Tes V Ideas And Suggestions Thread #159

Post » Sun Apr 18, 2010 9:09 pm

Many things in life that are worthwhile would have had many people who said they were far too complicated than needed.
"Needed" is subjective.
One thread is fine?
Okay, sure, but it looks to me like there are 159 threads, probably overloaded with the same ideas and suggestions.
How would, say 20 threads for 20 different categories (give or take) be more complicated than that? At least it would be more organized.

At any rate it was just a suggestion for the mod, not an invitation to argue over perspective of what's "needed" or not "needed". If you think about it, none of this here (Oblivion included) is "needed" and if we as a species operated solely on need we'd still be nomadic hunters. ;)


The reason a mod wont do it is because it will cause too much clutter. Half of the first page of general discussion would be filled with TES V suggestion threads, and that's much less organized than a single thread. Besides, this isn't for us to discuss suggestions, it's for developers to take note of our suggestions. And if developers actually do take note of our suggestions, they surely have their own way of organizing them. Believe it or not but numerous suggestion threads would be far less organized than a single thread, as far as the developers are concerned, because they would have to constantly check numerous threads for new suggestions instead of one single thread.
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Fam Mughal
 
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Post » Sun Apr 18, 2010 7:42 pm

1. The first thing that I would definitely love in a future Elder Scrolls game would be if a system would be introduced to be able to move furniture in real time in the game and remove it if you want to. And with these options I would like to be able to buy new furniture from specialized shops.
2. The second thing I would like is to be able to hire in the game a team to build a home for you according to your tastes (and according to how much you can afford) wherever you want, in a town or at the top of a beautiful mountain or a haunted forest, according to your taste. I always felt restricted that I couldn't expand my homes in Oblivion, so if this possibility would be added it would IMMENSELY improve the game experience. To be more specific my vision would be to hire this in-game team and say to them that you want to expand your current rooms, if you have room on the land, or build new ones, to say that you want a new basemant level or a new floor, and they would build it. It would be great to start a home in a favorite location and make it from a small shack into a huge castle.
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Matt Bigelow
 
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Post » Mon Apr 19, 2010 9:03 am

slings

:ooo: how did I never think of this? Bethesda. Get this. Memories of playing OoT in the 90's just came flooding back :cold:
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SHAWNNA-KAY
 
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Post » Sun Apr 18, 2010 11:12 pm

Nice, for me it was david. But if its in the next game it would be fun.
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sally R
 
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Post » Mon Apr 19, 2010 3:07 am

As i mentioned early a Assasins creed type interface making the buildings and junk,what about something similar to mass effect,(2), as you finish oblivion you can play on in TESV as that character,Obviously your levels wont be super high ,or maybe lets say.Dragenfell(the first one?dont diss mee )whatever the first one is-level cap 10,second one-30 so youl never be more than 1/3 of the way to the high level.morrowing-90.oblivion-120.Tes v 250.you level up well faster in TES v than dragonfell.(whatever)
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Latino HeaT
 
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Post » Sun Apr 18, 2010 11:28 pm

As i mentioned early a Assasins creed type interface making the buildings and junk,what about something similar to mass effect,(2), as you finish oblivion you can play on in TESV as that character,Obviously your levels wont be super high ,or maybe lets say.Dragenfell(the first one?dont diss mee )whatever the first one is-level cap 10,second one-30 so youl never be more than 1/3 of the way to the high level.morrowing-90.oblivion-120.Tes v 250.you level up well faster in TES v than dragonfell.(whatever)

Well the game is set years after Oblivion, and the character will have died. Besides, I don't want to remember TESIV <_<
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Laura Elizabeth
 
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Post » Mon Apr 19, 2010 8:31 am

The reason a mod wont do it is because it will cause too much clutter. Half of the first page of general discussion would be filled with TES V suggestion threads, and that's much less organized than a single thread. Besides, this isn't for us to discuss suggestions, it's for developers to take note of our suggestions. And if developers actually do take note of our suggestions, they surely have their own way of organizing them. Believe it or not but numerous suggestion threads would be far less organized than a single thread, as far as the developers are concerned, because they would have to constantly check numerous threads for new suggestions instead of one single thread.



