TES V Ideas and Suggestions #179

Post » Fri Feb 18, 2011 7:36 pm

I seriously despised that, but what I hated even more is how it stops time. I ESPECIALLY hated it during the attack on Weynon Priory. There goes Eronor fleeing from an Mythic Dawn agent. He runs up to you, still being tailed by the assassin, and somehow, magically, he fits in entire sentences before the agent can even move. If he would've stopped, he would've had his skull bashed in.

Anyways, why do we even need to be locked into face-to-face conversation? Why can't the person talk while walking around (with subtitles; toggleable)? Is there really a reason for not being able to move?

Yea stopping time for EVERYTHING was annoying, if I just go shopping that is OK because I probably take a while till everything is done.
In Morrowind the time freeze made sense because there was a lot of text to read, here all text was voice acted, it made no sense to pause the game. They could have maybe done it that time continues as you talk but just slowed down a bit.

And sure locking onto the person you're talking to would have been enough so you just face each other but the zoom in was rubbish. Hell if you don't zoom in guess what, you can have a bigger text window without obscuring that persons face.
As I said it's just as useless as popping out into third person all the time which breaks character and is just annoying so we can see that great "jump on a horseback" or "sit down" animation... the animations aren't really good, we don't need to see them shown off like that... same with the faces, NOT THAT GOOD, we don't need a closeup every time.
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Kate Murrell
 
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Post » Fri Feb 18, 2011 6:13 pm

First off, I wasn't so much bothered by Martin as by Uriel. Prolly 'cause I've never heard of this guy before ... he's somewhat famous???? ib4 google.
And at any rate, it made sense that he was about ready to cry. honestly having your entire city go up in flames is kinda tramatic. Woulda been worse if he'd been "LETS KILL TEH DEADRA" and testosterone raging.

Anyway, i think that other things need to be tweaked moreso than the VA (though I'd like to be able to turn 'em off at times)

  • Make it worthwhile to be something other than an adventurer.
    Maybe have prices for different items vary by location. It made the merchant skill less useful. Besides why does crabmeat pay the same at bruma (where there's no crabs at all) and Layawiin (where they're all over the place)?
    I liked having plain old jobs for quick cash in fable. Maybe you could fix equipment or wait tables as a day job.
  • I loved having limb damage in Fallout. more please.
    It's just kinda more realistic to have to deal with a broken arm or concussion then just hit points.
  • I'd love to see at least a subplot deal with the aftermath of the end of the septims -- maybe they're a republic now, or maybe factions all want to put their guy on the throne (didn't Uriel have brothers???) The world blew up, everythign changed, so act like it.
  • have a realistic mode. eating and sleeping should at least optionallly affect fatigue.
  • have the appearance of the character affected by choices (see: GTA). eating and sitting around makes you fat. fighting and running makes you muscular. sneaking makes you skinny. whatever. Perhaps tattoos or something.

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Connie Thomas
 
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Post » Sat Feb 19, 2011 8:41 am

Here is something I put in another thread. "If you could bring one feature back...". The thread was closed so I brought it here.

I'll try to think of as many as I can: Spears, Potato, Axe(As a separate skill), Medium Armour, short/long blade skills, items that allow you to cast spells and have a charge, mark and recall spell, potato, throwing knives/shuriken, unique creatures(you ever see a kwama in real life or another fantasy?), deadric ruins, dwemer ruins, old style travel system, CHEESE! For everyone!, dialogue records, Longer questlines(MW mq for example), Main quest not being forced on the player, Unique landscapes and towns, and I'll add more tomorrow.
Edit: Being able to use Candles and other things like a torch. Long list of dialgue options, the creepy appearence of Sixth house members, Kagranecs Tools, Pauldrons being separate from armour, gloves being separate from eachother, wearing armour over clothes and robes over armour. Lycanthropy(thankz to Hircine). TWO Expansion sets. Free DLC. Culture. Levitation
Edit: I've had a change of heart, All characters killable, no key-locked doors, and large array of weapons to choose from(halberd, spear, broadsword, longsword, katana, dai-katana, tanto, etc).

