» Thu Jul 29, 2010 3:07 am
I want this game to focus mostly on more types of animations, for example, farmers that put their harvest in a basket while they stroll over the whole field. Use of domesticated animals to sow seeds. Wood chopping on trees, making them fall, becoming an inanimate object "dead tree", that can be chopped in smaller parts. Animation for collecting of chopped wood.
Use of wagons for transportation of goods or people. Wagons driven by horses as well as NPCs in different sizes.
Boats that can be rowed or rowed with animation, and is propelled forward, a much smarter alternative to swimming.
Cleaning roads, guards should either push the corpse of the road, or if it's a dead NPC, maybe dragging it to town with help from other guards.
A drag corpse animation and a drag heavy objects animation for both player and NPCs. Hiding bodies to keep your cover.
Different and interesting magical effects, and making targeting spells controllable like in Dark Messiah, where a great fireball can hit an opponent from behind.
As it is now its pretty much a light cloud in different colors that fly, and the target shines up in some color when struck.
Levitation spell, gives access to hidden areas.
Making lock picking more exciting by changing it to real time, where you have to check over your shoulder every now and then.
Implementing mechanical traps, for thieves/hunter, as a part of security where you can disable traps by lock-picking them, or arming traps, like bear traps.
Flash bombs/smoke bombs for stealth types to escape.
Implementing a crawl animation and ability, so that you can sneak through some walls with hole in them, or just simply hide in a bush.
Implementing a bash animation, and a bash ability, on doors or containers. It damages your weapon, but if the lock is weak, or the material its made of is weak, you might get treasure.
Hand-to-hand needs attack combos and grips, other weapons could need combos too.
Adding interesting and challenging locations to get to. Where acrobats skill might be needed to jump over a hole, or athletics to run by a door that is slowly closing. Holes in walls that you need to crawl through, not based on any skill though. Places where you need to have underwater breathing, would be interesting as well. Achieved from an ingredient, spell, potion, scroll or feat(argonians).
Night-vision turns on and off automatically for khajits and people with it casted on them. Not the everything is green vision, but you just see everything lighter than it actually is.
Lastly a wider area to explore (not as important though, as long as it's a rich small area we get). In oblivion I felt like no area had any challenge except mobs. But most fun in games are mostly the things where you don't have to kill anyone. Where puzzles are involved and secret areas.
A climbing animation would be awesome and ladders or ropes. Climbing walls and mountains is probably to much to ask. Climbing ladders to get to secret areas where you otherwise would need acrobatics or levitate to reach. Climbing some vines covered wall and at some places ropes could probably be a possibility.
Making the game world a little darker and not as warm as fuzzy as oblivion would improve a lot for my experience but this is a matter of taste.
Static objects like dead trees, plenty of rock.
Adding stupid weapons, like frying pans and small forks.
Adding serious weapons, like crossbows, poler-arms, throwing weapons.
Adding shallow streams of water to the game world.
More life in the water, fish, water creatures, seaweed and junk.
Separate armor parts, left/right glove/shoulder/braces/legs.
Strong weapons and strong armor should be much much rarer.
Clothing under armor.
Cloaks with/without hoods on top of armor.
Different kinds of staffs, wands and rods.
Scroll making, enchanting.
Making conversation real time, I don't want to stare at the lipsync while I talk to npcs.
Lastly, areas that looks interesting and more kinds of creatures.
http://365sunrise.files.wordpress.com/2010/02/img_2736.jpg
Vertical mountain walls, with caves, without a door as an entrance.
http://www.yttervik.se/kvarn/index-filer/fors.jpg
Small rivers streaming down mountains.
Thick forests, and large bodies of water, so that there are a need for boats ^^
Creatures: Giant spider, scorpion, werewolf, and other wild creatures(not daedra creatures) from the lore.
My personal changes would be to use reagents to make spells more effective, or the use of reagents to use scrolls, but this probably doesn't belong in the game at all but should probably be modded instead. Reagents like gems and herbs.
Remove block from skills and add shield instead, as someone said here or in another thread, your block skill should be integrated in your weapons skill.
Light armor and heavy armor skill don't make any sense to me.
Armor might have some effect on your spellcasting, but can also be enchanted, so their are benefits and losses.
Eating garlic or keeping garlic around you, would keep vampires away from your camp in the woods while you sleep.
I missed lanterns in oblivion, and would like to see them again.
A hardcoe mode for us realism lovers.