I would like to delete spells from my spell list. I could in Morrowind, but not Oblivion. What gives? I mean really, I can't delete a spell. I have to constantly search through an ever growing list of spells. I like spells. I like to delete old or useless spells. I can't say it any clearer. Let me delete spells. (Obviously, I am talking about XBOX 360 version, not sure if PS3 suffers from same problem, and the PC version basically allows almost anything)
1. Good horses or no horses.
2. Deleting spells.
3. Levitation. I barely knew ye.
4. Fortify Jump. I was Jordan for 200 hours.
5. Less cookie-cutter dungeons. Every fort, cave, ruin, etc. just looks the same after a while.
6. If I want to, I should be able to kill everyone. E v e r y o n e. Like in Morrowind, remember?
7. More varied books. Oblivion's books were pretty bad. Everyone in Oblivion pretty much read the same books. Many books in Oblivion were in Morrowind.
8. Various religions.
9. Towns not separate from the game world. So now you can bring back levitation and fortify jump.
10. Fast travel out of dungeons, or quick escape-only routes.
11. Not as many leveled enemies. At some point, eventually, I would like to be all powerful.
12. Rats that aren't more than half the size of my character.
13. Do not, Do not, Do not, Do not bring back.... cliff racers. Ever.
14. Effect Interaction. I use an ice spell to freeze a character. They are frozen in ice. I use a fire spell to unthaw them. I use an electricity spell to shock them in the pool of water they are standing in. Cool, no?
15. Last one for today: When I slice someone 10 times with a glass sword (a little ironic, you would think it would shatter immediately) or a daedric sword, or any sword for that matter, when I slice someone 10 times, I expect a limb or a head to come off. You don't have to go as far as Afro-Samurai (although I could dig that), but realisticly, I expect a severed body part to hit the ground. Same thing with an axe or mace. I should see your face get destroyed, eyes should be popping out, maybe a broken cranium, etc. etc. Perhaps some sort of killing blow type system, where the final death strike does major disfigurement or physical, depictable, recognizable, harm to the enemy.
I've got to take my own shot at this:
1. Why?
2. I agree.
3. :meh: , indifferent
4. again, indifferent (not much of a spellcaster)
5. You mean Frostfire Glade, Sideways Cave, Sancre Tor, Lake Arrius Caverns, Black Rock Caverns, Fort Nikel, Fort Roebeck, Crumbling Mine, Elenglynn, Veyond Cave, Smoke Hole Cavern, Fingerbowl Caverns, Lipsand Tarn, Fort Doublecross, Sardavar Leed, Talwinique, Veyond (not the cave), Wendelbek, Dasek Moor, Fort Istirus, Moranda, Hame, Fort Linchal, Atatar, The Old Way, the Emma May, the Serpent's Wake, Vilverin, Fort Urasek, Camoran's Paradise, the Great Oblivion Gate, Gutted Mine, Vindasel, Bleak Mine, Howling Cave, Ange, Tidewater Cave, Hernantier's Dream World, Realm of Peryite, Realm of Boethia, Arkved's Tower, all eight goblin tribe residences, Vahtacen, Teleman Cave, Echo Cave, Rythe's Painted World, Amelion Family Tomb, Memorial Cave, Nenalata, Fort Sutch, Garlas Agea, Fort Cuptor, Crowhaven, Darkfathom Cave, Pale Pass, Telepe, all of KotN's dungeons, most of Shivering Isles' dungeons, etc.?
6. I could see player-enabled killing, but only player-enabled killing, for certain important NPCs' sakes.
7. This one is just a false complaint. 220 books were written for Morrowind, 140 were written for Oblivion. They borrowed some of Daggerfall's and Morrowind's in Oblivion, but they wrote plenty of new books for it, and by your comment, I'm assuming you haven't read most of them and that your knowledge of lore could use a bit of an update. As an example I used in another thread:
I often wonder why people rarely even seem to know who Mankar's father is, how the Ayleids fought and subsequently lost in the first place, Mankar's implied ancestry, or the
invasion of under Uriel 's orders. There are a myriad of things that rarely seem to be discussed about Oblivion's lore and people don't even seem to notice the whole Ayleid thing. Who can tell me about the sadistic practices of the Ayleids, or the tribal structure of goblins? What about Reman Cyrodiil? Where was he born? In what era did he live? What is the name "Alessia" a corruption of and who was her lover? Who is the one her lover called "uncle"? Say a few words of the Ayleid language or tell me how an Oblivion gate is opened, in detail. What is the difference between "white" and "black" souls? How did the internal conflict within the Mages' Guild cause it to collapse and who here has ever seen a hist tree before Oblivion? What did the first steal from Nocturnal and how was Sithis central to the Dark Brotherhood? Who does Count Indarys have strong ties to back in Morrowind? Tell me about the Beggar Prince? What was his/her name and how did he/she plea to ? What were the "gifts" bestowed upon him/her? Explain the folk tale of Garridan or the story of Rislav the Righteous. Who was Rislav the Righteous? Explain either the Beggar/Thief/Prince/King series or the Argonian Account series. Pelinal's seemingly holy virtues of sainthood were really only how the races of man viewed him. How was he truly not a man of such virtues? He had strong ties to and . Describe the vampires of Skyrim and Valenwood. Was there always only one tribe of vampires in Cyrodiil? If no, what happened to the others?
Is crossbreeding between vampires and orcs possible? Who was at the coronation of the Emperor Gorieus? How did Uriel Septim VII's experience involving Jagar Tharn change him? Describe the Orum Gang or the Renrijra Krin. What is a famous saying of the Renrijra Krin? How did the Oblivion Crisis worsen an already troublesome situation of the empire and, specifically, Cyrodiil? Describe the coronation process of a new emperor. I could keep going on, but I probably shouldn't. Anyway, I know that most people who say Oblivion has little going on in the background do not even know the answers to many of these questions. Does Morrowind have more going on? Of course it does. Does Oblivion add nothing new to lore? Hell no. It added more to lore than TES I, TES II, and both of the adventure games, by far. I'd say being in second place out of 6 places for contributing lore to the series is pretty damn good.
8. This depends on the culture of the local area, I would say.
9. not to mention extreme lagging... Bethesda didn't just do that for giggles, you know; factor in wandering enemies/vulnerable people, and I would see another problem
10. I could swear many already have short escape routes.
11. I agree to a certain degree in that I want to become all-powerful, eventually, but not to be all-powerful by level 20, as in Morrowind, but the reason the Oblivion-style leveling popped up was due to complaints about becoming all-powerful in Morrowind. They need to find a balance instead of just going from one extreme back to the other, in my opinion.
12. That's both an Elder Scrolls tradition and just how rats are in that universe. :shrug:
13. I see no reason to if we're going to Skyrim, but I would like to extend that to flying creatures, in general.
14. That sounds cool.
15. As long as we're not talking Fallout 3 level, here, and it's togglable, I agree.