Tes V Ideas And Suggestions Thread #158

Post » Fri Mar 19, 2010 3:55 am

Welcome to TES V Ideas and Suggestions # 158

This thread is for ideas and suggestions for TES:V and to keep all the general discussion in one series of threads.

To discuss major issues, use a separate topic, such as the levelling topic.

Other general topics on this will either be closed or moved here.

Please at least try to read the previous few threads to avoid too much repetition: Note, there has been a lot of off topic and unnecessary discussion in past topics, please ensure that any posts you make in this thread are suitable to the subject being discussed. The moderators will be keeping a close eye on the content.

http://www.gamesas.com/bgsforums/index.php?showtopic=1038148
http://www.gamesas.com/bgsforums/index.php?showtopic=1041304
http://www.gamesas.com/bgsforums/index.php?showtopic=1044483
http://www.gamesas.com/bgsforums/index.php?showtopic=1048173
http://www.gamesas.com/bgsforums/index.php?showtopic=1051579
http://www.gamesas.com/bgsforums/index.php?showtopic=1054161
http://www.gamesas.com/bgsforums/index.php?showtopic=1056032
http://www.gamesas.com/bgsforums/index.php?showtopic=1057095
http://www.gamesas.com/bgsforums/index.php?showtopic=1057491
http://www.gamesas.com/bgsforums/index.php?showtopic=1058753
http://www.gamesas.com/bgsforums/index.php?showtopic=1059919
http://www.gamesas.com/bgsforums/index.php?showtopic=1060496
http://www.gamesas.com/bgsforums/index.php?showtopic=1061859
http://www.gamesas.com/bgsforums/index.php?showtopic=1062426
http://www.gamesas.com/bgsforums/index.php?showtopic=1063704
http://www.gamesas.com/bgsforums/index.php?showtopic=1064713
http://www.gamesas.com/bgsforums/index.php?showtopic=1065099
http://www.gamesas.com/bgsforums/index.php?showtopic=1066038
http://www.gamesas.com/bgsforums/index.php?showtopic=1067210
http://www.gamesas.com/bgsforums/index.php?showtopic=1068055
http://www.gamesas.com/bgsforums/index.php?showtopic=1068896
http://www.gamesas.com/bgsforums/index.php?showtopic=1070974
http://www.gamesas.com/bgsforums/index.php?showtopic=1071845
http://www.gamesas.com/bgsforums/index.php?showtopic=1073698
http://www.gamesas.com/bgsforums/index.php?showtopic=1075858
http://www.gamesas.com/bgsforums/index.php?showtopic=1077394
http://www.gamesas.com/bgsforums/index.php?showtopic=1078557
http://www.gamesas.com/index.php?/topic/1080894-tes-v-ideas-and-suggestions-thread-%23157/
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Cat
 
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Post » Thu Mar 18, 2010 10:07 pm

* More Voice Actors

:slap:

* Windows we can see out of

Now this I agree with. I seriously don't get it. Could they not just recreate the two or three cells around the outside building in the interior and use see-through windows?
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Matt Terry
 
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Post » Fri Mar 19, 2010 7:55 am

I love all the little details in the game so much.

I say more books and civilian clothing. I fricken love all the books in the game and when i'm in town I like to wear something a bit relaxing looking. There should be some kind of book reading animation too for the role players.

Wouldn't it be cool to use spell books as weapons too? Kinda like using a mages staff. You hold it and use it to cast spells or something. This is a rather new idea for me so i'm not to detailed on it at the moment but everyone feel free to elaborate.
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remi lasisi
 
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Post » Fri Mar 19, 2010 7:46 am

Thought I would post this again, as I got no feedback on it in the last thread.

