Thanks and suggestions from Russian fans community
Hail, dear Bethesda Softworks, long life to you!
You're written by TES series' fans from Russia. First and foremost, we'd like to express our belated thanks for Morrowind. We are literally brought up on this game, and the game brought new surprises and discoveries from year to year, revealed to us countless times as we grew older and wiser. We have not still fully explored this huge wonderful world. Your desire to maximize the similarity between life in the game and human life is completely justified. Thank you for giving us the Fairy Tale, into which one can dip as into a pleasant dream, controlling his actions in it. Your imagination is admirable. The diversity and the peculiarity of architectural styles, landscapes, faunae and races makes us glad. Special thanks for the in-game books. Such a considerable cultural layer cannot be found in other games. We've read all in-game books with great pleasure. There is no precedent for graphics. Even now graphics haven't lost the irresistible appeal (though, of course, playing without MGE is already unusual).
Oblivion was a bright star in the sky of game industry. Though it doesn't possess the charisma of previous parts to the full, it is as close to the real life, and the fascinating storyline is walked through in a burst of inspiration. The Shivering Isles stuck in our memories forever as the most original and fun expansion pack throughout the history of TES. It's a pity that old Sheogorath is gone...
News about the creation of The Elder Scrolls V delighted us. The whole world together with you wants this game to become the greatest in the history of RPG and to keep it up for years. Rumors that you're going to release The Elder Scrolls V in 2011 reached us. Please don't be in a hurry to release it in the next two to three years. Firstly, it seems to be the last game of TES series, and we as fans of the series since TES: Arena want the last game to absorb all the best from the past and stay in fans' minds for a long time. Secondly, from the same rumors we knew that you're going to recreate in the game not only Tamriel, but also Akavir, Aldmeris and other continents of Nirn, and it can hardly be done during one year in the acceptable area scales (Arena, Daggerfall). Thirdly, during the year one cannot test TES V and fix all bugs. We doesn't wanna TES V to follow the example of Gothic 3 in the number of bugs.
You are probably interested in reading the wishes of old fans, which will help you to make the game as close to ideal:
1. The faces of NPCs shouldn't always be similar to human ones. The main thing is that they ought to be smooth and beautiful. The proportions of bodies should be more graceful. E. g., there is no need for making argonian faces similar to human ones, the main things are beauty and proportionality.
2. Add make-up, tattoos, hairstyles, nice dresses and shoes to the game (in order not to wait add-ons). We want to see more opportunities for player and NPCs to be distinguished.
3. Allow the player to visit balls, masquerades, racial and religious feasts, orgies, etc.
4. Add a realistic change of seasons and a realistic change of constellations in the night sky.
5. Change the battle system. Add advanced combos. Not as in Japanese shooters, but amazing. Strikes may be controlled by a mouse, as in Mount & Blade.
6. We'd like you to recreate the entire Nirn, all its continents. We want to see the same Vvardenfell with new graphics and historic changes occurred since the events of TES III.
7. Add more riding animals. Let the original riding animals for each province. Add races of harnessed horses and battles on horseback.
8. Add more wild and domestic animals, fishes, birds, insects... Of course, each province or continent should have its own flora and fauna.
9. Add the possibility of romantic relationships and marriages in the temples.
10. Please remove fast travel. In Morrowind, one had to come afoot (or ride on horseback with the plug-in) and explore that awesome world, it was very interesting. In Oblivion, you could move from one corner of the map to another in a few seconds, the interest to explore the world disappeared altogether.
11. Add more manually created interiors, exteriors, NPCs. With the automatic generation they all become "cardboard". We want every town to have something special, its own history, lord, celebrations, to be unique. We want every NPC to be worked out in detail, unique, to have at least personal daily routine.
12. Add the possibility of full-fledged walkthrough not only for warrior, magician and thief, but for "diplomat", for example. The player should have the ability to complete the game without bloodshed if he wish.
13. Add more interesting and original quests to the game. Please add intrigue and detective stories... Even though many quests will be generated automatically, they should not be repeated and dull. Suppose the game has the quest to escort the caravan of traders that goes from one city to another. To obtain this quest, the player needs to have the specified reputation, e.g., in the Fighters Guild. This caravan departs late at night. This quest has several solutions. The first choice is simply to escort the caravan along the way and not to be attacked. The second choice is more interesting. If you are attacked on the way, you have to fight against the brigands or to escape. In the first case, your reputation will increase, in the second case it will go down. If you fought bravely, you can get extra money. The third option: you beat off the attack, but the owners of this caravan were killed by rogues. In this case, the reputation will remain the same, and you will receive all the wealth of this caravan. The fourth option is to attack the caravan yourself on the way. In this case, your reputation will decrease considerably, but you'll get the property. One way to take this quest is to go to the trader in town and ask him for work. The second way: you just go along the road, meet the caravan and the owner hires you to work as a guard.
