TES V Ideas and Suggestions #181

Post » Sat Feb 19, 2011 7:18 am

if bethesda includes of all that, i will literally kill to get this game. Only area i dont totally agree with is the adv/disad character area -> i would prefer not to have to make choices as such, think that would b better off covered by the birth sign.

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Mélida Brunet
 
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Post » Sat Feb 19, 2011 1:59 am

-SNIP-

bit of a newbie on the forum, will do
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Justin Bywater
 
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Post » Sat Feb 19, 2011 7:49 am

They NEED to bring back the DF skill system. I was just reading about it, and I realized how much better it would be if they did not condense running and swimming into athletics, and etiquette and streetwise into speechcraft.

They should also make enchanted staves equippable in your melee and/or magic slot, so you can use the magic abilities and have it as a melee weapon.

I'd prefer if they didn't bring back the "old system" but instead redo it. Yes skills should return but not necessarily in the way it was before. Like it or not splitting up axes and blunt weapons does NOT make sense, axes don't handle the same, a small hatchet is fundamentally different from a wood splitter axe, already because one is handled with one hand the other with two. HOWEVER having them in their current configuration does not make any sense as well as it lumps the ones that by far don't have a similar handling together as well.

I'm for splitting weapons up into individual skills like daggers, knives, longswords, hatchets, axes, clubs, maces etc. all being individual skills but have them GROUPED together, all skills in a group influencing each other. The group would be skills that have a similar handling or influenced by similar things.
In that a hatchet, blackjack and a one handed longsword would be in the same group as they DO have a similar one handed base handling but still all are individual skills on their own. Similarly speechcraft for example you could have etiquette, streetwise, ordering, sweettalking and the like all be individual skills but all group as lingual skills. Or physical skills such as running, jumping, swimming, climbing all be grouped in athletics while things like sneaking, balancing, trick jumps (shifting weight and direction in mid air) which are pretty much balance controlling would be grouped as acrobatics.

That way you could split up skills FAR more detailed than even in Daggerfall but still have a good overview and don't need to level every single individual skill just to be effective with something that's quite similar in it's basic handling.

PS/EDIT: On axes and blunt weapons it would make sens to have a group for "front heavy" weapons and "center balanced" ones that is then still split into one handed and two handed. Like that you'd have sword types which are more center balanced split from small axes and one handed clubs which are small front heavy and the two handed front heavy types. Swords of course would be split into one and two handed as well and probably even further splitting off daggers and knifes.
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Mario Alcantar
 
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Post » Fri Feb 18, 2011 7:08 pm

Alchemistry should be it's own separate guild.
If progress in the guild paralleled the alchemical process, that would be amazing.

Actually, adding some stuff that is shamelessly lifted from New Age occultism would make the game relevant to an entirely different audience. I hope it doesn't ruin the joke or suggest that I'm not serious when I begin the sentence this way and end it with; get Alan Moore to consult the writing of the next game.

A main quest based of a shuffling of major arcana cards from the tarot would boom the coincidence factor. ah. . .I'm so spacy.

These ideas would better match a new series entirely, because i would hate for all of the lore from the Elder Scrolls series to be swallowed by the specifics of occult processes that exist in our non-digital culture.

So never mind, but Alchemistry should still be a separate guild.
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Jaki Birch
 
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Post » Sat Feb 19, 2011 9:15 am

1- Offensive alchemy (bombs, acid phials...etc) and poisons that are timed instead of lame 1 use per bottle, like u coat a sword with specter hurting stuff :P it lasts 30 minutes and so on.

2- And I as I mentioned before SPELL BOOKS with trees or some other form of organization, and with passive and active spells/abilities as well.

3- more engaging environments (throwing barrels, exploding barrels, oil, deadly drops, light sources that can be turned on/off, destructible walls, and kicks I want to kick people and make them fall of a stair or slide on an oil slick....etc, it has been done in several games already, and more complex puzzles and more awesome loot/monsters/dungeons too)

4- more natural character movement, deeper characters and NPC's

5- A NEW STEALTH SYSTEM, like the one in the Thief games only more improved, hell if its the same I won't mind :P

6- A more engaging combat system with finishing moves and parry and weapon locks and all that, and as I said kicks too :P.

7- Climbing (ropes, walls, trees!!)