Quests for Daedra Princes

I think it's time that Bethesda reworked the daedric quests. Going to a shrine is cool and all, but I want something new and unique. Let's say, the government in Skyrim has decided to eradicate the public worship of certain Daedra (assuming the next game is in Skyrim). Skyrim's guards scour the wilderness for shrines to the blacklisted Daedra and destroy the idols. No longer will the hero be able to simply make an offering to a shrine. Now you will have to preform some kind of ceremony in private. Maybe you will have to summon a messenger of the certain Daedra. For example, to contact Mephala, one would have to preform a murder in a certain way and then begin any ceremonial rites/incantations. Upon completion of the ritual, you would gain audience with the prince you wish to summon. The only way to find out how to preform these rituals would be through obscure texts (often made illegal by the government) or speaking to a secretive cult member.

When inquiring to people about how to summon a Daedra, if they do not like you or despise Daedra worship, they may report you to the guards. Moral of the story, not everyone can be trusted. Only ask someone who you have good disposition with, or somehow you know them to be a follower of said Daedra.

I am not sure what Daedric Princes (if any) are worshiped openly by Nords, but if there were any, the shrines associated with them would most likely be the only ones untouched, thus letting the hero summon them in a similar way as ESIV.
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Wayland Neace
 
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Post » Fri Mar 19, 2010 1:52 pm

Oh I see, so it's ok to kill / do whatever to people as long as its not children? Games shouldn't be specifically tailored around these people anyway. It's more immersive to see children in a game, and it's less immersive to have immortal NPC's, so killable children is fine. They bring the world to life by creating families and different generations.


What is wrong with co-op? It isn't like ignoring the quest compass / not using fast travel, the game will work fine n dandy if you don't use it. Personally I would love co-op, and I see no down side, it would hardly take any resources compared to some of the rubbish I see around here, anyways.

Because past TES games are not multiplayer RPGs? You'd have to spend numerous months integrating that when it could be spent doing other things, like actually improving the game in ways the followers want. We are happy with the single player TES games we've been getting for...15 years? Bethesdas fan base has accumulated over the years. We come to them because they are the single best single player RPG developers, ever.

I just had a thunk. How does losing your weapon sound? I think it could be pretty awesome when fighting certain enemies, your weapon would fly out of your hands (due to a bad hit or parry or something), and you have to use hand-to-hand, use another weapon, or find your weapon? This definatly wouldn't work if there's another poo physics engine, though. It could give more purpose to hand-to-hand, and could pressure Bethesda into looking into it more.

There is already something in OB exactly like that. Special moves that knock your opponents out of your hands, forcing you to use another weapon/hand to hand/find your weapon. And they can do it to you.
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cosmo valerga
 
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Post » Fri Mar 19, 2010 12:39 am

hmmmm i really want to see the npc at work i realise i stated this in like thread 102 or somthing but it would be small but great for example a blacksmith making weapons etc and of course more weather realism like say if your under cover you can hear it pounding on the wood etc and a bit more complex but if its raining and your inside a house or somthing you can still hear it i was going to suggest being able to see through the windows but that may be too complex for development
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Yvonne
 
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Post » Fri Mar 19, 2010 12:56 am

Thought I would post this again, as I got no feedback on it in the last thread.

Quests for Daedra Princes

I think it's time that Bethesda reworked the daedric quests. Going to a shrine is cool and all, but I want something new and unique. Let's say, the government in Skyrim has decided to eradicate the public worship of certain Daedra (assuming the next game is in Skyrim). Skyrim's guards scour the wilderness for shrines to the blacklisted Daedra and destroy the idols. No longer will the hero be able to simply make an offering to a shrine. Now you will have to preform some kind of ceremony in private. Maybe you will have to summon a messenger of the certain Daedra. For example, to contact Mephala, one would have to preform a murder in a certain way and then begin any ceremonial rites/incantations. Upon completion of the ritual, you would gain audience with the prince you wish to summon. The only way to find out how to preform these rituals would be through obscure texts (often made illegal by the government) or speaking to a secretive cult member.

When inquiring to people about how to summon a Daedra, if they do not like you or despise Daedra worship, they may report you to the guards. Moral of the story, not everyone can be trusted. Only ask someone who you have good disposition with, or somehow you know them to be a follower of said Daedra.

