TES V Ideas and Suggestions Thread #157

Post » Wed Jan 27, 2010 1:54 am

A bunch of questions...

1. I don't understand why people are so against in-game relationships with NPCs, that may include physical relationships. So long as the game isn't focused around them, more likely than not, they'd be completely optional.

Some games just push the whole relationship thing, like 4,000 kids running around a cramped house with a partner that constantly demands gifts, or leaves. However, having a companion that will scream and/or cries when you die, will have more unique dialogue than all of the others, and will follow you around loyally, unless your disposition drops below a certain point.

However, I don't expect Bethesda to make a game based on relationships like some other games, TES:V could work fine with relationships, so long as they weren't 110% part of the story. That extra 10% is how you can do 4000 things to make a character do something you never expected and completely change the story's outcome.


First, we must establish that there is no such thing as "completely optional" when talking about something whose inclusion ends up eating a lot of resources. For the person who doesn't want a mechanic and will never use that mechanic, they don't get an even trade-off by deciding not to use it. By the inclusion of an option they find worthless, they've lost resources that might have gone to other mechanics they do like instead.

I wish that some of the marriage threads had survived the forum culling, because I had a nice log gigantopost about why relationships as presented by video games are only worth the inclusion if they are believable, and the criteria I hold for "believable" is simply too strong for Bethesda to implement without svcking the rest of the game dry for resources.
For example,

1) Restriction of relationship choice is not believable. Being presented with a handful of relationship presets in a world with 800+ people is artificial and fake and immersion-breaking. If I am to have relationships, then it should be my choice whom I establish a relationship with.
2) Courting processes must have realistic potential length. While some NPCs might run after the player after a week's worth of actions, the process should have a maximum threshold of 2 months of constant fresh courting activity. Having anyone you want fall for you in a uniformly short time period is artificial and fake and immersion-breaking.
3) Courting itself should be significantly more complex than "Here's a gift, coupled with some dialogue options. Now fall for me." As mentioned above, courting should be reminiscent of the Ahnassi questline in Morrowind, where you slowly work your way into a person's life via a string of occurrences and actions. Having simplified courting procedures is artificial and fake and immersion-breaking.
4) Dialogue for NPCs in all stages of relationships should be different. If I have a falling out with NPC [X] and find sparks with NPC [Y] instead, I don't want them to go through the same dialogue. Repetition of dialogue is artificial and fake and immersion-breaking.

Now, keep (1) in mind when considering (2), (3), and (4), meaning that all the specifications in the latter numbers would have to be multiplied by at least half of the NPCs present in the game in order to satisfy "believable" criteria.
Simple condensing of the argument: I have never played a game (including DA:O and the rest of Bioware's stuff) that does relationship's convincingly. And if they're not done convincingly, I have no desire to see Bethesda use resources on something I'd never use.
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adam holden
 
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Post » Wed Jan 27, 2010 4:10 am

ya and little kids get beer...maybe we need prohibition ?

they also get porm...maybe we should censer all that too... they also may get there hands on medical books maybe we should burn all those too.

thats not reason to remove stuff , yes you cant stop them by 100% but you dont build it around that some ppl are going ignore the rating...thats what a rating is for ,so you can be like well its not meant for kids its rated 18+.



Well, you can't really stop kids from getting beer, or porm, but in Bethesda's little video game world they can eleminate all the six. So they do have power, since it is their game, this could be a clean outlet..but when you start adding all this other unnecessary junk.

And I don't recall saying I was outright against ingame relationships, my argument is about having cutscenes, that show the physical side of a relationship. That is, by far, crossing boundries! Its nothing but porm..and yes this is porm, why? Well, when you watch porm, is it not watching people have six? Connection? I think so..
Ya'll want to be Married ingame? Thats fine, but keep the magic of baby-making out.

To sum it up: Relationships=Good! Ingame six=bad.


:foodndrink:
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Sammygirl
 
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Post » Wed Jan 27, 2010 3:08 am

To sum it up: Relationships=Good! Ingame six=bad.

cheers
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[ becca ]
 
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Post » Wed Jan 27, 2010 4:33 am

What ive noticed is that alot of you want Fable 2 or Daggerfall for TESV, personally i want to see diplomatic/political dialouge, maybe a council meeting or two. maybe some emmisarys from the other provinces which can enlist you in manipulating other council members for personal gain. maybe you dont save the world. id be perfectly content with just knowing the hero. i also think that if your in a busy city that there should be a background murmer that's loudness reflects the number of npc's in the vicinity. alchohol should become poisonous if drank frequentley. im tired of annoying bosmer. people should have personalities. more bosmer should fall from the sky. sword fighting should be seperated into styles depending on your race(along with other weapons)
character creation should have hetrochromia as an option. maybe a pitch changer for npc's so Bethy can use fewer voice actors but theyre will be less monotiny. horse back fighting. i want to find out about the Nerevarines expedition to akavir. More Books(in game) dwemer airships.
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Sammi Jones
 
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Post » Wed Jan 27, 2010 5:49 am

Lot of repression going on up in here.

