TES V Ideas and Suggestions #179

Post » Fri Feb 18, 2011 7:48 pm

They are afraid hackers will make inappropriate content or viruses. http://ve3d.ign.com/articles/news/38034/Console-Game-Mods-Invite-Trouble-Says-Microsoft

Thats Microsofts bullcrap. Money grabbing jerks. Mod support would mean losing money on their behalf. They'd have to pay for servers and stuff. They could easily firewall and filter files like all the normal mod servers on PC. In fact, I have never gotten a Virus from a legit website. And by the way, a hacker doesn't need console mod support to make viruses.
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FLYBOYLEAK
 
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Post » Fri Feb 18, 2011 8:05 pm

Thats Microsofts bullcrap. Money grabbing jerks. Mod support would mean losing money on their behalf. They'd have to pay for servers and stuff. They could easily firewall and filter files like all the normal mod servers on PC. In fact, I have never gotten a Virus from a legit website. And by the way, a hacker doesn't need console mod support to make viruses.


Im sure they dont, but wouldnt it be easier to slip a virus past a firewall by hitching a ride with a mod than on its own?
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emily grieve
 
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Post » Fri Feb 18, 2011 9:06 pm

Im sure they dont, but wouldnt it be easier to slip a virus past a firewall by hitching a ride with a mod than on its own?

Exactly.
Pay attention, kids, and watch how a company that doesn't always open up all their doors doesn't do so because they are "money grabbing jerks" but because there may be - gasp - actual safety issues.
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ILy- Forver
 
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Post » Sat Feb 19, 2011 2:31 am

Get rid of the list system in the inventories. It may be bearable on the PC, but on the console it's downright awful. Especially since you don't have a fast scroll button like you did in morrowing.


If they only got rid of it for consoles, fine, but I prefer the list system in oblivion for the PC over the style in morrowind.
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Project
 
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Post » Sat Feb 19, 2011 7:39 am

A little on that topic I also recommend Beth and everyone interested to look into this here
http://www.escapistmagazine.com/profiles/articles/Extracredits

I already have the linked videos on Youtube in my signature, this is the continuation as a weekly series on The Escapists and they really have awesome ideas on game design I really hope Beth watches.

http://www.escapistmagazine.com/videos/view/extra-credits/1974-Enriching-Lives
What they say there again shows this one ultimate flaw of enforced linear morality systems.

Yes that is a good example how well written RPGs leave you dumbfound for a few minutes, just thinking to yourself "which choice do I go with?". I've had that in Both Mass Effects, The Witcher, and Dragon Age. No other games come to mind. Those choices are never between good and evil, but more like choosing the lesser evil. Hail Bioware and CD project, and Bethesda, try to learn something from this.
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Emerald Dreams
 
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Post » Fri Feb 18, 2011 11:27 pm

Ability to make you're own shop or any other business
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Jessica Raven
 
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Post » Sat Feb 19, 2011 6:36 am

Why does everyone want to have their own shop? I don't think sitting in one location fits TES spirit, you should roam around doing errands, quests and some boring jobs to get bread on the table. I'd rather see a decent bard system, with high Music skill you can earn fame and get invited to courts all over the Province.

(of course the economy needs to be fixed: every character I've made are mass murderers*, with thousands of victims [mostly bandits in TES4] and if you find ~100 gold on one guy, plus the loot no one ever gets bored of buying from you, you get millions by just wandering and killing)

*I want non-lethal combat choices to avoid this. Less fighting in general, more brain using.
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Dark Mogul
 
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Post » Fri Feb 18, 2011 11:23 pm

Why does everyone want to have their own shop? I don't think sitting in one location fits TES spirit, you should roam around doing errands, quests and some boring jobs to get bread on the table. I'd rather see a decent bard system, with high Music skill you can earn fame and get invited to courts all over the Province.

(of course the economy needs to be fixed: every character I've made are mass murderers*, with thousands of victims [mostly bandits in TES4] and if you find ~100 gold on one guy, plus the loot no one ever gets bored of buying from you, you get millions by just wandering and killing)

*I want non-lethal combat choices to avoid this. Less fighting in general, more brain using.