I am not sure what Daedric Princes (if any) are worshiped openly by Nords, but if there were any, the shrines associated with them would most likely be the only ones untouched, thus letting the hero summon them in a similar way as ESIV.
:stare:

I responded. I'll re-post it as well.

First of all, "They [Nords] worship no Daedra. They think that Herma-Mora and Malauch are really annoying, but they don't worship them..."

I agree with your Idea, but I think that ALL Daedric Shrines should be hidden in the wilderness; in caves, valleys, and forests far away from cities. The Daedric shrines would each have a small town in the area around the shrine, dedicated to the Daedroth, and hidden somewhere were I can actually believe that Imperialists AND locals have never come across them in number. This town would be the general location for most of the Daedric quests and the Daedric cult quests.

Further,

"Daedric Cults: depends on Daedra in question. (Hircine would have you hunt animals and kill Hunters who weren't hounorable, as well as make Werewolfs do what they are supposed to; while Molag Bal would have you corrupt goverment officials, and sieze power."
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Margarita Diaz
 
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Post » Fri Mar 19, 2010 5:53 am

I love all the little details in the game so much.

I say more books and civilian clothing. I fricken love all the books in the game and when i'm in town I like to wear something a bit relaxing looking. There should be some kind of book reading animation too for the role players.

Wouldn't it be cool to use spell books as weapons too? Kinda like using a mages staff. You hold it and use it to cast spells or something. This is a rather new idea for me so i'm not to detailed on it at the moment but everyone feel free to elaborate.

Me too!

I've always said how I wanted more clothes, and more books...

Spell-books, I would definitely mod if they don't have them. I mean, the possibilities. I thought they'd do it when the Guild Master from the Bruma Mages Guild needed her book to cast spells. I was thinking "Yes! Enchanted Books!" then when I finished the quest... I was disappointed, and I figured out why everyone was so angry with her.
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Adam Kriner
 
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Post » Thu Mar 18, 2010 10:17 pm

i would also like faster pace talks...not i can walk away will talking to someone and there stand there for 5 hours waiting for me to say something...
also would like for simple stuff i say to affect the world as in say something mean to NPC A A talks to B , B talks to C i talk to C and there like aren't you the one ass that sayed X to NPC A and C will not help you then.
(ya i may fix that up if i can think a better way to say it)


i would also love to see more sandbox...ness... like can buy a town build walls and turn it into a keep!

also better weather as in if there a wind storm it will blow you around or lighting storm may get hit...and top level mages can control it!(if they have the right items)

also i would like to have less of a I'm a god that cant die! feel and more of a I'm a normal man(or woman) working with others for a greater goal.


would also like to see heavy armor affect you more slow you down a lot drain stam, so when not fighting you may want to use normal clothes . maybe also have ppl start to talk about you if you walk around heavily armed (maybe attracted some unwanted attention )

[this was off top my head and tipped really fast]
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Lil'.KiiDD
 
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Post » Fri Mar 19, 2010 2:38 am

One of the most obvious improvements that I would like is regarding voice actors. I really dislike having so many NPCs sound the same. At the very least, differentiate between Khaji and Argonians of the same gender.

I'd also like the leveling system to be reworked. I hated having to metagame by spawning imps and wailing on them just to get +5 for each level.

For homes, I'd like the option to stock tables and shelves with more precision. Getting books neatly stacked into a bookshelf is tough.

Some people are suggesting marriages but...eh. Might be fun actually. Not sure if it is worth the blood and sweat though.

Guards shouldn't magically know you committed a crime if no one saw it. Other than evidence pointing to you, they shouldn't know as if they're omniscient.
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Jade
 
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Post » Fri Mar 19, 2010 1:45 am

Different days. Every day is similar in every city. Why can't some holy knight sometimes ride or walk past the city, why can't people do shopping, eat, drink, do hobbies, etc. like you?

Also, some life outside cities too. It would be realistic if there's some market squares outside cities (like in the game Assassin's Creed), and people walking around the ways wich lead from cities to another cities. I never see anyone but random legion soldiers. And if the monsters are problem, they simply could appear a little deeper in the forests. Some robbers must be in the ways of course, and maybe some customs before cities guarded by legion soldiers.