Nudity isnt porm by the by.

And as far as NPC relationships go think of this. You become friends with someone, they like you a lot maybe they fall in love with you. Now you can ask them to follow you around as a companion and help out in battle.

See, it's a lot more practical than you think. Sure maybe you can get married too, that would be nice, but think how cool it would be to make friends with someone or have someone love you enough to fight to the death for you in battle.

If you befriend the right people you could have quite the party of adventurers going on.

And best of all, youd have someone to bail you out of jail if your broke and in trouble with the law.

Thats what friends are for right.
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Marina Leigh
 
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Post » Tue Jan 26, 2010 7:58 pm

I guess i'm repeating myself. I don't know if ive said this but it's worth mentioning again I guess.

I was thinking about regional bounties, disguises and braking out of jail. Criminal activities ya know.lol

It would be cool if while braking out of jail you could find a uniform or discreetly kill a guard and wear his uniform as a disguise to escape the city ( Agent 47 style ) so it would make braking out more realistic worth trying.

Combined with regional bounties and obscuring disguises it would make braking out of jail a lot more worth it.

Also, no more psychic guards I say! Sneak up behind him, bop him on the head with a stick or something, take his ish and slip into the cover of night. If they add the ability to knock people out instead of killing them then he wakes up later embarrassed and naked. No one would even see your face.

I hope to Azura they add a better cover system for sneaky players. Kinda Splinter Cell style or something. Make being stealthy worth it ya know.
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Alan Cutler
 
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Post » Wed Jan 27, 2010 5:44 am

And as far as NPC relationships go think of this. You become friends with someone, they like you a lot maybe they fall in love with you. Now you can ask them to follow you around as a companion and help out in battle.

See, it's a lot more practical than you think. Sure maybe you can get married too, that would be nice, but think how cool it would be to make friends with someone or have someone love you enough to fight to the death for you in battle.

If you befriend the right people you could have quite the party of adventurers going on.

And best of all, youd have someone to bail you out of jail if your broke and in trouble with the law.

Thats what friends are for right.



i wouldn,t call them friends, but it would really fun to have somebody to help you around.. like it was in tribunal - mercenary... there could be more than one of them... well it would be ridiculous if you had a 50 of thugs runing along with you... but in some quests it could be really great - imagine: - you get an order to defend a city - and you must gather an army and provide them with armour and weapons... potions... ( you could even train them -but this is other idea ) you could give them all the loot you have somewhere in your house, because you dont want to sell them, and you cant use all of them ...
give best weapons to strongest ones (you should see their stats somehow too) and here you have: an army with different armour, weapons, starting with daedric.. and for the last one buyng some chaep stuff just to strengthen him somehow ....
...during a fight you would stick to your constant escort ( a friend - if you like it) trying to keep them alive.. caring less of others, you gathered for a mission or two...
well... it would be a fight to remember .... dont you think?


P.S. and stop the crap about nudity and etc.. there are always lots of mods ... download them if you cant live without them
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Tai Scott
 
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Post » Wed Jan 27, 2010 7:33 am

I like those ideas BF ^^

I was thinking the amount of people in your party would be kind of small, a regular fellowship of the ring kind of thing, but your idea sounds pretty epic.

I love the idea of equiping your friends with stuff. I have tons of armor and weapons ive collected in Oblivion, I love collecting random ish, so it would be cool to put all the junk laying around my house to use.

Ps.If you combine the friends you make with guild companions, then it could be a very diverse and rather large group.
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Vincent Joe
 
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Post » Tue Jan 26, 2010 10:48 pm

And i dont like the idea of monsters or guardians of the towns to be same level as you are ... I liked it more in Morrowind - strong guards, strong monsters, if you wonder somewhere you not suppose to ... If you are weak, why should be person, who defends the city from invaders, be weak too? ...
You come to a world, which existed long before you started playing... so some are mighty, some are not... dont make them all like you ... its nonsens..
its like the whole world before doing something looks at you and thinks: "well, he is level 5 or 20.. so I must be ... em ... $^^*(*&)(%$#$@$@)__(**&"

There should be a balance of some sort .... morrowind wasnt perfect too: you go to an old ladys house to steal some pillows, and she starts punching you... of cause after taking all you can carry you draw your long sword, you just bought after selling some stolen goods from other house, and try to defend yourself ... and the old lady beats you to death with her own bare hands.... that svcked... but was quite fun :)
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Wanda Maximoff
 
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Post » Wed Jan 27, 2010 1:51 am

Here's something that hit me: go watch the Zero Punctuation review of Oblivion. I usually think of the guy more as an entertainer than a reviewer, but he makes some very good points, particularly about Immersion. Take the Immersion bit to heart, please.

