Tes V Ideas And Suggestions Thread #159

Post » Mon Apr 19, 2010 6:25 am

Want list:
Distinct seasons with more environmental (flora, fauna) dependencies (abundance, existence) on seasons and weather
holidays for NPCs to celebrate and talk about (like in Daggerfall)
the chance that captured souls can escape from broken armor/weapons, or from a failed enchantment attempt (like in Daggerfall)
seeing snow accumulate and melt, seeing rain cause puddles, flowers bloom and wilt
rain to NOT fall through exterior roofs
being able to detect weather and daylight indoors, and to be able to see through windows to the outside
more 1st person non-combat motions: hand reaching out to open door, furniture, pick up item, drink potion, etc
more reactions by NPCs and PC models to weather conditions
see my feet
more town and city life that is more random, with more stuff to do
more NPC dialog specific to location, class, faction, race, local and global politics
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gemma king
 
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Post » Mon Apr 19, 2010 2:22 am

What if the storyline is that the Emperor in TES V decides to implement "FREE HEALTHCARE" for all citizens of Tamriel, including those that come over illegally from Akavir, like the Tsaesci and the Tang Mo? And it's decided on and agreed by all the provinces, thinking free healthcare will be the best thing ever. And then suddenly, when it goes into effect, all the citizens suddenly see an increase not only in prices, but taxes too. And every single shop and store in Tamriel has to provide healthcare to their employees and suddenly these merchants find themselves in a pickle because they can't afford to pay health coverage for their employees. So lots of Tamrielians start losing their jobs; productivity goes down, and taxes are at an all time high.

The only hope for Tamriel is a champion, pure of heart, who can stand up to the bombastic Emperor and form an alliance of man and mer to solve the biggest diplomatic issue in all the eras.

What do you guys think?
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Austin Suggs
 
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Post » Sun Apr 18, 2010 7:56 pm

^^ I'd fricken love seasons and holidays in the next TES.

I noticed recently that every area in Oblivion was modeled after a season of sorts. You had winter, spring, fall and summer depending on what part of the country you were in.

It was nice, but I still don't love it.

If the next game takes place in Skyrim it would be cool to experience warm summers and harsh winters, like blizzards and stuff.

Also having certain events take place through the years you are in game would be awesome. Like say, you beat a quest in the game. 1 or 2 years later something new happens in the game world, maybe based off of or relating to that past quest.

Maybe things in the game world would change over the years a little. I hated that no matter how long I spent in the game, nothing was ever done or decided about the Emperors death.

It would be so awesome to have things to look forward to as you go through the days, weeks, months and years in the game.
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AnDres MeZa
 
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Post » Mon Apr 19, 2010 7:28 am

^^ I'd fricken love seasons and holidays in the next TES.

I noticed recently that every area in Oblivion was modeled after a season of sorts. You had winter, spring, fall and summer depending on what part of the country you were in.

It was nice, but I still don't love it.

If the next game takes place in Skyrim it would be cool to experience warm summers and harsh winters, like blizzards and stuff.

Also having certain events take place through the years you are in game would be awesome. Like say, you beat a quest in the game. 1 or 2 years later something new happens in the game world, maybe based off of or relating to that past quest.

Maybe things in the game world would change over the years a little. I hated that no matter how long I spent in the game, nothing was ever done or decided about the Emperors death.

It would be so awesome to have things to look forward to as you go through the days, weeks, months and years in the game.

And there ARE holidays in the lore. What is that day when the old dude says Ysgramor's 400 Champion's names? if you listen to that or steal the list or something you should get the blessing of Ysgramor
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Khamaji Taylor
 
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Post » Sun Apr 18, 2010 10:55 pm

Bethesda, please put in a quest that involves a local resident stuck in their house due to killer bees.

1. Yes.
2. Why?

And now my own ideas.

This suggestion is as old as time, but I still think I still think I should mention it.

I think that people should act scared of you if you just killed somebody, and the guards can't do anything about it (no proof that you killed the person).
So if people hear that I'm part of the Dark Brotherhood, they are going to act more afraid of me when I talk to them (but won't actully mention it, they just know that I'm part of it, and don't want to know anything about it).