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Liv Staff
 
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Post » Sat Feb 19, 2011 12:59 am

Verisimilitude would be nice.
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Shirley BEltran
 
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Post » Sat Feb 19, 2011 8:06 am

First off, I wasn't so much bothered by Martin as by Uriel. Prolly 'cause I've never heard of this guy before ... he's somewhat famous???? ib4 google.
And at any rate, it made sense that he was about ready to cry. honestly having your entire city go up in flames is kinda tramatic. Woulda been worse if he'd been "LETS KILL TEH DEADRA" and testosterone raging.

Anyway, i think that other things need to be tweaked moreso than the VA (though I'd like to be able to turn 'em off at times)

  • Make it worthwhile to be something other than an adventurer.
    Maybe have prices for different items vary by location. It made the merchant skill less useful. Besides why does crabmeat pay the same at bruma (where there's no crabs at all) and Layawiin (where they're all over the place)?
    I liked having plain old jobs for quick cash in fable. Maybe you could fix equipment or wait tables as a day job.
    I really like this idea. I'm all for more realistic economics.

  • I loved having limb damage in Fallout. more please.
    It's just kinda more realistic to have to deal with a broken arm or concussion then just hit points.
    I agree. Personally, I think that they should make that mod that I can't remember the name of right now Deadly Reflex, that combat mod, stock in the game. Although, I think they might have to tone it down a tad, it's pretty gory. I also am not saying I can't handle gore, it's just that the ESRB might give them some grief.

  • I'd love to see at least a subplot deal with the aftermath of the end of the septims -- maybe they're a republic now, or maybe factions all want to put their guy on the throne (didn't Uriel have brothers???) The world blew up, everythign changed, so act like it.
    They already did that. It's called The Infernal City.

  • have a realistic mode. eating and sleeping should at least optionallly affect fatigue.
    I thought sleeping DID affect fatigue. If it doesn't, I agree, it should. As for food, I partly agree, but I don't think all foods should restore your fatigue. A lot of food DOES have the effect "damage fatigue" after all.

  • have the appearance of the character affected by choices (see: GTA). eating and sitting around makes you fat. fighting and running makes you muscular. sneaking makes you skinny. whatever. Perhaps tattoos or something.
    While I do agree with this, the whole point of the game is fighting, running, and sneaking. There wouldn't really be a way to actually make your character unhealthy considering how the game is played. I mean if you actually achieved that, you couldn't possibly have had any fun in the process. As for other choices, I don't know. Changing appearance based on good and evil choices wouldn't make much sense in TES universe.



Also, if I could add my own suggestion, I'd like to see a rework of the disposition system. I mean like get rid of it. I think to raise disposition, you should have to foster a friendship of sorts. I know it would be pretty intensive to do, but it would be cool if a lot of the NPCs had a unique questline that involved you becoming their friends. You would help them out and they could help you out. Maybe to improve disposition you could do favors for them, like hindering their rival or doing an errand. They could even just do this for a few NPCs and give many others a generic chain of errand quests. You could also use gifts to raise disposition. Also I think all spells that raise disposition should be come cast on self spells that just increase the magnitude by which your disposition increases when you do things. It would make more sense to me to magically increase your charm and have it affect everyone around you and you just became easier to like as opposed to casting it on a single person who hates you and now for some reason loves you. Anyways, I'll think out that friend thing a bit more and I'll post a more in depth version of it.
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Kelly Upshall
 
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Post » Sat Feb 19, 2011 8:40 am

I'd really want to see the NPCs have lives. Even if it sometimes mean miserable lives.

I really want to see NPCs actually doing work, going around doing their business, fisherman go out throwing nets in the water, potters working with clay, carpenters actually manufacturing furniture. But also things like poor people trying their luck to actually make some little money or food, maybe even just sit around trying to make another day. Married couples or lovers should not just be people who live in the same building but actually having romantic lives, sharing hugs, kisses or other intimacies, hell something like just holding hands like in GTA.

