TES V Ideas and Suggestions Thread #157

Post » Wed Jan 27, 2010 12:00 am

i think this whole text vs voiced thing is simply illogical at its base. there's a difference between dialog and the delivery of that dialog, to suggest that its going to be automatically worse when you hear someone act out the dialog, is ludicrous.


I think the whole difference between text based and voice based arguments stems from the fact that Morrowind showed us very clearly that an npc can have much more variety of conversation in text, Oblivion showed us a complete lack of dialogue options, I could only ask npc's about certain things like rumours, whereas I could have a whole conversation on a whole range of different subjects with an npc in Morrowind.

I want text back, or at least have voice dialogue for as many or more dialogue options as were in Morrowind.

Stephen.
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hannaH
 
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Post » Tue Jan 26, 2010 12:46 pm

There's only one thing I really hope they alter in TES IV. Level orientated spawns.

I just feel that having the same level creatures all over the map becomes repetitive and boring. To wander into a cave and suddenly be ambushed by a level 30 creature is a great feeling. You feel the need to level up, go back there and find out what's to be explored.

To me it just seems that you could essentially visit everywhere in the map by level 5.

Give us something to strive for!.. (the console users I mean)
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Nicola
 
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Post » Tue Jan 26, 2010 11:44 pm

Welcome to TES V Ideas and Suggestions # 157

This thread is for ideas and suggestions for TES:V and to keep all the general discussion in one series of threads.

To discuss major issues, use a separate topic, such as the levelling topic.

Other general topics on this will either be closed or moved here.

Please at least try to read the previous few threads to avoid too much repetition: Note, there has been a lot of off topic and unnecessary discussion in past topics, please ensure that any posts you make in this thread are suitable to the subject being discussed. The moderators will be keeping a close eye on the content.

http://www.gamesas.com/bgsforums/index.php?showtopic=1036286
http://www.gamesas.com/bgsforums/index.php?showtopic=1038148
http://www.gamesas.com/bgsforums/index.php?showtopic=1041304
http://www.gamesas.com/bgsforums/index.php?showtopic=1044483
http://www.gamesas.com/bgsforums/index.php?showtopic=1048173
http://www.gamesas.com/bgsforums/index.php?showtopic=1051579
http://www.gamesas.com/bgsforums/index.php?showtopic=1054161
http://www.gamesas.com/bgsforums/index.php?showtopic=1056032
http://www.gamesas.com/bgsforums/index.php?showtopic=1057095
http://www.gamesas.com/bgsforums/index.php?showtopic=1057491
http://www.gamesas.com/bgsforums/index.php?showtopic=1058753
http://www.gamesas.com/bgsforums/index.php?showtopic=1059919
http://www.gamesas.com/bgsforums/index.php?showtopic=1060496
http://www.gamesas.com/bgsforums/index.php?showtopic=1061859
http://www.gamesas.com/bgsforums/index.php?showtopic=1062426
http://www.gamesas.com/bgsforums/index.php?showtopic=1063704
http://www.gamesas.com/bgsforums/index.php?showtopic=1064713
http://www.gamesas.com/bgsforums/index.php?showtopic=1065099
http://www.gamesas.com/bgsforums/index.php?showtopic=1066038
http://www.gamesas.com/bgsforums/index.php?showtopic=1067210
http://www.gamesas.com/bgsforums/index.php?showtopic=1068055
http://www.gamesas.com/bgsforums/index.php?showtopic=1068896
http://www.gamesas.com/bgsforums/index.php?showtopic=1070974
http://www.gamesas.com/bgsforums/index.php?showtopic=1071845
http://www.gamesas.com/bgsforums/index.php?showtopic=1073698
http://www.gamesas.com/bgsforums/index.php?showtopic=1075858
http://www.gamesas.com/bgsforums/index.php?showtopic=1077394
http://www.gamesas.com/bgsforums/index.php?showtopic=1078557

I Think When a character is very evil they should get a specific title like fallout 3 i don't want infamy and fame in elder scrolls V. i think it would make much more sense if your character was the scourge of humanity than your infamy is 516.
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Holli Dillon
 
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Post » Tue Jan 26, 2010 9:01 pm

I Think When a character is very evil they should get a specific title like fallout 3 i don't want infamy and fame in elder scrolls V. i think it would make much more sense if your character was the scourge of humanity than your infamy is 516.

