TES V Ideas and Suggestions #186

Post » Thu Jun 10, 2010 6:07 am

Welcome to TES V Ideas and Suggestions # 186

This thread is for ideas and suggestions for TES:V and future games, and to keep all the general discussion in one series of threads.

To discuss major issues, use a separate topic, such as the leveling topic.

Other general topics on this will either be closed or moved here.

Please at least try to read the previous few threads to avoid too much repetition: Note, there has been a lot of off topic and unnecessary discussion in past topics, please ensure that any posts you make in this thread are suitable to the subject being discussed. The moderators will be keeping a close eye on the content.


http://www.gamesas.com/index.php?/topic/1102208-tes-v-ideas-and-suggestions-170/
http://www.gamesas.com/index.php?/topic/1104003-tes-v-ideas-and-suggestions-171/
http://www.gamesas.com/index.php?/topic/1105916-tes-v-ideas-and-suggestions-172/
http://www.gamesas.com/index.php?/topic/1107672-tes-v-ideas-and-suggestions-173/
http://www.gamesas.com/index.php?/topic/1109526-tes-v-ideas-and-suggestions-174/
http://www.gamesas.com/index.php?/topic/1111409-tes-v-ideas-and-suggestions-175/
http://www.gamesas.com/index.php?/topic/1112090-tes-v-ideas-and-suggestions-176/
http://www.gamesas.com/index.php?/topic/1112872-tes-v-ideas-and-suggestions-177/
http://www.gamesas.com/index.php?/topic/1113694-tes-v-ideas-and-suggestions-178/
http://www.gamesas.com/index.php?/topic/1115083-tes-v-ideas-and-suggestions-179/
http://www.gamesas.com/index.php?/topic/1116332-tes-v-ideas-and-suggestions-180/
http://www.gamesas.com/index.php?/topic/1117711-tes-v-ideas-and-suggestions-181/
http://www.gamesas.com/index.php?/topic/1118847-tes-v-ideas-and-suggestions-182/
http://www.gamesas.com/index.php?/topic/1120296-tes-v-ideas-and-suggestions-183/
http://www.gamesas.com/index.php?/topic/1124472-tes-v-ideas-and-suggestions-184/
http://www.gamesas.com/index.php?/topic/1135091-tes-v-ideas-and-suggestions-185/
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Manuel rivera
 
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Post » Thu Jun 10, 2010 2:23 pm

I think they should make vampires more playable. More vampire-only quests or guilds. I just find playing as a vampire in Oblivion a bit boring, since I still want to be able to come out in the daylight, I have to bite someone everyday. Or I just have to waste half a day inside. I just think there should be some items that are of great value to them. Like a robe that greatly reduces sun dmage or blood bottles, or something. And also, please don't make them go all wrinkly and old again. I want to be able to play a handsome/cute hunter of the night. :/
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Katharine Newton
 
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Post » Thu Jun 10, 2010 4:22 am

I think they should make vampires more playable. More vampire-only quests or guilds. I just find playing as a vampire in Oblivion a bit boring, since I still want to be able to come out in the daylight, I have to bite someone everyday. Or I just have to waste half a day inside. I just think there should be some items that are of great value to them. Like a robe that greatly reduces sun dmage or blood bottles, or something. And also, please don't make them go all wrinkly and old again. I want to be able to play a handsome/cute hunter of the night. :/


Agreed. Vampires is one thing I never got into with Oblivion, simply because there wasn't anything to do.
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luis ortiz
 
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Post » Thu Jun 10, 2010 8:56 am

