TES V Ideas and Suggestions # 182

Post » Fri Feb 18, 2011 10:53 pm

One of the games other than just Shivering Isles needs a reward at the end in which you are the ruler or some sort of politicians. I think that TES V should have the reward of you becoming a king or ruler, and have a system of politics. That would be cool. I mean something similar to the feature "Defend the Realm" on Shivering Isles, but instead of just defending it, I think there should be something like food distribution, army building, etc. Kind of mixing a Total Annihilation RTS game with the RPG elements of TES games.
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Causon-Chambers
 
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Post » Fri Feb 18, 2011 8:04 pm

You mean Carpenters.

Yea NPCs should actually DO SOMETHING for once.


Wood carving is the art of carving wood for expressive purposes, like statues. That could be equally awesome. Maybe just artisans in general could be added. Their could be NPC's who are meant to perform on the street during the day, and head into the nearest inn for the night.

Jugglers, Musicians, Dancers, Acrobats. Cup-Stackers. Anything that would take skill. Sword swallowers.

Now I am thinking about a circus in the middle of some huge forest.
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James Hate
 
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Post » Sat Feb 19, 2011 2:51 am

I'd like to see the return of the slash, chop, and thrust attack techniques that were seen in Morrowind.

There could be a button that would switch the character into "combat stance" that would turn various different buttons into buttons that would activate the various attack techniques. Three or four of them could be weapon attacks (slash, chop, thrust) and maybe an added "pummel attack" that would smack the opponent in the face with your weapon's pummel.

There could also be shield commands, with one being the standard block button, and a few others that could be for different shield bash techniques. One could be "Shield Slam" (basically a shield thrust with the business end of the shield) another could be "shield smash" (slash but used with the shield, the character would lift the shield to about head level and swing it) and another could be "Shield Chop" (character hits the opponent in the jaw by lowering their shield to their waist then launching it upwards into the opponents skull, hitting them very hard with the edge of the shield).

Also, there could be kick, sidestep, throw (grab the opponents hand/foot when they attack and throw them to the ground), and all other kinds of new attacks.


Edit for clarity.

...And spelling. >_>

...And moar ideaz.
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Iain Lamb
 
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Post » Fri Feb 18, 2011 9:53 pm

What's the point of schools if there are no children in TES? Besides, what would even be the point of one? It's not like you're going to live among 10 year olds to learn basic math skills.

If they added children then a school house would definitely make sense. And the point being is that it adds realism.
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chloe hampson
 
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Post » Sat Feb 19, 2011 1:29 am

I want to see school houses, dag nabbit. I'm making a schoolhouse in Pelagiad Expanded so Bethesda should be able to, too. And perhaps like a woodcarvers guild because obviously someone makes the furniture that people use in their homes. I'd like to also see construction workers, like guys on rooftops fixing holes or painting the interior of their homes or laying down stone bricks for a recently ruined fort or castle.


yessss

wish some one can make a Smegol emote :whistling:
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Cayal
 
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Post » Sat Feb 19, 2011 8:57 am

If they added children then a school house would definitely make sense. And the point being is that it adds realism.

I know, I know. But they have to add the children first. But my über Akaviri Danger-Sense (p.s. make that the Thief birthsign's ability again) tells me they're not going to have children. And if my Danger-Sense is wrong, then it's because it's only 10 points of Sanctuary, and not a sixth sense. But, why would we have it even if we do have children? Sure it adds realism... but the main point of realism is to change elements that directly involve you. Perhaps if we start out as a kid in TES V, but no, I'd still drop out. Who needs an education when you can swing a blade? Heck, you don't even need an education to be a mage, you just need to know magic, something that school won't teach you.
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Steve Fallon
 
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Post » Sat Feb 19, 2011 7:16 am

I know, I know. But they have to add the children first. But my über Akaviri Danger-Sense (p.s. make that the Thief birthsign's ability again) tells me they're not going to have children. And if my Danger-Sense is wrong, then it's because it's only 10 points of Sanctuary, and not a sixth sense. But, why would we have it even if we do have children? Sure it adds realism... but the main point of realism is to change elements that directly involve you. Perhaps if we start out as a kid in TES V, but no, I'd still drop out. Who needs an education when you can swing a blade? Heck, you don't even need an education to be a mage, you just need to know magic, something that school won't teach you.