14. The interface should be done similar to Morrowind that was not so console-oriented. The interface of Oblivion was obviously overloaded, and according to our observations the players gived Oblivion up because of its too cumbersome confusing interface.
15. Bring more dynamic system of artificial life into the game (e.g., such as in the game Stalker). All animals and daedra ought to live their own lifes otherwise to spin around the player. Radiant AI in Oblivion was far from ideal.
16. Add more opportunities for crafting (not only alchemy). We want the ability to create weapon, armor, disassemble and assemble them (e.g., this is implemented in the game Evil Islands).
17. Give us lots and lots of dialogues as in Planescape: Torment. TES are role-playing games, not action. In Oblivion there were too many battle scenes and too little real life.
18. Banol advice: we want branching story line with many endings. It is important to make whole world exploration interesting. Player should be interested in enjoying the nature and taking screenshots. Add the ability to seize the territory afterwards. Also, it will be interesting to trace the fate of Nerevarin.
19. Bring into TES V full story line for werewolf. Add lunar cycle for werewolf, e.g., every full moon will be transformations for several days.
20. Add vampires. Beautiful, not like in Oblivion. Also bring primary needs into the game: usual food and sleep for humans, bloodthirst for vampires and passion for human flesh for werewolves. Add full story line for vampire. We would like to see many clans that are located in the net of catacombs under cities. Each race should have its own peculiarities: nord vampires ought to be covered under the ice of frozen lakes, bosmer vampires may turn into swamp mist, imperial vampires with proper nutrition shouldn't differ from usual men.
21. Add more caves, ruins, temples, tombs and tangled places for exploration. Make efforts to ensure that caves varied significantlyю Player should be glad to explore them all. Add horror to make exploration of some areas by far more interesting (like the cemetery of orcs in the game Gothic). Add realistic dark dense forest.
22. Important note: make gamma like in good old Morrowind. In Oblivion, the gamma was too bright, and it looked like colorful World of Warcraft. We wanna see TES V darker than Oblivion. Perhaps, the secret of the atmosphere and the commercial success of Gothic game series is in the dark gamma. TES games must be better than Gothic, mustn't they?
23. Add to the game the best ideas from plugins of TES III and TES IV. It will help modmakers not to reinvent the wheel and will help gamers not to search'n'download plug-ins. The best plug-ins in our humble opinion are "Necrom", "Better Bodies", "Children of the Night", "Windows Glow", "Sea of Destiny".
24. Economy. In Morrowind, it was easy to become rich soon, then some interest to play vanished. We does not want to see it in TES V. One of the most economically balanced game is Gothic II. There the player during the first half of walk-through lacked for gold, he was to work, to collect plants, to explore dangerous forests and caves, etc.
25. There was the opportunity to build a castle walking through the Great House story line in Morrowind. In TES V, we'd like to have abilities to get castles or estates walking through the story line of the most important guilds. The best idea is to allow player to choose the architectural style, size and interier of the building. You can provide a catalog with a variation of five to ten fundamentally different kinds of estates with the possibility of placing them in different places (in the city or countryside).
26. The game needs to be balanced. In Oblivion, player got armor and weapons depending on his level. Unique weapons, obtained at a low level, became unnecessary with the lapse of time. Let the loss of unique weapons in TES V depend on the current level of the player. Also, one could get 92% of the physical attacks reflection in TES IV. Thus NPCs died after a certain time of attacking the player. Chameleon also needs to be fixed. Please make impossible for player to get 100% effect. It will be better to set the constant effect of spells at 50-60%, the rest should be the temporary effect of magic scrolls. Also, if your marksmanship in TES IV is 100, you become a god: one shot gives paralysis or fall of NPC. This needs to be fixed, too. Also, if player has an average skill of illusions, he is out of reach. That's the obvious cheating!
27. If you'll have enough strength... Please develop multiplayer (not MMORPG!) - an ability to play via LAN or the Internet with friends, ride together around the world on horses, etc. Another idea is to make something like Star Wars: Battlefront in Nirn. Divided into two clans players are trying to seizure each other's cities. You can control the ballista, catapults and other military machines. Wins the clan who has seizured the central tower or the clan who has killed all enemies. Next idea for multiplayer is to simply add an arena where players can measure their strength and fighting skills with each other.
Russian TES fans.