Proposed control scheme/Combat system
Magic button: Press, cast spell.
Attack button: Press, quick attack. Or quick kick if your holding a bow (uses unarmed for damage)
Press and hold, power attack. Slower but more damage/knocks down back/whatever is appropriate for melee weapon.
Ranged button: Throw your current melee weapon, more damage (but you lose your weapon!) or normal attack with your ranged weapon
Press down to draw, release to, release. The longer you hold the less accurate you are, anyone who's played with the Sniper's bow on TF2 should know how well this works.
Block button: Time to the enemies melee attack to knock him off balance a little, or to block a ranged attack better.
Hold to keep your guard up.
Press with a directional key = secondary, defensive attack. Bash them with your shield! Shove them back with your sword, etc. depending on what you're holding.
Jump button: If pressing forward/no direction, you jump!
If pressing back/to the side, you hop that way for a dodge.
Attacking while jumping should of course give you a bonus to damage.
Sprint: Sprint forward, the longer you hold the farther you sprint. Takes up stamina, but you should be able to jump farther/close distance.
The pc has plenty of buttons, and you don't need a walk/run button on consoles because they have variable control stick!
The rest: Pick up, inventory, sneak, interact, pause/menu, quick items. Heck you could use the back button on the console to give commands to any companions (assuming we have any)

As you can see, it fits into both the pc and consoles. Gives you the ability to block, dodge, and sprint. Makes timing more important without giving stats any less importance. Oh, and gives you the ability to cast spells and attack in SIX different ways (normal, sneak, jump, power, defensive, ranged) with any weapon out, and with each having different trade off's/results. If they remove kiting (moving sideways/back as fast as you move forward), instant turning time, increase ranged weapon spread (accuracy) based on how much your moving, and gave different melee weapons different power/sneak attacks and different armor penetration value they'd have a huge, fun, variable realtime combat system comparable to the best any other game has currently put out.
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James Baldwin
 
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Post » Thu Jun 10, 2010 2:30 am

I think if they should have climbing, and more tools and games for the thief and dark brotherhood quest line because they were fairly basic.
Such as
Rappel
Grappling Hooking
Glass Cutter
Rock Climbing tools, these could also make cave adventuring more in depth and fun.
A more in depth lock picking system
the ability to go prone and cover your self with a cloak like a sniper for hunting and other things.
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Natalie J Webster
 
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Post » Thu Jun 10, 2010 1:15 am

The one thing that bothered me in oblivion when watching my sister play it was the bow and arrows in melee. She would simply run backwards while maintaining her accuracy and hail down carnage on the enemy chasing her, without the monster ever getting close enough to hurt her. So here is what I think they should do: the faster you move, the less accurate you become with the bow, making it much more likely to miss. The bigger your marksman skill is, the less penalty. This would make it harder to simply run backwards and shoot 100 arrows into enemies without them having a chance.
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CArla HOlbert
 
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Post » Thu Jun 10, 2010 12:59 pm

I think if they should have climbing, and more tools and games for the thief and dark brotherhood quest line because they were fairly basic.
Such as
Rappel
Grappling Hooking
Glass Cutter
Rock Climbing tools, these could also make cave adventuring more in depth and fun.
A more in depth lock picking system
the ability to go prone and cover your self with a cloak like a sniper for hunting and other things.


I agree. Elder Scrolls always talk about how you can play how you choose but you can tell it was only about fighting. They didn't really provide you with the opportunity to be a great thief. Like, in Deus Ex, it is entirely possibly to go through the game and only have to kill the boss. Because everything you do has the option of doing stealth. Your objective is in a room full of enemies? You can barge in and kill them, hack a computer and have turrets do the work for you, or look for an air vent that lets you bypass them. In elder scrolls, if your objective is in a room full of enemies, you don't have much of an option. I suppose you can use an invisibility spell or potion but that wears of when you interact with something (say, your objective?) chameleon but that doesn't always work (which from an RPG standpoint is great) but otherwise you pretty much have to fight. There;s only one way into any house or building. So while you can be a thief, you really just kinda feel like a sneaky warrior and not a ninja or assassin.
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LuCY sCoTT
 
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Post » Thu Jun 10, 2010 3:53 am

Immersion. TES V needs more of it.


I would love to see Bethesda really go into detail with even the smallest things with TESV.