Oh, and also give his fallout 3 review a once-over. Obviously they're different series with different goals and such, but still, constructive criticism never hurt anyone.
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mishionary
 
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Post » Tue Jan 26, 2010 9:26 pm

Necromancy!!! i hear all the time that its been band from the mages guild and i want to be able to join with them. I love the undead creatures and the powers of Necromancy
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Alyesha Neufeld
 
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Post » Wed Jan 27, 2010 7:58 am

I'd like to be able to be the lord of a town, I liked Morrowwind strongholds, but when I found out how limited they actually where, I was disappointed. I'd like to be able to spend money, hire people, hire guards, gear them out and war with other cities, or trade with them. It could be pretty awesome. Of course, this could ruin quests, but that's YOUR choice, the game should let me do this.

Also, what's with all this nudity stuff? Most of us don't like a pair of balls in our faces, and it'll obviously be modded in anyways.
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amhain
 
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Post » Tue Jan 26, 2010 9:31 pm

Nudity is fine incorporate nudity into TES.


That's a very good idea.

Stephen.
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Karine laverre
 
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Post » Wed Jan 27, 2010 5:06 am

I'd like to be able to be the lord of a town, I liked Morrowwind strongholds, but when I found out how limited they actually where, I was disappointed. I'd like to be able to spend money, hire people, hire guards, gear them out and war with other cities, or trade with them. It could be pretty awesome. Of course, this could ruin quests, but that's YOUR choice, the game should let me do this.

Also, what's with all this nudity stuff? Most of us don't like a pair of balls in our faces, and it'll obviously be modded in anyways.

yep, I think that last statement is enough to dissuade the devs.

Nudity is fine incorporate nudity into TES.

That's a very good idea.

Stephen.

You just castrated his statement, pun intended.
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sunny lovett
 
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Post » Tue Jan 26, 2010 6:50 pm

Don't need nudity in TES. Don't need love. Please. No. Would completely ruin the game. This isn't Fable, and thank God this isn't Fable.
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Clea Jamerson
 
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Post » Wed Jan 27, 2010 5:46 am

Don't need nudity in TES. Don't need love. Please. No. Would completely ruin the game. This isn't Fable, and thank God this isn't Fable.


I agree. Romance has it's place in other games but imo it wouldn't work in TES. As for nudity, there really isn't any need for it. I'm willing to use suspension of disbelief when I remove a characters armor and leave them laying there in underwear.
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Carolyne Bolt
 
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Post » Wed Jan 27, 2010 1:57 am

Child killing and nudity would only give ESV a bad reputation, not add immersion.
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Rich O'Brien
 
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Post » Wed Jan 27, 2010 5:47 am

Yep^ Don't need children either. Honestly adds nothing to the game. And the box it would open for Bethesda with sick/demented people is not what they want.
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sharon
 
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Post » Tue Jan 26, 2010 9:59 pm

Nudity isnt porm by the by.



I don't recall saying Nudity is porm either, just that six is.
But, they're still pointless ingame.

Anyway, this doesn't much matter anymore, Bethesda will make(if they're) their game however they want.


As for ideas, most have already been posted, though I would like a two-person co-op mode..would be very nice.

A short list of mine:
Duel-wielding
Mounted combat
Better magical effects
More magic spells
Locational damage
Spears
Better guild missions, and something to do even when you're the master.
Were-creatures
Improved physics
More in-depth combat: better special moves, finisher moves, crippling effects when a critical connects..ect.
The ability to throw any weapon: from swords, spears, axes..ect
For Personality and its sub-skills to be actually useful..
For Strength to affect your characters body: higher the strength, the more bulk your character has
Agility can work more towards getting 'ripped'
Crafting weapons and armor: SI gave us molds, so they could just take that a few steps further

Thats my short list..

Cheers!
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Nadia Nad
 
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Post » Wed Jan 27, 2010 12:58 am

I don't recall saying Nudity is porm either, just that six is.
But, they're still pointless ingame.

Anyway, this doesn't much matter anymore, Bethesda will make(if they're) their game however they want.


