TES V Ideas and Suggestions #181

Post » Sat Feb 19, 2011 10:20 am

Absinthe82-

"It would also present a welcome challenge in the gameplay,other than constant
fighting. Challenge is, after all, what CRPGers are after."

No, "challenge" is what SOME CRPGers want. Many of us DON'T want these kinds of
"challenges" and find them tedious and annoying. See 2nd part of Salvans post
below.

You have lots of great ideas in your post, but remember that the developers
have the same kinds of visions for the game, but because of technical , monetary,
and time limits as well as desiring to make a game that's flexible enough to
appeal to many different people, they also have to make tough decisions about
what they can include.

Salvan-

"TES 4 seemed claustrophobic to me, my suggestion would be to add a little more
room within the game-- at least distance between locations. may be useless
space but it would go a way toward making the game feel 'large'.

As far as the current discussion about differenct cures for different diseases
.. it really sounds like an unnecessay complication that could be modded in if
you really wanted it. diseases are already annoying enough without having to
carry 7 more pounds worth of potions just for the sake of preparedness. An RPG
it is, but real life it is not, you add stuff like that and it svcks the fun
out of a game, which would defeat the purpose."

regarding claustrophobia: It sounds like you haven't played Morrowind. That had
something to do around every corner compared to Oblivion! TES4 is definitely more
spread out than Morrowind(TES3) and I'm pretty sure I wouldn't like it more so.
It would become pointless to try to walk anywhere or even ride horseback for that
matter because it would become a tedious burden/waste of real time or you'd have
to fast travel everywhere and that would make all the beautiful scenery pointless.

I'd prefer a different persuasion system like choosing what kind of response to illicit
the desired reaction. It took quite a while to get used to the lock picking system as
well. Much of what I've read above sounds great with some exceptions of course. I
really liked the Radiant AI as it was supposed to work and I hope that they can work
out whatever issues they were having with it because it really seems like it has great
potential.

Peace, +Petrose
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Anne marie
 
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Post » Fri Feb 18, 2011 8:05 pm

I doubt it. They're just over-grown salamanders. :glare:

you cant get close to argonian territory you prpbably die disease is a really scary thing
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LijLuva
 
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Post » Sat Feb 19, 2011 12:18 am

Ha. Looking at your posts like "wtf? When did I post these?" :P


I say we duel to see who gets to keep the avatar.

Nah, I'll see if I can find something equally awesome. You had it first. :hugs: I don't wanna cause confusion.
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Lou
 
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Post » Sat Feb 19, 2011 9:57 am

I agree. Plus, they need to be as effective as any other weapon. Just because a spear isn't as impressive as a blade, doesn't mean it isn't as lethal.

That's exactly why I'd want to move away from number based damage and move to locational damage that also includes internal damages and "Simulated Physics" for damage calculations.
You simply CAN'T perfectly balance a numbered system like that, you'll always have weapons that are ineffective even though they shouldn't be and nukes that are super powerful for no apparent reasons (see "Toothpick Tossing" and "Wooden Nuke" for arrows).

In a Locational Damage, Internal Damages and Simulated Physics system spears would be dangerous not because they cut out huge chunks of flesh but because they can penetrate deep into flesh and damage organs AND because of their long reach. Also because when you swing one the tip has a lot of momentum due to the leverage.

Note on Simulated Physics, I don't mean that it goes by "how does the mesh move in game" but simply goes by a very wide range of statistics. Those could easily be derived from your characters stats and his condition paired with the weapons stats (length, weight, material...) and calculated against your targets stats. In fact it would be kinda similar to the numbers based system but based on a TON of more factors, plus it does matter where you hit and how, hitting just with the tip of a sword is different than with it's full blade length.
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Shelby McDonald
 
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Post » Sat Feb 19, 2011 3:41 am

The only oil that exists in TES is the oil I extract from your skin after I strip it off your bones...

