Tes V Ideas And Suggestions Thread #160

Post » Wed Apr 28, 2010 9:00 am

Spirit leap: sparate your body from your soul for a short while. you would be invisable and capable of moving through interior walls, but unable to activate or attack anything. However, not hostile magics work (such as mark)


I like this idea a lot!
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Krista Belle Davis
 
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Post » Wed Apr 28, 2010 2:36 am

Like astralprojection?

That's pretty sweet. It would be kinda cool if it distorted the world around you, like you were in some sort of spirit plain. Maybe you could talk to ghosts and stuff.
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Averielle Garcia
 
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Post » Tue Apr 27, 2010 10:31 pm

na, astral projection would just make you a ghost with the ability to attack and stuff, but visable (like the ones in the game)
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Lilit Ager
 
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Post » Wed Apr 28, 2010 8:44 am

I pray and hope that bethesda will learn to use actually good animations in the GAME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :brokencomputer:

Nothing has annoyed me more than the stiff bending over of characters as they reach down and grab something. Even worse is when they turn their head to the side while they do it. They might aswell say that all the characters in the elderscrolls series have had a magical spell casted on them that causes their spines to be replaced with one long metal pole.

I mean really from oblivions sorry excuse for colorful characters to morrowinds characters looking like their doing a nazi walk. I really don't see how after so many games they still haven't fixed it. Even new vegas is said to have the same stiff animations as fallout 3.

What I really want to see in the next elder scrolls is the game to come alive. Everytime i play it, I see it has great story and great characters. But the way they move and talk and walk just doesn't make the story look belivable. I mean I would've thought martin was a cool character if he didn't move like he had down syndrome.

I also would like the next elder scrolls to include more scenes. Like the opening to oblivion it was amazing to see the camera zoom over cyrodil and come in on the imperial city. But then as soon as you got in there you were like "What happened to fully animated uriel septim. Why is moving all stiff now?"

I just won't understand why bethesda thinks that we like stiff characters. http://www.youtube.com/watch?v=YUa-71Mp7ko A modder did more animation with morrowind then bethesda did with a completely new next gen title.



Aswell as this im hoping bethesda will hopefully squeeze in some awsome battle scenes. Maybe even include an army faction.
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Chantelle Walker
 
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Post » Wed Apr 28, 2010 3:34 am

In oblivion, I never used the 1 day spells/powers, they were useless. You only get to use the spell once every day, and it only lastes for a few seconds. Completely useless. If there gonna have spells that arecast once per day, how about making them last a day.

And yes those animations look great.
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cutiecute
 
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Post » Wed Apr 28, 2010 11:39 am

the problem with necromancy is that it doesn't have that many unique spells. For example:

The player wouldn't only be able to create little zombies with necromancy, though, I would think.

Considering it's likely Skyrim, there would be Draugr. There could also be eventually the option to create huge monsters with different parts. I would like to eventually something like http://azeroth.metblogs.com/files/2009/10/abomination.jpg. (Obviously a high end ability)

Necromancy shouldn't be about casting spells at dead people and brining them to life. It should be about collecting body parts, claiming a soul, leaving the body to rot (I read that in a Necromancy book in Morrowind), and eventually having an awesome companion. I would like to be able to create one NPC like companion that could equip armour, could level with you and could do anything a NPC can. It would require it's own "Zombie" race, but would be awesome in the end. The reason I would think there should only be one, is because having multiple of these guys would be too much, in my opinion :shrug:


EDIT:
I just won't understand why bethesda thinks that we like stiff characters. http://www.youtube.com/watch?v=YUa-71Mp7ko A modder did more animation with morrowind then bethesda did with a completely new next gen title.

I've always wondered where that mod actually is? I'd love to create a mod with these animations.
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Keeley Stevens
 
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Post » Wed Apr 28, 2010 3:17 am

I just won't understand why bethesda thinks that we like stiff characters. http://www.youtube.com/watch?v=YUa-71Mp7ko A modder did more animation with morrowind then bethesda did with a completely new next gen title.

The characters in that video look rather stiff too. Heck, even characters in Final Fantasy movies look stiff.
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Adam Porter
 
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Post » Wed Apr 28, 2010 7:09 am

My suggestions for TES:V

1. Have an option to play with the main quest on or off. Sometimes after I beat the game for the fifth time I want to roleplay, maybe be a famer or something.

2. Learn from the modders. Look at OOO or Marts see what they added to the game and try to add that into TES: V.

3. Firearms, maybe some matchlock guns? Make them rare and hard to get though.

4. Make the story unpredictiable. From the second I played Oblivion I knew that the Deadra would loose. Blur the lines of good and evil, maybe something like a robin hood figure who is embezzleing money from the empire but is donating it to the poor. Is this guy good or evil???

