TES V Ideas and Suggestions Thread #157

Post » Tue Jan 26, 2010 5:55 pm

Now that I think of it, something cool to add would be having people recognize you for your profession.
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Cheville Thompson
 
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Post » Tue Jan 26, 2010 10:42 pm

Oh, and my biggest suggestion is:

http://www.youtube.com/watch?v=zL8pyOP0VQI&feature=channel

Don't lie to your fans, and say that you have proper Dumner voice actors, you have good AI like this, and you have the ability to have a good looking world without user made mods that take forever to create, and that NPC's atually have proper conversations with eachother, where they use eachother's names.


this is definitely something which makes me sick to my stomache...
when i first rewatched that video, about a year after oblivion came out, and saw how much they LIED.... no, not how much they changed or adapted, but downright lied to us all i lost a great deal of faith in bethesda.
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My blood
 
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Post » Tue Jan 26, 2010 10:37 pm

Two words.

REGIONAL BOUNTY.

That way if you get a bounty in one area you can escape to another until it goes down.
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GPMG
 
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Post » Wed Jan 27, 2010 7:45 am

Bethesda, if you don't have more apparel slots, at least give us the opportunity in the construction set to open up more apparel slots.
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Tracy Byworth
 
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Post » Tue Jan 26, 2010 10:29 pm

Hello

One thing that bothered me sometimes playing Oblivion was, if people said hello too me as a player you coulnd respond .
Actually as the player you had no voice exept for the Uhhh and Ahhh by taking damage ;) maybe something like that would be cool and maybe a kind of skill as speech you could also improve responces too other Citizen.

Ive started playing Oblivion again im now leveling my Conjurer hehe the game still Ace
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tannis
 
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Post » Wed Jan 27, 2010 1:34 am

Still though, you can't join a Necromancer guild or be recognized as one.


Well, in Oblivion at least, the Mages Guild yells at you if you run around in a Necromancer's Robe.

And really, not being recognized as a Necromancer isn't exactly a stretch of the imagination. They tend to keep low profiles and blend in with the community. Not to mention the home in Anvil is the perfect abode for a Gentleman-about-town/Necromancer.
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Alberto Aguilera
 
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Post » Wed Jan 27, 2010 6:03 am

Yeah, I'm pretty sure I don't care what Beth does..they make great games, and I haven't come across one that I didn't like(talking about the ElderScrolls&Fallout).
The only thing that would sway me from buying ES:V is this whole "Love" crap going on in games today..to be married, have kids, homosixual relations, hokers..ect. All this crap shouldn't be in the game. And if it just so happens to make it in the game..for the love of God! Let it be nothing but a black screen(like Fable1)..and even then, forget "noises". Don't take Biowares route..its pointless. And its rather disgusting at times.

Focus on other elements of the game!

Like mounted combat? It would be far better than to have butt-six..or six in general!


Cheers!


IMO games like this should have full nvde and everything...its part of RPing...and i mean its not a big deal...

also sounds like someone is insecure with there body and sixuality : ]

but i do think it should be a option to blur or not (for when family around) so it be a Win win everyone happy.
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Meghan Terry
 
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Post » Tue Jan 26, 2010 4:39 pm

IMO games like this should have full nvde and everything...its part of RPing...and i mean its not a big deal...

also sounds like someone is insecure with there body and sixuality : ]

but i do think it should be a option to blur or not (for when family around) so it be a Win win everyone happy.


Yet full nudity is the sort of thing that gets a game an 18 rating in most countries and advlts Only or banned in others.


Remember the issue with nvde files present in Oblivion on release that got the rating boosted up when it was revealed the files could be modded in?
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Jerry Cox
 
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Post » Wed Jan 27, 2010 12:27 am

Appearance could be affected by your stats (not in a cheese way like in gta... by eating or exercizing) but calculated on strenht, endurance, agility... etc..

for example: those who wear heavy armour and huge weapons - main stats are strength and endurance - should be bigger, larger than ... thief with light armour, whose main stats are agility and speed mages, with the intelekt and willpower .. well.. thin, with no muscules at all :D

and your body type would change during gameplay ... and i mean not only textures.. the size too .. one with high endurance and no strenght or speed - could be fat :D

reach maximum power and endurance and double them somehow - magic rings, bottles, spells .. and you could look like HULK
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Joanne
 
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Post » Tue Jan 26, 2010 5:31 pm

Appearance could be affected by your stats (not in a cheese way like in gta... by eating or exercizing) but calculated on strenht, endurance, agility... etc..

