» Sat Feb 19, 2011 6:42 am
Throwing my two cents in..
Specifics
More in depth cities, I'm talking Sigil for TeS sanbox style here, make it many wards, layered personalities, quests, factions generally put make the largest city a world of its own.
Bounty, Infamy and guard / bandit overhaul.
I want to be able to walk into places that react to how I act and look there rather than to some figure that mostly just gnarls up the game for lack of thought..
A bad guy, should be able to complete the MQ without ending up smoking everyone good, bad or essential because he's rp'ing and the npc's scripts conflict by automatically jailing him.
Jail / bounty is a huge waste of time, no realism is added just a penalty to stats or funds, as a good guy I don't break the law, bad I do all the time, break out kill whomever.
If finally I need sometime to stop this path, I'll end up with a nerfed character, loosing time and skills for no reason except as a penalty for rp'ing?
Tie power attacks to level only not button bashing, or at least improve them like OOO.
Bring back the agility dodge factor, even if its just an unarmored boost to AV.
Generics that really are already being worked on.
Improve spell casting, this one quite frankly is one I wish on every game.
More immersive stories, and rp oppertunity.