Okay if you put it that way I can agree with you. If I were a developer for TES, I would definitely be creating my own organized lists of what I thought were the best or most recurring ideas, so it makes sense that way.
Maybe they should just create a whole new TES V Suggestions forum though, then we could have one place strictly for putting in our ideas and it wouldn't be too cluttered or stepping all over regular ES threads for Oblivion or Morrowind. ;)

Enough of this though... there are some excellent posts I've read already on the subject. I have my own ideas I'd like to add, but it's a daunting task to read through all of what's been said already.
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Cameron Wood
 
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Post » Mon Apr 19, 2010 8:58 am

I've suggested pretty much the same in the past, but now that I have a recent example, I'll reiterate that I think the game can benefit from taking a page from Dragon Age's injuries. Not as simplistic, since ideally a first-person game with such damage would use locational damage, but presenting such non-health injuries as status icons on the character screen is an easy way to present them without added complication that some people might worry about when they hear of additional injury options. If the game takes a "paper doll" approach to character display it could be simplified further by putting the icons next to the relevant body part.

I think the same approach could easily apply to armor, as well. Instead of the universal durability you could have multiple damage types and risks that add some strategy to what you're equipping against who. Icons would be easily displayed next to durability when you select an item. For example, blunt attacks can cause the "dented" effect. It doesn't severely effect defense, since the metal is still there, but as the armor becomes bonked out of shape it's harder to move freely in. When highlighted to show the effect, status effects could have a 0-100% measure for how severe it is, the higher the number the worse the side effects. 5% dented is relatively insignificant, but 100% would be an unrecognizable mess it's hard to move in, let alone fight in. "Gouged" armor has been penetrated, creating a higher chance than an enemy attack will ignore armor, hitting you without striking it since you've got an added weak spot with that hole. Durability would still go down separately as an overall measure of the item's condition, so it wouldn't necessarily need high "injury" status to be broken, nor would 100% in one effect be an auto-break.

Aside from strategy, it would also provide some variation with the effectiveness of armor according to material and quality, instead of the bland, universal application of "defense." A masterwork steel cuirass might provide the same basic level of protection as a regular one, but be more resistant to damage of any type. Ebony armor, being heavier and harder than other materials, could have extremely high resistance to lesser material, even increasing the wear to weapons of those types used against it. Different materials could also have different reactions to damage types; metal armor, exposed to extreme heat, could get the "melted" effect. The armor is still there, but the alloy has been ruined by superheating and then cooling, and is now more easily shattered by heavy blunt attacks. Leather armor, however, wouldn't melt but could get the "burned" effect. While cuts in the armor could be stitched up fairly easily, burns might require that the player have spare leather in their pack to replace damaged portions.

Unique items could also benefit from it, to make them special in other ways besides basic stat boosts. The Savior's Hide, for example, might be immune to burning or could slowly heal from such damage. For something more exotic, maybe for any animal you kill just examining the body allows its hide to be used to repair the armor regardless of player skill. Effective, if creepy.

Maybe they should just create a whole new TES V Suggestions forum though, then we could have one place strictly for putting in our ideas and it wouldn't be too cluttered or stepping all over regular ES threads for Oblivion or Morrowind. ;)

It should be noted that efforts to split up the suggestion thread have been done in the past, and never went anywhere...general moderator response is that until the game is officially announced, they're not going to bother devoting extra forum space to it.
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Harry Leon
 
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Post » Mon Apr 19, 2010 4:25 am

I for one thought Oblivion felt cheapened for many reasons, but this one in particular:
You only had what, 4 factions to join? In morrowind you had

Fighters guild
Thieves Guild
Mages guild
Morag Tong
Imperial Legion
Imperial Cult
Temple
House Redoran
House Hlaalu
House Telvanni
East Empire Company
Probably more just can't remember them

