bethesda has more talented devs than just about any other company. and since they've been spending so long on this 'project' I expect it to be UBERRRRRRRRR
...and yet they admit they haven't mastered ladders. Hmm...
I get the impression that they are perfectionists, but only in certain situations. For instance, they haven't been able to make ladders, something that almost every single game has had. Are they just unhappy with how it looks? Do they realize it will make people want to be able to climb again? I think they had the same attitude about horse combat. It's not that they
can't do it, it's just they can't do it to the specifications that they prefer. But I would rather have crucial features like that included at any level.
I really would like to see a more "realistic" take on combat. I just hate that even guys wearing no armor and blocking swords with their hands take more than 2 hits to kill. Or when you knock an opponent who is armored down, you should do similar damage to a sneak attack. It shouldn't take 20 arrows to kill anything except maybe an elephant. Locational damage (This automatically gives a realistic advantage to mounted warriors, without having to give them some kind of arbitrary bonus, and is part of the reason why having the high ground is an advantage. Your opponent can only attack your legs, but you can easily strike their head/neck/chest because you are positioned above them)
Basically, I want to run into a group of three guys. I parry the first guys blow, then slash him across the chest. He is unarmored, and goes down. The second guy has closed too quickly behind his friend and cannot swing his weapon before I smash his nose with my hilt. Although still quite alive, he falls backward, dazed. The third guy comes in high over head, I dodge to the side and swing my blade to intercept. He swings back, our blades catch, I shove up, opening his stance, and thrust quickly into him. The dazed man is back now. If he AI is good, he may look at his dead companions before running. If not, I will trade a few more blows before bringing my sword in an overhead strike that cleaves his skull. This has all happened in 10 seconds or so.
PS, Killing blows, unless they are severing limbs, should only "pass through" the bodies if they are slashes (the first guy in the example above) thrusts and chops should stop, mid body, and a "pull out" animation should play.