» Fri Feb 18, 2011 11:32 pm
Here are my suggestions. Please take them in the spirit of someone that loves the Elder Scrolls series venting the things that have frustrated him mightily in the last half a decade.
1. Stop making the series dumber with every iteration. I understand your main focus is pandering to the casual console market, but I selfishly want more depth, not less. I realize I'm probably wrong for not wanting to play games while lying on my couch covered in chip-dust, but stop cutting things and making things banol. Yes that was an unfair generalization of console gamers and many simply prefer a system that no additional work or expense to keep afloat. But, the general point is entirely valid.
2. Go back to the Daggerfall character creation method or at least in that direction. Its much more interesting, it results in a MUCH MUCH MUCH richer role playing experience and much more character depth. So a few console kids won't be comfortable with some added complexity (probably a few advlts too). It will be a better game. If you want me to EVER believe that "you make the types of game you want to play" stop making them solely for the consoles design-wise. You wouldn't be amiss in adding in some of the political intrigue you used to do well. Or how about this - add an option in the beginning to use "classic character creation" or "Oblivion-style character creation"? I realize this won't ever happen in the next decade for any game due to the group mind rot, but I figured I'd toss it out there.
3. Stop cutting skills and start replacing the things you've cut that add entire new gameplay elements. I know you'll never do number 1 or number 2, but I'd love to see you add back all the skills that were in morrowind, and even some that were in Daggerfall (critical striking, etc). Don't ever tell us keeping a particular skill is too hard. That's lazy and it means "we'd rather ship than get it right". Cutting levitation was lazy and don't tell me that was part of the game you wanted to play because that's bunk. I know all about ship dates. I work in the industry. You're Bethesda, make the time to get it in.
4. Expand on the Radiant AI system as its fantastic, but either cut the voice acting or spend the extra money on a reasonable pool of voice talent. Its immersion-crushing to have the same voice actor talking to you from about 15 different important quest NPCs. Oh, and please stop zooming us in to talk to people. It stops immersion like a hummingbird crashing into a windshield. I know who I'm talking to, you don't need to pull me out of the game environment jarringly to make the point.
5. No more main quest that demands your attention at every step by throwing up Oblivion portals all over the countryside. You cannot roleplay your way around that unless you are playing a specific character type that doesn't give a rip about the world.
6. Stop being lazy with your bestiary and never include monsters/NPCs that level with you in a game again. By Lazy I mean if you don't have enough creatures to challenge higher level characters, make more. I know its a lot of work to create, animate, code and work out the kinks in new game assets. But, its the "correct" way to do things. Even if you need to change model colors and change a creatures stats and call it something else, do it. At any level you should have a chance of running into something that can clean your clock. But, you should never run into a grubby bandit or rat that is higher than level 5.
7. Realize that bears, wolves, and other rational wildlife do not exist to throw themselves at you in a fit of feral rage when you walk within a thousand yards of them. They run from humans for a reason. And don't talk to me about this being a game. Not a single human being enjoyed the "walk 15 feet and kill another suicidal animal" part of either of your last 2 games. I'm sick of having to mod all your games before they are tolerable. Remember the cliff-racer fiasco? Apparently, you didn't. Try to get that one on a bulletin board quickly.
8. I've seen you say over and over that Oblvion was larger than Morrowind. B.S. Morrowind was effectively about 3 times as large as Oblivion. I don't care about what you tell me, I care about how it feels. And even without fast travel from every location in the game, Oblivion felt smaller. A lot smaller. Probably because the game was one big valley that you could see the center of from just about everywhere.
9. Dynamically light objects from a distance this time around. This is just a small request. And no smart-alec comments included. It just felt funny that from a distance, the imperial city and all other cities looked like a crypt from the outside.
10. More quests like Hackdirt. More espionage type quests (not the banol ones, but the clever ones.
11. Please come up with more than 2 dungeon templates. I know that you have limited time. I understand if this one doesn't make it. I even can make rational allowances for why most ruins would look the same, they were built by the same people. But, sometimes you'd see a bandit hideout that didn't look lik every other hideout. Just a thought here, not critical.
I have more, but I need to get some work done on the game we're developing too!
In general, if you make a game that has the following philosophical breakdown:
60 percent Morrowind, 30 percent Oblivion (mostly the fantastic mechanical upgrades), and 10 percent Daggerfall
I'd be one happy gamer.
NOTE: this entire post is my selfish viewpoint. I fully accept that it is probably unrealistic with Bethesda's financial goals and I also understand that my view isn't necessarily right for anyone but me.