8- More items and magical items (random loot tables for bosses and monsters would be great too, adds replayability)

9- Better telekinesis, where u can throw objects as weapons.
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Naomi Lastname
 
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Post » Sat Feb 19, 2011 3:48 am

if bethesda includes of all that, i will literally kill to get this game. Only area i dont totally agree with is the adv/disad character area -> i would prefer not to have to make choices as such, think that would b better off covered by the birth sign.

You know you can still edit that long quote into -SNIP- ;)

I find Birthsigns to svck butt. They're not enough: I have a million time more choices when building a character in TES2. I like having more than one weakness, and Birthsign as they are now are useless in the long run. And you don't have to pick any Dis/Adv if you don't want them.

Edit:
5- A NEW STEALTH SYSTEM, like the one in the Thief games only more improved, hell if its the same I won't mind


What needs improvement on Thief system? I can olny think of one thing: NPCs seeing your shadow and reacting to it. Or, your silhouette if you're standing against a light, even if you're in complete darkenss yourself and cast no shadow.
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GPMG
 
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Post » Sat Feb 19, 2011 7:25 am

Ive been around these forums for a long time and i still play morrowind on a regular basis. Oblivion was fun and all but it didnt feel anything like morrowind.

I want SCALE. Everything in morrowind felt so large in comparison, like there was an entire world and I was just a spec. Oblivion to me lost that.

I want UNIQUE styling. Everywere I went in oblivion I found WAY to much copy & paste all over. Morrowind you can tell had tons of time put into it, oblivion...not so much.

I want everything that was taken out of morrowind PUT BACK. Lances, enchantments, LEVITATION ect. (and yes i know there are mods, it shouldnt be the modding communities job to fix something that should have been implemented)

The only thing I didnt like about morrowind? - Graphics.

MORE morrowind, less oblivion.

My humble request.
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Del Arte
 
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Post » Sat Feb 19, 2011 7:07 am

I'd prefer if they didn't bring back the "old system" but instead redo it. Yes skills should return but not necessarily in the way it was before. Like it or not splitting up axes and blunt weapons does NOT make sense, axes don't handle the same, a small hatchet is fundamentally different from a wood splitter axe, already because one is handled with one hand the other with two. HOWEVER having them in their current configuration does not make any sense as well as it lumps the ones that by far don't have a similar handling together as well.


I agree with you, just a system like daggerfall's in essence.
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john palmer
 
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Post » Fri Feb 18, 2011 10:10 pm

What needs improvement on Thief system? I can olny think of one thing: NPCs seeing your shadow and reacting to it. Or, your silhouette if you're standing against a light, even if you're in complete darkenss yourself and cast no shadow.
[/quote]

I
COULD

not agree more, but I said improved so that people who would say "Thief 3 is old AMG11!!!!!1111!!!1111oneoeneene" would not freak out, but rly the thief stealth system is sublime and the atmosphere in the game series is one of the best I ever experienced, the noises the water arrows the blackjack the backstabbing, the oil slicks, the mines the CLIMBING, you really feel stealthy and shadowy :ninja: :ninja: :ninja: :ninja: :ninja:
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Alina loves Alexandra
 
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Post » Sat Feb 19, 2011 12:55 am

I want a robot horse that shoots laser beams out of its eyes every 4 seconds. Just because it can.



Yeah to top it off I want a huge rideable dwemer centurian with cute anime chick as the co-pilot
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Jonathan Braz
 
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Post » Sat Feb 19, 2011 10:40 am

and kicks I want to kick people and make them fall of a stair or slide on an oil slick

The only oil that exists in TES is the oil I extract from your skin after I strip it off your bones...

Isn't that the coolest response ever? In Oblivion, everything was "Greetings," "'Sup," "Hello." "I have a question for you:" "Yes, sir, I'll answer that question truthfully as to not burden you on your noble quest." There was nobody with personality or pizazz. Sure, there are some people who are rude... but it's not really believable. "Get out of here, pond scum. :stare:" That was it. You hear it, but you're just like "...whatever. I'll just ask my questions now." They say they don't want to see you, but you don't care and make them notice you. Nothing they could say would make you change your mind. We need some people who actually get the point across (by sounding believable) that they don't want to see you.
What's better?
"Go away."
"Go away, scum, before you take a little trip to Dive Rock. :flame:"

See that? Oblivion lacked the emotion to make you feel glad/depressed/angry. The feelings went right through you, and you didn't feel a thing. It was like talking to a robot, not a person.
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Carlos Vazquez
 
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Post » Fri Feb 18, 2011 9:44 pm

I think we all know what the most important feature to TES V would be:
Spears!
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Umpyre Records
 
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Post » Sat Feb 19, 2011 7:25 am

I think we all know what the most important feature to TES V would be:
Spears!