Isn't that the coolest response ever? In Oblivion, everything was "Greetings," "'Sup," "Hello." "I have a question for you:" "Yes, sir, I'll answer that question truthfully as to not burden you on your noble quest." There was nobody with personality or pizazz. Sure, there are some people who are rude... but it's not really believable. "Get out of here, pond scum. :stare:" That was it. You hear it, but you're just like "...whatever. I'll just ask my questions now." They say they don't want to see you, but you don't care and make them notice you. Nothing they could say would make you change your mind. We need some people who actually get the point across (by sounding believable) that they don't want to see you.
What's better?
"Go away."
"Go away, scum, before you take a little trip to Dive Rock. :flame:"

See that? Oblivion lacked the emotion to make you feel glad/depressed/angry. The feelings went right through you, and you didn't feel a thing. It was like talking to a robot, not a person.



ya and the worst curse word was like s'wit or something :facepalm:
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Jerry Jr. Ortiz
 
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Post » Sat Feb 19, 2011 1:48 am

I say we duel to see who gets to keep the avatar.

Nah, I'll see if I can find something equally awesome. You had it first. :hugs: I don't wanna cause confusion.

It's fine! :P

I mean, you're only helping to spread the unparralelled awesomeness that is Hircine.
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trisha punch
 
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Post » Fri Feb 18, 2011 11:38 pm

you should be able to buy pack horses/donkeys, that slow down your travel time but allow you to carry more.

also be able to build a forge at your home to create weapons armour.
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louise hamilton
 
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Post » Sat Feb 19, 2011 12:50 am

It's fine! :P

I mean, you're only helping to spread the unparralelled awesomeness that is Hircine.

He should really change his avatar. I mean, it's Hircine - Lord of Beasts, master of the hunt. How would that work if you don't like animals yourself?

Anyways, stop making all Argonians look the same. They all have the same color patter, along with the same 2 or 3 hairstyles: Spikes, spines, or fins.
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April
 
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Post » Sat Feb 19, 2011 12:41 am

Absinthe82-
You have lots of great ideas in your post, but remember that the developers
have the same kinds of visions for the game, but because of technical , monetary,
and time limits as well as desiring to make a game that's flexible enough to
appeal to many different people, they also have to make tough decisions about
what they can include.


Not sure who wrote that above but I think the biggest issue is time. Look at Tamriel Rebuilt. It doesn't cost anything, other than buying the game and running up your electric bill each month to run your computer. But it certainly takes a plethora of free time. And a friend of mine told me that computer game developers have very stressful jobs because a lot of times they are having to rush to meet deadlines and stay up late at nights and work super long hours on their own free time. I don't know whether Bethesda pays by salary basis or by the hour but I'm sure their employees work more than the typical 40 hours per week, a lot of it being off the clock probably.
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Invasion's
 
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Post » Sat Feb 19, 2011 2:50 am

I think that the reload speed for ranged weapons should decrease as you level up. Make is so that at level 100, an archer can reload 50% faster than a character with 0 skill.

Additionally, the arrow drop should decrease as player strength goes up (you can pull the bow back further and further and/or use higher tension bows).
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Benjamin Holz
 
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Post » Sat Feb 19, 2011 2:38 am

The towns in game should really grow again, they where already rather small in Morrowind but in Oblivion they felt tiny.

I mean look at this here:
http://daggerxl.files.wordpress.com/2010/03/freak2121_sod_1.png

http://www.%5Bcensored%5D/images/news/Disneyland%203.JPG... The inner town had only 13 houses, 2 of which where empty.

Yes the towns where more "streamlined"... but that's NOT a good thing, the towns felt unnatural and only like they're to cater to the player, not like naturally grown and developed ones.
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Flutterby
 
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Post » Sat Feb 19, 2011 3:41 am

He should really change his avatar. I mean, it's Hircine - Lord of Beasts, master of the hunt. How would that work if you don't like animals yourself?

He hates animals so he wants to hunt them.
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how solid
 
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Post » Sat Feb 19, 2011 1:19 am

The towns in game should really grow again, they where already rather small in Morrowind but in Oblivion they felt tiny.