As for ideas, most have already been posted, though I would like a two-person co-op mode..would be very nice.

A short list of mine:
Duel-wielding
Mounted combat
Better magical effects
More magic spells
Locational damage
Spears
Better guild missions, and something to do even when you're the master.
Were-creatures
Improved physics
More in-depth combat: better special moves, finisher moves, crippling effects when a critical connects..ect.
The ability to throw any weapon: from swords, spears, axes..ect
For Personality and its sub-skills to be actually useful..
For Strength to affect your characters body: higher the strength, the more bulk your character has
Agility can work more towards getting 'ripped'
Crafting weapons and armor: SI gave us molds, so they could just take that a few steps further

Thats my short list..

Cheers!

I can agree with everything there but the co op. Adding co op to a TES game will not happen. Single player RPGs, been that way since the first game, and it 99% likely wont change.
It's just not how TES games are played. And I think most will agree with me that TES should stay a single player RPG.
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Myles
 
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Post » Tue Jan 26, 2010 7:28 pm

I don't recall saying Nudity is porm either, just that six is.
But, they're still pointless ingame.

Anyway, this doesn't much matter anymore, Bethesda will make(if they're) their game however they want.


As for ideas, most have already been posted, though I would like a two-person co-op mode..would be very nice.

A short list of mine:
Duel-wielding
Mounted combat
Better magical effects
More magic spells
Locational damage
Spears
Better guild missions, and something to do even when you're the master.
Were-creatures
Improved physics
More in-depth combat: better special moves, finisher moves, crippling effects when a critical connects..ect.
The ability to throw any weapon: from swords, spears, axes..ect
For Personality and its sub-skills to be actually useful..
For Strength to affect your characters body: higher the strength, the more bulk your character has
Agility can work more towards getting 'ripped'
Crafting weapons and armor: SI gave us molds, so they could just take that a few steps further

Thats my short list..

Cheers!


Leave out the special moves, finishing moves, and other purely "Arcade" points, but I agree with all of the rest.
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Melanie
 
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Post » Wed Jan 27, 2010 3:51 am

I don't play any games online really but I love split screen co op.

If there was some way to go on adventures with my cousin while we hang out together I would jump on that. Screw tethering though. Nothing turns me off from a multiplayer game more than tethering the players together. I fricken hate that. It would be way cooler to be able to go our separate ways and then meet up somewhere or whatever.

It's like in game romance stuff. It's not a necessity but it would be a cool option. Optional being key. If after everything is said and done by the end of development they add it then cool., as long as it dosnt get in the way of everything else.

Also mounted combat would be cool. At least being able to use my bow would rule!
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Nikki Hype
 
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Post » Wed Jan 27, 2010 6:51 am

Yep^ Don't need children either. Honestly adds nothing to the game. And the box it would open for Bethesda with sick/demented people is not what they want.

Oh I see, so it's ok to kill / do whatever to people as long as its not children? Games shouldn't be specifically tailored around these people anyway. It's more immersive to see children in a game, and it's less immersive to have immortal NPC's, so killable children is fine. They bring the world to life by creating families and different generations.

I can agree with everything there but the co op. Adding co op to a TES game will not happen. Single player RPGs, been that way since the first game, and it 99% likely wont change.
It's just not how TES games are played. And I think most will agree with me that TES should stay a single player RPG.

What is wrong with co-op? It isn't like ignoring the quest compass / not using fast travel, the game will work fine n dandy if you don't use it. Personally I would love co-op, and I see no down side, it would hardly take any resources compared to some of the rubbish I see around here, anyways.
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Kelly John
 
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Post » Tue Jan 26, 2010 5:34 pm

I don't recall saying Nudity is porm either, just that six is.


Sorry, I thought thats what you were getting at here,

Full nudity? Yeah, lets all refrain from putting porm into these games..


But ya know, I don't think it's needed either. If it were i'd be okay with it, but if ( and that's a strong possibility ) it's not present it wont crush my dreams either.

I would kinda like a selection on underwear though. My Dark Elf needs something kinky. ;)

Heres to more clothing slots.
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leni
 
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Post » Tue Jan 26, 2010 6:41 pm

I just had a thunk. How does losing your weapon sound? I think it could be pretty awesome when fighting certain enemies, your weapon would fly out of your hands (due to a bad hit or parry or something), and you have to use hand-to-hand, use another weapon, or find your weapon? This definatly wouldn't work if there's another poo physics engine, though. It could give more purpose to hand-to-hand, and could pressure Bethesda into looking into it more.
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Hella Beast
 
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