for example: those who wear heavy armour and huge weapons - main stats are strength and endurance - should be bigger, larger than ... thief with light armour, whose main stats are agility and speed mages, with the intelekt and willpower .. well.. thin, with no muscules at all :D

and your body type would change during gameplay ... and i mean not only textures.. the size too .. one with high endurance and no strenght or speed - could be fat :D

reach maximum power and endurance and double them somehow - magic rings, bottles, spells .. and you could look like HULK

I do agree that stats should, at least somewhat, effect appearance. However, I slightly disagree on the actual changes. I'll get to that in a moment, first off, I'm guessing you, like me, got irritated when people said "look at the muscles on you!" When everyone had the exact same body type? Well, here's how to avoid that:

Size change should be subtle. Yes, you would be bigger, but not to the extent of Fable. The reasoning behind this is that combat doesn't build bulk. So if you were to remove armor and clothing, you would see a character with 100 strength would have much more toned musculature than someone with starting levels (30-50). I do agree that body type should be stats-based, but subtlety is the key in a visually realistic game. Fable was very stylized, so they could have you become a giant and it wouldn't be too strange.
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Vicky Keeler
 
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Post » Tue Jan 26, 2010 6:13 pm

How about an interesting Food chain, with only SOME parts of the world that want to kill you.

The top of the food chain on land would be, in Skyrim, something like:

Wolves Reikling Giants
Deer---Cattle Cattle---Trolls Trolls---Spriggans
______________________________________________________________________________

Trolls]
deer---cattle
______________________________________________________________________________

Red
attacks the PC. Special cases: Cows eat Giants

This isn't very comprehensive, and I don't have enough time to be creative right now, but this is a simple example.


I don't know where you were going with this, but I do like the idea of wandering around the world and finding a cow eating a giant.

Stephen.

EDIT: or even a herd of cows taking down a giant and some trolls then feasting around a fire, blood dripping from their dopey looking faces.
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!beef
 
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Post » Tue Jan 26, 2010 11:58 pm

IMO games like this should have full nvde and everything...its part of RPing...and i mean its not a big deal...

also sounds like someone is insecure with there body and sixuality : ]

but i do think it should be a option to blur or not (for when family around) so it be a Win win everyone happy.


Full nudity? Yeah, lets all refrain from putting porm into these games..
And how is that Role Playing? There is such a thing as to much realism..six and all that falls under it, shouldn't be in any game. It serves no purpose.

You say insecurity to me, when I don't want this nonsense in the game, but yet I could turn that around on you, Wanting this..
It isn't insecurity to say that I don't want this, but rather morals.

As for the option to blur it out..I say no to that, I don't want them to compromise by making everyone happy, either put it into the game or don't.

Am I going to be flamed for my views?
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meg knight
 
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Post » Tue Jan 26, 2010 11:50 pm

Nudity is fine if it genuinely adds something to the game, but it shouldn't be there simply for the sake of being there. For example, nvde priests and priestesses dedicated to Dibella would make sense, and probably help accentuate the distinctiveness of that divine. Having said that, I can't see any great need to incorporate nudity into TES.
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Ladymorphine
 
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Post » Wed Jan 27, 2010 7:51 am

More active combat (think a merge of Deadly Reflexes/Duke Patricks).


1. Unarmored characters gain little damage resistance, but a high amount of mobility and the ability to "dodge" attacks through use of the block button and movement keys. This "dodge" ability is doubled if you are unarmed/unarmored.

2. Heavier penalties to magic use when armored, as every PC mage running around in full plate is just silly.

3. More unarmed/unarmored support. Allow clothing to be heavily enchanted so mages/monks will consider it an option.

4. Unarmed weapons. Enchanted fistwraps or the like.

5. ACTIVE defensive spell casting! When mages block a magical barrier protects them but drains mana, etc.

6. Let US adjust the difficulty sliders in terms of monsters damage vs. our own. I do not enjoy increasing the difficulty where it takes me even LONGER to kill monsters while I die faster. I want us BOTH to die fast on higher difficulty settings. This makes combat more realistic for me as I dont think it should take either me or the monster 30+ whacks from a 2 handed sword to die.

7. I love alchemy, but it needs to be more severly limited in terms of chugging mana/health pots over and over.

8. More interesting spells other then straight damage spells, and make their use necessary.

9. Adjust the level scaling a bit. There needs to be consequences for going to places you are not ready for, yet I like the idea of vamping up the challenge of early areas a bit too.


