TES V Ideas and Suggestions # 182

Post » Sat Feb 19, 2011 11:09 am

nope they couldnt have -> they took levitate away b4 the spears could use it :lol:


That was the point i was making. note that i acknowledge that later on.

A few more ideas:

The world felt to big and empty, transport svcked as well as the voice acting! Never mind the topics of conversation.

Crimes, Jail felt weak! there was no substance to the whole jail experiacne other than to bust out the same way every time (lockpick or steal from guard, don said guards armor, pick up items, walk out...)

Relationships had no point to them at least in morrowind being Ahnassi 'special friend' was nice. if you are friends with a thief then they could for example sprig you from your cell... or provide a place to hide from the law...
User avatar
Hannah Barnard
 
Posts: 3421
Joined: Fri Feb 09, 2007 9:42 am

Post » Fri Feb 18, 2011 11:17 pm

As for myself:
Realistic.

Horse.

Asses.

Don't remember seeing any piles of manure in TES4. Heck, I think even TES2 failed in that particular area of immersion. Screenshots, if I'm wrong. Maybe Tamrielian horses just look like ours, but work very, very differently from ours.
User avatar
Dragonz Dancer
 
Posts: 3441
Joined: Sat Jun 24, 2006 11:01 am

Post » Sat Feb 19, 2011 2:14 am

I played a mod, "Mounted Steering", that changed how horses behaved a bit.
Instead of always having to hold forward to walk pressing it "accelerated" your horse till it was at full speed and it held that speed on it's own, pressing backwards slowed your horse down or made it walk backwards. The faster you went the harder it was to steer your horse, can't do a 90° turn on a coin while going full speed.

It was nice that you didn't have to hold the walk button all the time and your horse actually felt like it had some momentum to it.
Additionally horses should be able to go REALLY fast, the player shouldn't be able to go faster EXCEPT when being a master of athletics with maxed speed and then only when SPRINTING, not just running.
User avatar
Timara White
 
Posts: 3464
Joined: Mon Aug 27, 2007 7:39 am

Post » Fri Feb 18, 2011 10:38 pm

It was nice that you didn't have to hold the walk button all the time and your horse actually felt like it had some momentum to it.


Like. In. Mount. And. Blade.
They nailed combat. They nailed mounted travel. They nailed Mounted Combat. They almost nailed city design.
Those Turks really know how to design a game, but they need to move to Maryland and have a chat with Todd Howard.
User avatar
Lily Evans
 
Posts: 3401
Joined: Thu Aug 31, 2006 11:10 am

Post » Sat Feb 19, 2011 8:48 am

That's not true, I would still complain. Why, because it makes absolutely no sense that you miss that often on some targets.

The point is, this is a TESV suggestion thread. Pretty much any problem, that isn't just basic personal taste, I've saw people point out with Morrowind's system are things that would be quite obviously fixed with another game.
User avatar
Tiffany Holmes
 
Posts: 3351
Joined: Sun Sep 10, 2006 2:28 am

Post » Sat Feb 19, 2011 11:23 am

ya if they can't make combat/stealth/magic as good or better than dark messiah the they will FAIL

:meh: :meh:
User avatar
louise hamilton
 
Posts: 3412
Joined: Wed Jun 07, 2006 9:16 am

Post » Sat Feb 19, 2011 10:02 am

I'm probably the zillionth person to say this but CLIMBING
User avatar
yessenia hermosillo
 
Posts: 3545
Joined: Sat Aug 18, 2007 1:31 pm

Post » Sat Feb 19, 2011 12:03 am

I'm probably the zillionth person to say this but CLIMBING


......is completely useless.
User avatar
gemma
 
Posts: 3441
Joined: Tue Jul 25, 2006 7:10 am

Post » Sat Feb 19, 2011 1:46 am

Climbing was great. it was an instant work around for all those tiny gliches that game developers are never going to fix, like being ought between two rocks or something, and when like climbing a mountain it shouldn't ever be too steep. maybe not a skill, but an ability based off your agility and strength.
User avatar
Shannon Lockwood
 
Posts: 3373
Joined: Wed Aug 08, 2007 12:38 pm

Post » Sat Feb 19, 2011 10:28 am

......is completely useless.

Yea, I never encountered a situation where I was stopped by a chest high wall I couldn't jump over, or missing a jump just by a few cm and slipping down a edge... no wait, that happened ALL THE TIME!
Climbing is GOLD for games, GTA: San Andreas had some much more to discover thanks to just grabbing on to ledges and pulling yourself up. Even with levitation climbing would still be worth a ton, you don't have to use a "boost acrobatics" or "levitation" spell for every little obstacle in your way if you could just pull yourself over it.
User avatar
Aman Bhattal
 
Posts: 3424
Joined: Sun Dec 17, 2006 12:01 am

Post » Fri Feb 18, 2011 8:29 pm

Strong "boss" enemies should take some measure of strategy to kill. Instead of giving the giant damage sponge ogre one method of attack, give him a strong up close attack and a weaker ranged one. If you wanna get close, you better be great at blocking or have a strong protective spell. If you have neither, run back and hit him with arrows while taking advantage of your speed, dodging the huge rocks he throws.