For starters, why wouldn't they add children? Because you wouldn't put them to use for RP purposes? That's pretty egotistical, but okay.

Secondly, there's a reason for the Arcane University in Cyrodil. It's a university of the arcane. You would, in fact, need schooling to take advantage of your magika. That's what "knowing magic" is all about.

I'm not entirely sure why you're so anti-children/schools.
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April D. F
 
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Post » Sat Feb 19, 2011 8:26 am

I would like an expanded soundtrack, because oblivion is just downright bad. It's pretty much the same three songs throughout the whole game. I want a song for outdoor battle, a song for caves, a song for a fortress, a unique song for every town! And I don't want the boring music they used in oblivion either, we've heard that same style in so many games, its old. http://www.youtube.com/watch?v=c3udu4SUsIc http://www.youtube.com/watch?v=5EaRHlo4B0Y&feature=related Now I'm not saying I want this style of music in tes V, but something a little more complex and varied would make my dreams come true.

Also I found the general appearance options and just the general feel of my character lacking, If I'm playing a sorcerer, I never actually feel like a sorcerer. A great example of a game that has accomplished this is World of Warcraft, when I'm playing a shaman, I FEEL like a shaman! Compared to oblivion, I never really feel like a shaman if I were to make a custom class named "shaman", the limitations on the style of armor I could wear and the spells and weapons I could use were severe. I really hope they improve upon this in TESV

Finally, combat needs to be a little more visceral, combat in oblivion was very boring. Spells were at the basic level and so was melee combat. If you could manage to pull off a special melee ability (such as a sidestep power strike with an axe) Its didn't always work and its cost you health and fatigue. I'd rather melee abilities be similar to spells, you simply press one button and it happens. That brings me to my next topic, spells. Spell-casting is extremely boring in oblivion because of the severe lack of options, Spells cost one lump of magicka at a time, there is no "out of combat" spells, Theres no ingenuity when it comes to spell types and the effects and animations were very VERY boring.

theres my two cents

Edit - Oh and f%$k armor in oblivion :banghead:
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Adam Porter
 
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Post » Fri Feb 18, 2011 11:23 pm

For starters, why wouldn't they add children? Because you wouldn't put them to use for RP purposes? That's pretty egotistical, but okay.

Make false assumptions and jump to conclusions much? You hypocrite. If you've listened to ANYTHING M'Aiq has EVER said, you'd know they won't put something he talks about into the game. So it's not my "ego," but rather Bethesda's "ego."

Seriously, though. If there's one thing they've taught me that was worthwhile in science class, it was "NEVER MAKE ASSUMPTIONS!"

Secondly, there's a reason for the Arcane University in Cyrodil. It's a university of the arcane. You would, in fact, need schooling to take advantage of your magika. That's what "knowing magic" is all about.

Call me crazy, but can't you be a mage without joining the AU? It's all about the inner focus. You don't need a school to get in touch with magic.

I'm not entirely sure why you're so anti-children/schools.

Why would we need one? I'd accept one if there was a reason for it. Nothing to really RP about with a school... you might choose to be a teacher for your career, but that doesn't sound very pleasant. What would you do if TES got a school? Would you go inside and watch all the children staring at you because some weirdo just randomly walked into their school? You can't add a school just because you can, with your only reason being "it's nice to have one." I'd say burn that school down and put a cave full of goblins there. Maybe put a Daedric shrine there. Heck, I'd say put in another support for my gigantic house that looms over the city so it doesn't fall down.
Now, if there were to be some reason, any good reason, I'd second-thought myself. But this isn't about me, it's about your fantasy. What would you do in your fantasy world with your fantasy schoolhouse? Nope, not my fantasy, not our fantasy, just yours. What would you do with that schoolhouse?
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Smokey
 
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Post » Sat Feb 19, 2011 8:49 am

I know, I know. But they have to add the children first. But my über Akaviri Danger-Sense (p.s. make that the Thief birthsign's ability again) tells me they're not going to have children. And if my Danger-Sense is wrong, then it's because it's only 10 points of Sanctuary, and not a sixth sense. But, why would we have it even if we do have children? Sure it adds realism... but the main point of realism is to change elements that directly involve you. Perhaps if we start out as a kid in TES V, but no, I'd still drop out. Who needs an education when you can swing a blade? Heck, you don't even need an education to be a mage, you just need to know magic, something that school won't teach you.