I mean look at this here:
http://daggerxl.files.wordpress.com/2010/03/freak2121_sod_1.png

http://www.%5Bcensored%5D/images/news/Disneyland%203.JPG... The inner town had only 13 houses, 2 of which where empty.

Yes the towns where more "streamlined"... but that's NOT a good thing, the towns felt unnatural and only like they're to cater to the player, not like naturally grown and developed ones.

I agree. Villages looked like cabins out in the wilderness, Towns looked like Super-Small Villages, and Cities looked like regular Villages. The only one that felt big was IC, but even then it didn't feel like a "Capital of the Empire" sized place.
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Kevan Olson
 
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Post » Fri Feb 18, 2011 11:11 pm

One thing, a very SERIOUS thing:

When making it for PC... DO NOT LOCK THE CONTROLS!!! :flame:


Seriously, one of the worst things you can do is lock the controls, and you DID for oblivion. I seriously couldn't play it right till I modded the INI file because I had to play with the locked preset controls.
The scroll wheel could be used for something much better than changing perspective, I always use the middle mouse button for jumping and in a game like this the right mouse button as "interact". And making the controls locked is just a sign of one thing, a LAZY port, yes one Beth claimed they wouldn't do. Just another flat out lie, Oblivion for PC was a port of the 360 version, a badly done one.


DON'T lock the controls!
Honestly, everyone who does deserves to have his fingers broken. :toughninja:


EDIT: Could anyone clear me up on if Fallout 3 had FULLY setable controls, keyboard and mouse (ESC key excepted) without requiring a INI mod, or if it had locked controls as well? Could at least show that they learned something, or that we still need to worry.
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des lynam
 
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Post » Sat Feb 19, 2011 9:16 am

The towns in game should really grow again, they were already rather small in Morrowind but in Oblivion they felt tiny.

I mean look at this here:
http://daggerxl.files.wordpress.com/2010/03/freak2121_sod_1.png

http://tinyurl.com/38p3qgg... The inner town had only 13 houses, 2 of which were empty.

Yes the towns were more "streamlined"... but that's NOT a good thing, the towns felt unnatural and only like they're to cater to the player, not like naturally grown and developed ones.

That Anvil pic isn't exactly right, it is a dummy exterior. I am sure real interior was more detailed. Daggerfall has a nice size but it is too generic. Look at some Tamriel Rebuilt shoots for scale:
http://a.imageshack.us/img708/4595/mgescreenshot19.jpg
http://img230.imageshack.us/img230/2770/almalexiamournholdsf0.jpg
http://a.imageshack.us/img180/3069/mgescreenshot23.jpg

They really should open the cities in next game. I can burst in all capitals for this. (Also bring back levitation as you won't need it with open cities.)
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Timara White
 
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Post » Sat Feb 19, 2011 1:51 am

That Anvil pic isn't exactly right, it is a dummy exterior. I am sure real interior was more detailed. Daggerfall has a nice size but it is too generic.

More detailed maybe but the size is just pathetic.
You could really expect more of a game that came TEN YEARS later.

Look at some Tamriel Rebuilt shoots for scale:
http://a.imageshack.us/img708/4595/mgescreenshot19.jpg
http://img230.imageshack.us/img230/2770/almalexiamournholdsf0.jpg
http://a.imageshack.us/img180/3069/mgescreenshot23.jpg

THOSE are towns I'd like to see, not the collection of houses that would hardy pass as a village.

They really should open the cities in next game. I can burst in all capitals for this. (Also bring back levitation as you won't need it with open cities.)

I hope so too, but unless they find a way around the "Non visible geometry is rendered" problem we can forget that.
And yea I know about Umbra but the question is if they'll use it, from the looks of it they did pass off a shadow processing technique like lightsprint for Fallout New Vegas already.
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Verity Hurding
 
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Post » Sat Feb 19, 2011 5:37 am




EDIT: Could anyone clear me up on if Fallout 3 had FULLY setable controls, keyboard and mouse (ESC key excepted) without requiring a INI mod, or if it had locked controls as well? Could at least show that they learned something, or that we still need to worry.