WHERE IS CHILDREN!!? I don't know I have seen any childs in the whole game. They would play with each other in their house's backyards, run along town streets and so on.
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NeverStopThe
 
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Post » Fri Mar 19, 2010 3:27 am

Different days. Every day is similar in every city. Why can't some holy knight sometimes ride or walk past the city, why can't people do shopping, eat, drink, do hobbies, etc. like you?

Also, some life outside cities too. It would be realistic if there's some market squares outside cities (like in the game Assassin's Creed), and people walking around the ways wich lead from cities to another cities. I never see anyone but random legion soldiers. And if the monsters are problem, they simply could appear a little deeper in the forests. Some robbers must be in the ways of course, and maybe some customs before cities guarded by legion soldiers.

WHERE IS CHILDREN!!? I don't know I have seen any childs in the whole game. They would play with each other in their house's backyards, run along town streets and so on.

  • They... do go shopping, eat, drink, and do hobbies like paint or read.
  • There are also people who walk from city to city, I see them all the time.

They included children in Fallout 3, so there's a possibility they'll be in TES:V. :]

However, I also understand what you're saying, it's like how you never see an adventurer walk through a town, stock up, and leave. Or having a big group of people move from town-to-town.
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Amber Ably
 
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Post » Fri Mar 19, 2010 7:10 am

Just a real small thing, fix the rain. I hate seeing the rain going though roofs.
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David John Hunter
 
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Post » Fri Mar 19, 2010 4:06 am

They... do go shopping, eat, drink, and do hobbies like paint or read.

On that note, I think they should add a tiny amount of random variation to schedules. Subtle stuff, like if a store opens at 8:00am, the shopkeeper leaves home at "around" 7:50. People might stay at the building a short while after it closes, or leave home a little earlier/later for their gossiping. I doubt "leave at random time between 7:45-7:55" is really any more of a strain on the processor or programmers than "leave at exactly 8:00," and it would make general city activity feel more authentic. At the very least, less robotic than entering an area and watching everyone shuffle out of their homes simultaneously.
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Heather Stewart
 
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Post » Fri Mar 19, 2010 10:23 am

On that note, I think they should add a tiny amount of random variation to schedules. Subtle stuff, like if a store opens at 8:00am, the shopkeeper leaves home at "around" 7:50. People might stay at the building a short while after it closes, or leave home a little earlier/later for their gossiping. I doubt "leave at random time between 7:45-7:55" is really any more of a strain on the processor or programmers than "leave at exactly 8:00," and it would make general city activity feel more authentic. At the very least, less robotic than entering an area and watching everyone shuffle out of their homes simultaneously.



plenty pf stores seem to open at different times, and its mostly just annoying. Honestly I'd rather have static NPCs to having NPCs that end up being a pain in the ass because I have to keep hitting wait, while waiting for the store to open. Immersion in the game world is great, crappy game play because of it isn't.
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Raymond J. Ramirez
 
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Post » Fri Mar 19, 2010 12:29 am

i would really like a toggle-able compass/map markers. i think the compass should be something you open in your inventory, and then it shows on your screen for like 3 seconds, showing the directions (North, South ect.) and the Map Markers (showing the towns, and ANY place on your map) should be capable of being turned off in the options menu.

And maybe like an "Advanced Mode" for the game, where if its turned on, there is no pauses in the game unless you click the pause button.. a Very optional addition, but what i mean is, in Morrowind and Oblivion, if you open your inventory to dig through your junk to get a potion, time sits still... same with talking to somebody and reading a book. you can literally stop time, to stand there and try to find a potion that you didnt have ready (hot-keyed).

the only problem i thought of is what if an NPC came up to you and talked to you?... screwed... so, with or without my previous idea, when an NPC tries to talk to you, there is some kind of prompt, or maybe the NPC just calls out "Hey! You! I need to speak with you!" then you go up and talk to that person. but NPCs just walking up to you and starting conversations you HAVE to deal with are annoying... sometimes... i just feel like Ignoring people... like guards :)

