» Tue Jan 26, 2010 10:57 pm
A bunch of questions...
1. I don't understand why people are so against in-game relationships with NPCs, that may include physical relationships. So long as the game isn't focused around them, more likely than not, they'd be completely optional.
Some games just push the whole relationship thing, like 4,000 kids running around a cramped house with a partner that constantly demands gifts, or leaves. However, having a companion that will scream and/or cries when you die, will have more unique dialogue than all of the others, and will follow you around loyally, unless your disposition drops below a certain point.
However, I don't expect Bethesda to make a game based on relationships like some other games, TES:V could work fine with relationships, so long as they weren't 110% part of the story. That extra 10% is how you can do 4000 things to make a character do something you never expected and completely change the story's outcome.
2. Why not have generic voice-acting for regular people, and specific voices for more important people, but not only main story characters? I mean, the only ones who had unique voice actors were Martin, Mankar Camoran, and Emperor Uriel Septim.
Why not have Guild Members, Important Story Characters, Specific Special NPCs (Ones for quests, or NPCs with lots of dialogue choices with unique personalities), and certain "boss" type enemies.
3. You can't center a video game around the possibility that children will get their hands on it. You have to hope the parents will do the right thing, but honestly kids are going to get into things they aren't supposed to.