» Sat Feb 19, 2011 8:49 am
havent posted ideas in a while, have cut out some of the numbers after rethinking
1) Level/attributes- a system needds to be introduced where your major skills are the skills you use most, and not the skills you never touch -> which was the only way to succeed in oblivion.
2) Level scaling- slight scaling may be needed, but keep it low key and dont overcomplicate it
3) Character appearance- the entire game in oblivion, your char looked exactly the same. After brutal combat -> not a single scar or bruise. Make the chars adapt depending on wat they do -> lasting and fading scars from combat, possibly slight changes due to attributes like strength would add muscle tone
4) Character realism- make it a requirement for characters to eat, sleep etc -> if they dont it results in loss of combat ability/speed etc
5) Area- tamriel has been over explored by most players -> a totally new province is needed. Another option would be to do a complete overhaul of cyrodil after the daedric invasion of ES IV -> cities destroyed/new cities, colonies, legion outposts, new streams/forests etc.
6) Storyline- needs an extremely engaging plot, totally diff from ES IV.
7) NPCs(2 aspects)
- Im not the 1st 1 to say that the npcs need a total do-over, WAY MORE VOICE ACTORS, better mouth movement, better speech options for your own char(possibly depending on your chars intell/speechcraft) which intimidate/flatter/trick etc
-More npcs, WAY MORE, assasins creed did a good job in this aspect
8) Combat- this needs a complete overhaul, was 2 repetitive, unrealistic.
- More melee options with weapons -> slash, thrust, parry, overhead attack, guard breaker, finishing moves, knockdowns
-Better block ability -> introduce timing for parrying with weapons and alter direction of shield depending on type of strike, shield bash ability
-Counterattacks -> make them hard to execute, but gives u another option rather than waiting to block, then hit back
-Make archery realistic-> if you pierce their legs, they should hobble/be slowed, if u pierce their heart/neck/head it should b almost an instant kill, if it hits solid armour it cannot penetrate it could bounce off
-Visible combat effects-> blood spatters, gouges, cuts, broken armour, blunted swords/dents on shields etc
-Dodge ability, depending on acrobatics/agility
-Assasination ability-> take out an enemy in 1 move without drawing attention
-Possibly add body section damage, ie you slash their throat with a blade they die almost instantly, you hit their legs a few times and their movement is slowed. This would allow you/them to get around a raised shield
9) Equipment
-More weapon types-> spears, pikes, polearms, crossbows, throwing knives, javelins etc
-Split armour into more areas-> possibly add shoulder guards, shin guards etc
-More overall equipment, different breeds to accompany dwarven, elven, deadric etc
-Customisation ability-> be able to change style/colour(to a degree) at blacksmiths, or yourself using armorer skill
-Forge your own weapons/armor possibly -> like alchemy, cept hard to master and good materials rare
9) Environment interaction- be able to make use of the environment around you -> climb trees as vantage point/to hide, hide in grass, throw rocks/logs etc. You should also be able to get over obstacles and scale walls like (but not as extreme as) in assasins creed. Be able to place items on tables and on stands easily, rather than having to drop and hope it lands correctly. Be able to fish, cut wood, make fires
10) Better AI
-Combat->When fighting, eliminate the charge and swing stupidly aspect thats the case in oblivion -> make them smart depending on their level of training, soldiers for example should attack in groups, employ tactics(possibly formations) then do things like flee, hide, beg for mercy, run for reinforcements-> depending on the situation.
-There needs to be more citizens travelling around the province, going to and from cities, hunting, herding animals, bringing trade etc and while in cities they should move around with a purpose-> going to shops, going to gossip, going to see count etc
-Guards shouldnt b omnicient, wen they dont see a crime, they shouldnt b able to realise youv done it.
-Possibly introduce ability to bribe guards wen caught, with a chance of increased sentence.
-Make commiting a crime risky-> long sentences and executions for harsh crimes, of which escape is the only option
11) Improved/diff enemies- I for 1 got tired of fighting scamps, mudcrabs and random bandits-> would love to see a whole new crop of foes to take on
12) Terrain- Mix up the terrain, Cyrodil was too happy go lucky with nothing mysterious and that sorta thing(Shivering isles did a better job). Give us some dense forests with scarce sunlight that stretch for miles, islands that we can swim out to and explore, mountains and valleys etc. Mix up the wildlife in these areas -> make it area specific for some creatures. Dungeons/caves were also a big problem in oblivion, give us some variety or nothing at all
13) Guilds- give us a wider range of guilds to choose from, like the legion or the city guard-> where we can actually get payed to do specific things, like patrol, garrison, front line duty etc. Make joining a guild more binding, for example so you cant become head of the mages guild, and head of the necromancers
14) Races- streamline the current races and put in a few new ones for us to try. Create race specific skills, to give each race a different play style
15) Horse combat- no real point of having a horse if you cant even take it into battle, this definately needs to be implemented. Even add the ability to shoot while on horseback(when a certain level of marksman is attained). Horses need to be a lot faster, a lot of characters could easily run faster than an average horses. A fairly high speed is needed to make them worthwhile.
16) Transport- Theres plenty of debate about the fast travel side of things, 1 option would be to introduce ferrys/boats to get you from 1 area to another quickly, while still remaining in a 'play state of mind'. Over land legion light cavalry escorts could have the same effect(both these options would not be available on call, but would be leaving at a certain time -> every 5/10 minutes maybe. The fast travel option could then be done away with completely, as it is to tempting to leave.
18) Money making- be able to take on jobs, working at shops, as a hired blade, or even as a trainer
19) Mercenaries- make mercs available for hire, mages, archers, barbarians etc. Even become a mercenary yourself
20) Whole game effect- make important actions have an effect on the overall game world, eg if u clear out a hostile town, friendly citizens move in and rebuild. Quests should also play a part, and have visible effects on different areas of the game-> so you feel like your making a difference.
21) Restoration- When you clear the hostiles out of kvatch, it still burns for the rest of the game. Would be nice to see some repairs go on gradually, and citizens move in etc. New constructions in each town such as new houses would also be a nice edition
22) Arena- possibily of an online arena? as for the regular arena, would love to see it in the next 1 with more exciting additions, like water areas, hills, pit falls and wild animals which get released every now and then
23) Morality- We shouldnt have to be the good guy all the time, and there shouldnt b 1 clearcut path that u have to follow. At minimum the main storyline should include different paths to take -> would have loved to do things differently in oblivion
24) Relationships- give us some deeper relationships with certain NPCs, the ability to make friends as such. In oblivion the closest i came to a friend was Baurus, but nothing changed no matter how high his disposition.
25) Economy- A different, more realistic economy is needed-> which changes with the times. Merchants should drop/raise their prices depending on how their doing, and know wen enough is enough(e.g dont buy 1000 rusty daggers off you). Would also be nice to be able to own shops/businesses, using the same simple morrowind system which was effective and engaging. they could probably still improve on that system
26) Factions- Bring back some of the morrowind factions, as well as introduce totally new factions. Possibly make it so only a single faction can b joined at 1 time, or only factions which dont interfere with each other-> eg imperial legion and imperial cult. To join another faction, you must quit ur existing 1 -> making it very hard to get back in. Faction competition should play a bigger part, with the ability to join both sides, rather than just the good side.
All i can think of now, will add more as i think of it