Well, the point of TES is being able to do what you want to do, is it not? Some people spend an hour (or more) decorating their homes in the game. It's interesting to see what people will do given the opportunity to do.. well... anything.

I like the idea of non-lethal combat choices, too.
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kirsty joanne hines
 
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Post » Sat Feb 19, 2011 6:28 am

An idea on the shop thing would be that you can sell your loot. You know those super expensive things you find, that you can only sell FAR under value? Why not have a shop and put them on display, you could attract someone who is interested in buying them for a far better price than you'd get from selling them to another shop.

Plus you wouldn't have to sit in the shop all day, hire someone to do that for you, you simply provide the stuff you want to sell there and from time to time just collect the cash earned (Or if banks are in the game have it collected in your account).

EDIT: For some more expensive sales it could be done in a way that someone interested leaves a note which then would become a mini quest, when you accept it the person interested in it comes again at an appointed time and you can haggle over the price of the item personally putting your merchant skills to use..
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Breautiful
 
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Post » Fri Feb 18, 2011 10:09 pm

An idea on the shop thing would be that you can sell your loot. You know those super expensive things you find, that you can only sell FAR under value? Why not have a shop and put them on display, you could attract someone who is interested in buying them for a far better price than you'd get from selling them to another shop.

Plus you wouldn't have to sit in the shop all day, hire someone to do that for you, you simply provide the stuff you want to sell there and from time to time just collect the cash earned (Or if banks are in the game have it collected in your account).

EDIT: For some more expensive sales it could be done in a way that someone interested leaves a note which then would become a mini quest, when you accept it the person interested in it comes again at an appointed time and you can haggle over the price of the item personally putting your merchant skills to use..


Good idead on the shop, you should be able to name the shop yourself. I also think that certain ype of comstumers will come to your shop depended on the type of merchandise you have.
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Add Me
 
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Post » Sat Feb 19, 2011 3:04 am

Good idead on the shop, you should be able to name the shop yourself. I also think that certain ype of comstumers will come to your shop depended on the type of merchandise you have.

Yea, if you offered low quality pottery and kitchenware you'd likely get more "everyday" people in there, make it potions and medicine and you'll get people who are ill usually and need cures or their daily dosages, have fancy things and you'll get more upper-class costumers and so on.
You could open shops in different parts of towns or in different regions, make one that sells cheap tools, affordable food and medicines in a poor area and you'll have regulars, open a shop for fancy things in a high-class district and you'll have your regulars too. Open a shop that sells warm clothing in a cold area and same game, offer and demand.

You could very well play with how people see you too, offer only expensive stuff and most will likely not think too well of you, offer cheap deals that severely undercut other shop will make the people like you but other shop owners could be angry at you. But it can also make people in a poor area see you more generous if you offer things they need at affordable prices or sometimes even give out something on credit.
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stephanie eastwood
 
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Post » Sat Feb 19, 2011 8:14 am

I have no idea where I should say this, but 179 threads is a lot of threads. I think a new section should be made solely for these suggestions. It would make things more organized and it would be a lot easier to find previous suggestions so people would be less likely to post things other people have already suggested. It would also be a lot easier to find suggestions that you are actually interested in because you would have titles that would offer you some idea of what the suggestion was about. And thirdly, the most popular suggestions would be located towards the top making them more visible. If the devs cared, it would make it way easier for them to find popular suggestions. They wouldn't have to weed through 180+ threads of 20 pages each to find ones they like as well as think we'll like.
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Jason King
 
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Post » Sat Feb 19, 2011 8:56 am

Why does everyone want to have their own shop? I don't think sitting in one location fits TES spirit, you should roam around doing errands, quests and some boring jobs to get bread on the table. I'd rather see a decent bard system, with high Music skill you can earn fame and get invited to courts all over the Province.

