TES V Ideas and Suggestions #179

Post » Sat Feb 19, 2011 5:25 am

I was thinking more of a "popularity" stat, representing what your average citizens think of you. Since there are two sides to this coin, there shall be two stats as well.



Aren't you just describing the fame/infamy stat system that's already in place? The greater your fame, the more the normal people liked you. The greater your infamy, the less they liked you. Nobody went so far as to kill you because you went one way or the other, but the essentials of what you're describing seem to be the same.
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jesse villaneda
 
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Post » Sat Feb 19, 2011 12:01 am

Actually something I'd suggest is individual morality, basically every single character has a morality system he follows and what he declares as good and evil. While this may overlap with many there are differences depending on culture, relations and opinions. A NPC may be OK with you killing person X but person Y is taboo.

Do you mod? I know it's kind-of a random question but you seem like you'd be a great modder with all of your ideas. :D

A lot of people on here have some great ideas too.
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JD FROM HELL
 
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Post » Sat Feb 19, 2011 4:45 am

Reading through most of the ideas in the past 178 Threads I have noticed that the majority are "nice to haves". The real "must haves" in my opinion are:

1. overhauled combat system (mount & blade in 3D, 7.1 Digital Surround Sound, on Speed with a side order of steroids) http://www.gamesas.com/index.php?/topic/1113609-a-whole-new-combat-style-would-this-be-possible/page__p__16339990&#entry16339990
2. companion NPC's and creatures (pets), mounts, mounted combat, beasts of burden http://www.gamesas.com/index.php?app=forums&module=forums§ion=findpost&pid=16340357
3. overhauled armor system http://www.gamesas.com/index.php?/topic/1111409-tes-v-ideas-and-suggestions-175/page__st__120__p__16305297&#entry16305297
4. discoverable main quest and quests given based on faction reputation
5. overhauled stealth, sneak and guard/watchman system

The rest I don't really mind so much...


Thanks - these were a good read :)

Although I have to disagree with there being a Bullet-time effect. If that was implemented it would make me feel like I'm playing an action game.
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Scared humanity
 
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Post » Sat Feb 19, 2011 6:35 am

Do you mod? I know it's kind-of a random question but you seem like you'd be a great modder with all of your ideas. :D

A lot of people on here have some great ideas too.

Sadly I am not, i know jack about scripting (tried to get into C++ but never made it far). I'm sadly more the artist type, that means i have tons of ideas and can visualize them somehow but not really make them real.
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jessica Villacis
 
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Post » Sat Feb 19, 2011 12:51 am

Actually something I'd suggest is individual morality, basically every single character has a morality system he follows and what he declares as good and evil. While this may overlap with many there are differences depending on culture, relations and opinions. A NPC may be OK with you killing person X but person Y is taboo.


Not unique I hope ? Cause that would take a lot of time...although it wouldn't be totally right it wouldn't be too wrong if every faction had a specific morality system.
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Matt Gammond
 
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Post » Sat Feb 19, 2011 7:49 am

Sadly I am not, i know jack about scripting (tried to get into C++ but never made it far). I'm sadly more the artist type, that means i have tons of ideas and can visualize them somehow but not really make them real.

:) Nonsense, being artistic helps a lot. You can unleash your creativity into finding work-arounds to problems and stuff. As well as creating original things that nobody's ever imagined before!

Anything you make real in your mind, you can make real in front of you if you're dedicated enough. I'd like to think that I'm artistic too. :D
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Invasion's
 
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Post » Sat Feb 19, 2011 6:11 am

Not unique I hope ? Cause that would take a lot of time...although it wouldn't be totally right it wouldn't be too wrong if every faction had a specific morality system.

There can be faction based moralities but i also mean one for every individual character. Their morality could for example have a small randomization value so it varies slightly from a preset pattern. And of course it can vary through outer influences, someone who's near starving could easily throw out his morality about stealing or someone faced with certain death his basis in not killing.

:) Nonsense, being artistic helps a lot. You can unleash your creativity into finding work-arounds to problems and stuff. As well as creating original things that nobody's ever imagined before!

Anything you make real in your mind, you can make real in front of you if you're dedicated enough. I'd like to think that I'm artistic too. :D

Well i actually dug out my C++ tutorial again so might take another peek into scripting... who knows, maybe I can make some TES mods in the future too.
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Killah Bee
 
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Post » Fri Feb 18, 2011 11:33 pm

Sadly I am not, i know jack about scripting (tried to get into C++ but never made it far). I'm sadly more the artist type, that means i have tons of ideas and can visualize them somehow but not really make them real.