Kinda...
I set right click to VATS and the scroll wheel to block.

And I set pip boy to 'C'. The original was 'tab' and, when I changed it to 'C', I could open vats with 'C' but not close it with 'C'. Closing it got stuck at tab for some reason.
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Alexandra Ryan
 
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Post » Sat Feb 19, 2011 7:31 am

Ok, you have to give that Hircine in your avatar a hat or something because I keep mistaking you for Hircine.

I was like, "how is Hircine not a beast lover?"


I was confused too >.< i saw Hircine and i thought it must be Hircine :P Hircine is Hircine so if i see that avatar i automatically think Hircine but when Hircine is not Hircine it makes me :ahhh: But now that i know Hircine does not necessarily mean Hircine some things make more sense. like Hircine saying "Ha. Looking at your posts like "wtf? When did I post these?"
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Undisclosed Desires
 
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Post » Sat Feb 19, 2011 2:52 am

Back on topic please- chatting about avatars, controller schemes for other games, and that kind of stuff can go to PMs.
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Kirsty Wood
 
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Post » Fri Feb 18, 2011 7:20 pm

I definitely think there should be some new, antlered god. One who isn't inherently "evil".
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Arrogant SId
 
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Post » Fri Feb 18, 2011 8:53 pm


Birthsigns should add/withhold quest paths and add/withhold dialogue choices. Advantages and Disadvantages belong in a category of char gen all their own.

I hope a robust char gen was a higher priority than mounts.

(says the camel)
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james reed
 
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Post » Fri Feb 18, 2011 6:29 pm

Here's an idea how about adding a knowledge skill. Add a reason to read books other than to get the skill gain. Reading would grant your character knowledge about the world. Simply meaning that with a low knowledge skill you wouldn't know the name of the monster your slashing your sword at so it wouldn't appear at the bottom of the screen like is does in the previous games. This knowledge could also extend to just about everything else in the game like weapon types, town names, etc. (within reason of course).

Perhaps even go as far as having certain books give you perks. Like a shield bash, or a new fighting stance, or a faster way to cast spells. I know most of you here already really love reading the books and so do I, but it would help the less hardcoe learn about the wonderful lore behind the series.
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Nymph
 
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Post » Sat Feb 19, 2011 12:08 am

I'd like to see the sheriff in the town collecting taxes. Without a town charter, that's how it would have to be.
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JR Cash
 
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Post » Sat Feb 19, 2011 12:48 am

Something I'd like to see is many town guards rather than wearing full armor wear a uniform and some protection.
You have to keep in mind they are NOT there to go to war, those armors weight a lot and they have to spend all day in it. Instead of wearing a full armor suit it would be more reasonable to have them wear a uniform possibly with the towns insignia, a helmet with some decoration (maybe a hat) and possibly a chain mail shirt. If at all maybe wearing some armored gloves and boots but more likely just hardened leather.

Also as for weapons I think it would be more appropriate if they had a halberd as a primary weapon, likely with a hook to act as a man catcher. After all if someone tries to climb up on a roof they can still reach up with the halberd. They'd still have swords but they should be more in subduing and catching suspects than fights to the death.
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Ellie English
 
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Post » Sat Feb 19, 2011 8:27 am

I definitely think there should be some new, antlered god. One who isn't inherently "evil".

I think we're fine with the gods we have, tbh. I don't like it when games add hundreds of gods, it just feels completely unneseccary. I say we stay with the Aedra and Daedra, and certain gods that certain groups follow that may or may not be real.

I was confused too >.< i saw Hircine and i thought it must be Hircine :P Hircine is Hircine so if i see that avatar i automatically think Hircine but when Hircine is not Hircine it makes me :ahhh: But now that i know Hircine does not necessarily mean Hircine some things make more sense. like Hircine saying "Ha. Looking at your posts like "wtf? When did I post these?"

Don't worry, even I was in the same pickle :P
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Emily abigail Villarreal
 
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