I mean, wow.^ The fact that there was so much conflict with those guilds and houses and the tension you felt doing the quest etc, it was just "real". In OB, it's like. You can do everything, without repercussions of your actions. It was just dumbed down. Need more factions.
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M!KkI
 
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Post » Mon Apr 19, 2010 6:52 am

I for one thought Oblivion felt cheapened for many reasons, but this one in particular:
You only had what, 4 factions to join? In morrowind you had

Fighters guild
Thieves Guild
Mages guild
Morag Tong
Imperial Legion
Imperial Cult
Temple
House Redoran
House Hlaalu
House Telvanni
East Empire Company
Probably more just can't remember them
(edit: total of 14 factions in TES3, I think, not all joinable)

I mean, wow.^ The fact that there was so much conflict with those guilds and houses and the tension you felt doing the quest etc, it was just "real". In OB, it's like. You can do everything, without repercussions of your actions. It was just dumbed down. Need more factions.

TES2 had over 30 factions you know. 8 temples, of which you could join one. Don't remember how many knightly orders, of which you could only choose one. There were knights for Daggerfall, Sentinel, Wayrest, temples, noble families, and whatnot. Sure they were similiar, but why wouldn't they be? It was back in 96, also, today we could have 30 factions, the main 5-10 being extremely interesting, and some of them would be less, but they would still serve a purpose. Like temples: serve a divine of your own choosing. Still pretty much the same mission: help some poor and sick, exorcise some demons, get mixed up in some power struggle...
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!beef
 
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Post » Mon Apr 19, 2010 3:18 am

it would be cool to be able to either transfer your character from tes4 or if you have tes4 save game your tes5 character could be a descendent of your tes4 character with a short quest to find the tomb of your tes4 ancestor and get either some or all of the possessions of your tes4 character. also would be cool to have your own castle or even a small town with some kind of armory that you can dump extra armor/weapons/etc. for your castles guards to use. i play on ps3 and am really bummed that i cant get the dlc castle or any of the other cool stuff the 360 peeps get
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Setal Vara
 
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Post » Mon Apr 19, 2010 5:42 am

I would;
Modified Assassins Creed engine designed only to zoom out the TPP in the case that you are climbing.

Better dungeons with more Z-axis exploration. And larger x and y axises .

Ditch the voice overs if they aren't going to be quality(IE more quality than anything we have seen so far bar VtM:Bloodlines).

Larger landscape, at this point Cyrod is going to be 90 miles across. With a massive bulge at vvardenfell.

Tighten up the combat, it should not take more than 20 hits to kill anything. Make a proper parry, block, dodge, high, mid, low system. Add back in different anims for each weapon. Crossbows, spears, spears, spears, throwing knives, javelins.

Tighten up sneaking and the AI, I'm sick of "I THINK I HEARD SOMETHING GET OUT HERE THIEF" turn, wait five seconds "Probably nothing." Make a proper inspect AI with a 50 point x-y axis search radius around the player's location. Make sneaking Light, Shadow and Sound based as well. Have a general jumpiness setting for NPC that gauges how astute at detecting their surroundings they are.

Choices and Consequences if you join a major guild or faction you would be locked into that faction. With a couple side factions as well that would be joinable by all(IE Couriers Guild, The Church, Volunteer Nightwatch, Crafter's Guild, Cortesean's Union, etc, etc). Quests that put you against other NPCs where you can't quite tell who's in the right and who's in the wrong. With consequences further reaching than "Oh the annoying [censored] and sheriff are dead and I have new shop keepers."

Longer faction quest lines with more minor mundane quests at lower ranks. IE no more "I want you to go slaughter these necromancers" at rank 3. More "You have been apprenticed in your path to Enchanter Amory. Pray she does to you what she has done to her other apprentices." No more "Pumas have been killing my rats you have to kill them." More "You have been assigned to bodyguard Matron Loves-Everyone at her brothel in sky's keep for a period of 2 weeks. Enjoy yourself and get ready for a physical upon your return."