I hate damage sponges, because they're not hard to beat, just so tedious to beat.
User avatar
Markie Mark
 
Posts: 3420
Joined: Tue Dec 04, 2007 7:24 am

Post » Sat Feb 19, 2011 5:08 am

I always wondered why they put spell that can heal others since most quest people you have to keep a live can never die. Your minions wont need a heal because you can re summon them so i figured that maybe for TeS 4 they were trying to add multiplayer game play. All im saying is that a 4 player game mode would be cool or even 2 so you can play with friends. maybe they might add it in Tes 5 who knows?
User avatar
Ella Loapaga
 
Posts: 3376
Joined: Fri Mar 09, 2007 2:45 pm

Post » Sat Feb 19, 2011 6:42 am

Throwing my two cents in..

Specifics
More in depth cities, I'm talking Sigil for TeS sanbox style here, make it many wards, layered personalities, quests, factions generally put make the largest city a world of its own.

Bounty, Infamy and guard / bandit overhaul.
I want to be able to walk into places that react to how I act and look there rather than to some figure that mostly just gnarls up the game for lack of thought..
A bad guy, should be able to complete the MQ without ending up smoking everyone good, bad or essential because he's rp'ing and the npc's scripts conflict by automatically jailing him.

Jail / bounty is a huge waste of time, no realism is added just a penalty to stats or funds, as a good guy I don't break the law, bad I do all the time, break out kill whomever.
If finally I need sometime to stop this path, I'll end up with a nerfed character, loosing time and skills for no reason except as a penalty for rp'ing?

Tie power attacks to level only not button bashing, or at least improve them like OOO.
Bring back the agility dodge factor, even if its just an unarmored boost to AV.

Generics that really are already being worked on.
Improve spell casting, this one quite frankly is one I wish on every game.
More immersive stories, and rp oppertunity.
User avatar
Pawel Platek
 
Posts: 3489
Joined: Sat May 26, 2007 2:08 pm

Post » Fri Feb 18, 2011 8:32 pm

Here's a little thought on scrolls:

I know it's a more effective gameplay mechanic to have scrolls be used once and then vanish, but it doesn't really make much sense.
However I had a few thoughts how scrolls could possible be "improved" in a way.

First off, scrolls where far too common in TES and they had for to weak effects. So why not simply make scrolls somewhat rarer, not as in "they are only for the few chosen" but simply they are too complicated to make just to create them for every little thing.
Now the rarer scrolls could do one thing, replace high power spells. In game you really only had very few high power spells, and honestly I'd rather make it that you learn the BASE spell and then "edit" it the way you need it, after all you know it why not alter it? The thing would be scrolls would be created with high focus on them, their spells where finely crafted and improved over time ultimately making them something really powerful. So now magic scrolls like this would pretty much be "super weapon class spells", like being able to not just summon one skeleton but a whole skeleton "army" so to say.
Another thing is, scrolls don't disintegrate after use, they remain. However they also don't cause a magic effect for nothing, they actually sap energy from you, both magical energy but they can also drain your body. So using a powerful scroll as a newbie it could easily happen that you pass out cold from using it. The thing is reading a scroll pretty much forcefully causes a magical effect from happening, I see them as having a memetic effect, reading them triggers you subconsciously to cast. Doing it this way scrolls don't have to be one shots but there ARE limitations what you can do with them.

So like this pretty much scrolls would "replace" the super powerful magic effects, but also they could have more "unique" effects that the normal "lego magic" in TES so far can't really perform. In the same move magic itself would become much more flexible as you could alter them, and even scrolls, then learning to write them you could make your own, copy more powerful ones and maybe even alter them to your own preference.
I thought when you used a scroll, the magic was enchanted within the paper and when you read the incantation aloud, it cast the spell. After that, there was no more magic within the scroll. I figured that's what explained the reason why any ole schmuck could buy a scroll and cast the spell, even if he/she had zero magic points. I guess you'd have to know daedric, though. I know this is a lore question but are spell incantations generally in Daedric since the scrolls are written in daedric?
User avatar
Georgine Lee
 
Posts: 3353
Joined: Wed Oct 04, 2006 11:50 am

Post » Sat Feb 19, 2011 11:35 am

I thought when you used a scroll, the magic was enchanted within the paper and when you read the incantation aloud, it cast the spell. After that, there was no more magic within the scroll. I figured that's what explained the reason why any ole schmuck could buy a scroll and cast the spell, even if he/she had zero magic points. I guess you'd have to know daedric, though. I know this is a lore question but are spell incantations generally in Daedric since the scrolls are written in daedric?

Daedric is a way of writing, not a way of speaking: any language can be written in Daedric. It is just the preferred font of mages.
User avatar
Mr. Allen
 
Posts: 3327
Joined: Fri Oct 05, 2007 8:36 am

Post » Fri Feb 18, 2011 9:11 pm

Daedric is a way of writing, not a way of speaking: any language can be written in Daedric. It is just the preferred font of mages.

