I think I posted in the speculation thread thinking that was this one. Oops. Anyways, I'm getting tired of OB and Fallout and I'm hungering for the next ES. Some of these ideas are great. And Schnell I really like that advantage/disadvantage idea. In fact, taking it a step further, they could implement something similar to Fallout 3 (OF course, I don't want "magic VATS" or guns since neither belong in ES) but locational damage. For instance, I shoot an arrow, this arrow fell short of my targets heart, but it landed in his leg. Immediately consequential of that action, he cannot run, and he now has a bleed/pain effect. Bleed effects are damage over time, and that would only effect those parts of the body likely to contain a large blood vessel, IE: neck. Pain, on the other hand would be more common, since more than likely if locational damage was added, getting a neck or head shot is devastating. Pain would just add a debuff to damage, speed and willpower. But to avoid this being an annoyance, you might have to use poisons, a charge attack, or crafted weapons.
Weapons or abilities that might cause bleeds/pain: Serrated arrows. Poisons. Destruction magic. Etc etc.
I like the idea of enemies bleed to death, but the issue i have with it is that it would need enemies with too much health to work wich isnt good.
We all complained about the lvl scaling in oblivion making monsters have a huge amount of health, and it would take too long to kill a monster, but if we want creatures tha needs 3-5 slashes with a blade to die, then why do we even need′"bleed over time?"
Not that I dont want the system, but I just want it to be perfect.