5. Have diffrent outcomes, like suppose in my robin hood idea above I can either help him or turn him in to the guards.

6. Make it so we can not be in every single guild. It dosn't make sense that I can be in the fighters guild, mages guild, dark brotherhood, thieves guild, and arena all at once.

7. Please do not make it so we can be the head of every guild.

8. Add something like the mod Deadly Reflexes.

9. Make it so a novice at archery can not have perfect accuracy. Add bow sway, make the wind effect the arrows path.

10. Most importantly, allow us to play the game without it crashing every five miniutes like it did to me and so many others with Fallout 3. I will wait till the year 3,000 to play Tes:V if it takes that long for you to fix the bugs.

11. Kill off fast travel. I been reading ideas on here and I like the one where you get to watch the ride like the taxi in GTA: 4. I would like to add on to the idea, maybe a chance of getting attacked by bandits???

12. Add more life to the conversations. I click rumors and some person says the same rumor I heard a million times. Allow us to converse with them more. There was one mod that name escapes me at the moment where they wanted to add something to rumors where you can discuss it. Imagine this, you click on rumors and the npc says the same old rumor I heard the gray prince has been beaten. You then get options to say things like; yes that was me, or I am sad he is dead since I was a big fan of the gray prince... ect ect ect.

13. Allow us to lie, maybe I can lie about being a tax collecter so I can steal some persons money. It would make speechcraft useful for once (since who uses the wheel when you can give someone 100 gold and have the same result but faster)

14. Almost important as number 10. Do not make TES a MMO. You can add Co-op if you want but do not go down the path of KOTOR and ruin what was a good story that could have been continued in KOTOR3 and get greedy, throw it all away, and make an MMO. -Edit: Sadly I have gotten alot of negative comments because of my KOTOR post, I am not saying the game is bad (I saw the trailers myself and the game looks good) I am saying the story though will be hard to incorporate into an MMORPG. Hopefuly this will stop the negative feedback I am reciving.

15. Do not let the world revolve around me. Anything big that happens in TES:4 happened because of me, have some other heros in the story. Have people die of old age or murders. Let people have kids, have a real economey.

16. How come I know everyones name the second I look at them, do I have the shinigami eyes or something??? When you look at someone your charactor will make an assumption of what they are, either a warrior, an adventurer, a blacksmith,ect. Then I will learn their name if they give it out to me in conversation

17. Allow me to get lost for once in my life. In Oblvion I have a compass, a map, a waypoint, a quest arrow... remove that and make it so we can ask for directions, maybe at times the person will give me bad directions or the person I am asking dosn't know where it is. A merchant will know where the cities are but not where the hunting grounds are.

18. Do not let the NPCs level up with you, it breaks so much immersion when I see the poor with very expensive weapons.

19. Allow us to go back to the Shivering Isles, it is my favorite place to be. Allow us to meet our charactor from TES:4 maybe?

20. Sailing, this could open up the abilty to be a pirate, have sea battles, capture ships. Not to mention new ways to travel.
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krystal sowten
 
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Post » Wed Apr 28, 2010 10:11 am

3. Firearms, maybe some matchlock guns? Make them rare and hard to get though.

Oh god... You've just set off one of the many wars we see around here...

I don't see the problem, though, as long as it's not a common item, perhaps just an ancient dwemer artifact, that you'll only get once.


But, yeah, this guy knows what he's talking about, I especially love the blurred good and evil. This was seen a lot in Morrowind's main quest. Dagoth Ur wasn't your standard bad guy, he was doing some good for the Dumner, but the ends didn't justify the means. Also, Vivec was a murderer, and Almalexia and Sotha Sil both went insane. This is so much better than big demon from hell. (Please don't eat me if any of my lore is wrong - the point is it's not all standard)

11. Kill off fast travel. I been reading ideas on here and I like the one where you get to watch the ride like the taxi in GTA: 4. I would like to add on to the idea, maybe a chance of getting attacked by bandits???

Oh, another one, watch the flamers come flooding in.



Anyways, I pretty much agree with everything this guy said.
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Michelle Serenity Boss
 
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Post » Wed Apr 28, 2010 7:44 am

14. Almost important as number 10. Do not make TES a MMO. You can add Co-op if you want but do not go down the path of KOTOR and ruin what was a good story that could have been continued in KOTOR3 and get greedy, throw it all away, and make an MMO.


How do you know that KOTOR has been ruined? The game isn't even out yet and Bioware tends to do things the right way.
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Saul C
 
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Post » Wed Apr 28, 2010 3:25 am

My suggestions for TES:V


14. Almost important as number 10. Do not make TES a MMO. You can add Co-op if you want but do not go down the path of KOTOR and ruin what was a good story that could have been continued in KOTOR3 and get greedy, throw it all away, and make an MMO.