EXAMPLE:

In TESV when you left the sewers you already had a map and a journal in your inventory. What if in your cell there was a scap of paper and chalk on the ground that you can pick up to use as your journal until you buy a real journal from a merchant.

You shouldn't be able to go into the menu and look at the map when you don't have a map. At the beginning of the game you should have no idea where you are or where everything in the world is (you should be pointed in the right direction to the nearest town by some form of a starter quest). You should have to go into town to the local merchant to buy a map.

Again to add to that there should be 100s of different maps and different variations of journals. You should be able to pick up "Bandits map" and then click "compare" when you select it in the inventory. This could add a new location on your map. It could be anything from a town to "my hiding place" a location where the bandit has kept hidden his belongings.




Another thing I would like to see in the game is telescopes. Ive always wanted to climb the tallest mountain, whip out my trusty telescope and look around for some deer to hunt.


One thing I really wan't to see is realism regarding fatigue/sleep/food/travel etc..

Imagine being in the middle of the wilderness with no fasttravel to anywhere starving to death and tired from fighting off those goblins. You would have to hunt for some deer or birds, make up a campfire and tent and cook up some food. Who knows maybe its too snowy or its raining and you won't be able to cook you'll have to find some plants or berrys to eat until morning.

You should be able to buy a tent and/or bedroll to sleep on in the wilderness.


I'd love to be able to fish/hunt birds etc for food.

I'd like to see hunting become a skill you can learn. Maybe not a skill you require from the start but maybe you earn through a guild or faction or something of the like. Maybe a hunter/gatherer questline that gives you a new skill. As you progress through the questline your skill goes up until you reach Master Hunter. Master hunters could have better perception, maybe even a tracking ability for nearby animals. There could even be a big game hunter questline where you have to hunt various animals, who knows maybe there could be a quest line opposing the big game hunters like a Tamriel PETA or something.



I'd like to be able to walk into a tavern and be blown away by sound and commotion. Men screaming and shouting in the corners, laughing and telling stories. Barmaids getting groped. Drunks stumbling around. Shadowy looking people sitting in silence in the corner whispering to each other making sure to keep out of the light. Mercenaries looking for work, prosttutes looking for customers.

Maybe even something like this scenario: You stumble upon a small village in the wilderness and walk into the local bar, the music abruptly ends and heads turn to look at you. As you walk up to take a seat at the bar and ask the barman for a place to sleep and some food people are whispering "who is that?" "looks like a Darkelf to me" "Morrowind scum" etc.

When I walk inside a building I want to be able to see out windows. The lighting everywhere needs to be fixed, candles to illuminate dark rooms, shadowy corners etc. House windows lighting up at night.


It would be cool to have all sorts of monsters/creatures/bandits attack you at night if you keep your torch/campfire up while walking through the wilderness.

Fasttravel should be gone completely, hardcoe mode or not. It's just catering to people who have no business playing an RPG to begin with. What we need is morrowind style travel with more alternatives. I.e you might be walking through the wilderness and see a fishermen in some river going down stream. You ask him for a lift and pay him some gold to take you to the next town. Walking down some road you might bump into a trader on a horsedrawn cart traveling, you ask him where he's going and ask for a lift. Boats should be docked in cities beside the sea waiting for people looking to travel. Same goes for horse drawn carts etc.

*More coming later
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Pixie
 
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Post » Thu Jun 10, 2010 3:01 pm

Fasttravel should be gone completely, hardcoe mode or not. It's just catering to people who have no business playing an RPG to begin with. What we need is morrowind style travel with more alternatives. I.e you might be walking through the wilderness and see a fishermen in some river going down stream. You ask him for a lift and pay him some gold to take you to the next town. Walking down some road you might bump into a trader on a horsedrawn cart traveling, you ask him where he's going and ask for a lift. Boats should be docked in cities beside the sea waiting for people looking to travel. Same goes for horse drawn carts etc.
Since when are you an authority on what games people should or should not play? Remember that the more people the game appeals to, the more sales can be expected, the more time and effort can be put into making this a quality game. A hardcoe mode or realism mode is actually a great way to combine making a quality game that appeals to casuals and has the quality to match it, while also being an amazing experience to long time fans that want more than instant satisfaction.

