TES V Ideas and Suggestions Thread #157

Post » Tue Jan 26, 2010 11:18 pm

I just had a thunk. How does losing your weapon sound? I think it could be pretty awesome when fighting certain enemies, your weapon would fly out of your hands (due to a bad hit or parry or something), and you have to use hand-to-hand, use another weapon, or find your weapon? This definatly wouldn't work if there's another poo physics engine, though. It could give more purpose to hand-to-hand, and could pressure Bethesda into looking into it more.


Isnt there already something like that?

I learned a hand to hand move that knocks opponents weapons out of their hands. I used it on a bandit once and took their sword and ran.lulz
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Horror- Puppe
 
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Post » Wed Jan 27, 2010 4:48 am

What is wrong with co-op? It isn't like ignoring the quest compass / not using fast travel, the game will work fine n dandy if you don't use it. Personally I would love co-op, and I see no down side, it would hardly take any resources compared to some of the rubbish I see around here, anyways.

There are downsides. A multiplayer feature would require some pretty dramatic changes throughout the game, the most obvious of which is the interface. While it *might* be acceptable for only 2 players, having the game pause every time you open your inventory, change spells/equipment, use an item, check your status effects, etc, is not feasible for anything more. One player wanting to rest for 5 hours; is the other one forced to nap too? Will the layout of dungeons have multiple players in mind, to keep them from being a third wheel in narrow corridors? Will there be multi-person puzzles, basically either penalizing you for going solo or making a partner feel pointless with their absence? How will the story deal with Hero and Friend? A great many game features will have basically two options: force the players to be chained at the hip and do everything the same way at the same time, or change the way they work. As well, resources would be considerable. Not in development space, but in time. TES games already tend to be riddled with bugs and exploits, a nearly-unavoidable side effect of having a very large, open-ended sandbox world. Linearity lets you test along very specific gameplay lines. Adding co-op creates the problem of whether things work while multiple players are involved...regarding every single thing in the game.

So no, the game is not left unaffected if you don't want to use it. There's also the simple matter of focus; you can pour all your resources into a tennis game, and make a great one. Or you can make a mini-game compilation with lots of different sports, but the tennis aspect will not be as good or as in-depth as if it were your only focus. Changes have to be made to the game to accommodate co-op, and those changes will almost invariably have to move away from the focus of "ideally designed for singleplayer." Some games, like first-person shooters, easily adapt to multiplayer, but TES has been designed solely around the singleplayer experience. For people only interested in the singleplayer, the addition of multiplayer is a stamp that all but guarantees harm to the gameplay experience they wanted.
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Chantel Hopkin
 
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Post » Wed Jan 27, 2010 12:14 am

So, I just played Fallout 3 for... a long time, to figure out what had been advanced since Oblivion. I'm sure the list is much longer, but generally this is what I got:

  • Separate Meshes for Old, advlt, Young advlt, & Child
  • Separate Heads for Male/Female
  • More Voice Actors
  • More Screen Visual Effects (Concussion, Explosion, Drugs, Etc.)
  • More Unique Items
  • Effects on water (Explosions Under the Surface, mainly)
  • Throw-able Weapons
  • Hair Cuts
  • "Kill Cam" (Might work well with bows)
  • Random NPC Encounters
  • Better Animations
  • Nav-Mesh
  • "Speech Checks" (If you have a certain amount of a Skill it'll unlock dialogue options)
  • More Dialogue Options in General
  • Some Destructible Environment (Cars, for example)
  • Dismemberment
  • Animation Markers (So that people would lean against a wall, warm their hands by a fire, etc.)
  • Companions
  • Characters with Unique Personalities
  • Facial Hair
  • Face Pre-Sets
  • Better Graphics (Textures, Shadows, Meshes, Etc.)
  • More Interesting Quests
  • Evil Choices
  • Adaptive Animations (People could actually move their legs differently if they were walking up a hill)
  • Settable Traps
  • Much Better AI (Responds to your Actions, Responses to missed Shots, Can tell PC's Gender and Uses it in Dialogue, Runs For Cover, Begs for Mercy)
  • Can talk to some Creatures
  • Option to add meshes for individual characters
  • Better Physics (Objects, Dead bodies don't "jump", water, etc.)
  • Option to Drink Water
  • Injuries with effect on Animations
  • Ability to Make Weapons
  • More Interactive Environment
  • Better Lip-Syncing
  • NPCs with different heights
  • Ladders

Assuming that all of those things are at least somewhat an foreshadowing of what we'll get in the next game, I'd say we could count those out of what we'd need to ask for since they improved the engine even further.

However...
  • Weapons will still "float" next to your character when they're in their holster.
  • NPCs make... strange faces
  • Some children can't be knocked out (extreme amounts of health), while others can (doesn't make any sense).
  • The Adaptive Animations can be a little weird, it sort-of looked like my person had backwards knees while walking up a hill a few times.
  • The jumping is still quite awkward
  • Havok Objects still sometimes "jump" when you move something near them.

So, besides those issues that have been plaguing us since 2006, we still haven't seen...
  • Windows we can see out of
  • Characters that will emerge from an interior cell if something is happening outside
  • NPCs that will do things like lie down to not be seen
  • Climbing (besides ladders)

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James Hate
 
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Post » Tue Jan 26, 2010 11:39 pm

http://www.gamesas.com/index.php?/topic/1082671-tes-v-ideas-and-suggestions-thread-%23158/
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Lifee Mccaslin
 
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