(of course the economy needs to be fixed: every character I've made are mass murderers*, with thousands of victims [mostly bandits in TES4] and if you find ~100 gold on one guy, plus the loot no one ever gets bored of buying from you, you get millions by just wandering and killing)

*I want non-lethal combat choices to avoid this. Less fighting in general, more brain using.

And then sit in one location playing music? Many people would find it entertaining to run a shop personally, or at least own and control one. This is an issue where living world stuff really matters, I think. Improving the AI enough so that NPC's actually buy things that they need, with money they get from their jobs (or however they get money). I never got much impression of people *doing* anything in Oblivion; they just have scheduled times and locations for idling around uselessly, instead of wandering in one spot and staring into space like in Morrowind. Aside from general immersion and interactivity, NPC's literally doing things adds a huge amount of gameplay options for the player. Many job-type activities could be added with minimal effort because all you have to do is give the player access to what the computer is already doing. As things are now running a shop would take a fair amount of work just for a shop system that revolves solely around the player. If the economy is "alive", you can observe supply and demand and change your stock/prices to compete with other businesses. Thieves can actually see someone fall into poverty after being robbed because they can no longer make house payments. They can specifically target shops that are doing well in the current state of the economy. Warriors can raid caravans as bandits because now those deliveries of supplies are needed, or protect them as a guard knowing they'll actually help a town, instead of vanishing forever after the "quest" is done. I really hope they can get that old Radiant AI working, because it not only makes the game world far more vibrant and interesting, but those non-adventuring jobs many want (and many others say are not worth the programming effort) could be implemented in mass quantities as simply as making NPC's recognize the player as they would a shop NPC, or guard, or freelance whatever, which could be done as easy as flicking a switch when you're "on the job."

Unrelated, definitely, fix the economy. When was the last time anyone heard about archaeologists being the wealthiest people in the world? Why are Fighter's Guild members always complaining about money when for the player adventuring is the most lucrative job in existence? Judging by the handful of gold (or less) some NPC's say they make per week, you're finding a dozen items in each ruin that would have you set for life if sold, yet nobody else in the world is paying attention to this opportunity. The player should be able to handle their basic needs through adventuring, but if you want real wealth, you should have to actually immerse yourself in the economic system, including that merchant role. Not spend five seconds enchanting a sword to sell for more than that poor, nonmagical town blacksmith will make in a year.

I have no idea where I should say this, but 179 threads is a lot of threads. I think a new section should be made solely for these suggestions. It would make things more organized and it would be a lot easier to find previous suggestions so people would be less likely to post things other people have already suggested. It would also be a lot easier to find suggestions that you are actually interested in because you would have titles that would offer you some idea of what the suggestion was about. And thirdly, the most popular suggestions would be located towards the top making them more visible. If the devs cared, it would make it way easier for them to find popular suggestions. They wouldn't have to weed through 180+ threads of 20 pages each to find ones they like as well as think we'll like.

It's been suggested many times. The mods don't want to create a new forum section for a game that hasn't even been announced, so for now this system won't change.
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Lil'.KiiDD
 
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Post » Sat Feb 19, 2011 8:49 am

It's been suggested many times. The mods don't want to create a new forum section for a game that hasn't even been announced, so for now this system won't change.


Call me crazy, but it seems to me making 180 threads on something is a bit more ridiculous than making a dedicated section. And the logic there doesn't even make sense. So what if the game hasn't been announced yet? If that is going to be used as an excuse to not make a separate section, than why have threads either? The other thing is, you can HAVE a suggestions section that's not TES V centric. Just call it something like "Suggestions for future Elder Scrolls games". Even if it isn't announced, there is no point in having ideas trapped and spread across 200 disorganized threads. You might as well keep it organized for when it is announced. Especially if this project that will supposedly have the shortest amount of time between announcement and release in the company's history turns out to be TES V. There won't be much time, so good, popular suggestions may easily get overlooked if they continue this thread nonsense.
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Katharine Newton
 
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Post » Sat Feb 19, 2011 3:12 am

They wouldn't have to weed through 180+ threads of 20 pages each to find ones they like as well as think we'll like.

