...for some reason they still feel the need to stick us in little desk and teach us about things that happened 1000 years ago that have little to no impact on us nowadays. They teach us the nuances of the english language when we have no inclination to be poets or scholars. They teach us science when some of us will never be scientists. I can understand teaching us math and reading. I can understand teaching us the basics of each class so we can decide what we want to do, where we want to go. But they teach us stuff we will never use again in our life for years on end and that just pisses me off because it is years wasted when we could be learning the trade we would like. Instead of spending hours listening to boring lectures we could be actually enjoying learning if its something we want to do.
It is more than slightly difficult to determine who out of a given population will benefit from extensive education in a particular topic without giving everyone in that population a beginner's education in that topic.
It is for
that reason that the current method in most public schooling is to expose the entire student body to a general education. It's not some bizarre form of sadism.
It's only once you have had a fair taste of science, art, literature,
et cetera, that you can say that you know whether or not it's likely you will need them. Even then, you may be wrong. Contrary to the opinions of children, they do not know what they really want. A related fact, but not equivalent: children are not usually correct when they speculate about what they will be when they "grow up".
The wonderful thing about having had a general education is that, having been exposed to more than just your current specialization at age 30 or whatever, in real life you can "change your character's class". It's harder to properly choose when you are unaware of the choices... even by degrees of clarity.
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Back on topic, if there are "schools" or an Arcane University in TES V, they don't need to follow the above model as it is only one of several used historically.
Here's a small idea: How about when you achieve a high Blade skill, if you have a one-handed longsword and no shield, some of your attacks will wield the weapon with two hands? You slash away at your enemy, and then all of the sudden you just seize the blade with both hands and cut him down. It could happen like every three or four strikes, you just get one claymore-style blow in. It would do less damage than an actual claymore hit, and it would be slower than a longsword hit, but it'd be faster than a claymore and more damaging than a longsword.
In Oblivion and probably other TES games, there was no point in just holding only one sword. The shield doesn't affect your damage at all, it just gives you better defense and some attacks. Now there will be some perks of wielding just one sword.
Your idea is interesting, but please help me understand... what is it about using two hands (more strength/force) to swing a given sword that would make you think you'd be less able to swing it quickly than with one hand (less strength/force)?
What am I missing? I would have thought that using two hands (and therefore two arms) instead of one, with the same sword, to generate more force & do more damage... would result in the sword traveling
faster. How do you propose to generate more force on the same sword by moving it, as you say, "slower"?
http://en.wikipedia.org/wiki/Force
I'm a little stumped as to what you mean, or how you mean it. Is it about the wrists or some other restriction of movement inherent in using two hands/arms? And if so, how would that impedance not result in less force (read "less damage")?
Or is it just that where you wrote "slower" you were not correct?