Basically I loved Oblivion but I found its combat rather dull and lacking the heart thumping action it needed. Modding helped with this, but it could still be pushed further. Combat/Magic in Elder Scrolls V needs to be more intense, which even offers more incentive to players to try and AVOID combat if need be.
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Devils Cheek
 
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Post » Tue Jan 26, 2010 8:26 pm

Oh, and my biggest suggestion is:

http://www.youtube.com/watch?v=zL8pyOP0VQI&feature=channel

Don't lie to your fans, and say that you have proper Dumner voice actors, you have good AI like this, and you have the ability to have a good looking world without user made mods that take forever to create, and that NPC's atually have proper conversations with eachother, where they use eachother's names.


Oh God... don't remind me! I've had to block those videos out of my mind. The whole thing is a sham... even the graphics.

What became of that video? Not only do we lose the awesome Dunmer voice and voice actors that are actually acting and have things to say that sound realistic and not completely generic and stupid, but instead of Kvatch being this cool quest we hear about and ask around about, but it's basically forced on us. Oh yea, we lost the RAI that the woman had.
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Nicole Coucopoulos
 
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Post » Tue Jan 26, 2010 8:20 pm

Full nudity? Yeah, lets all refrain from putting porm into these games..
And how is that Role Playing? There is such a thing as to much realism..six and all that falls under it, shouldn't be in any game. It serves no purpose.

You say insecurity to me, when I don't want this nonsense in the game, but yet I could turn that around on you, Wanting this..
It isn't insecurity to say that I don't want this, but rather morals.

As for the option to blur it out..I say no to that, I don't want them to compromise by making everyone happy, either put it into the game or don't.

Am I going to be flamed for my views?



insecurity part was a joke >.>...tho...nvm

some ppl like having small things like the in game also there some stuff they could do with it like having ppl change and you walk in on them..they call guards XD

or the crazy man running threw the streets nvde yelling something crazy.

also as sayed cults of nvde worship.

again it would not massive part of the game just small things that would make it little better(and sometimes more funny)
and adding simple option where if they have no clothe on they have some rag's on like normal and would skip some scenes it would not be tat hard to do and would not effect the game in anyway.

also with blood and gore and all that is it not already over 18+? i know i would not let my kids play most TES's its not really a kid game...
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Amanda Furtado
 
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Post » Tue Jan 26, 2010 8:35 pm

Two words.

REGIONAL BOUNTY.

That way if you get a bounty in one area you can escape to another until it goes down.
Love this idea. This way small scale crime could maybe make an exile in one city, but not a fugitive throughout the entire world. Additionally, guards should not always instantly recognize the character, a covered face or generic clothing should allow relatively unhindered travel even as a criminal. I'm sure I'm not the first to say this, but these are just some problems I've run into rping an outlaw of sorts in Oblivion.
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Kayla Oatney
 
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Post » Tue Jan 26, 2010 6:35 pm

insecurity part was a joke >.>...tho...nvm

some ppl like having small things like the in game also there some stuff they could do with it like having ppl change and you walk in on them..they call guards XD

or the crazy man running threw the streets nvde yelling something crazy.

also as sayed cults of nvde worship.

again it would not massive part of the game just small things that would make it little better(and sometimes more funny)
and adding simple option where if they have no clothe on they have some rag's on like normal and would skip some scenes it would not be tat hard to do and would not effect the game in anyway.

also with blood and gore and all that is it not already over 18+? i know i would not let my kids play most TES's its not really a kid game...


I really respect that Bethesda has not included explicit sixual content in their games (well, outside of the Lessons of Vivec, of course). I understand that some people feel an interest in developing (in-game) romantic relationships - Dragon Age did this very well (not so much the love scene though - seemed a bit cheesy to me), but I feel Beth's decision to avoid that entire aspect of RPG is a legitimate option. Besides, the Modders will be all over TESV with their "Snowhilda Hot-Pants" mods in no time. Meh.
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Jason White
 
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Post » Tue Jan 26, 2010 8:04 pm

insecurity part was a joke >.>...tho...nvm

some ppl like having small things like the in game also there some stuff they could do with it like having ppl change and you walk in on them..they call guards XD

or the crazy man running threw the streets nvde yelling something crazy.

also as sayed cults of nvde worship.

again it would not massive part of the game just small things that would make it little better(and sometimes more funny)
and adding simple option where if they have no clothe on they have some rag's on like normal and would skip some scenes it would not be tat hard to do and would not effect the game in anyway.

also with blood and gore and all that is it not already over 18+? i know i would not let my kids play most TES's its not really a kid game...