Overhaul the magic system to where gaining skill to unlock the next tier of spells doesn't unlock the next tier of spells you either have to seek an independent mage(VERY hard to find) or join the/a mages guild(easy to find, restricting). Training in a skill takes time 3 weeks for apprentice 6 weeks for novice, 6 months for journeyman, 6 years for master, 20 years for grandmaster. And quests change as years go by.

Factions having specific faux pax beyond steal from/killing/insulting another member, IE the grand order of druids don't eat meat or the paladins cannot slay an innocent. And if you violate the faux pax in the presence of other members you get kicked out. Also Telvanni Morals correctly implemented. I hate it when I kill someone in Telvanni and get kicked out because the managed to report me as they were fighting me.

Betraying factions open routes to other factions. IE betray the druids gain access to the fallen rangers, betray the paladins gain access to the blackguard.

Randomly generated faction conflicts. So basically it would go like this , The Knights of the Eclectic Order of the Rose as a whole insult the mages of Tactile Order of Chronomancy. Thus they enter a state of cold war in 6-12 months this could cool off or it could accelerate into full war where you would see faction members fighting in the streets.

Proper flee AI in creatures. Most beasts from boars to wolves will never approach you to fight. It's a rare RARE occasion when an animal attack is the result of something other than someones stupidity. Even bears won't attack you if you are sufficiently loud about announcing your presence. Loud creatures are generally dangerous. Humans have evolved to be louder than we actually should be for a creature of our size. A scream is actually meant to ward off predators.

House building, placing actual [censored] houses in the game then designing the interior however you wanted. Maybe even dig a cave home/dungeon underneath it.

Optional perma-death.

Complex device building. IE building a giant fort with gates that open when a lever is pulled, trap doors that open them a button is pushed, etc.

More races, I wish to play as a daedra or a Falmyr or a sea elf.

That's about it. I'm done now.

Reposting this in the "proper" place as the thread that it was posted in has been locked.
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Irmacuba
 
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Post » Mon Apr 19, 2010 1:01 am

it would be cool to be able to either transfer your character from tes4 or if you have tes4 save game your tes5 character could be a descendent of your tes4 character with a short quest to find the tomb of your tes4 ancestor and get either some or all of the possessions of your tes4 character. also would be cool to have your own castle or even a small town with some kind of armory that you can dump extra armor/weapons/etc. for your castles guards to use. i play on ps3 and am really bummed that i cant get the dlc castle or any of the other cool stuff the 360 peeps get

I hope Bethesda keeps TES tradition and has the main character of each game not be related to previous main characters. Main characters should disappear in lore, like they always have.
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Laura Shipley
 
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Post » Mon Apr 19, 2010 1:16 am

TES2 had over 30 factions you know. 8 temples, of which you could join one. Don't remember how many knightly orders, of which you could only choose one. There were knights for Daggerfall, Sentinel, Wayrest, temples, noble families, and whatnot. Sure they were similiar, but why wouldn't they be? It was back in 96, also, today we could have 30 factions, the main 5-10 being extremely interesting, and some of them would be less, but they would still serve a purpose. Like temples: serve a divine of your own choosing. Still pretty much the same mission: help some poor and sick, exorcise some demons, get mixed up in some power struggle...

For me it's about the RP factor. It's an R.P.G. Role playing game. I want to play a role. I can't play the role of the knight in shining armor whose main purpose is to vanquish all evils who oppose the temple if..I..can't..join..the temple...
Just seems silly to remove so many things that helped with the RP factor. Sure they don't have to have huge long questlines like the fighters/mage/thieves/assassin FOTM guild. But at least they are there so you can be a PART of it.
That's one of the reasons I don't look at OB as a RPG. I look at it as an adventure game. Because I can't really RP in Oblivion.
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Mélida Brunet
 
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Post » Mon Apr 19, 2010 10:04 am

For me it's about the RP factor. It's an R.P.G. Role playing game. I want to play a role. I can't play the role of the knight in shining armor whose main purpose is to vanquish all evils who oppose the temple if..I..can't..join..the temple...
Just seems silly to remove so many things that helped with the RP factor. Sure they don't have to have huge long questlines like the fighters/mage/thieves/assassin FOTM guild. But at least they are there so you can be a PART of it.
That's one of the reasons I don't look at OB as a RPG. I look at it as an adventure game. Because I can't really RP in Oblivion.