That's pretty much me and lots of people on these forums, or atleast the ones who post on this topic :D is there a job for that? :P

BTW althought Beth will probably never use in a TES game I would like that the game had deformable terrain. I'm sure adding DMM or Geo Mod 2.0 kind of stuff to the game would be hard and would lead to some weird stuff like someone being able to destroy the entire land :nuke: but I still wished they used it somehow. For example if you started destroying a part of the city the guards would try to arrest you and afterwards would send workers to fix that and the time it would take would depend on the level of destruction and what the place was (I'm sure the legion wouldn't care too much if a shack was destroyed but if someone destroyed the White Gold Tower it would be totally different). This could also add more features such has NPCs being lumberjacks, which would add immersion to the game and the whole "living breathing world feel".

Also I wish that better weapons (in terms of materials) would have a more devasting effect on a low level armor than a high level armor. This would only be possible if the armors and weapons would be actually destroyed rather than disappearing from your hands, but I think it would be realistic for a daedric longsword to shred through a leather armor, but it wouldn't be able to even scrath dwarven or above.
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Ross
 
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Post » Fri Feb 18, 2011 11:55 pm

Well i actually dug out my C++ tutorial again so might take another peek into scripting... who knows, maybe I can make some TES mods in the future too.

:D

Once you grasp scripting, it's almost impossible to get confused for more than a day about how to solve a problem.

That's pretty much me and lots of people on these forums, or atleast the ones who post on this topic :D is there a job for that? :P

I think their whole team (Bethesda's) gets a voice when talking about ideas.



Since when am I a Disciple?!
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Imy Davies
 
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Post » Fri Feb 18, 2011 6:16 pm



Since when am I a Disciple?!

Ever since post 1000, grats :twirl:
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Ann Church
 
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Post » Fri Feb 18, 2011 6:35 pm

Anyone else agree that there should be more idle animations - and more movement in NPC's faces? In both Morrowind and Oblivion the NPC's were pretty lifeless :hehe:
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Luna Lovegood
 
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Post » Sat Feb 19, 2011 4:29 am

Do you guys think Bethesda actually reads these forums and take into account our ideas and suggestions as they are hopefully making ESV?

I'm just a concerned fan worried that ESV will be dumbed down even more to reach a broader gaming community. I also hope that the leveling system, if there is one at all, will not be like Oblivion as to where I have to get a +5 just to keep up with enemies at a higher level.

Please Bethesda, heed your fans! :bowdown:
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(G-yen)
 
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Post » Sat Feb 19, 2011 2:39 am

Yes. I want to see bards playing lutes, fishermen fishing, beggers begging, etc.
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Emily abigail Villarreal
 
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Post » Sat Feb 19, 2011 9:22 am

Anyone else agree that there should be more idle animations - and more movement in NPC's faces? In both Morrowind and Oblivion the NPC's were pretty lifeless :hehe:


Yeah I think anyone agrees with that. There should lots of more (and with better quality) animations and of course improved graphics :D if TES V is using Gamebryo (most likely) it should be a new version and it should use, like suggested by many members on their sig, Umbra tech :drool:
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Cash n Class
 
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Post » Sat Feb 19, 2011 3:18 am

I actually made a similar post on the gore level topic but I thought I would post it here since it's a suggestion as well.

I think it would be a lot more realistic if this happened in game:

Swords and axes would slice through the flesh which would create a big wound that would keep bleeding, and so health rapidily dropping, until the the use of a healing spell or potion or visiting a medic of some sort (maybe shamans if the game is in Skyrim). This should leave nasty scars which would be permanent unless you saw a medic / shaman.

On the other hand blunt weapons would crush bones and leave bruises which would disappear in time.

The wounds should take direction and impact into account and the examples above would be in contact with bare skin. In case of armor (which would be almost always) it would also take into account the quality of the armor, both material and health of the item.

Like FO3 a crippled / sliced / crushed limb would be unusable and if for example both legs were criplled the NPC or PC would fall to the ground and wouldn't be able to get up until the use of a potion or use of a spell.
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Horse gal smithe
 
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Post » Sat Feb 19, 2011 4:45 am

Do you guys think Bethesda actually reads these forums and take into account our ideas and suggestions as they are hopefully making ESV?

I'm just a concerned fan worried that ESV will be dumbed down even more to reach a broader gaming community. I also hope that the leveling system, if there is one at all, will not be like Oblivion as to where I have to get a +5 just to keep up with enemies at a higher level.