Well you're certainly entitled to your own opinion. And I'm sure you're not alone either as there are undoubtedly others who feel the same way. But I love having children and teenagers in games because they are a very big part of society, as they are the ones who grow up into becoming the smiths, arch mages, clothiers, innkeepers that you see in the game. I'd even make Pelagiad Expanded dependent on COM but a lot of people would be angry if they had to install COM in order to play it. Matter of fact, I'm gonna go ask about that.

Edit - Oh and f%$k armor in oblivion :banghead:
Wow, you must have really detested the armor system in TESIV.


Call me crazy, but can't you be a mage without joining the AU? It's all about the inner focus. You don't need a school to get in touch with magic.
True, just like you don't have to go to school to learn how to read or take piano lessons to learn piano. Many people are self taught in magic. But it helps to have professional instructors to help avoid developing bad habits.
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candice keenan
 
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Post » Sat Feb 19, 2011 7:00 am

-delete post-
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Shiarra Curtis
 
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Post » Sat Feb 19, 2011 5:57 am

Now, if there were to be some reason, any good reason, I'd second-thought myself. But this isn't about me, it's about your fantasy. What would you do in your fantasy world with your fantasy schoolhouse? Nope, not my fantasy, not our fantasy, just yours. What would you do with that schoolhouse?


The same thing I'd do with, say, a yellow-haired freak who follows you around and has no other purpose then to do just that and scream about you all day. :flamethrower:
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Petr Jordy Zugar
 
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Post » Sat Feb 19, 2011 9:17 am

FOOD! I would really like there to be a food neccesity in the next game. Either you need to eat once a day or your max fatigue and health will go down a point or two every hour or something, or every time you rest you need to eat some food. Also, every time you fast travel perhaps you would need some food. If you ran out in the middle of your trip, you would stop wherever the game decides you ran out and have to get some more food.This would also open up hunting becoming a more viable option. Your character is trapped in the wilderness without food. Hunting animals or gathering berrries would become much more fun.
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James Shaw
 
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Post » Fri Feb 18, 2011 7:39 pm

FOOD! I would really like there to be a food neccesity in the next game. Either you need to eat once a day or your max fatigue and health will go down a point or two every hour or something, or every time you rest you need to eat some food. Also, every time you fast travel perhaps you would need some food. If you ran out in the middle of your trip, you would stop wherever the game decides you ran out and have to get some more food.This would also open up hunting becoming a more viable option. Your character is trapped in the wilderness without food. Hunting animals or gathering berrries would become much more fun.
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Robyn Lena
 
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Post » Sat Feb 19, 2011 2:03 am


Wow, you must have really detested the armor system in TESIV.




Probably the worst I've ever encountered when it comes to variety and options. :yuck:
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Sarah Bishop
 
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Post » Sat Feb 19, 2011 7:06 am

Who needs an education when you can swing a blade? Heck, you don't even need an education to be a mage, you just need to know magic, something that school won't teach you.


So how do mages become mages? one day they just wake up and say im a mage ill throw fire out of my hands now? No, they learn. Same for warriors and archers and theives. THey have to be taught. Maybe its more of a one on one teaching experience but you still need to be taught. Theres more kinds of school than the kinds we have now, the reading, math and history kind. Most of that would be useless back then unless your job called for that directly in which case you would be taught it in the school of whatever you are. Hell thats the way it is now but for some reason they still feel the need to stick us in little desk and teach us about things that happened 1000 years ago that have little to no impact on us nowadays. They teach us the nuances of the english language when we have no inclination to be poets or scholars. They teach us science when some of us will never be scientists. I can understand teaching us math and reading. I can understand teaching us the basics of each class so we can decide what we want to do, where we want to go. But they teach us stuff we will never use again in our life for years on end and that just pisses me off because it is years wasted when we could be learning the trade we would like. Instead of spending hours listening to boring lectures we could be actually enjoying learning if its something we want to do.