The idea of more fast travel options is good. I'd like to see some boats and horse drawn carriages at least. Bigger or more exotic things like silt striders in morrowind are probably going to be difficult, because the player would expect to see then pass by now and then which would take a lot of development effort.
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Harry-James Payne
 
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Post » Thu Jun 10, 2010 12:37 pm

I think they should make vampires more playable. More vampire-only quests or guilds. I just find playing as a vampire in Oblivion a bit boring, since I still want to be able to come out in the daylight, I have to bite someone everyday. Or I just have to waste half a day inside. I just think there should be some items that are of great value to them. Like a robe that greatly reduces sun dmage or blood bottles, or something. And also, please don't make them go all wrinkly and old again. I want to be able to play a handsome/cute hunter of the night. :/


I agree the Vampires are ugly in Oblivion I hope thats improved in TESV
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Andrew Perry
 
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Post » Thu Jun 10, 2010 4:25 am

I don't think that vampires are supposed to be beautiful.
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Laura Shipley
 
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Post » Thu Jun 10, 2010 6:38 am

the more immersion idea is great :)

beth. DON'T forget to make vertical environments this time ;)
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Nienna garcia
 
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Post » Thu Jun 10, 2010 10:22 am

*Continued..

More on Immersion.

At times I felt that there wasn't much life going on in the game. It would be cool if they could add more insects/birds/rabbits/mice/foxes etc etc to the game. Things like a bee hive hanging from a tree, maybe an ant hill or two. It all just adds to the immersion.

Ambiance needs to be much better. Walking into some deep forest you should be overwhelmed by noise. Strange creatures making sudden noises etc..

These videos are a few examples. http://www.youtube.com/watch?v=lNLVJm1X0Cw&NR=1

http://www.youtube.com/watch?v=L28CnhmeAD4&feature=related

I love the music in the TES games. Especially Morrowind. However we don't need music all of the time. Most of the time it really takes away the Immersion. I mean the second an enemy spots us from 300 yards away we have this bellowing dangerous style music to warn us. It's really quite annoying in my opinion.




More NPC's. Ive always found it strange that we need such large cities when there is barely anyone in the world of Tamriel. We need market places with farmers shouting, we need 100s and 100s of NPC's going about their daily lives walking around the towns and cities. I realize this is probably harder to implement but it really adds to immersion.

Bigger battles! The finale in oblivion was rather anti climactic. This supposed army that was attacking turned out to be 15 guys. I realize this is an engine issue tho.




Below I'll just list a few things that I think would be cool.

The ability to create weapons. Possibly a huge questline behind it. Perhaps an Armorsmith/weaponsmith guild?

One thing I like in fable 2 was the title system. People calling me The Assassin as I walked past was always badass. I think tone it down a hell of a lot but the idea is something to think about.


Anyway I'm going back to work. I shall return.
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Laura Shipley
 
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Post » Thu Jun 10, 2010 3:07 pm

Why don't we also have guilds for taking walks in the IC temple district and another for asking argonians about rumors?
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Theodore Walling
 
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Post » Thu Jun 10, 2010 12:00 pm

I agree. Elder Scrolls always talk about how you can play how you choose but you can tell it was only about fighting. They didn't really provide you with the opportunity to be a great thief. Like, in Deus Ex, it is entirely possibly to go through the game and only have to kill the boss. Because everything you do has the option of doing stealth. Your objective is in a room full of enemies? You can barge in and kill them, hack a computer and have turrets do the work for you, or look for an air vent that lets you bypass them. In elder scrolls, if your objective is in a room full of enemies, you don't have much of an option. I suppose you can use an invisibility spell or potion but that wears of when you interact with something (say, your objective?) chameleon but that doesn't always work (which from an RPG standpoint is great) but otherwise you pretty much have to fight. There;s only one way into any house or building. So while you can be a thief, you really just kinda feel like a sneaky warrior and not a ninja or assassin.