You have no idea what you're talking about, and you have no idea if they are going to make KOTOR III yet or not. You also have no idea if The Old Republic MMO is going to be amazing or not (so far, it looks quite amazing), and you have no idea if it's going to "ruin" the KOTOR universe or not.
You make a lot of speculative post, based on little to no fact, kudos to you.
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Skivs
 
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Post » Wed Apr 28, 2010 9:12 am

Oh god... You've just set off one of the many wars we see around here...

I don't see the problem, though, as long as it's not a common item, perhaps just an ancient dwemer artifact, that you'll only get once.


But, yeah, this guy knows what he's talking about, I especially love the blurred good and evil. This was seen a lot in Morrowind's main quest. Dagoth Ur wasn't your standard bad guy, he was doing some good for the Dumner, but the ends didn't justify the means. Also, Vivec was a murderer, and Almalexia and Sotha Sil both went insane. This is so much better than big demon from hell. (Please don't eat me if any of my lore is wrong - the point is it's not all standard)


Oh, another one, watch the flamers come flooding in.



Anyways, I pretty much agree with everything this guy said.


Sotha Sil did not go insane, he was murdered by Almalexia.

Edit: Also, why not just make fast travel like in Daggerfall where you could choose whether to do it recklessly or safely, and whether or not to stay at an inn or camp out?
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Amie Mccubbing
 
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Post » Wed Apr 28, 2010 12:07 pm

They could do a similar thing with languages in TESV as they did in FFX; there were books to collect that translated one language into english (can't remember the exact name of the other language). While not completely necessary, these books could aid in the deciphering of runes and special books that lead to new quest lines of ancient origin and artifacts of legend. These quests (as long as beth decides that we don't need to fight lvl 40 rats, and enemies don't level with the character) can be made much higher lvl quests, since some texts would have to be retrieved from higher lvl dungeons and areas.

I really hope they just make a game with distinct consequences for most actions, including alignment with different factions, skill sets, fame and notoriety, etc. I remember in OB that I became the highest ranking member of the mage's guild, and I didn't even use magic! I just had Umbra and was able to kill everything with it. If they make the game so that specific skills are not just complimentary, but necessary to explore certain areas or battle certain enemies, I might not be able to be the non-magical warrior who heads the mage's guild. Instead, I will actually have to take the time to increase my skills in the schools of magic in order to attempt the quests and reap the rewards of that particular path. Same goes with thieves' guild and fighters' guild, and any new factions that get put into the game have enemies, and aligning oneself with their enemies makes you one as well.
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Judy Lynch
 
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Post » Wed Apr 28, 2010 7:27 am

Sorry to double post, but I just thought this was worth adding. I think it would also be great if the player could tame creatures in the game world, and raise them as pets. They could just hang around your home, or could be trained to be powerful allies in a fight. I have to add, though, that if this were implemented, I would prefer that there were an option to always revive your companion, or the creature would avoid danger if it were too injured to help. That way, my pet could also gain levels from exp, learn new abilities, etc., but if it died, I wouldn't be forced to find another pet to raise. Maybe a healer could be capable of bringing your pet back to life?

I could see the objections to this, with the possible immersion breaking element it brings in. If you have any suggestions as to ways that the pet can be brought back into the world (including some form of necromancy) without it becoming somewhat hard to believe in the game world, I would love to hear it. I just hate the idea of spending hours upon hours traveling with and lvling your companion, just for some random troll to pop out of the woodwork and smack it down.
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Allison Sizemore
 
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Post » Tue Apr 27, 2010 10:50 pm

Sorry I am a bit new to the forums here (Yes I did join a year ago but I am never active, only comment I remember posting was asking how to fix a glitch I found) so I did not know that the gun and fast travel things may set off a flame war, anyways KOTOR has not been released but its hard to have a story in an MMO (never seen an MMO with a good story yet) so the story may be ruined. It may not be who knows maybe Bioware can fit the story in nicely if they do I may buy the game. Either way how do you guys like the rest of my ideas?

Edit:

You have no idea what you're talking about, and you have no idea if they are going to make KOTOR III yet or not. You also have no idea if The Old Republic MMO is going to be amazing or not (so far, it looks quite amazing), and you have no idea if it's going to "ruin" the KOTOR universe or not.
You make a lot of speculative post, based on little to no fact, kudos to you.


Please direct me to where I said that KOTOR will be bad. All I said is that the story may be ruined since it won't be much fun seeing hundreds of people running around spoiling the main quest, never the less it won't be very roleplaying like to beat the same story everyone else in the game just beat. KOTOR will be nothing short of amazing, I just do not see how they can pull of a story in an MMO.

By the way my post wasn't speculative, I played an MMO with a story and it wasn't pulled off well. I am not saying just because of that one MMO that Bioware won't pull of KOTOR's story well. Just with my experience with MMOs with stories do not work good.