Anyway off my rant about the stupidity of teaching us noncosequential things in school, mages need training so they dont blow up their homes or summon a demon that goes on a rampage killing hundreds. Warriors need training so they dont get slaughtered. Archers need training so they can optimize their shooting instead of only hitting 1 in 10 or 1 in 20. Thats what schools would be for, not necessarily schools of kids learning to read but schools teaching fighting or magic or archery. There could also be the one on one tutors that we're used to but they would be more expensive than schools with 10 pupils a class because they are spending time on just one instead of having 10 pay for the same class but you would get more specialized training and maybe advance faster.
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Luna Lovegood
 
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Post » Fri Feb 18, 2011 9:49 pm

Probably the worst I've ever encountered when it comes to variety and options. :yuck:
In your opinion, which computer game is the best example of a great & worthy armor system?


Theres more kinds of school than the kinds we have now, the reading, math and history kind. Most of that would be useless back then unless your job called for that directly in which case you would be taught it in the school of whatever you are. Hell thats the way it is now but for some reason they still feel the need to stick us in little desk and teach us about things that happened 1000 years ago that have little to no impact on us nowadays. They teach us the nuances of the english language when we have no inclination to be poets or scholars. They teach us science when some of us will never be scientists. I can understand teaching us math and reading. I can understand teaching us the basics of each class so we can decide what we want to do, where we want to go. But they teach us stuff we will never use again in our life for years on end and that just pisses me off because it is years wasted when we could be learning the trade we would like. Instead of spending hours listening to boring lectures we could be actually enjoying learning if its something we want to do.
In the schoolhouse for Pelagiad, I'm thinking of the children & teens being taught arithmetic and how to read and write and a little history and other things like pottery and sewing and quilting. Although I'm sure the parents teach their kids that too and then send their teens out into the main market streets to sell the pottery they make and the clothes they sew, etc..... That makes sense, right?
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Carlos Vazquez
 
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Post » Sat Feb 19, 2011 2:48 am

In your opinion, which computer game is the best example of a great & worthy armor system?




Although its technically not an "armor" system, fable 2 had an excellent clothing system, with many choices of colors and combinations. I also really like fallout 3's armor system, your not penalized too much for not wearing the best armor, I will wear what I think looks the coolest regardless of stats. Also in fallout 3 there was a lot of variety in the armor and clothing. My hope for TESV is that you will be able to customize your armor to a degree and that will be a greater pool of armors to choose from. As you can see I live to make the coolest looking character possible.
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Phillip Hamilton
 
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Post » Sat Feb 19, 2011 9:04 am

Although its technically not an "armor" system, fable 2 had an excellent clothing system, with many choices of colors and combinations.

I do really love Fable 2's ability to dye your stuff, but there was only a handful of different items of clothing to choose from. Calls back to the days of Baldur's Gate, but wait...

If you think about it, every item of clothing came in many different colors in Daggerfall, so it was the same. Plus there were tons more items to choose from... and more slots.

So, Bethesda thought of it first and did it better.

But, then they forgot.

Bethesda needs to stop forgetting their good ideas. Because their new ideas are getting lamer and lamer to be honest.
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Maria Garcia
 
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Post » Fri Feb 18, 2011 7:15 pm

snippity snip snip

Self-taught people can be just as good as those who are taught by others; that is, if they have the will to be better.
I have to disagree on your point about English being useless; what would you rather read? Hay com to mi partty ittl be fun, or Hey, come to my party, it'll be fun. The first one was an eyesore. Plus it's kind of embarrassing not being able to write your own language fluently.
History, I have to agree on, but personally I like it more than most other classes. Science is totally useless to most people, so I'd like to see that go.
The same thing I'd do with, say, a yellow-haired freak who follows you around and has no other purpose then to do just that and scream about you all day. :flamethrower:

That was all in the name of comedy :)
FOOD! I would really like there to be a food neccesity in the next game. Either you need to eat once a day or your max fatigue and health will go down a point or two every hour or something, or every time you rest you need to eat some food. Also, every time you fast travel perhaps you would need some food. If you ran out in the middle of your trip, you would stop wherever the game decides you ran out and have to get some more food.This would also open up hunting becoming a more viable option. Your character is trapped in the wilderness without food. Hunting animals or gathering berrries would become much more fun.

I've never understood how one multiposts by accident :/
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Natalie Taylor
 
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Post » Fri Feb 18, 2011 10:20 pm

Self-taught people can be just as good as those who are taught by others; that is, if they have the will to be better.
I have to disagree on your point about English being useless; what would you rather read? Hay com to mi partty ittl be fun, or Hey, come to my party, it'll be fun. The first one was an eyesore. Plus it's kind of embarrassing not being able to write your own language fluently.
History, I have to agree on, but personally I like it more than most other classes. Science is totally useless to most people, so I'd like to see that go.