"Stop right there law-breaker!" *keep walking* "Then pay with your blood!" *start RUNNING!*

last thing i just thought of (due to that conversation i had with myself ^ ) i think guards should have more ranks, and be much more powerful. like, there should be recruits, who are always with a Real guard, and the recruits have like Iron weapons and armor, meanwhile the guards have the guard armor, then theres like a Captain, who would have like an enchanted sword, or something, then something above him, which would have better stuff. but most of all, these guys should kick a player's butt!
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Sabrina garzotto
 
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Post » Fri Mar 19, 2010 7:13 am

plenty pf stores seem to open at different times, and its mostly just annoying. Honestly I'd rather have static NPCs to having NPCs that end up being a pain in the ass because I have to keep hitting wait, while waiting for the store to open. Immersion in the game world is great, crappy game play because of it isn't.

It wouldn't change store-opening times. If anything, having the NPC leave home sometime before official opening time would improve the odds of it being unlocked on time. Generally, having to wait is just a failure of the scripting system, which makes it wait to trigger until you've entered the zone, not a matter of "the NPC doesn't feel like it."

Although, as a sidenote, stores should also have operative hours posted on the signs outside.
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jennie xhx
 
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Post » Fri Mar 19, 2010 5:05 am

After playing Morrowind for the last week, I really have to suggest getting rid of instant fast travel to ANY location from any location. It's just..game breaking, honestly.
Morrowind has that epic, larger feel because you can't just press B and go to the map and lolappear everywhere. You actually have to at least walk to the silt striders or boats. I thought that was such a plus in Morrowind, and the lack of really disappointed me in OB.
Anyone agree?
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jasminε
 
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Post » Fri Mar 19, 2010 10:13 am

After playing Morrowind for the last week, I really have to suggest getting rid of instant fast travel to ANY location from any location. It's just..game breaking, honestly.
Morrowind has that epic, larger feel because you can't just press B and go to the map and lolappear everywhere. You actually have to at least walk to the silt striders or boats. I thought that was such a plus in Morrowind, and the lack of really disappointed me in OB.
Anyone agree?


Comepletly agree.

Things they also should bring back is:


Seperated pauldrons and gauntlets (as in left and right).

Beards!

Original voice for Dunmer.

Spears.

Throwing weapons.

All the left out skills.

Werewolves.

All the enchantment possibilities that Morrowind had.

Cannot think of more, but these things need to come back in TES again.
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CSar L
 
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Post » Fri Mar 19, 2010 1:44 pm

Comepletly agree.

Things they also should bring back is:


Seperated pauldrons and gauntlets (as in left and right).

Beards!

Original voice for Dunmer.

Spears.

Throwing weapons.

All the left out skills.

Werewolves.

All the enchantment possibilities that Morrowind had.

Cannot think of more, but these things need to come back in TES again.


To add on to that, which has probably already been mentioned, but I'll reiterate: more factions. In Morrowind, I felt like I had a ton of choices. Oblivion? Not so much. The Legion would have been great in Oblivion, as would various cults.
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Susan
 
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Post » Thu Mar 18, 2010 10:27 pm

After playing Morrowind for the last week, I really have to suggest getting rid of instant fast travel to ANY location from any location. It's just..game breaking, honestly.
Morrowind has that epic, larger feel because you can't just press B and go to the map and lolappear everywhere. You actually have to at least walk to the silt striders or boats. I thought that was such a plus in Morrowind, and the lack of really disappointed me in OB.
Anyone agree?



yes

and i think it should be a part of a hardcoe mode.


also for sleep...DREAM GAMES! yes you go to sleep and do odd stuff if you do good you get a good night sleep buff if you fail at it you wake up early with bad night sleep debuff and cant sleep for x amount of time.

also should not be able to sleep for months on end...sleep should have a small CD on it.
and there also can be sleep magic that lets you enter ppl dreams and screw with them(mind control...)but there be npc that can do the same to you.


