TES V Ideas and Suggestions #187

Post » Wed Jul 28, 2010 9:28 pm

We need more character customization options, and more races like half orcs, ect,.. also I want wearable backpacks, I want scarves that hide the lower half of the face that cam be worn with anything like any helm or hat or hooded robe, I would like to see wands available rather then always staffs, and say majic baubles/icons/tomes to hold in the other hand that can say help increase the power of your already known spells, I would like to see familiars brought into the new game for use by majic users,.... I would also like scars and eye patches available to charecters and even tattoos,... but all this is just a wish list that even santa wouldnt bother with because just like him they never read our wish lists :(
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Izzy Coleman
 
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Post » Wed Jul 28, 2010 4:18 pm

I think dyes for clothing and weapons/armor might be filled to the brim with awesome-sauce.

Dyes could be bought in shops or made via alchemy. Dyes could be mixed for different colors and different colors have different monetary values based on how rare the ingredients are.

(Isn't purple the typical regal color because [at least on Earth] the ingredients for purple dyes were rare, or am I full of it?)
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Stephanie Valentine
 
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Post » Wed Jul 28, 2010 3:32 pm

Improved Morrowind style gameplay with the best graphics Xbox can handle (I'm only saying Xbox because they're at the bottom of the food chain with graphics, at least compared to new PC's and PS3)

Oh, and dragons. Elemental dragons.


Elemental dragons would be a little out of context (contingent upon how they are implemented).
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james reed
 
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Post » Wed Jul 28, 2010 2:27 pm

Part of the appeal for ES is the immersive affect that in-game books have on lore and community participation.

But I'm on the verge of really yearning for the next game to make more lore easily available and explained. Whether this takes the form of a codex game element or a pocket-guide-to-the-empire being put in the game, I don't know my own opinion.

I'd like to see the game more newb-friendly in regards to the lore. But at the same time, make it appealing to the veterans that enjoy sifting through scrolls and putting the history together themselves.

I see the appeal, truly, for both positions, so I am a little torn.
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I’m my own
 
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Post » Wed Jul 28, 2010 4:45 pm

What.

Xbox graphics aren't top of the line anymore. But Bethesda still has to make TES:V for Xbox, thus downsizing the graphics.
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Angel Torres
 
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Post » Wed Jul 28, 2010 5:42 pm

If they applied a video quality slider or option(s) for the PC, while defaulting to the lowest setting(s) for consoles solve the problem?
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Romy Welsch
 
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Post » Wed Jul 28, 2010 8:58 pm

Really now?..... but yeah I think NPCs should react to what kind of armor you're wearing or just what you're wearing in general.


Yes :blush2:
Yea for sure,that would be pretty kool but idk if they could do that since it would take alot of work but I guess they could copy n paste it for random NPCs to say....randomly
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Joe Alvarado
 
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Post » Wed Jul 28, 2010 9:51 pm

Yes :blush2:
Yea for sure,that would be pretty kool but idk if they could do that since it would take alot of work but I guess they could copy n paste it for random NPCs to say....randomly

Nothing too drastic but being able to inspire fear would be nice.
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Philip Lyon
 
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Post » Thu Jul 29, 2010 12:01 am

Nothing too drastic but being able to inspire fear would be nice.

From.....my boobs???O__O Sorry half asleep here XD
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james tait
 
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Post » Wed Jul 28, 2010 10:45 pm

From.....my boobs???O__O Sorry half asleep here XD

From the armor...we can continue the other subject in private...lol jk.
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how solid
 
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Post » Wed Jul 28, 2010 9:43 pm

From the armor...we can continue the other subject in private...lol jk.

lol

Yea that makes sense, iDK i WANT my character to look more....female? Is that to much to ask Beth?!!!T___T
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Melly Angelic
 
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Post » Wed Jul 28, 2010 4:13 pm

More weapons.
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TIhIsmc L Griot
 
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Post » Thu Jul 29, 2010 2:35 am

yea i was just playing OB wearing the crazy crusaders armor, and went to a fort id never been to before, this guy runns up and says "your money or your life!" really!?! im dressed up all nice and fancy, and your in friggin fur armor and all by yourself, obviosly something needs to be changed in that department
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Hannah Barnard
 
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Post » Wed Jul 28, 2010 2:46 pm

yea i was just playing OB wearing the crazy crusaders armor, and went to a fort id never been to before, this guy runns up and says "your money or your life!" really!?! im dressed up all nice and fancy, and your in friggin fur armor and all by yourself, obviosly something needs to be changed in that department

Yeah it's like i'm wearing animal skins and holding a butter knife while you on the other hand are wearing armor forged in hell and a weapon to match....but give me your money!
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Dragonz Dancer
 
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Post » Wed Jul 28, 2010 5:46 pm

Oblivion...not hell... But...

I'm the reputed Arch-Mage of the Mages' Guild. I'm wearing the robes and holding the a sword made in Oblivion... You're in fur armor with a toy and you think you're really..Really?
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Timara White
 
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Post » Wed Jul 28, 2010 2:13 pm

Oblivion...not hell... But...

I'm the reputed Arch-Mage of the Mages' Guild. I'm wearing the robes and holding the a sword made in Oblivion... You're in fur armor with a toy and you think you're really..Really?

Hell, Oblivion...either way it's fiery and full of things that wanna kill you.
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Lily Evans
 
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Post » Thu Jul 29, 2010 12:27 am

Yeah, Oblivion is obviously the hell of the Elder Scrolls universe.