You know, all the older threads have been deleted. The oldest you'll get is probably 169. Plus, no one takes the time to go through those anyways, because every idea imaginable has been said (Dwemer Cannon), and by repeating your favorites, the higher the chance someone will notice them.
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Cheryl Rice
 
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Post » Fri Feb 18, 2011 7:43 pm

You know, all the older threads have been deleted. The oldest you'll get is probably 169. Plus, no one takes the time to go through those anyways, because every idea imaginable has been said (Dwemer Cannon), and by repeating your favorites, the higher the chance someone will notice them.

Ok, well that's even sillier. By the way, the oldest I found was thread #130. That's still a lot of threads.
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sally R
 
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Post » Fri Feb 18, 2011 10:23 pm

And then sit in one location playing music?

Throwing a gig takes an hour or two plus the trip there and back. Before and after you have a chance to gossip with royalty, or pickpocket some phat jewelry. You sit in a shop 9-12 hours a day or hire someone to do it. Some days no one buys anything. Edit: of course if you're a svcky musician your job could be sitting in a stinky tavern for 9-12 hours a day, providing background lute tunes... Castles should only accept famed AND skillful bards.
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FABIAN RUIZ
 
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Post » Fri Feb 18, 2011 10:08 pm

as i said years before morrowind was released: bring back the passwall spell from arena!

thank you
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suniti
 
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Post » Sat Feb 19, 2011 6:58 am

It's be nice if they added directional control for spells.

You fire a fireball and you look upward so the spell moves upward, then you look down and it goes to where you're looking. That way, you could fire over walls, around obstacles, etc. They'd still move forward pretty quickly, so you couldn't really make them do circles around someone and explode them, or anything like that. You could fire upwards, make it arch down by looking downwards so you could hit someone behind a barricade.

Just a thought.
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Lory Da Costa
 
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Post » Fri Feb 18, 2011 7:12 pm

Throwing a gig takes an hour or two plus the trip there and back. Before and after you have a chance to gossip with royalty, or pickpocket some phat jewelry. You sit in a shop 9-12 hours a day or hire someone to do it. Some days no one buys anything. Edit: of course if you're a svcky musician your job could be sitting in a stinky tavern for 9-12 hours a day, providing background lute tunes... Castles should only accept famed AND skillful bards.

His point is, "Just sitting there playing music" is just as silly as saying the same about owning a shop or farm. I can tell you, with the use of mods, I've owned farms. I enjoy it. I can slowly build up my farm, and eventually use it to earn thousands of gold, once I have a Dren standard farm. Great fun. I only need to return every now and then to collect profits, and perhaps once a week to pay workers, if I have no slavery.

I see no reason for Bethesda to remove such an immersive and realistic potential feature from the game.

@Martut: I love that.
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Tom Flanagan
 
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Post » Sat Feb 19, 2011 8:08 am

Directional magic would be cool, my only problem with it would be i would shoot a spell at one guy and immediately turn to the next to fire one off at him so the first one would probably miss :P
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Kim Kay
 
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Post » Fri Feb 18, 2011 11:25 pm

Hi all I'm new here and I just wanted to say I'm glad I found your site cause I was dying to get all this stuff off my chest ever since I hear the "rumors" for the new elder scroll game.

anyway to make a long story... well less long :P hehe I want to say that I greatly enjoyed both the ES games I played (oblivion and morrowind) but I did enjoy morrowind a little better to be honest, BUT what really bugged me about both games is the uninteresting combat/magic/stealth system, why? well that's why I made this post where I want to discuss (though it might be of no real goal but our own nerdy entertainment) the possibility of improving the said system to something much more engaging and challenging.