and more interaction with npc's as in if i run full speed into them they get knocked down and get pissed off.
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NAtIVe GOddess
 
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Post » Fri Mar 19, 2010 5:32 am

I always thought it would be interesting if the Daedric alphabet was published by someone in-game and could be used to decipher clues about shrine locations, artifact locations or something similar. I know alot of new players to the elder scrolls series probably would never see any of this content but then again that could be remedied by a quest or NPC who could explain it. Another idea I always was partial to was the summoning of the Daedra Lords on their respective summoning day. The summoning of Nocturnal is depicted(albiet probably fictional)by the in-game book Purloined Shadows. The book describes the days leading up to the summoning day as being reflective of the Daedroth and it's respective shpere. It would be awesome to experience the changes that the summoning of each Prince would bring and the summoning itself. It would a very interesting to see what Bethesda could come up with regarding quests and events centered around the summoning of the Daedric Princes.
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Kim Bradley
 
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Post » Fri Mar 19, 2010 1:09 am

Because past TES games are not multiplayer RPGs? You'd have to spend numerous months integrating that when it could be spent doing other things, like actually improving the game in ways the followers want. We are happy with the single player TES games we've been getting for...15 years? Bethesdas fan base has accumulated over the years. We come to them because they are the single best single player RPG developers, ever.

What I'm saying is, they could make a whole entire single player RPG, and not pay any attention to multiplayer, and add a co-op mode once it's all done (or before, if necessary, but still pay no attention). I would actually settle for a more advanced editor that would allow us to create a multiplayer mod. I know it'd come out. There was only ever one multiplayer mod made (I think), and it didn't work well, because of limitations.

There is already something in OB exactly like that. Special moves that knock your opponents out of your hands, forcing you to use another weapon/hand to hand/find your weapon. And they can do it to you.

But with Oblivion's system, the terrible physics can make it impossible to get your weapon back, and special moves are bad. This isn't the right type of game for special moves and such (Isn't that your argument for not adding multiplayer?)
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Donatus Uwasomba
 
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Post » Fri Mar 19, 2010 9:44 am

DirectX 11/OpenGL 4.0 support for the rasterizer and easy modder access to shader chains and buffers please.

I know there's freely available, nearly universal sample code for correct depth of field, tesselation reading of displacement maps, and contact hardening shadows. Even if you only put in the displacement maps and integrated the tesselation pipeline it would still leave modders free to easily introduce massive upgrades to how the game looks as the years progress.

For those who want to know what this means:

Displacement maps/tesselation: Displacement maps are textures that are read by tesselation parts of a graphics card, which turns them into new polygons. It's a very smooth transition rather than something "pop"ing and you can add a lot of detail without taking up a lot of your video cards memory, because it's stored in a texture rather than how models are normally stored called a "mesh".

Contact hardening shadows: Simulates how the farther away something's shadow is from the object that's casting it, the softer it looks. The whole umbra/penumbra thing. Right now shadows in video games have just one "softness" look no matter how far away or close they are.

"Correct" depth of field: A much better looking depth of field (focus your eyes on something really close and notice how blurry everything else looks. Today video games aren't really good at reproducing that).
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Phillip Hamilton
 
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Post » Fri Mar 19, 2010 2:07 pm

What I'm saying is, they could make a whole entire single player RPG, and not pay any attention to multiplayer, and add a co-op mode once it's all done (or before, if necessary, but still pay no attention). I would actually settle for a more advanced editor that would allow us to create a multiplayer mod. I know it'd come out. There was only ever one multiplayer mod made (I think), and it didn't work well, because of limitations.


But with Oblivion's system, the terrible physics can make it impossible to get your weapon back, and special moves are bad. This isn't the right type of game for special moves and such (Isn't that your argument for not adding multiplayer?)


you don't really get game design do you?
they can't just "add a co-op mode" on at the end like some tacked on sticker.
creating everything necessary for a multiplayer tes game would require i dunno, at LEAST a year of extra development.
you're biggest hope lies in the possibility that the zenimax mmorpg is a tes one.
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Jennie Skeletons
 
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