Someone mentioned the IV in OblIVion earlier and said that's why TESV would be in Valenwood, I think they can use the v portion of the Y in SKYRIM.
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Tiffany Holmes
 
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Post » Thu Jul 29, 2010 3:06 am

Everything Absinthe82 said on the first page was spot on with what I want.
More realism, including reducing level scaling
Improved AI
Dis/advantages
More skills, all of them useful to certain characters

Tons of great stuff in that post, definitely go back and read it if you skipped over it before because it was so long.
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louise hamilton
 
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Post » Thu Jul 29, 2010 1:48 am

Deadlands (Mehrunes Dagon's Realm)=Hell.

Oblivion=/=Hell
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yessenia hermosillo
 
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Post » Wed Jul 28, 2010 3:53 pm

Deadlands (Mehrunes Dagon's Realm)=Hell.

Oblivion=/=Hell

lol i think this whole argument is based upon opinion
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gemma
 
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Post » Wed Jul 28, 2010 5:39 pm

IMO we'd be well off with light and heavy armour, but the way they work could improve, more or less like:

- Heavy Armour: helps absorb damage (some skill dependent amount, say 20-40 physical damage), does not avoid being hit. Makes you run less (maximum speed 75-80 %) and significantly decreases spell effectiveness (to about 50-60%, whatever); you can NOT sneak in HA (even wearing one piece? Am not sure); highest enchantment potential (maybe).

- Light Armour: helps absorb little damage (some skill dependent amount, say 5-10 physical damage), helps avoid being hit (let's call it AR of don't know, 15-25). Makes you run a little less (maximum speed 80-90 %), allows to add some fraction of Agility to AR (10-20% ?) and has a small penalty to sneak, unless Sneak is above 75; somewhat decreases spell effectiveness (to about 70-80%, whatever); good enchantment potential (maybe).

- Unarmored (please!): no way to absorb physical damage; allows great fraction of Agility to add as AR (50-65 ?); only way to gain a full dodge move (or should Dodge be a skill on its own? I imagine someone in full Heavy Armor dodging... what?); no penalty to sneak, if NO Armour at all; no decrease in spell effectiveness; limited / medium enchantment potential (maybe).

The Armorer skill giving additional 'item health' is ok with me, as well as its ability to repair magic stuff (only think that this should be at 75 and not 50, toooo easy....).

Adding to that different materials and I think we're good in terms of variety and overall skill mechanics.
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Shannon Lockwood
 
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Post » Thu Jul 29, 2010 2:25 am

Deadlands (Mehrunes Dagon's Realm)=Hell.

Oblivion=/=Hell


Oh yes, this is what I meant. The game Oblivion screws it up for me. Oblivion refers to all the realms, but Mehrunes Dagon's is the (basically) only one that's featured.
There are other realms that are like hell too, but others that are not.
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Aman Bhattal
 
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Post » Wed Jul 28, 2010 12:29 pm

lol i think this whole argument is based upon opinion

It's more of an observation and comparison as most of what we hear of hell is lakes of fire and demons which I believe is what they wished to depict in oblivion.
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Markie Mark
 
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Post » Wed Jul 28, 2010 9:11 pm

snip snip


While I agree with your conclusion, I disagree with the method used to reach it.

My main issue with arguments along the lines of "Heavy armor should make you run slower/not be able to cast magic" are that they are nonsensical. They take issues that are correlated, but not necessarily caused by one another.

For instance, it is the armor's weight which makes your character run slower. So a character wearing 100 pounds of steel armor (and nothing else) would run the same speed as someone wearing 10 pounds of fur armor and carrying 90 pounds of loot. (Okay, generally speaking, light armor IS more flexible, so in theory you would still run a little bit faster....BUT take into account that even stiff steel, molded to your body, is easier to move with than a random bag of weapons, gold, alchemy equipment etc)

On the other hand, stuff like magic. It makes sense that most wizards would not wear heavy armor. Is this because armor has a random, anti-magic effect? NO! It is because a mages main attributes are Intelligence and Willpower, and the Attributes needed to wear Heavy armor is Endurance (or Strength?) Either way, they are unrelated attributes and so the mage is diluting his abilities as a magic user in order to gain that advantage. Some may choose to do this, and that's where you get cool hybrid classes like battle mage and it's not all just Fighter/Mage/Thief.
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Ella Loapaga
 
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Post » Wed Jul 28, 2010 10:49 pm

Keep in mind I have never really played Oblivion, so this is from a Morrowind state of mind.

I would like to see magic be more exclusive, not available to any character type regardless of skill. In Morrowind, all my training as a wizard was essentially useless, because every halfwit Orc warrior could toss magic around just as well as I could or better via scrolls and potions and rings and particularly armor.

A fully trained (not enhanced) Mage sort basically functioned as a 200-point enchantment item, or series of them. Put Intelligence/Willpower and Destruction at 100, assuming Fatigue and Luck are normal, and make a Fire spell. Tweak it to where Mage-dude has just barely a 100% chance at casting it. Then take that same spell, same intensity/duration/target/area, and try to enchant it on a Daedric Tower Shield, Cast When Used. It will take up 200 enchant-points space. But a DTS has 225 space, so...essentially, a Mage in Morrowind was not quite as good of a spellcaster as a warrior with a shield and some cash. About the only advantage was that spells in a list didn't weigh as much.

Besides that, magic in Morrowind was all about money. To get a legendary blade or shield, one would typically have to go on a quest and defeat monsters and villains great and small. To learn a legendary spell, one gave cash to a spell seller. Woo. To create the most insanely powerful magic custom spell the world has ever seen, one handed a pile of gold to Esterdalin wandering around the basemant in Caldera. Not exactly making me feel like a wise and powerful wizard, there.

I don't want spellcasters to have an unbalanced advantage. I would just like to feel more wizard-y, and not be able to cast every spell in the world without any skill for it. Seems like learning and casting spells should have something to do with books and such, not just money.
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Pawel Platek
 
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