Edit: You could have been a bit less rude to me when you were expressing your points.
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bonita mathews
 
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Post » Wed Apr 28, 2010 2:55 pm

Please direct me to where I said that KOTOR will be bad.




14. but do not go down the path of KOTOR and ruin what was a good story that could have been continued in KOTOR3 and get greedy, throw it all away, and make an MMO.


Edit: You could have been a bit less rude to me when you were expressing your points.

I'm not really known for subtlety.
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мistrєss
 
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Post » Wed Apr 28, 2010 9:21 am

Must have!

Ability to duck/crawl/climb.
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danni Marchant
 
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Post » Wed Apr 28, 2010 10:48 am

The characters in that video look rather stiff too. Heck, even characters in Final Fantasy movies look stiff.

the characters actually do a realistic irish jig and even move around in chairs. I have never seen that in oblivion
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Jeremy Kenney
 
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Post » Wed Apr 28, 2010 6:14 am

By that post I ment they were destroying the story since from my past experience with MMOs with stories they never did well. I never said KOTOR was bad, just that its near impossible from my experiences to have an MMO with story. All I am going to say since I do not wish to derail the thread.
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Isabella X
 
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Post » Wed Apr 28, 2010 7:36 am



But, yeah, this guy knows what he's talking about, I especially love the blurred good and evil. This was seen a lot in Morrowind's main quest. Dagoth Ur wasn't your standard bad guy, he was doing some good for the Dumner, but the ends didn't justify the means. Also, Vivec was a murderer, and Almalexia and Sotha Sil both went insane. This is so much better than big demon from hell. (Please don't eat me if any of my lore is wrong - the point is it's not all standard)




I don't know. I always felt that the story was the aspect that brought morrowind down. It was way to may quests of annoying back tracking. One of the worst parts was when i had to get all 7 recomendations to be the nevarine. That part was just pointless talking after pointless talking. At least investigating the cult behind the demora was fun.


4. Make the story unpredictiable. From the second I played Oblivion I knew that the Deadra would loose. Blur the lines of good and evil, maybe something like a robin hood figure who is embezzleing money from the empire but is donating it to the poor. Is this guy good or evil???

*Cough*Grey Fox*Cough*





And also what you mean from the beginning you knew the demora would lose? From the beginning you knew that Dagoth Ur was going to lose aswell, what are you talking about?
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..xX Vin Xx..
 
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Post » Wed Apr 28, 2010 1:55 am

Sotha Sil did not go insane, he was murdered by Almalexia.

He went insane before that, though? He locked himself away in Sotha Sil and surrounded himself with clockwork monsters and "He gradually lost touch with the affairs of the Dunmer, the rest of the Tribunal, and eventually all of Tamriel" (kinda odd)

Anyways, meh :shrug:
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Oyuki Manson Lavey
 
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Post » Wed Apr 28, 2010 1:09 am

Sotha Sil did go insane.
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Mr.Broom30
 
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Post » Wed Apr 28, 2010 8:56 am

I'd love it if smaller creatures attacking you would flee if they saw a bigger creature coming. For example, I was just playing Oblivion, and was attacked by this creature I forgot the name of. I ran behind some rocks and it started running away. I thought "Uh-oh, there must be something big behind me," but then remembered that I was playing Oblivion, and sure enough he was just trying to find a way into the little corner I had hidden in. But it would be great if that actually did happen.

Also, I really want the ability to drink water like in Fallout 3, sooo badly. I just can't stand it when I'm walking along the coast low on health and I can't go get some water to gain a bit of health.

And I'd like to see weather effects last longer. When it rains in Oblivion, it only rains for a minute or so, and when you go back outside, it's stopped. I want it to last for several minutes, even if you're inside a building. Maybe the player could hear the rain hitting the roof of the building.

Edit: I noticed that the interiors of buildings have windows lit up like it's daytime, even at night. I know it'd be difficult to change that, but it would be better for immersion if it was.
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koumba
 
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Post » Wed Apr 28, 2010 3:56 am

He went insane before that, though? He locked himself away in Sotha Sil and surrounded himself with clockwork monsters and "He gradually lost touch with the affairs of the Dunmer, the rest of the Tribunal, and eventually all of Tamriel" (kinda odd)

Anyways, meh :shrug:


But Sotha Sil's character has always been basically that of a Hikikomori(A Recluse, usually suffers from Social Anxiety, and surrounds themselves with primarily hobbies to an excessive nature). From the beginning he had locked himself away from the world in his Clockwork City, but he was researching Dwemer technology in order to benefit the Dunmer people.
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Verity Hurding
 
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Post » Wed Apr 28, 2010 6:28 am

Along with disguises there should be a camo system. Like if I wear dark clothes then I blend into the shadows better.

The Dark Brotherhood had some sweet outfits but they could have been bright yellow and it wouldnt have affected the gameplay.
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Lizs
 
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