I know, kind of stale, but that's what I specialize in.
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Matt Bee
 
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Post » Mon Apr 19, 2010 7:13 am

i'd like to see werewolves back. redone, i mean. like more cool and less of a hassle to be one.

bring back the argonian and kajiit models from morrowind.

re-do magic. im tired of destruction spells being the same. i'll use a fire spell on a guy, and then use a frost spell on the same guy and unless he has a rare weakness to one of them it'll do the exact. same. thing. thats just an example for destruction. every time i cast a spell i feel like there are like 7 other spells that do the same thing with slightly different looks.
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Zosia Cetnar
 
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Post » Sun Apr 18, 2010 6:26 pm

i'd like to see werewolves back. redone, i mean. like more cool and less of a hassle to be one.

bring back the argonian and kajiit models from morrowind.

re-do magic. im tired of destruction spells being the same. i'll use a fire spell on a guy, and then use a frost spell on the same guy and unless he has a rare weakness to one of them it'll do the exact. same. thing. thats just an example for destruction. every time i cast a spell i feel like there are like 7 other spells that do the same thing with slightly different looks.


In Daggerfall, being a werewolf(or a wereboar) was very rewarding and not too much of a hassle. The reward was worth the price.

Those models walk very awkwardly and those models seemed demeaning to Khajiits and and Argonians. Arena/Daggerfall/Oblivion's more humanoid approach seems more fair to those races.

Many creatures already have weaknesses or resistances to certain types of damage. In Oblivion, ghosts resist frost damage well, trolls have a weakness to fire, and I'm sure there are many more. Don't storm atronachs resist lightning, frost atronachs resist frost, and fire atronachs resist fire? Does anyone here know just how many creatures have weaknesses or resistances to certain types of damage? It seems like something Bethesda would have already considered and I know weaknesses and resistances already exist for several creatures. Vampires are weak against fire, right?
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Dawn Porter
 
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Post » Sun Apr 18, 2010 9:28 pm

I think there should be some reference or mention of previous PC's. I'v never liked how players actions are often accredited to someone or something else. I know it's difficult to tailor a story to accommodate to everyone but some more distinct references would be nice.
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Lewis Morel
 
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Post » Sun Apr 18, 2010 7:01 pm

I think there should be some reference or mention of previous PC's. I'v never liked how players actions are often accredited to someone or something else. I know it's difficult to tailor a story to accommodate to everyone but some more distinct references would be nice.

Have you not heard? The Nerevarine recently went on an expedition to Akavir.
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Harinder Ghag
 
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Post » Mon Apr 19, 2010 7:22 am

1. Yes.
2. Why?



You had to be in CD at the time...
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Joey Bel
 
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Post » Sun Apr 18, 2010 8:30 pm

What if the storyline is that the Emperor in TES V decides to implement "FREE HEALTHCARE" for all citizens of Tamriel, including those that come over illegally from Akavir, like the Tsaesci and the Tang Mo? And it's decided on and agreed by all the provinces, thinking free healthcare will be the best thing ever. And then suddenly, when it goes into effect, all the citizens suddenly see an increase not only in prices, but taxes too. And every single shop and store in Tamriel has to provide healthcare to their employees and suddenly these merchants find themselves in a pickle because they can't afford to pay health coverage for their employees. So lots of Tamrielians start losing their jobs; productivity goes down, and taxes are at an all time high.

The only hope for Tamriel is a champion, pure of heart, who can stand up to the bombastic Emperor and form an alliance of man and mer to solve the biggest diplomatic issue in all the eras.

What do you guys think?

I smell a joke mod...
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Max Van Morrison
 
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Post » Sun Apr 18, 2010 11:25 pm

More realism, or at least toggleable options for realism;


Walking restores fatigue. Jogging keeps fatigue stable. Sprinting drains fatigue. (if there is a sprint, if not just jogging keeps fatigue stable.)