True there are so many rpg elements that oblivion actually needs.

My friend who playd all lot of rpg's actually thought Oblivion was an adventure when he saw it the first time.
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Cesar Gomez
 
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Post » Mon Apr 19, 2010 6:05 am

I hope Bethesda keeps TES tradition and has the main character of each game not be related to previous main characters. Main characters should disappear in lore, like they always have.

A few easter eggs would be fun, though ^_^ Perhaps a journal, that states key parts of main quests...

I would like to see unique landscapes. If Skyrm is, in fat the setting for TESV, the I would love to see areas like http://www.wanderlustgalleries.com/images/cibolanf/cibola3.jpg, but I don't want the whole landscape to be etirely dominated by it. In Oblivion, no matter what y'all say, the swamps and forests where exactly the same. The only aterations between anything I saw where a bit of snow.
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Juan Suarez
 
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Post » Mon Apr 19, 2010 9:37 am

A few easter eggs would be fun, though ^_^ Perhaps a journal, that states key parts of main quests...

I would like to see unique landscapes. If Skyrm is, in fat the setting for TESV, the I would love to see areas like http://www.wanderlustgalleries.com/images/cibolanf/cibola3.jpg, but I don't want the whole landscape to be etirely dominated by it. In Oblivion, no matter what y'all say, the swamps and forests where exactly the same. The only aterations between anything I saw where a bit of snow.

No, there is actually some variety in Oblivion. The swamps of Blackwood actually look different from The Great Forest and the Colovian Highlands. Every region in Oblivion is not exactly the same. There is some variety in Oblivion.
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Amy Cooper
 
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Post » Sun Apr 18, 2010 11:18 pm

Bethesda, please put in a quest that involves a local resident stuck in their house due to killer bees.
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Gill Mackin
 
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Post » Sun Apr 18, 2010 7:29 pm

No, there is actually some variety in Oblivion. The swamps of Blackwood actually look different from The Great Forest and the Colovian Highlands. Every region in Oblivion is not exactly the same and a claim like your really is ridiculous. There is some variety in Oblivion.


What we mean with Oblivion is the same is that , although all regions are different, its nothing but retextured trees and grass from region to region.
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Motionsharp
 
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Post » Mon Apr 19, 2010 10:07 am

What we mean with Oblivion is the same is that , although all regions are different, its nothing but retextured trees and grass from region to region.

There isn't a very large amount of variety in Oblivion, but there is variety. While the Great Forest is a green area densely populated by trees, the Colovian Highlands are a coastal, grassy(yellowish grass) plane and Blackwood has some different, tropical plants. Cyrodiil is not just one giant forest with every area looking exactly like every other area. Morrowind has more variety than Oblivion, but variety in Oblivion does exist, especially with the creative Shivering Isles.

As for a possible Skyrim setting for TES V, I am worried that everything will be either covered in snow or frozen soil with pine trees everywhere. According to a Nord in Anvil, Nords are sick of freezing their butts off in Skyrim. From that, I can safely assume that most(if not all) of Skyrim is freezing. I don't like cold environments, whether they are full of snow or not. I'm not expecting anything but freezing areas, limting possible variety in Skyrim. I am worried about what Skyrim will look like. Also, from some information in Oblivion. Nordic archtiecture involves buildings being partly underground to conserve heat. Skyrim is going to be freezing, and I don't want a freezing environment. I would rather have a deciduous forest than a frozen wasteland.
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dean Cutler
 
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Post » Sun Apr 18, 2010 8:50 pm

What The Elder Scrolls V needs(or hopes)(no order)