Well, let us be realistic...in second Dark Brother Hood, and in the Fort quest there are multiple paths that actually make the mission harder or easier depending on which one you enter. My point isn't simply the stealth mechanic it's the argument that opportunities for the thief and dark brotherhood are really lacking. They should have much bigger cities because imo a thief is best in the shadows of an ally and not in the grass of the wilderness. That would be more for a ranger bandit type of role.
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Lisa Robb
 
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Post » Thu Jun 10, 2010 5:13 pm

I don't think that vampires are supposed to be beautiful.


Agreed. It's not Twilight.
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Pawel Platek
 
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Post » Thu Jun 10, 2010 5:11 am

Well, let us be realistic...in second Dark Brother Hood, and in the Fort quest there are multiple paths that actually make the mission harder or easier depending on which one you enter. My point isn't simply the stealth mechanic it's the argument that opportunities for the thief and dark brotherhood are really lacking. They should have much bigger cities because imo a thief is best in the shadows of an ally and not in the grass of the wilderness. That would be more for a ranger bandit type of role.



I see both of your points!

I would also like to have a better stealth system! As it is right now, shoes (until journeyman I think?), lights, Cloths I think and line of sight is what makes enemies see you! That's a good concept, tho the journeyman "perk" to make all shoes, heavy or light, not counted into the calculation makes it slightly odd, noone with metal shoes should be able to sneak anywear without making a sound!

I can agree to a small point that sneaking as a skill should SLIGHTLY make you a better sneaker! I would see it out of a "getting better"-point of view.

Every time I've tried to sneak it almost always feels like I should be invisible to not be seen. What I would want is for the enemy to not start moving but actually need to make an animation to turn around (same with going around corners) so you can sneak behind them and hide behind the next crate etc. Doesn't need to be a slow turn-around but atleast so you know that he is going to move around, in OB the guard starts making a sort of a moonwalk before even turning around and that makes it impossible to know if his line of sight is still from his eyes or behind him, which brings me to my next point!

The line of sight. I want this one to be better in TESV. If you sneak up on your enemy and stand up behind him, I would like to be able to stand there without him noticing me. That would make it so you know he hasn't seen me yet, go into sneak and sneak away. If they hear me, they could either look for what made the noice (at night in houses when they know that noone would be there) or think it is someone else (if it is in an open room, I would think it's someone else)
The guards could be given an animation to look behind them when standing still. Still would change their line of sight more on their back but not totally backwards. Also, I wouldn't want the guards to have a given tick to when they will look over their shoulder! Some sort of "paranoia"-stat could be given to NPC's, the higher stat, then more often will they will watch their backs. Rich people would without a doubt have a higher "paranoia"-stat than poor people (same with crazy people)!

Would be cool if you also could knock guards out to take away patrols but if they were found they would start searching for you, same with killed (they would either kill you or send you to jail) but this is just for the choice to do so!
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lillian luna
 
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Post » Thu Jun 10, 2010 8:45 am

Agreed. It's not Twilight.

agreed,
but i do think there needs to be more of a purpose to being a vampire, like maybe a special vampires only dark brotherhood questline
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Samantha Pattison
 
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Post » Thu Jun 10, 2010 2:24 am

You know what TESV needs? The unofficial Oblivion patch fixed "over 1,800 bugs (and 70,000 object placement errors) left over even after the latest official patch". That's just absurd. TESV needs to have a full bug fix before Beth starts working on a new game.

Fasttravel should be gone completely, hardcoe mode or not. It's just catering to people who have no business playing an RPG to begin with.