Maybe sometimes even if that means a little "inconvenience" for the player, like some shops being closed at a few times when the owner goes out to get a new shipment or during certain holidays.

Just something so they seem less bland.
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i grind hard
 
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Post » Sat Feb 19, 2011 6:20 am

Maybe sometimes even if that means a little "inconvenience" for the player, like some shops being closed at a few times when the owner goes out to get a new shipment or during certain holidays.


It wouldn't be an inconvenience if we could rob the shipment...
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Jessica Phoenix
 
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Post » Fri Feb 18, 2011 8:25 pm

It wouldn't be an inconvenience if we could rob the shipment...

True :angel:

A little word on the morality issue, there really shouldn't be a good and evil system because face it... IT NEVER WORKS!
The only way it would work would be with a "crime and punishment" based system and PERSONAL morality, so ever single person has his/her own morality on which they judge whats going on.

EDIT:
I will write a bit more on that for a longer post but for a good insight into the problem and possible solutions see http://www.youtube.com/watch?v=6_KU3lUx3u0
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Kat Lehmann
 
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Post » Fri Feb 18, 2011 11:14 pm

Speaking of robbing, you should be able to mug people. Also, maybe NPCs could have emotion points or something, and their actions will change based on what happens to them. like let's say you rob a shop keeper every time their shipment comes in. The shopkeeper has to close his shop. He loses happiness points. He starts acting more hopeless. Maybe other bad things happen to him, he winds up killing himself. Or maybe you buy tons of stuff from the shopkeeper every day. He gets happier and gives gifts to people. Maybe different NPCs are scripted to react differently. Maybe one person might get depressed at insults, while another person gets angry and becomes hostile.
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Susan Elizabeth
 
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Post » Fri Feb 18, 2011 5:25 pm

What i want is to see random scary [censored]. Like im walking through a cave and out of a crevice that i couldnt see from the angle i was coming from a monster jumps out and attacks me. Also i want bosses to actually look like bosses. In Oblivion warlords looked just like anyother bandit, i'd like one of those Oh [censored] moments like in the new resident evil
Spoiler
when that huge guy is first seen. that was an oh [censored] what the hell is that guy and what is he carrying moment. plus the fact that he could take a shotgun blast to the head helped :P and also having zombies attack when you least expect it
it would also be nice..well scary.. if i smoke through a cave, demolishing everyone in my path, and then im waltzing back going that was easy and something drops down from the ceiling thats twice as big as you carrying a massive ass weapon that proceeds to make you [censored] your pants and run screaming from the cave in the vain hope that he wont be able to catch you.

Also it would be awesome if there wasnt a need for loading doors so you could run from the cave out into the wilderness with that bastard right on your heels :P maybe they could split it up into sections? so you have to load inbetween secions but not in the sections themselves? and they could clearly mark out where the loading sections are so you dont accidentally walk into one? idk it may not seem as open world if there are sections but i think it would be more open world to have the things in the sections not require loading rather than not having sections that require loading.


I agree heartily, I want scary stuff, and crazy zombie hordes, in oblivion, catacombs and dark caves (under that remote village) had so much potential but they turn out to be lame. :sadvaultboy:
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gary lee
 
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Post » Fri Feb 18, 2011 11:18 pm

This, so much.

Patrick Steward and Sena Bean where a waste, I neither found their voices fitting nor done well. Martin sounded like he would break into a sobbing pile every second and the emperor was purely forgettable.