Please Bethesda, heed your fans! :bowdown:


At this stage I'd say it's very unlikely they're reading our suggestions. The game is probably nearly complete now - at least, I hope it is. In any case they're definitely past the ideas stage.

However they'd have also be fools not to take fan suggestions into account when they were designing the game. They have a big free think tank here, with plenty of ideas that are nothing short of genius (and, admittedly, a lot of rubbish too :wink_smile: ) and at the end of the day, it's the fans who they are trying to impress.
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krystal sowten
 
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Post » Sat Feb 19, 2011 9:01 am

should make tes v compatible with ps move, would b so cool!!!!
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Naughty not Nice
 
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Post » Sat Feb 19, 2011 3:07 am

should make tes v compatible with ps move, would b so cool!!!!


:slap:
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Jennifer May
 
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Post » Fri Feb 18, 2011 11:00 pm

:slap:

:facepalm:
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lolli
 
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Post » Sat Feb 19, 2011 12:19 am

heres what i think should be in the next game i know its quite a lot and i got a little overboard but you gotta admit these would be epic in the next game
1--massive amount of customizing
2--scars
3--hair dresser
4--tattoos
5--pets
6--portable camp sites
7--facial hair
8--better horses
9--the effects of drugs and alcohol
10--making families
11--children
12--forging your own weapons and maybe armor
13--staffs the do magic AND melee
14--ability to remove limbs after fatal blows
15--only quick travel when the location has been visited
16--ability to start your own town or village and become leader eg. raven rock
17--start your own faction
18--full body customization rather than just the face and head but also size, weight etc.
19--DRAGONS!!! or at least one
20--all the old creatures and new ones
21--condition of armor and weapons affects appearance
22--change emotions in menu eg anger, crazy, placid etc
23--dormant powers that show up later in the game
24--HUGE amount of game play including side quests and the main quest
25--slaves
26--glass is breakable
27--ability to hand back stolen goods rather than paying or just bribing for less gold
28--keep skeleton key from oblivion
29--bring back dwemer
30--more mentioning of the nerevarine
31--Daedric Artifacts without having to give any away
32--a weapon that up grades with you eg like fable 3
33--all the old weapons eg spears throwing stars/knives etc
34--upgrade in long blade short blade axe and blunt etc like morrowind
35--when over encumbered you only can walk and have heavy steps so its hard to sneak rather than just locked to one place
36--mounts not just horses
37--create a band of outlaws able to pillage villages including kidnapping children to join and women and men for slaves and burning or taking over the village
38--join the guards
39--bounties
40--able to send/receive mail and packages
41--give gifts
42--NO GUNS
43--horse and carriage for traveling
44--creatures change from day to night
45--parents
46--start has a baby and have child hood friends
47--have your own kid/s influencing them on magic or fighting or thieving
48--set up outfits and save them for quick changing
49--religious belief/disbelief
50--collecting books for your own library
51--general house hold chores eg cutting wood and thus improving your axe skill or cooking improving alchemy etc
52--hunting for pelts that get you more money but requires a bow or cross bow and able to sneak up on prey easier rather than running as soon as they see you
53--academy's and able to teach to get gold
54--get robbed if house not locked when you leave and able to get goods back as a side quest
55--family kidnapped and taken back as a side quest
56--able to rob people easier in large crowds and money pouch viewable on clothing for stealing
57--clothes under armor belts robes over armor and glasses or a monocle etc
58--character affects environment eg walking in a puddle makes a slash and trails formed when walking through a field and when looking down you can see the movement for grass in the field
59--foot prints viewable and trails for tracking eg foot prints in the mud, trail when walking through a field
60--weather effects eg sounds from rain drops hitting armor, puddles forming and erasing footsteps unless part of a quest , lightning sets trees on fire, wind removes trails through fields unless part of a quest
61--set up magical barriers using crystals around your house or campsite to prevent attacks or robberies
62--stab some one and the blade goes through enemy
63--pools of blood can be formed
64--character can say more than "rrrrah" and "yyyaaaaa" but also things like "damn it!" or "craaaaaap" or any audible words for that matter
65--bards in taverns
66--boats
67--create your own spells
68--buried treasure
69--if your a mage you can study necromancy or becoming a lich
70--when fully mastered you major skills you can upgrade your other skills in order to gain levels
71--wait for not only hours but for days or weeks
72--smoking
73--when you have kids they can be customized
74--jewelery like earrings, bracelets, rings, necklaces
75--option to tie up hair
76--skirts available for men like the imperial guard skirt in morrowind
77--coloring of clothes armor and hair
78--have partys of people who will follow you including hired guards and xbox live friends
79--get into fist fights
80--mining
.....that should be enough....for now
tell me what ones you like/dislike cos I'm probably on my own with this one
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Nichola Haynes
 
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Post » Sat Feb 19, 2011 2:22 am

I'd like spells to have an automatic intensity for some things. Like the Open spell, it should be that same spell the entire game. The game automatically adjusts the mana use it needs to open any given lock. If the lock level is too high for you to magically open, the spell casts at the max potential for your skill level. You could also incorporate chance into the spell a little bit, like a range of numbers with percentages of successful casts getting higher as your skill gets higher.