Next time you get a cold, maybe you should swallow a history book.
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Austin Suggs
 
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Post » Fri Feb 18, 2011 8:56 pm

Self-taught people can be just as good as those who are taught by others; that is, if they have the will to be better.
I have to disagree on your point about English being useless; what would you rather read? Hay com to mi partty ittl be fun, or Hey, come to my party, it'll be fun. The first one was an eyesore. Plus it's kind of embarrassing not being able to write your own language fluently.
History, I have to agree on, but personally I like it more than most other classes. Science is totally useless to most people, so I'd like to see that go.

That was all in the name of comedy :)

I've never understood how one multiposts by accident :/


science has always been important it evolves the way of living if you didn't have science whatever job your doing right now would be completely and utterly nonexistant (we need science smart guy)
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CArlos BArrera
 
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Post » Sat Feb 19, 2011 11:24 am

So how do mages become mages? one day they just wake up and say im a mage ill throw fire out of my hands now? No, they learn. Same for warriors and archers and theives. THey have to be taught. Maybe its more of a one on one teaching experience but you still need to be taught. Theres more kinds of school than the kinds we have now, the reading, math and history kind. Most of that would be useless back then unless your job called for that directly in which case you would be taught it in the school of whatever you are. Hell thats the way it is now but for some reason they still feel the need to stick us in little desk and teach us about things that happened 1000 years ago that have little to no impact on us nowadays. They teach us the nuances of the english language when we have no inclination to be poets or scholars. They teach us science when some of us will never be scientists. I can understand teaching us math and reading. I can understand teaching us the basics of each class so we can decide what we want to do, where we want to go. But they teach us stuff we will never use again in our life for years on end and that just pisses me off because it is years wasted when we could be learning the trade we would like. Instead of spending hours listening to boring lectures we could be actually enjoying learning if its something we want to do.

Anyway off my rant about the stupidity of teaching us noncosequential things in school, mages need training so they dont blow up their homes or summon a demon that goes on a rampage killing hundreds. Warriors need training so they dont get slaughtered. Archers need training so they can optimize their shooting instead of only hitting 1 in 10 or 1 in 20. Thats what schools would be for, not necessarily schools of kids learning to read but schools teaching fighting or magic or archery. There could also be the one on one tutors that we're used to but they would be more expensive than schools with 10 pupils a class because they are spending time on just one instead of having 10 pay for the same class but you would get more specialized training and maybe advance faster.


Oh good god. "I don't want to lern 2 splel, when am I ever going to use it?!?!?!"

You are taught things like science, english, and mathematics because learning increases your capacity to learn, and it improves your intelligence. Education is damned important.
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Jeffrey Lawson
 
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Post » Sat Feb 19, 2011 3:42 am

One thing that I would love to get added into TES V is that not every town should be unlockable at the beginning. You should have to travel to that town in order to discover it. Thats the only thing I hated about Oblivion was that every single town you could auto fast travel to them at the beginning of the game
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Inol Wakhid
 
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Post » Sat Feb 19, 2011 10:49 am

In your opinion, which computer game is the best example of a great & worthy armor system?


DIablo 2 Had the best item variation that ive seen before.

From wiki:

Diablo helped popularize a system used in other RPGs such as the Might and Magic series, to handle the many combinations of random items imbued with random magical properties. Magical items in Diablo have an idiosyncratic naming system; a particular enchantment will be either a suffix or prefix. For example, the "Godly" prefix, appearing only on armor, adds greatly to armor class. An item with this ability would appear as "Godly (itemname)". Magical items can have both a prefix and a suffix; however, certain systemic limitations within the game mechanism prevent some prefixes and suffixes from appearing together on the same item. Different equipment types draw from different pools of affixes; some affixes are never available on certain types of equipment.

Equippable items can have various modifiers, and break down into three major classes: normal items (items that have no special attributes and are most abundant), magic items (that can have up to one prefix and one suffix) and unique items (very rare and powerful, and may have up to six magic bonuses). Magic and unique items must be identified before their modifications become known

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Sun of Sammy
 
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