I'm gonna go the opposite route, back in Daggerfall and Morrowind they had reputation and faction reputation instead of abstract absolutes. So basically it boiled down to the law-abiding not liking the career assassin, but it was also much more nuanced and deep than that.
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Dawn Porter
 
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Post » Wed Jan 27, 2010 2:59 am

I think the way they did it in Morrowind and OB were pretty great, I don't see any need to change fame/infamy.
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John Moore
 
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Post » Tue Jan 26, 2010 10:23 pm

I think the way they did it in Morrowind and OB were pretty great, I don't see any need to change fame/infamy.


Speaking of that, I'd like more ways to decrease your infamy, or to increase your fame. Your infamy went up for so many things, and it was so impossible to get it down that Bethesda had to actually make The Knights of the Nine reset your infamy to 0 just so you could play it. And fame was very hard to get in a timely manner, the quickest way was to play though the Arena quest. I just want it to be easier to change the levels of fame/ infamy you have.
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Stephanie Valentine
 
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Post » Tue Jan 26, 2010 12:56 pm

I would like to see grottoes again. That was a neat feature of Morrowind, to be swimming around and see a door underwater.
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Roy Harris
 
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Post » Tue Jan 26, 2010 12:42 pm

The ways Morrowind and Oblivion did reputation are pretty opposite from one another. To repost what I put in the Alignment thread,

Karma is virtually the exact same thing as Fame and Infamy, just with no beating around the bush about it being an unrealistic omnipotent in-world scale of judgment. If I had my way, TES:V would use no absolute moral scale and instead would allow factions and sub-factions to judge player actions based on their individual and subjective views of right and wrong.

That way, if the player kills a somewhat power-hungry noble, the nobility that were allied with the victim dislike or fear the player. The nobility that were enemies with the victim will hold the player in some esteem. The religious organizations may support the removal of a corruption but may equally frown upon vigilantism. The law enforcement for the victim will passionately hate the player. Merchants and citizens who prospered under the victim may hold a grudge, and the individual citizenry will respond favorably or in opposition depending on their responsibility ratings.

Multiple and faceted reactions to one action, rather than an action automatically and uniformly being labeled uniformly "good" or uniformly "evil." That's what I want, and it's not possible with Fame/Infamy or Karma.

I think they should just make it to where you cant be Lord Crusadr AND Leader of the Dark Bro's
Tying into the topic of in-game representations of good and evil, quests should preferably be designed so that there is no true good faction or evil faction. Factions should truly all have their bright spots and their dark grimy patches, even for the knightly orders. If every faction has dirt under their fingernails in different and creative ways, then it allows the player to reach a subjective opinion about which faction best fits their character's definition of "good" (without the game winking and nudging towards it)


I would like to see grottoes again. That was a neat feature of Morrowind, to be swimming around and see a door underwater.

Aww, I miss grottoes. They were such cool and chill places to explore.
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Bee Baby
 
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Post » Wed Jan 27, 2010 3:24 am

I'm gonna go the opposite route, back in Daggerfall and Morrowind they had reputation and faction reputation instead of abstract absolutes. So basically it boiled down to the law-abiding not liking the career assassin, but it was also much more nuanced and deep than that.

I think getting a title is more worthwhile than getting your infamy increased, plus having some sort of alignment will effect gameplay very dramatically.
Having high amount of infamy will not effect gameplay very much -the only thing I noticed is how much npc's like you.
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Flutterby
 
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Post » Tue Jan 26, 2010 9:07 pm

I think the way they did it in Morrowind and OB were pretty great, I don't see any need to change fame/infamy.

The only thing I want them to do is make infamy/fame effect gameplay in a big way in oblivion and morrowind
infamy/fame didn't effect much of anything so for me infamy/fame felt rather pointless.
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City Swagga
 
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Post » Tue Jan 26, 2010 4:12 pm

I would like to see grottoes again. That was a neat feature of Morrowind, to be swimming around and see a door underwater.