Something else that would be convenient is if your character is going into a low area, they automatically duck or crawl their way in if you're walking right at the entryway, then stand up again if you haven't pressed crouch while you are in the low area. It would smooth out some of the stealth work if you could do that.
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Destinyscharm
 
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Post » Sat Feb 19, 2011 8:50 am

I've made a few suggestions here and there throughout these threads, but I'd figure I'd take the time to write out everything I feel should be implemented, or changed, in TES:V from previous games. Saddle up, boys.
1: More Major Skills. I don't like the idea of having a level cap, which is essentially what Oblivion did, and Morrowind did not. In Morrowind, you had 10 major skills and 10 minor skills, allowing for leveling up to 60+. I always hit a brick wall around 40 or so in Oblivion, which gives me the feeling that I can't get better. That isn't something I want in an RPG.

2: Stop simplifying things for the sake of simplifying. I want 2 pauldrons, a right one and a left one. I want 2 gauntlets, a right one and a left one. I want to be able to change them and put 2 differet ones on. Boots wold also be nice, but not required.

3: Make enchanting a skill again.

4: A better weather system, involving dynamic seasons and weather changes in every part of the land. I don't want North to always be snowy, and I don't want South to always be swampy and rainy. I want them to change, and certain regions to gain different weather conditions based on the month of the year.

5: I want a more dynamic hunting system. I want to be able to have a weather system that effects hunting. Say it's the end of the year and snowing. In the summer, area "x" was dry and humid, allowing for a certain creature in said area. In the end year, when it's snowing, I want to be able to hunt different game in that area, because it's not dry and humid anymore, it's snowing. Obviously different animals would be there.

6: I want gear to be harder to come by, and I don't want every damn NPC at level 20+ to be wearing a full suit of Daedric or Glass armor. That's not realistic at all.

7: Something I liked in Oblivion was the armor rating system, but I feel it should be looked at again, and tweaked a bit. I liked the perk system in Oblivion though.

8: I think you should move a lot slower in water if you have a full suit of armor on that weighs over 150 pounds. That's just unrealistic to breeze through the water like a snake when you're a Warrior with a shield on, with plate armor weighing you down.

9: I want to be able to climb, and have climbing not as a skill, but an option.

10: I want the compass to be able to be toggled on and off. Having it in there is a bonus, and it's nice for some people, but it's not for me, and not for a lot of people. Let us choose.

11: I want there to be another method besides Fast Travel to get around. The Morrowind system, which had boats, Sylt Striders, and Gondoliers, was great. Obviously Sylt Striders were native to Morrowind, but something else would suffice. Point being; I don't want to be forced to use fast travel, and the game shouldn't be focused around that. City to city transport is a huge plus for roleplaying. Instantly appearing anywhere from anywhere is not.

12: I want caves to reflect the condition of the weather outside, at least at the entrance. Why does a cave entrance from inside the cave glare with a bright light at 4 AM..?

13: I want to be able to be the bad guy in the main quest. Sure, Tamriel needs saving, but at least let use choose whether we want to use our power as the champion of the game for good or evil.

14: Guilds. Ah, guilds. A lot needs to be changed with guilds. First off, being the Arch-Mage of the Mages Guild and the Master Thief of the Thieves Guild isn't practical, logical, or even possible in most case scenarios. That hugely diminishes replay value, because one character can do everything. Let us pick what we want to do, and save the rest for another playthrough, increasing the longevity of our play of the game. Second off, guilds need to be better done. The quest that is. Morrowinds guilds seemed more alive, and it seemed like your actions had more consequence.

15: I want my actions to have more consequence in general.

16: I want to be able to kill whoever I want, whenever I want, just like in Morrowind. Even if you make "Essential NPC's" something that can be toggled, do so, but I still want the option to kill someone if I so choose.

17: I want there to be more types of Magic to choose from. Also, improve the spell effects. Morrowinds spell effects were truly awesome, and Oblivions just looked like sprites flying across the screen. The fire was especially lackluster. Lightning in Ob was pretty cool though.