Footsteps in mud and snow, or if you stepped in blood

Blood trails from wounded NPCs

Locational damage, with effects of that damage

Need to eat and sleep (eg. every day you don't eat or sleep, your max fatigue drains by 20 points until your fatigue is gone, then it eats away at your health)

Need to dress warmer for colder temperatures, having a fire while resting

Waiting doesn't restore health, sleep does slowly

A slider for player health and another for NPC health, so you can have more lethal combat if wanted

Realistic actions and reactions from NPC

Ability to knock someone out with fists or blunt objects

Wearing armor slightly affects NPC's disposition towards you, as does wearing different clothes, the same way as having your weapon drawn

No NPC levelling

Merchants only taking items related to them, price based on the item's usefullness to that merchant's clientelle, as well as the item's value

Levelling up low skills is quite fast, levelling up high skills is extremely slow

Items from different merchants have variations in appearance but they function the same (or not)

Preferably only boats, carriages, etc as fast travel, but if fast travel is absolutely necessary, use a modified version of Daggerfall's

Larger gameworld

Being able to climb over fences and pull yourself up ledges rather than jumping 8 metres and just clearing obstacles

See your feet and body

Heavy armor makes you sink in water

Rare items should be handplaced and actually rare

Definitely no NPC levelling


I had a bunch more ideas and other people's ideas to emphasize floating around in my head but I can't remember them at the moment.
(also I urge everyone to read Absinthe82's megapost, there's some good stuff in there)
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Frank Firefly
 
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Post » Sun Apr 18, 2010 6:45 pm

http://www.shacknews.com/onearticle.x/63016

Just make it this cool (watch the video) and I'll be happy
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Euan
 
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Post » Mon Apr 19, 2010 2:48 am

One thing I must complain about is that the temples/churches in Oblivion did not feel like churches. The priests should look like priests, and they should ask you for donations and various details like that. Plus, I think it would be neat if Gregorian-style music was playing in the background. I think Dragon Age did a good job at this.
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Darren
 
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Post » Mon Apr 19, 2010 2:14 am

Yes, that was 1 problem with Oblivion, it lack varity in clothes (and everythin else for that matter). There was only 1 or 2 monk robes, and all other robes was just the Mages Robe in different colers.

Also, I din't like that counts, mages and citizens wore the same ordinary clothes. There was no outfit for counts only, guild mages walked around in civil clothes. You coudn't tell people by the way they looked.
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Ernesto Salinas
 
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Post » Sun Apr 18, 2010 8:41 pm

What if the storyline is that the Emperor in TES V decides to implement "FREE HEALTHCARE" for all citizens of Tamriel, including those that come over illegally from Akavir, like the Tsaesci and the Tang Mo? And it's decided on and agreed by all the provinces, thinking free healthcare will be the best thing ever. And then suddenly, when it goes into effect, all the citizens suddenly see an increase not only in prices, but taxes too. And every single shop and store in Tamriel has to provide healthcare to their employees and suddenly these merchants find themselves in a pickle because they can't afford to pay health coverage for their employees. So lots of Tamrielians start losing their jobs; productivity goes down, and taxes are at an all time high.

The only hope for Tamriel is a champion, pure of heart, who can stand up to the bombastic Emperor and form an alliance of man and mer to solve the biggest diplomatic issue in all the eras.

What do you guys think?

I'd say the future champion would have a way with word and ideas that would not fix all the issues of the empire in the time alloted.
But I'd also say "FREE HEALTHCARE" is slightly redundant with restoration and the cs.
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Angus Poole
 
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Post » Sun Apr 18, 2010 10:07 pm