1-Medium Armor,Spears,Blunt and Axe difference,Enchant,Unarmored.In TES4 ,many great elements from Tes3 where gone.C'mon what about spears,and enchanting "stuff" yourself.
2-relationships with NPC's. Im talking about friendships,like if a character likes you enough they can follow you and help you in your adventures.
3-UGHH! The borig soul gems of oblivion.Morrawind had neat soulgems.
4-Spells.I know levetation is out of the pic. but what about mark and recall.slowfall.water walking.
5-Open City concepts.In morrawind you can just walk into a city without loading.
6-armor.Why, I do enjoy collecting all the armor in TES games.But when the collection is easyier to get,that angers me!.Like left/right gauntlent.i like a challenge.
7-Like actually kill someone and use their house without, "You can not sleep in an other persons bed!" or whatever.Its annoying how you need to buy houses.Like even though I bought houses in Skingrad and Chorral,Its annoying that I need to buy them.So i have to use Summermist manor.
9-Less retexures. Look at the robes, 80% are just same tex. different colors. Shivering Isles brought more un-retextured apparel.
10-It would be really awesome If you can own a boat. Sadly this will never happen in Skyrim. Since the only ocean is in its Northern border. Which is only navigational in summer. This would probly be in a remaked provence, Im talking Hammerfell, or even High Rock, Southern provences, and morrawnind and summersets.
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CHARLODDE
 
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Post » Mon Apr 19, 2010 12:59 am

I was thinking about clothes and armor and thought, if your walking around in full Legion gear shouldnt people mistake you for one?

If your walking around in full Mage gear or better yet Arch Mage robes ( I love the status as Arch Mage but few recognize me for my power and position) it would be nice to be seen for what you are, or even appear to be. Hint Hint.

I love the idea of disguises. Dressing up in full Guard stuff should give you some kind of authority, at least until someone figures you out. Unless your speech skill is high enough to lie your way through it. Great for thieves or Assassins.


That's a great idea. And, speaking of the Legion, why didn't Oblivion have it as a faction. T'was awesome in Morrowind, and I'd like to have it back again. And why not factions within a faction i.e. Imperial Fighters/Mages/Thieves. I was thinking the thieves could retrieve information or other items from the enemy. Just a thought.
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Danny Blight
 
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Post » Mon Apr 19, 2010 9:33 am

1-Medium Armor,Spears,Blunt and Axe difference,Enchant,Unarmored.In TES4 ,many great elements from Tes3 where gone.C'mon what about spears,and enchanting "stuff" yourself.


What do you mean by enchanting stuff yourself? There are enchanting altars in Oblivion. Unless you mean enchanting without altars?

2-relationships with NPC's. Im talking about friendships,like if a character likes you enough they can follow you and help you in your adventures.


Sounds awesome. :)

5-Open City concepts.In morrawind you can just walk into a city without loading.


In Morrowind, there are areas that load, so you are already in an area that has loaded when you reach a city.

6-armor.Why, I do enjoy collecting all the armor in TES games.But when the collection is easyier to get,that angers me!.Like left/right gauntlent.i like a challenge.


I liked that, too. They also need to let you wear clothes under your armor again and wear robes over them.

7-Like actually kill someone and use their house without, "You can not sleep in an other persons bed!" or whatever.Its annoying how you need to buy houses.Like even though I bought houses in Skingrad and Chorral,Its annoying that I need to buy them.So i have to use Summermist manor.


Yeah I don't get that either. And, in the Shivering Isles, when you become the Duke of Mania, you can't sit on Theor--um the guy's throne at the table.
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Emmie Cate
 
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Post » Mon Apr 19, 2010 1:09 am

Hey heres an idea to kep immersion. a Loading bar instead of a loading screen.

Instead of taking you out of the game, when you go to a new area, a ,loading bar apears, instead of taking you out of the game to display sum boring loading screen with crappy art on it.

[...Loading...]
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Sami Blackburn
 
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Post » Sun Apr 18, 2010 8:07 pm

Hey heres an idea to kep immersion. a Loading bar instead of a loading screen.

Instead of taking you out of the game, when you go to a new area, a ,loading bar apears, instead of taking you out of the game to display sum boring loading screen with crappy art on it.

[...Loading...]



Or even better, get rid of the loading at all like Gothic 3 and Risen by having no interior/exterior, but 1 big gameworld.
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john palmer
 
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