» Sat Feb 19, 2011 9:35 am
LONG POST AHEAD, BRING SOME PATIENCE
Clothing and Armor layering:
Being able to layer clothing and armors again would be nice so I had a thought how this system could work and also a few thoughts on the enchantments problem.
Also don't be too scared by the length of this post, most of it is a list I try to explain the idea a bit with but not hard feelings if you just skip over that part, you should read it though to understand it a bit better.
First off the body should be split up into more slots than just head, body, arms and legs, have a few sub zones. The main idea is that different articles of clothing have different sizes that can fit over each other or even be switched around.
A eye patch would take up the "eye" slots of course, but you could for example still wear a pair of glasses over them as they are "bigger" than the eye patch.
You could also wear a cloth or veil on your head and have a hat or helmet on that. The only conflict that would come is when you wear things that occupy the same size and same slot.
Some objects would have a variable size so they can be worn over other items as well. How they are layered depends on the order you put them on.
Like this you could layer objects as they fit, simply apply them to the right slot and give them a size:
Eye patch - Slot "Eyes" - Size 1 (means it will occupy the Eyes slot at level 1)
Glasses - Slot "Eyes" - Size 2 (Will occupy Eyes slot at level 2, over eye patch)
Goggles - Slot "Eyes" - Size 3 - 5 (Eyes slot at level 3 up to level 5, worn over glasses)
Cloth mask - Slot "Nose/Mouth" - Size 1
Gas/Breath mask - Slot "Nose/Mouth" - Size 2
Some objects would take more than one slot though, for example a full face mask or helmet face plate would cover your whole face meaning the eyes and Nose/Mouth slot. A full face mask or face plate would take up level 2 so you couldn't wear glasses and a breath mask.
This may go a bit off topic but with that system you could also layer clothing and armor, for example wear a undershirt (level 1), a suit of chain mail (Variable level 2 - 3) a pullover (Variable level 2 - 3) a hard suit of armor (Size dependent between level 2 - 4 [some armor suits are bigger, some are smaller]) and a robe over that (Variable level 3 - 5).
Some items that are very large would always be worn on the outermost layer like shoulder pads, boots or some hats/crowns/helmets, they'd always get a "level OUTERMOST". Other things like bandages for example would always be "level INNERMOST" since they are always worn directly on skin and under all clothes. Like that you could wear a crown or a hat on top of a helmet for example if the helmet is "small" enough and doesn't take the outermost slot. Though to eliminate that from some, like a very large or jagged "Sauron" like helmets could say "level 2 - OUTERMOST" which means nothing can be worn over it. Smaller helmets would simply take a inner slot meaning they could still be hidden under a cloak or head scarf.
This layering method would allow for a lot of variable character designs and also to give your character optimal balance between protection and mobility.
Enchantment stacking:
On the problem with enchanted items I'd suggest the fix is simply the items you wear closest to your body have the strongest effect, the ones furthest out have a reduced effect. So layering several items with the same enchantment doesn't fully stack the effects, the one with direct body contact has 100% efficiency, the one over that only 50%, the one over that only 25% and so on, it always halves the efficiency so it's never quite gone but severely reduced.
Plus wearing a lot of stuff WILL slow you down and WILL make you less agile so that has to be taken into account as well.
On rings and amulets I really think you should be able to wear more than one too, with amulets you could simply say that each takes up one size slot. Which basically means as long as nothing else covers your neck you could fill any slot with a amulet, but as soon as you for example wear a shirt with a high collar that slot is taken and you can only wear one amulet less.
With rings the efficiency could depend on which finger you wear which ring OR the rings don't fully stack but combine their efficiency. So again wearing a ring on each finger won't stack 100% bust simply mix the effects and divides them up. That way you can get a lot of minor effects or few strong effects, would be a good trade in my eyes.
Clothing protection:
Clothing itself should actually offer some protection value, it IS after all a form of protection. Those protections can vary depending on the material, you wouldn't be able to touch something hot bare hands or with a silk glove, but with a leather glove you could actually pick up a hot coal. But the same time with a metal glove you can't as it would heat up too fast.
Chainmail armor could actually have a cooling down effect (it transmits heat out form the body very well) while thick coats are insulating and keep you warm.
Clothing and armor layers: (Long list)
This here is just a list of how the layers and sized could be distributed, it's nothing complete and doesn't account for all pieces of clothing and equipment but could give a small insight into what I mean.