18: Bring back individual skills for weapons. An axe is not a blunt object. It is an axe. A blunt weapon is a top-heavy weapon that is used for smashing. An axe is a top-heavy weapon used for chopping. Not the same thing.

19: Tattoos, and preset faces. I want the ability to add scars, tattoos, and even pick from Beth made preset faces just like in Morrowind, but also give me the ability like in Oblivion to make whatever I want through a facegen.

20: Please mesh bodies and heads together properly, I don't want to look like a barbie doll.

21: Please please PLEASE do not phase level the entire world. I don't want to complete the main quest at level 4 like I did in Oblivion. That is just dumb.

That's all I can think of right now..I'll probably add more later.
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GPMG
 
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Post » Fri Feb 18, 2011 10:20 pm


19: Tattoos, and preset faces. I want the ability to add scars, tattoos, and even pick from Beth made preset faces just like in Morrowind, but also give me the ability like in Oblivion to make whatever I want through a facegen.

20: Please mesh bodies and heads together properly, I don't want to look like a barbie doll.



That's all I can think of right now..I'll probably add more later.



Great Ideas, the meshing heads with bodies is a big must because I created a female Nord and changed the skin colours so she looked more Tanned and then when I finally get it perfect I go out and put a dress on and noticed her neck is tanned but her body looks like a high elf and I had already saved it!? You would assume that the skin colour would change with the body but now my character looks stupid. Also the flushed and Pale cheeks ect was so hard to get right, I think there needs to be more work done into it. I would also really like if the body types could be changed, so everyone is not the same.
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Laura Richards
 
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Post » Sat Feb 19, 2011 7:51 am

heres what i think should be in the next game i know its quite a lot and i got a little overboard but you gotta admit these would be epic in the next game



These are all pretty good, except a few. I think anything involving appearance should mainly be via the Character Creation, real time scars are just never realistic, and hairdressers didn't exist until the 1970s (exaggeration) Some things that might not work:

Making families - we haven't been given kids since Daggerfall, so being able to make em is dicey.
#15 I personally don't like ANY fast travel, unless there is a service taking you somewhere.
#19...I actually kind of hate the way dragons are portrayed in TES. I prefer "realistic" dragons, large dinosaur animals, heck, crocodiles probably seemed like dragons to some Europeans. Not some sentient holy-being. But, as it stands they are few and far between.
#25 They're not coming back. Their ruins, maybe.
#46 Too cutesy. Although having a childhood friend growing up and becoming the leader of a faction you oppose and having to kill him in battle, tha'ts pretty bad A.


Basically anything involving love/six/kids is out for ratings purposes. Stuff like raindrops filling a bucket are out because of the processing power necessary. But any and all things having to do with more quests, weapons, and customization of your character are definitely needed. More mounts (horse, guar, chariot) as well as boats would be an improvement and proof that Bethesda can add content they've never seen before.

It seems like since Daggerfall, we're always losing content. Daggerfall had horses, but no combat, dozens of skills, vampires, werewolves, etc. Morrowind and Oblivion each had less skills than the game before it, we only got horses back in Oblivion and lo, no horse combat, it's essentially the same feature it was in Daggerfall. We didn't get werewolves back til and expansion came out for Morrowind, and in Oblivion they don't exist again.

So please. ADD ADD ADD ADD CONTENT. No more stripping stuff away. No more "streamlining" or "mainstreaming" or "mainlining."
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QuinDINGDONGcey
 
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Post » Fri Feb 18, 2011 11:22 pm

Like the Open spell, it should be that same spell the entire game. The game automatically adjusts the mana use it needs to open any given lock. If the lock level is too high for you to magically open, the spell casts at the max potential for your skill level. You could also incorporate chance into the spell a little bit, like a range of numbers with percentages of successful casts getting higher as your skill gets higher.

Random thought regarding that; what if you had to hold down the cast button for a few seconds to maintain the spell? Simple latches would be instant, but for more complex locks it would take longer. What you're doing is basically high-precision telekinesis, not just ripping the object open, so I imagine effort and skill with the magic involved is necessary. The larger the gap between skill and lock difficulty, the longer it takes, slowly draining magicka as you go. Periodically it will make failure checks that can potentially end the spell, also bases on skill and lock difficulty. There would be no clear line between can/can't open; if a lock is hard, it will take longer, with plenty of chances of failure, but you might get it the second time. Or waste your magic trying repeatedly.
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Baylea Isaacs
 
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