I personally call that "celebrity voice actor failure", just hiring someone with a famous name and think "they will be great as a voice actor". Guess what, most "actors" are NOT good voice actors. Hire VOICE ACTORS!


yep why spend money on none game stuff, I love Mr. Patrick to death, but I know he will not give voice acting for free.
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DAVId MArtInez
 
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Post » Fri Feb 18, 2011 7:30 pm

Anyways, off the subject of voice actors, can the next game please not make every NPC look like they are 65?
I would also like to see less large cities and more smaller villages. Not in comparison to Oblivion, though. I think Cyrodil had the right number of large cities for its size. However, it didn't have enough small villages. I want to be able to just explore and if I'm lucky, come across a small town.


yes more sixy people in ES 5 is a must, and since we are going to the altmer home land I except everyone to look like frigging supermodels, males and females, and more remote villages is cool too, maybe with amazing quests (diablo 1) where a village is beset by some great evil and you have to save/destroy it. Just epic mini main quest :P
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LuCY sCoTT
 
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Post » Sat Feb 19, 2011 2:21 am

Verisimilitude would be nice.


i love that word AND yes I want more of it, everyone just did not seem to convince me of his/her role.... remember Dagoth Ur damnnnnnn that guy freaked me out, i love it.
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alyssa ALYSSA
 
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Post » Fri Feb 18, 2011 10:30 pm

since we are going to the altmer home land

We are? :huh:
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Ysabelle
 
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Post » Sat Feb 19, 2011 4:14 am

i love that word AND yes I want more of it, everyone just did not seem to convince me of his/her role.... remember Dagoth Ur damnnnnnn that guy freaked me out, i love it.
When I met Dagoth Ur, I was thinking "Wtf? This weirdo in a cave is the final boss?" Entering the next cavern with the megazord was more impressive, but I just knocked Dagoth over the edge and didn't find him anywhere after that.
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LuCY sCoTT
 
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Post » Fri Feb 18, 2011 10:14 pm

Also, if I could add my own suggestion, I'd like to see a rework of the disposition system. I mean like get rid of it. I think to raise disposition, you should have to foster a friendship of sorts. I know it would be pretty intensive to do, but it would be cool if a lot of the NPCs had a unique questline that involved you becoming their friends. You would help them out and they could help you out. Maybe to improve disposition you could do favors for them, like hindering their rival or doing an errand. They could even just do this for a few NPCs and give many others a generic chain of errand quests. You could also use gifts to raise disposition. Also I think all spells that raise disposition should be come cast on self spells that just increase the magnitude by which your disposition increases when you do things. It would make more sense to me to magically increase your charm and have it affect everyone around you and you just became easier to like as opposed to casting it on a single person who hates you and now for some reason loves you. Anyways, I'll think out that friend thing a bit more and I'll post a more in depth version of it.


as for the appearacne thing -- my point being that it seems rediculous that a sneaky thief should have the same build as a warrior who has the same build as a mage. If you aren't doing melee, you probably aren't going to have the same physique as a barbarian brute. so if you teleport/fast across the country, you'll not get the athletic build (and possibly points) that you would if you walked/ran. As far as food and sleep affecting fatigue -- I'm thinking more along the lines of the hunger/fatigue mod, not having every bit of food restore fatigue. in other words a drain for NOT eating rather than a bonus for eating.
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Manuela Ribeiro Pereira
 
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Post » Sat Feb 19, 2011 12:47 am

and since we are going to the altmer home land

Since when?
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NAtIVe GOddess
 
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Post » Sat Feb 19, 2011 7:13 am

Since when?


I just feel it in me' old salty bonesssss :P
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Marnesia Steele
 
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Post » Sat Feb 19, 2011 4:29 am

I know this suggestion will probably be understood wrong so please read on before judging.

Something that I'd like to see are "finishing moves", however not in the sense as "Mortal Kombat Fatalities", pretty much just a move that, when pulled off successfully, is pretty much enough to finish your opponent. They should be executable any time however and not just when you're opponent is at "low health", the only thing is though a finisher is not really a fast attack and it works best if your opponent can't evade very well anymore.

With a dagger to short sword this would likely be thrusting it into your opponents upper stomach or chest, if they are too armored though it could be slitting their throat, with a longsword it would be a very drawn out downwards or sidewards swing chopping deep into the opponents body or square across his neck possibly decapitating. Blunt or very top heavy weapons would likely be a strike on the top or sideways into the head causing the skull to shatter or neck to break.