Hey, look at all those ideas that you spent time writing. Guess what? None of them will ever be implemented. But hey, some people have no business writing their thoughts on games.
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MARLON JOHNSON
 
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Post » Thu Jun 10, 2010 2:15 am

You know what TESV needs? The unofficial Oblivion patch fixed "over 1,800 bugs (and 70,000 object placement errors) left over even after the latest official patch". That's just absurd. TESV needs to have a full bug fix before Beth starts working on a new game.



Hey, look at all those ideas that you spent time writing. Guess what? None of them will ever be implemented. But hey, some people have no business writing their thoughts on games.


I didn't [censored] your sister mate no need to get all pissy on us.

I do agree about the bugs tho.
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Melanie
 
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Post » Thu Jun 10, 2010 4:09 pm

I didn't [censored] your sister mate no need to get all pissy on us.

I do agree about the bugs tho.


the bugs are annoying, but beth does their best at everything they do, im sure they don't want to send out their games so riddled with glitches, but thats the price you pay when your working with games this big. bungie for instance has much smaller games, and have the time to spend jumping in place one thousand times to make sure the game doesn't crash, yea the bugs can be annoying, but i don't run across them all that often so i could really care less.
but this is just my opinion anyway
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Lil Miss
 
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Post » Thu Jun 10, 2010 10:12 am

Beth needs to spend more money on experienced gamers to test TESV. Kinda like the game testers in that movie "Grandma's Boy". I've said it before and I'll say it again, make the construction set more lucrative and open so that all these things everyone wants to see in the next game, we can do ourselves. i.e. things that are normally hard-coded onto the game disc should be made available in the construction set for us to manipulate. Not everything but you get the idea.
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Rex Help
 
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Post » Thu Jun 10, 2010 8:56 am

There should be an undertaker in every town, and they should show up quick whenever there's a fight or assassination. That would be awesome.
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Claire Jackson
 
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Post » Thu Jun 10, 2010 11:48 am

Basically my main hope for TES V is that it will feel culturally diverse and rich to me, the way Morrowind did. I loved Oblivion, and I suppose the culture of Cyrodiil is just naturally more like stereotypical medieval high fantasy, but it just felt too familiar to me. In Morrowind, I could really feel the cultural differences between different regions because of the influence of the different Great Houses. I could feel the ever-present influence of the Temple everywhere. Legion forts were distinctly different from native settlements. Settlements themselves felt different if you traveled from, say, a coastal or swamp area, to an inland location like Balmora. And the people and places all felt like they were impoverished to a degree, even among those who felt they were wealthy. The land had an overwhelming vibe of being oppressed, harsh, and ancient.

Oblivion, by contrast, felt like a typical high fantasy game set in a medieval world of ancient Earth. It was beautiful, and probably appropriate to Cyrodiil (lore inconsistencies notwithstanding; I don't want to get into that debate in this topic lol,) but I just didn't feel like I was in as diverse or culturally distinct a land as I did in Morrowind. And maybe that was intentional. But I hope TES V, wherever it's set, brings back some of that variety, atmosphere, and personality that I loved about Morrowind. Not in terms of specifics, because that wouldn't make sense. But in terms of variety, distinctness, and unfamiliarity. I want to be transported to a world radically different from my own, and one that shows lots of different faces from area to area.
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Damian Parsons
 
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Post » Thu Jun 10, 2010 9:55 am

The NPCs should react on you when you sneak, especially if someone has noticed they've been stolen or another person has been found murdered. Once you have stolen a guards money from his pocket he and other gueards he meat would be searching for the guilty one, suspicious ones. If you are sneaking away from the guard he might instantly call others after you and start running after you.

Guards should be tougher enemies, making you really fear them in combat. Murdering a guard however should be possible in the way that other guards wouldn't instantly know who did it. Maybe a detective office in every city might in a week in-game find out it was you, by asking around if someone who isn't supposed to be in town was there the day the guard got murdered.

Edit: I think they should either completely remove invisibility and chameleon or re-make them. for example: max chameleon: 85 %. And invisibility would be a cheaper chameleon that breaks upon activation of anything, max 85% also and minimal 85% too.
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Matthew Barrows
 
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