You know, I'm actually going to have to agree with you on that. Interesting that a game can have an overwhelming amount of death, violence, and destruction it be okay but nudity and six is terrible despite it being completely natural and harmless.
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Robert Jr
 
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Post » Tue Jan 26, 2010 10:25 pm

The affairs in DA:O were interesting, because Bioware knows how to make relationships between NPCs. The cut scenes very tasteful enough, but not the main point.
In several games like Gothic series you can use brothel services and whatnot, but it doesn't show much, or anything. Just the idea counts: this world is like the real one, it's got ugly sides. Well, sixy sides too. THAT adds to the immersion and RP elements, not the cut scenes.
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Lauren Denman
 
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Post » Wed Jan 27, 2010 7:24 am

You know, I'm actually going to have to agree with you on that. Interesting that a game can have an overwhelming amount of death, violence, and destruction it be okay but nudity and six is terrible despite it being completely natural and harmless.



Well, I believe there is such a thing as to much blood and gore..Left 4 Dead 2 is a bit to much, I play that with the 'low gore' setting.
I would like for Bethesda to leave 'Love' out of the game, and if you all need to fulfill some fantasy..mods?

Someone mentioned Bioware, and yeah..Bioware frustrates me, Dragon Age is/will be the last game I play of theirs..
Keep it clean to a certain point people, remember little kids end up playing this stuff, and don't feed me that crap about how their parents bought it for them and what not..thats just ignoring your responsiblity.


Cheers!
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Lifee Mccaslin
 
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Post » Wed Jan 27, 2010 3:42 am

Well, I believe there is such a thing as to much blood and gore..Left 4 Dead 2 is a bit to much, I play that with the 'low gore' setting.
I would like for Bethesda to leave 'Love' out of the game, and if you all need to fulfill some fantasy..mods?

Someone mentioned Bioware, and yeah..Bioware frustrates me, Dragon Age is/will be the last game I play of theirs..
Keep it clean to a certain point people, remember little kids end up playing this stuff, and don't feed me that crap about how their parents bought it for them and what not..thats just ignoring your responsiblity.


Cheers!


ya and little kids get beer...maybe we need prohibition ?

they also get porm...maybe we should censer all that too... they also may get there hands on medical books maybe we should burn all those too.

thats not reason to remove stuff , yes you cant stop them by 100% but you dont build it around that some ppl are going ignore the rating...thats what a rating is for ,so you can be like well its not meant for kids its rated 18+.
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Hot
 
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Post » Tue Jan 26, 2010 5:05 pm

Few suggestions: Different actors for each race/six. I don't care if every nord sounds the same. But I do care if every nord AND orc sound the same. They used the same voice actor for at least 2 races, except redguards. Same voice actor plays bosmer/dark elf male and female, well 2, for those 4 differences. Same for nord/orc. It's just ridiculous.

Also, I want. more. Armor slots. The way Morrowind worked was amazing in this regard. You had 2 gauntlets, left and right. Two pauldrons, left and right. Boots, greaves, helmet, and a cuirass. I don't see why they thought they'd change it, but it worked great in MW.
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lolli
 
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Post » Wed Jan 27, 2010 6:15 am

Few suggestions: Different actors for each race/six. I don't care if every nord sounds the same. But I do care if every nord AND orc sound the same. They used the same voice actor for at least 2 races, except redguards. Same voice actor plays bosmer/dark elf male and female, well 2, for those 4 differences. Same for nord/orc. It's just ridiculous.

Also, I want. more. Armor slots. The way Morrowind worked was amazing in this regard. You had 2 gauntlets, left and right. Two pauldrons, left and right. Boots, greaves, helmet, and a cuirass. I don't see why they thought they'd change it, but it worked great in MW.



:thumbsup:
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Tiffany Holmes
 
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Post » Tue Jan 26, 2010 10:57 pm

A bunch of questions...

1. I don't understand why people are so against in-game relationships with NPCs, that may include physical relationships. So long as the game isn't focused around them, more likely than not, they'd be completely optional.

Some games just push the whole relationship thing, like 4,000 kids running around a cramped house with a partner that constantly demands gifts, or leaves. However, having a companion that will scream and/or cries when you die, will have more unique dialogue than all of the others, and will follow you around loyally, unless your disposition drops below a certain point.

However, I don't expect Bethesda to make a game based on relationships like some other games, TES:V could work fine with relationships, so long as they weren't 110% part of the story. That extra 10% is how you can do 4000 things to make a character do something you never expected and completely change the story's outcome.

2. Why not have generic voice-acting for regular people, and specific voices for more important people, but not only main story characters? I mean, the only ones who had unique voice actors were Martin, Mankar Camoran, and Emperor Uriel Septim.

Why not have Guild Members, Important Story Characters, Specific Special NPCs (Ones for quests, or NPCs with lots of dialogue choices with unique personalities), and certain "boss" type enemies.

3. You can't center a video game around the possibility that children will get their hands on it. You have to hope the parents will do the right thing, but honestly kids are going to get into things they aren't supposed to.
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Mariaa EM.
 
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