I like all those responses that you guys posted to me
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Just got another question concerning weapons. Just wondering: Does the variouse weapon types have any difference effect or is there a difference in all the weapons in the same catagory?
There SHOULD be difference between weapons and the kind of damage they do.
Some weapons are better for cutting like swords and knifes, others are better for stabbing like daggers or spears. Blunt weapons cause blunt trauma which doesn't make a huge wound but can cause muscles to be compressed and with that numbed and have a easier time to cause fractures.
Large cuts cause heavy bleedings which means your "health" will ticker down, additionally using the affected limb causes pain to your character which can affect his overall effectiveness.
Piercing wounds go deep into tissue and can block it from moving, a arrow being stuck in your arm can severely hinder the mobility it has. Additionally they have a high chance to pierce into deep tissue and organs which can have effects like severe stamina damage (lungs), severe bleeding (guts), or have a high chance of being lethal (heart/brain). For that they have to hit the right place AND go deep enough though.
Blunt injures can numb affected muscles as said and can break bones. Additionally if a blunt wound is severe enough it can "squish" tissue which is only a light bleeding but a deep and large injure.
Also all kinetic energy carries over on the target no matter if armored or not, the armoring can pad the hit a bit if it's soft or disperse the blow a bit but it still carries over.
There can also be different kinds of injures too like tears, those could be simulated by several tiny wounds that accumulate together into a bigger one.
It could be done by giving each single body part a "health" bar so to say that, when it goes down, reduces effectiveness. If it reaches 0 the body part becomes useless, if it continues to be injured it could even happen that the body part is "destroyed".
EDIT:
Also on damage locations, many would not have to be actual locations but be simulated. For example bones can only be "theoretical" zones. When your arm is hit it calculates how much it damages the muscle tissue and how much energy is carried over into the arm. Cutting weapons don't compress muscles much, they cut through it, blunt weapons compress muscles, when it reaches a certain point the bone below it can be affected. Basically if the kinetic force on the body part is above a certain point it can fracture a bone.
Fractures can come in several levels too, a injured bone (not broken but hurt), light fracture (bone has a hairline fracture), broken (clean broken though) to multiple fractures and even "crushed"