Well hopefully I wont have to mod to get them in the right length
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Sammykins
 
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Post » Sat Feb 19, 2011 10:02 am

Well hopefully I wont have to mod to get them in the right length


They were just so perfect in Morrowind. You can't just take away such an integral part of what made Argonians something I want to play as.
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des lynam
 
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Post » Sat Feb 19, 2011 12:54 am

Holy oops. I'm sorry.
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El Goose
 
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Post » Sat Feb 19, 2011 12:19 am

They were just so perfect in Morrowind. You can't just take away such an integral part of what made Argonians something I want to play as.

and yet you still loose two enchantment slots one if have the glass helmet they spat on the beast races making them uterly underpowered compared to dunmer orcs or any other opish races like imperials
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Rinceoir
 
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Post » Sat Feb 19, 2011 3:38 am

I'm fairly racist in that I have a rather great distaste for the beast races due to the events ion The Infernal City, speaking of, Bethesda better make that whole thing a pretty big deal in-game.
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Motionsharp
 
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Post » Fri Feb 18, 2011 9:47 pm

I'm fairly racist in that I have a rather great distaste for the beast races due to the events ion The Infernal City, speaking of, Bethesda better make that whole thing a pretty big deal in-game.

You mean striking back for the millenia of injustice, war, stolen land, their sacred items destroyed, sold into slavery, treated as trash and much more?
Saying "We'll stop now" doesn't undo that.

And how should that be reflected, make them bad guys or hated by everyone?
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WTW
 
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Post » Fri Feb 18, 2011 6:46 pm

And how should that be reflected, make them bad guys or hated by everyone?


Well, obviously, Dunmer won't be too overjoyed, once news has reached them. I just think it should atleast be one of those "small talk" topics you over hear NPC's murmuring about. Maybe a juicy [TES V's equivalent of The Black Horse Courier] article.
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cassy
 
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Post » Fri Feb 18, 2011 10:14 pm

Well, obviously, Dunmer won't be too overjoyed, once news has reached them. I just think it should atleast be one of those "small talk" topics you over hear NPC's murmuring about. Maybe a juicy [TES V's equivalent of The Black Horse Courier] article.


Well seeing as it was their homeland news HAS reached them.
And should the war and destruction in the Argonian homelands of the past centuries be a topic as well or is all that OK because they're "just beast"?

EDIT: BTW by the time the game takes place this will most likely not be recent talk but history, TIC takes place around 50 years after those events as far as I can recall.
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Star Dunkels Macmillan
 
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Post » Sat Feb 19, 2011 3:29 am

And should the war and destruction in the Argonian homelands of the past centuries be a topic as well or is all that OK because they're "just beast"?


Precisely. :wink_smile:
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JESSE
 
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Post » Fri Feb 18, 2011 9:31 pm

People often seem to get "beast" and "beast-like" confused. Argonians are not lizards: they just strongly resemble them. If you take away their reptilian features, then what do you have? An upgraded Imperial.

MY LIFE FOR ARGONIA! :obliviongate:

... You know what this forum needs? An emoticon that's a smiley with a sword. I'd totally use it.
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sarah simon-rogaume
 
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Post » Sat Feb 19, 2011 8:57 am

People often seem to get "beast" and "beast-like" confused. Argonians are not lizards: they just strongly resemble them. If you take away their reptilian features, then what do you have? An upgraded Imperial.

MY LIFE FOR ARGONIA! :obliviongate:

... You know what this forum needs? An emoticon that's a smiley with a sword. I'd totally use it.

Well, Daggerfall describes them as a highly-evolved race of reptiles.
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Ashley Tamen
 
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Post » Sat Feb 19, 2011 8:07 am

Precisely. :wink_smile:


:stare: :slap: Argonians will destroy you. :obliviongate:
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Baby K(:
 
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Post » Sat Feb 19, 2011 7:00 am

:stare: :slap: Argonians will destroy you. :obliviongate:


I doubt it. They're just over-grown salamanders. :glare:
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Ray
 
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