There's a daedric language skill in Daggerfall. It is a spoken language.
User avatar
Charlotte X
 
Posts: 3318
Joined: Thu Dec 07, 2006 2:53 am

Post » Sat Feb 19, 2011 6:57 am

There's a daedric language skill in Daggerfall. It is a spoken language.

It would be the language of the Dremora, no? Am I incorrect, fettlekyn? :P
User avatar
Claire
 
Posts: 3329
Joined: Tue Oct 24, 2006 4:01 pm

Post » Sat Feb 19, 2011 2:54 am

Yea, I never encountered a situation where I was stopped by a chest high wall I couldn't jump over, or missing a jump just by a few cm and slipping down a edge... no wait, that happened ALL THE TIME!
Climbing is GOLD for games, GTA: San Andreas had some much more to discover thanks to just grabbing on to ledges and pulling yourself up. Even with levitation climbing would still be worth a ton, you don't have to use a "boost acrobatics" or "levitation" spell for every little obstacle in your way if you could just pull yourself over it.


I agree, it's funny because it's such a simple feature, but it adds so much.

It's:

  • Race Defining

    - Khajiits should be awesome at it, this ties well into the whole making races having real race specific potential (ex. orc strength limit 150 instead of 100)

  • Character Defining

    - Rogue/thief/acrobat/assassin/adventurer, seriously, anything which requires infiltration or getting somewhere through alternative means other than magic.

  • Freedom/Sandbox Complementing

    - Of course, freedom of movement. More tactical options. Exploration.

User avatar
Nitol Ahmed
 
Posts: 3321
Joined: Thu May 03, 2007 7:35 am

Post » Sat Feb 19, 2011 5:19 am

I agree, it's funny because it's such a simple feature, but it adds so much.

It's:

  • Race Defining

    - Khajiits should be awesome at it, this ties well into the whole making races having real race specific potential (ex. orc strength limit 150 instead of 100)

  • Character Defining

    - Rogue/thief/acrobat/assassin/adventurer, seriously, anything which requires infiltration or getting somewhere through alternative means other than magic.

  • Freedom/Sandbox Complementing

    - Of course, freedom of movement. More tactical options. Exploration.

And it directly leads to better world design because they expect vertical exploration, and they build to accommodate. They can also use it to restrict characters who don't have climbing or magical skill. With climbing, you could go up the back of cloud ruler temple.
User avatar
Peetay
 
Posts: 3303
Joined: Sun Jul 22, 2007 10:33 am

Post » Sat Feb 19, 2011 9:32 am

Garrotes as weapons depending on how aware the NPC are of you and strength skill instant kill.

Won't be able to see shadows through walls or doors.

NPC's react to light, missed aerial attacks, shadows, movement, sound and heat.

Magical weapons/armour radiate heat depending on their weight.

Gold has weight.

They either explain why there are no children like they are sent to an island or (more preferably) put children in.

NPC's dislike you if you interrupt their conversations without them greeting you.

More influence if you have more power like being able to ban a magical skill if you are arch mage or even take away bans. Allowed to argue with people in higher positions about decisions and the higher your position the more they listen.

If you help/hurt someone people in that area like/dislike you for it. Even possibly if you hurt x who y hates, y likes you more.

Friendlies do not get in the way during combat and if they do it does not necessarily count as murder.
User avatar
Alycia Leann grace
 
Posts: 3539
Joined: Tue Jun 26, 2007 10:07 pm

Post » Sat Feb 19, 2011 2:31 am

And it directly leads to better world design because they expect vertical exploration, and they build to accommodate. They can also use it to restrict characters who don't have climbing or magical skill. With climbing, you could go up the back of cloud ruler temple.


But they should do something for warrior character's who don't have high climbing so they are not restricted to a more linear world.
User avatar
Brandon Wilson
 
Posts: 3487
Joined: Sat Oct 13, 2007 1:31 am

Post » Fri Feb 18, 2011 8:15 pm

Library in the mages guild but far more books and find out about quests using books
User avatar
Sheila Reyes
 
Posts: 3386
Joined: Thu Dec 28, 2006 7:40 am

Post » Sat Feb 19, 2011 11:03 am

Can join the police/army.
User avatar
Tha King o Geekz
 
Posts: 3556
Joined: Mon May 07, 2007 9:14 pm

Post » Sat Feb 19, 2011 8:53 am

Can help the daedra/enemies take over the province
User avatar
Ebony Lawson
 
Posts: 3504
Joined: Fri Feb 16, 2007 11:00 am

Post » Sat Feb 19, 2011 10:04 am

You can capture "creature essence" in essence jars (cost 10000) to use in the creation of conjuration spells.

People tidy up if you knock something over.

Not all animals attack on sight.

If no-one saw you do a crime you do not get caught. (however police have imps to monitor things and blood can get on your clothes)

Cities are larger.

Legendary horse or flying steed.

Less copy and paste.
User avatar
Lucie H
 
Posts: 3276
Joined: Tue Mar 13, 2007 11:46 pm

PreviousNext

Return to The Elder Scrolls Series Discussion