Yea grottoes are awesome but I don't know how that would work if they set the game in skyrim maybe frozen underwater grottoes.
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Marcus Jordan
 
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Post » Wed Jan 27, 2010 2:46 am

Yea grottoes are awesome but I don't know how that would work if they set the game in skyrim maybe frozen underwater grottoes.


hot springs? and remember, Nords are sailors...
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Anthony Rand
 
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Post » Wed Jan 27, 2010 1:11 am

hot springs? and remember, Nords are sailors...

Speaking of skyrim do they have any Dwemer ruins in skyrim? or is that only morrowind?
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Andrew Lang
 
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Post » Wed Jan 27, 2010 1:32 am

Speaking of skyrim do they have any Dwemer ruins in skyrim? or is that only morrowind?

There's the possibility for some Dwemer ruins in the eastern Velothi mountains. Whether Bethesda will capitalize on that possibility or decide that Dwemer ruins are "been there, done that" territory, who's to say?
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Dean
 
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Post » Tue Jan 26, 2010 4:52 pm

I too would love to see the return of grottoes. It was very fun going underwater and gave you a REASON to actually do it in the first place.
There was honestly absolutely no reason to go exploring the oceans in OB except that water breathing helmet you can find somewhere.
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Dan Stevens
 
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Post » Tue Jan 26, 2010 1:13 pm

CONVERSATION:
I'd like to see your character audibly and visually involved in conversations, with camera cuts to and from the speakers. This would require your character to have a voice, so I would suggest one voice for male / female Imperials, Bretons, Redguards and Elves, one voice for male / female Khajits, one voice for male / female Argonians and one voice for male / female Orcs and Nords. You could alter the pitch of your character's voice to suit you, which I imagine would be easy enough to program.


No thanks, this always ruin the immersion you get with your character.

"Oh great, my character is played by [insert [censored] actor here]!" ...
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luis dejesus
 
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Post » Tue Jan 26, 2010 8:22 pm

I also agree, we need grottoes again.

Also, i'd like there be more to see and do underwater, seaweed, maybe some fish other than slaughterfish, sunken items, ruins, and maybe items washed up on the seashore, maybe a message in a bottle you could find that starts a quest, little things like that.

Continuing on from the above point, more easter eggs and small things that can be found in strange places, that's one thing I liked in Morrowind (which still could have used more of it).
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Danny Blight
 
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Post » Tue Jan 26, 2010 7:02 pm

Quests for Daedra Princes

I think it's time that Bethesda reworked the daedric quests. Going to a shrine is cool and all, but I want something new and unique. Let's say, the government in Skyrim has decided to eradicate the public worship of certain Daedra (assuming the next game is in Skyrim). Skyrim's guards scour the wilderness for shrines to the blacklisted Daedra and destroy the idols. No longer will the hero be able to simply make an offering to a shrine. Now you will have to preform some kind of ceremony in private. Maybe you will have to summon a messenger of the certain Daedra. For example, to contact Mephala, one would have to preform a murder in a certain way and then begin any ceremonial rites/incantations. Upon completion of the ritual, you would gain audience with the prince you wish to summon. The only way to find out how to preform these rituals would be through obscure texts (often made illegal by the government) or speaking to a secretive cult member.

I am not sure what Daedric Princes (if any) are worshiped openly by Nords, but if there were any, the shrines associated with them would most likely be the only ones untouched, thus letting the hero summon them in a similar way as ESIV.

EDIT: Forgot to add, when inquiring to people about how to summon a Daedra, if they do not like you or despise Daedra worship, they may report you to the guards. Moral of the story, not everyone can be trusted. Only ask someone who you have good disposition with, or somehow you know them to be a follower of said Daedra.
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patricia kris
 
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Post » Tue Jan 26, 2010 2:54 pm

Wow........first post since the forum makeover, well here we go.....


I for once could ask for some completly new content in TES:V. I know alot of people want things from both Morrowind and Fallout 3, but we must not forget that it is necerssary for Bethesda to come of with new stuff that isn't seen before in any game yet.

Ideas:

Spellbooks & Magic Orbs - These are items with a specifik spell effect and can be used as instead of shields, so pressing "block" while using a spellbook will cause it to cast a spell.

Radius Spell Casting - This is a casting type like "On Target" or "On Tourch" and will cast a spell x feet around the caster. This spells will be casted as long as the button is hold down, but will burn mana at the same time until the button is released.