I think that they should have your character talk in TES V. I mean, the only time you actually get to REALLY hear how your character talks is if you have to defeat your double during the Staff of Sheogorath quest (only if you have the Shivering Isles plug-in). In TES V, they should let you choose the pitch of your character's voice (added to when you create him/her). Second, make your character EMPEROR of Tamriel (taking Martin's spot from Oblivion), which will give you FULL access to the Imperial Palace & White Gold Tower. Also, instead of fighting off just a handful of enemies, like in the Battle Of Bruma quest, have you actually fighting in a full out battle (with TONS and TONS of your own Imperial soliders, aka: an entire legion army of about 50,000 to 100,000 soliders) and you lead them into battle (kinda like in the movie TROY)). I think that would be AWESOME! Also, come out with ALL of the plugins that they want for TES V and give them to you for FREE ... EVEN FOR PS3!!!!! That was the down-side of Oblivion ... I couldn't use any DLC for Oblivion since I only have a PS3. As for the story line? Well, start off right after the quest of LIGHT THE DRAGONFIRES from Oblivion. Add your player to have to take care of all of the political aspects of running an empire ... and let you travel to ALL provinces of Tamriel and let you sit in and voice your opinion(s) during any of the Imperial Council's meetings. I know, it sounds a bit boring to alot of players, but how will the game play out without an Emperor? The Empire will crumble and the game wouldn't even exist! And when I said that they should have the player take care of all of the POLITICAL aspects of the Imperial Empire, I meant that they should have your player visit all of the leaders of each of the provinces and try to get them to stay with the Empire. Also, with the ruined forts throughout Cyrodiil .... bring them back to working order (with Imperial soliders walking around them; guarding them like they do in the Imperial City). I'll eventually be happy with whatever Bethesda Softworks comes out with in TES V, but I just want them to start developing it like now & give all of us a time-frame in which to expect it out in stores. I disagree with them holding off on TES V's development. It's killing me to death not being able to have it out! They siad last year they'd be developing it, but they pushed it aside and developed Fallout 3. OBLIVION SOLD MORE THAN FALLOUT 3 EVER DID FOR THE PS3, XBOX 360, AND PC COMBINED! Oh, and they shouldn't make an Elder Scrolls game on MMO. I hate that!
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Talitha Kukk
 
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Post » Mon Apr 19, 2010 10:13 am

I think that they should have your character talk in TES V. I mean, the only time you actually get to REALLY hear how your character talks is if you have to defeat your double during the Staff of Sheogorath quest (only if you have the Shivering Isles plug-in). In TES V, they should let you choose the pitch of your character's voice (added to when you create him/her). Second, make your character EMPEROR of Tamriel (taking Martin's spot from Oblivion), which will give you FULL access to the Imperial Palace & White Gold Tower. Also, instead of fighting off just a handful of enemies, like in the Battle Of Bruma quest, have you actually fighting in a full out battle (with TONS and TONS of your own Imperial soliders, aka: an entire legion army of about 50,000 to 100,000 soliders) and you lead them into battle (kinda like in the movie TROY)). I think that would be AWESOME! Also, come out with ALL of the plugins that they want for TES V and give them to you for FREE ... EVEN FOR PS3!!!!! That was the down-side of Oblivion ... I couldn't use any DLC for Oblivion since I only have a PS3. As for the story line? Well, start off right after the quest of LIGHT THE DRAGONFIRES from Oblivion. Add your player to have to take care of all of the political aspects of running an empire ... and let you travel to ALL provinces of Tamriel and let you sit in and voice your opinion(s) during any of the Imperial Council's meetings. I know, it sounds a bit boring to alot of players, but how will the game play out without an Emperor? The Empire will crumble and the game wouldn't even exist! And when I said that they should have the player take care of all of the POLITICAL aspects of the Imperial Empire, I meant that they should have your player visit all of the leaders of each of the provinces and try to get them to stay with the Empire. Also, with the ruined forts throughout Cyrodiil .... bring them back to working order (with Imperial soliders walking around them; guarding them like they do in the Imperial City). I'll eventually be happy with whatever Bethesda Softworks comes out with in TES V, but I just want them to start developing it like now & give all of us a time-frame in which to expect it out in stores. I disagree with them holding off on TES V's development. It's killing me to death not being able to have it out! They siad last year they'd be developing it, but they pushed it aside and developed Fallout 3. OBLIVION SOLD MORE THAN FALLOUT 3 EVER DID FOR THE PS3, XBOX 360, AND PC COMBINED! Oh, and they shouldn't make an Elder Scrolls game on MMO. I hate that!

The problem with making the player the emperor is that it's not canon at all and WILL get complaints. You are the
Spoiler
Hero of Cyrodiil
and you will stay that way. You're already high-ranked enough. We don't really know who would be emperor after, but TES V supposedly takes place after the books which is ?two hundred years? after Oblivion.
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brandon frier
 
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Post » Sun Apr 18, 2010 6:56 pm

More realism, or at least toggleable options for realism

I had a bunch more ideas and other people's ideas to emphasize floating around in my head but I can't remember them at the moment.
(also I urge everyone to read Absinthe82's megapost, there's some good stuff in there)

Thankee Sai. I fixed my signature for easy access. I've been reposting the same stuff for a couple of years, I know there would be lot to fix, content and grammar-wise ^^


Realism and challenge is what we really need. Quoting their own words: TES should be about living another life, in another world. Not about playing another game, in another game world, earning yet another accomplishment to show off your social network...
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Courtney Foren
 
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Post » Mon Apr 19, 2010 5:55 am

Howz bout if you go murder everyone in a house or church or whatever it sends the town into some police investigation mode.