Size legend:
Fixed size (level #)
Variable size (level # - #)
Fully variable (Any)
Fully variable, large (Any/# [number of sizes required])
Fixed several sizes (level # → #)
Always innermost or outermost layer (Innermost) (Outermost)
Fixed size and very large (level # → Outermost)
Layers and examples:
Innermost – Bandages
Level 1 – Undershirt
Level 2 – Shirt
Level 3 – Chainmail suit
Level 4 – Wide plate armor
Level 5 – Robe
Outermost – Shoulder plates
Examples:
Undershirt:
Slots: Chest, Stomach, Upper back, Lower back
Size, 1 - 2
Shirt:
Slots; Chest, Stomach, Upper back, Lower back, Shoulders, Upper arms, Lower arms
Size; 1 – 3
Chain mail:
Slots; Chest, Stomach, Upper back, Lower back, Shoulders
Size; 2 – 3
Thin plate cuirass:
Slots; Chest, Stomach, Upper back, Lower back
Size; 4
Robe:
Slots; Chest, Stomach, Upper back, Lower back, Shoulders, Upper arms, Lower arms
Size; 3 – 5
Belt:
Slots; Stomach / Over shoulder; chest, shoulder
Size; Any
Gear Belt:
Slots; Stomach / Over shoulder; chest, shoulder
Size; Any/2
Small shoulder plates:
Slots; Shoulders
Size; 3, 3 → 4
Large Shoulder plates:
Slots; Shoulders (Upper arms for some)
Size; Outermost
Thick plate cuirass:
Slots; Chest, Stomach, Upper back, Lower back
Size; 2 –> 3 –> 4 –> 5 –> Outermost
Hat:
Slots; Top head
Size; Outermost
Heabdand/Bandana:
Slots; Forehead, Back head
Size; Any
Eyepatch:
Slots; Eyes (L, R)
Size; 1
Eye mask:
Slots; Eyes
Size; Any
Glasses (framed):
Slots; Eyes / Forehead / Neck
Size; 2
Goggles/Glasses on a band:
Slots; Eyes / Forehead / Neck
Size; Any/3
Cloth mask:
Slots; Nose/Mouth
Size; Any
Gas mask:
Slots; Nose/Mouth
Size; 2 → 4
Face mask:
Slots; Eyes, Mouth/Nose, Forehead
Size; 2
Veil:
Slots; Eyes; Mouth/Nose
Size; Any
Head cloth:
Slots; Forehead, top head, back head
Size; 1
Small helmet:
Slots; Forehead, top head, back head, ears
Size; 3
Large helmet:
Slots; Forehead, top head, back head, ears
Size; 3 → 5 → Outermost
Deerstalker:
Slots; Forehead, top head, back head, ears
Size; 2 → 4
Crown:
Slots; Top head
Size; Outermost
Scarf:
Slots; Neck
Size; Any
Amulet;
Slots; Neck
Size; Any
Cloth gloves;
slots; Hands, Fingers
Size; 1
Mittens;
Slots; Hands, Fingers
Size; 3 / 3 – 4
Thick/Armored gloves
Slots; Hands, Fingers / Wrist
Size; Outermost
Small rings:
Slots; Fingers
Size 2
Large rings:
Slots; Fingers
Size 2 –> 3, 4 / 3 –> 4, 5
Underpants:
Slots; Hips / Hips, Upper legs/ Hips, Upper legs, knees, lower legs
Size; 1 – 2
Pants:
Slots; Hips / Hips, Upper legs/ Hips, Upper legs, knees, lower legs
Size; 1 – 3
Socks:
Slots; Feet, ankles
Size; 1 – 3
Shoes:
Slots; Feet, ankles
Size; Outermost
Boots:
Slots; Feet, ankles, upper legs
Size; Outermost
Bandages:
Slots; Any
Size; Innermost
Splint:
Slots; Upper arms, lower arms, upper legs, lower legs, hands, fingers, feet
Size; 1 - 2
Cask:
Slots; Upper arms, elbows, lower arms, upper legs, knee, lower legs, wrist, hands, fingers, feet, neck (Any?)
Size; 1 → 3
Slots:
Small note, the slots could also double as main locational damage zones which in turn also contain simulated “sub zones” like bones, veins and vital organs.
Head:
-Eyes
-Mouth/Nose
-Top head
-Forehead
-Back head
-Ears
-Neck
Body:
-Chest (L, R)
-Stomach
-Upper back
-Lower Back
-Shoulders (L, R)
-Crotch/Hips
Arms (L, R):
-Shoulders
-Upper arms
-Elbows
-Lower arms
-Wrist
-Hand
-Fingers
Legs (L, R):
-Upper Legs (Thigh)
-Knees
-Lower Legs (Crus)
-Ankle
-Feet
Tail