Talking Creatures - Some humanoid creatures like falmer, goblins or liches can be interacted with if the speechcraft skill is high enough and can be "tricked" to spare the players.

Thats all for now.


Man, these ideas svck..... :nope:
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Robert Devlin
 
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Post » Tue Jan 26, 2010 10:06 pm


Talking Creatures - Some humanoid creatures like falmer, goblins or liches can be interacted with if the speechcraft skill is high enough and can be "tricked" to spare the players.



I like this. I want to be able to outsmart a goblin and convince him and his clan to attack a settlement that I'm on bad terms with. :chaos:
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Cccurly
 
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Post » Tue Jan 26, 2010 12:59 pm

Wow........first post since the forum makeover, well here we go.....


I for once could ask for some completly new content in TES:V. I know alot of people want things from both Morrowind and Fallout 3, but we must not forget that it is necerssary for Bethesda to come of with new stuff that isn't seen before in any game yet.

Ideas:

Spellbooks & Magic Orbs - These are items with a specifik spell effect and can be used as instead of shields, so pressing "block" while using a spellbook will cause it to cast a spell.

Radius Spell Casting - This is a casting type like "On Target" or "On Tourch" and will cast a spell x feet around the caster. This spells will be casted as long as the button is hold down, but will burn mana at the same time until the button is released.

Talking Creatures - Some humanoid creatures like falmer, goblins or liches can be interacted with if the speechcraft skill is high enough and can be "tricked" to spare the players.

Thats all for now.


Man, these ideas svck..... :nope:

Good ideas. The spell radius casting seems like a cool idea. If only MSFD were still working on TES games. :( He was in charge of the magic system halfway through OB but stopped for some reason unknown. He was going to do some amazing things like making fireball spells catch grass on fire. Sigh.
Your suggestion reminds me of the Warlock class in World of Warcraft, they have an ability called Hellfire, which does damage in a radius around the caster until cancelled, and instead of costing mana, it cost health. It can kill you. :)
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Steeeph
 
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Post » Tue Jan 26, 2010 6:16 pm

Wow........first post since the forum makeover, well here we go.....


I for once could ask for some completly new content in TES:V. I know alot of people want things from both Morrowind and Fallout 3, but we must not forget that it is necerssary for Bethesda to come of with new stuff that isn't seen before in any game yet.

Ideas:

Spellbooks & Magic Orbs - These are items with a specifik spell effect and can be used as instead of shields, so pressing "block" while using a spellbook will cause it to cast a spell.

Radius Spell Casting - This is a casting type like "On Target" or "On Tourch" and will cast a spell x feet around the caster. This spells will be casted as long as the button is hold down, but will burn mana at the same time until the button is released.

Talking Creatures - Some humanoid creatures like falmer, goblins or liches can be interacted with if the speechcraft skill is high enough and can be "tricked" to spare the players.

Thats all for now.


Man, these ideas svck..... :nope:

There should be a spell that would allow you to talk to animals sheep, dogs, etc
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NEGRO
 
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Post » Wed Jan 27, 2010 3:03 am

I think getting a title is more worthwhile than getting your infamy increased, plus having some sort of alignment will effect gameplay very dramatically.
Having high amount of infamy will not effect gameplay very much -the only thing I noticed is how much npc's like you.


I'm sorry, but do you get a title like scourge of humanity if you go on a killing spree in real life? you'd be called a mass murderer at most. You don't get cool nicknames for being bad.

Stephen.

EDIT: on the other hand, if I am a bad person I would expect people in the game (or life) to call me things like [censored]head, [censored], dikeface, [censored], murderer, [censored]face, etc...
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Robert Jackson
 
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Post » Tue Jan 26, 2010 8:03 pm

I think elder scrolls V should Have Siege weapons like Cannons, Catapults, trebuchets, explodeable walls, etc
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Madison Poo
 
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Post » Tue Jan 26, 2010 7:38 pm

I'm sorry, but do you get a title like scourge of humanity if you go on a killing spree in real life? you'd be called a mass murderer at most. You don't get cool nicknames for being bad.

Stephen.

I was giving a example.
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Courtney Foren
 
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