1- The combat system in both games left much to be desired, and actually in oblivion the combat system was better, though boring after a few hours of play. What I would love to see (and I mentioned this before on too many sites to remember :P) is a combat system like the one I saw in Dark Messiah, with improvements of course, I want weapons to interlock when u and the bad/good guy swing swords, I want arrows to fly fast and to pin enemies to walls if they die close to one. I want shield slams, and spear charges and awesome fighting styles for each weapon type AND on each skill level for that said weapon, I want to see dismemberment or beheading or impaling strikes, and in addition to the traditional skill tree of the ES I want the skills to have many more sub skills and abilities, example :
long blade skill:
a- wide slash = you swing the sword in an arc in front of u damaging all enemies in its path and knocking them down if its a 2H sword.
b- Counter strike = after a successful block/parry u can do a counter strike that knocks ur enemy back if he is not killed.
c- Vital strikes (passive ability) = your blade strikes have a chance of making the enemy bleed
.......etc. You get the point :P

2- The magic system in both games also was bad and limited, all spells came in the form of "balls" or touch spells, (except summoning which was lame too) the spells of destruction had no effects other than damage, and the other schools offered no interesting spell "animations" to separate them from the school of destruction, every spell was a "projectile ball".
In my humble opinion the new spell system should be MUCH more interesting and deep, if u played Dark messiah or diablo 2 or world of warcraft, or Hexen 2, you will see a lot of amazing magic effects and skill trees that leave u in awe, and invite u to explore and learn more about them, I want ES 5 to have a more complex and interesting magic system, for example the school of destruction should open up three different sub skill trees for u to invest points or learning points or whatever in them, fire, ice, and lightning, and each sub tree has MANY spells and passive abilities, so instead of a fire ball that does not burn anything, u get:
Fire Magic:
a- Fire ball = a sphere of deadly fire to hurl at ur enemy becomes guided when u level up the skill and will have large AOE.
b- Fire Circle = an explosion of fire radiates from the caster burning all targets around u.
c- Fire Wall = create a wall of fire in front of the caster that blocks/burns enemies.
....etc.
Ice Magic:
a- Ice Blast = freeze the enemy in a solid block of ice, when it breaks he is slow and sluggish, if the frozen enemy gets kicked of a ledge he will shatter upon impact, higher levels freeze enemies longer.
b- Ice Shards = A torrent of ice shards shoots forth from ur hands and will not stop until u command it or run out of mana.
c- Ice Nova = A blast that freezes all enemies around u saving u from death.
....etc

3- The stealth system was the WORST thing ever, and if u played the thief series u will agree with me, I want stealth to be amazing like in the thief games, as u use darkness for cover, and different floor surfaces actually affect the noise u make while u sneak/wall/run, I want deadly back stabs, and blackjack knockouts, and I want roof jumping, and rich people's homes full of valuables to steal, I want ropes, and traps, and the ability to hide from pursuers if I have good stealth skill and I run around a corner into a dark ally or door way.
AND NO GOD GUARDS PLZZZZZZZZ.
I think the stealth system is by far the hardest thing to manage for the ES team, but they can do it, I mean look at fallout 3 u can see that their skills are improving ALOT.


anyway that's the only thing that worries me anyhow everything else is icing on the cake, if the combat/magic/stealth system is great and complex (as in many skills and abilities and spells and such) then everything else should fall into place.

feel free to give ur opinions and again glad to be on these forums.
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Princess Johnson
 
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Post » Fri Feb 18, 2011 9:43 pm

I wanna post something about the shops thing... I'm pretty sure, with the right scripts and mods, you could do this in Oblivion. I don't even see why it'd be that hard. Script an NPC to be your "storekeeper" that you higher... Randomize the item inventory at start... Have it occasionally change, representing the bartering of goods... Set a price for all the goods, and even randomize the amount of money you make a day/week/month. Seems pretty fun to do, actually.
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Chantelle Walker
 
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Post » Sat Feb 19, 2011 6:39 am

I love how mods open suggestion threads for a game that might not even be released (According to them).

I'd love to see Daggerfall's climbing make a return.
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Carys
 
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Post » Sat Feb 19, 2011 4:52 am

I love how mods open suggestion threads for a game that might not even be released (According to them).

You have it backwards. They opened the thread to clean up the chaos.
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I love YOu
 
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