There, like with any weapons, should not just be "either succeeds or fails" but actually have a RANGE of success. Full success would of course be a lethal blow, partial success, if your opponent manages to evade a bit, would still cause some injuries, a complete failure would of course be a total miss.
Your character pretty much auto aims for "vital organs" so to say, when your opponent is too weary or injured to still avoid getting hit it will have a very high chance of being lethal, if he can still evade a bit he can still get hit lighter but if the hit is hard enough it can still cause quite a injure.

EDIT: Oh yea and before it comes, I don't mean "hammering in a button combo".
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lilmissparty
 
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Post » Sat Feb 19, 2011 4:36 am

I just feel it in me' old salty bonesssss :P


Well I'm sorry about your bones, but unless Bethesda has idiots in charge, Skyrim will probably be the next province.
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Wayne W
 
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Post » Fri Feb 18, 2011 6:31 pm

Well I'm sorry about your bones, but unless Bethesda has idiots in charge, Skyrim will probably be the next province.


Maybe, maybe not. Although it is probable, it might not be (it could be the Summerset for all we know)
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Marie
 
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Post » Sat Feb 19, 2011 2:54 am

Maybe, maybe not. Although it is probable, it might not be (it could be the Summerset for all we know)


Yeah, but again, I don't think Beth/Zen/Whoever is that stupid. If it honestly is the Summerset Isle any greedy guy could slurp that up and trademark it... Trust me, they wouldn't risk it.
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Katie Samuel
 
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Post » Sat Feb 19, 2011 12:03 am

I know this suggestion will probably be understood wrong so please read on before judging.

Something that I'd like to see are "finishing moves", however not in the sense as "Mortal Kombat Fatalities", pretty much just a move that, when pulled off successfully, is pretty much enough to finish your opponent. They should be executable any time however and not just when you're opponent is at "low health", the only thing is though a finisher is not really a fast attack and it works best if your opponent can't evade very well anymore.

With a dagger to short sword this would likely be thrusting it into your opponents upper stomach or chest, if they are too armored though it could be slitting their throat, with a longsword it would be a very drawn out downwards or sidewards swing chopping deep into the opponents body or square across his neck possibly decapitating. Blunt or very top heavy weapons would likely be a strike on the top or sideways into the head causing the skull to shatter or neck to break.

There, like with any weapons, should not just be "either succeeds or fails" but actually have a RANGE of success. Full success would of course be a lethal blow, partial success, if your opponent manages to evade a bit, would still cause some injuries, a complete failure would of course be a total miss.
Your character pretty much auto aims for "vital organs" so to say, when your opponent is too weary or injured to still avoid getting hit it will have a very high chance of being lethal, if he can still evade a bit he can still get hit lighter but if the hit is hard enough it can still cause quite a injure.

EDIT: Oh yea and before it comes, I don't mean "hammering in a button combo".
You are talking about Critical Strike. It used to be a skill. I think for the next game it should be a factor of your weapon skill vs their armor and dodging ability.
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Mr. Ray
 
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Post » Fri Feb 18, 2011 9:57 pm

You are talking about Critical Strike. It used to be a skill. I think for the next game it should be a factor of your weapon skill vs their armor and dodging ability.

Yea pretty much, only that it really shouldn't be a skill on it's own, at may maybe combined with your weapon skill (your experience to handle it) and not happen automatically but "executable", after all sometimes you DON'T want to kill your opponent.
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Tanya
 
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Post » Sat Feb 19, 2011 12:15 am

I except everyone to look like frigging supermodels

Now this is where they should draw the line. Get this: Not everyone looks like they're the next top model. Some are the complete opposite. Some are in the middle. If you want to look at beautiful women, look on the internet, it's ALL OVER THE PLACE. Television, as well. We don't need it anywhere else, especially a game that is unimaginably amazing even without muchas mujeres muy calientes (someone translate this into English... I want to see if iGoogle is a reliable translator).

But, that's certainly not to say there can't be a few; everyone looking like old Dunmer is just as worse :yuck:
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Andrew Tarango
 
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