Guards investigating the scene of the crime, asking questions around town, looking for witnesses.

At least until they catch you, someone youve framed, or the investigation ends....
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celebrity
 
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Post » Mon Apr 19, 2010 5:09 am

TES V should have the variety and story (quest) depth of Morrowind, and the gameplay and graphics of Oblivion. With little minor improvements to the afore mentioned. The skills and the different levels and bonuses that come with those skills in Oblivion is a great idea that I hope will continue!

Fast travel is nice, but running around like in MW and not knowing what is going to happen next or where your going is always exciting. Variety in MW like with weapons is always a plus in my book! The journal and map being together, but separate from the items you carry and spell menu would be a grand idea.

Overall just merge MW and Oblivion and thats how I suggest TES V to be.
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Aman Bhattal
 
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Post » Sun Apr 18, 2010 8:15 pm

See your feet and body


Perhaps even seeing the fringes of your hood/helmet in first person? not to the point where it would really limit your view, but adds some character for first person.
Then again, if wearing a helm with a narrow visor DID limit your vision, even just a little, it would make third-person a more go-to option for things other than combat. Just an idea.


A slider for player health and another for NPC health, so you can have more lethal combat if wanted


Agreed, especially with arrows (which has already been pointed out by many) and how you can empty a whole quiver at a mountain lion and it'll still be pummelling you. Would also allow you to truly focus on really trying to block or dodge attacks, instead of just hacking and slashing with your crazy-strong character.


Yes, that was 1 problem with Oblivion, it lack varity in clothes (and everythin else for that matter). There was only 1 or 2 monk robes, and all other robes was just the Mages Robe in different colers.

Also, I din't like that counts, mages and citizens wore the same ordinary clothes. There was no outfit for counts only, guild mages walked around in civil clothes. You coudn't tell people by the way they looked.


I completely agree, robes did look kind of stupid, and did not seem to have any particular semblance or feeling to being a mage. Along the lines of being recognized by NPCs by your clothing/armour/etc. perhaps it should be required to wear during certain quests, or dialogues (such as the Arena Raiments), and just to let people know you're a mage (maybe get discounts at magic shops while wearing your guild uniform.)
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Marina Leigh
 
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Post » Mon Apr 19, 2010 7:56 am

Have you not heard? The Nerevarine recently went on an expedition to Akavir.

Sorry if I wasn't clear but I was referring to the PC's actions in-game.
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Blackdrak
 
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Post » Mon Apr 19, 2010 10:30 am

Sorry if I wasn't clear but I was referring to the PC's actions in-game.

Have you heard about the Hero of Kvatch? They say he went into an Oblivion gate and destroyed it.

The Fighter's Guild robbed a tomb recently, but it was for a family member. What's wrong with that?

There are many more about your character's actions in Oblivion. However, if you want to hear about ingame actions about previous Elder Scrolls heroes, it wouldn't really work. Each Elder Scrolls character is different for each person and the only canon parts of them(that you can experience in-game) are parts related to the main quest of each game.
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Matt Terry
 
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Post » Sun Apr 18, 2010 11:14 pm

Have you heard about the Hero of Kvatch? They say he went into an Oblivion gate and destroyed it.

The Fighter's Guild robbed a tomb recently, but it was for a family member. What's wrong with that?

There are many more about your character's actions in Oblivion. However, if you want to hear about ingame actions about previous Elder Scrolls heroes, it wouldn't really work. Each Elder Scrolls character is different for each person and the only canon parts of them(that you can experience in-game) are parts related to the main quest of each game.

Which is why in my original post I said that it wouldn't be easy to do. These are suggestions for the NEXT Elder Scrolls, not Oblivion. I realize there are in-game references to your character in OBLIVION, I want references to them in future games as well. It can be done,(vague reference to the Hero of Daggerfall in The Warp in the West) but I'd like to see it extended.
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Timara White
 
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