Tes V Ideas And Suggestions Thread #160

Post » Tue Apr 27, 2010 6:34 pm

Welcome to TES V Ideas and Suggestions # 160

This thread is for ideas and suggestions for TES:V and to keep all the general discussion in one series of threads.

To discuss major issues, use a separate topic, such as the levelling topic.

Other general topics on this will either be closed or moved here.

Please at least try to read the previous few threads to avoid too much repetition: Note, there has been a lot of off topic and unnecessary discussion in past topics, please ensure that any posts you make in this thread are suitable to the subject being discussed. The moderators will be keeping a close eye on the content.

http://www.gamesas.com/bgsforums/index.php?showtopic=1038148
http://www.gamesas.com/bgsforums/index.php?showtopic=1041304
http://www.gamesas.com/bgsforums/index.php?showtopic=1044483
http://www.gamesas.com/bgsforums/index.php?showtopic=1048173
http://www.gamesas.com/bgsforums/index.php?showtopic=1051579
http://www.gamesas.com/bgsforums/index.php?showtopic=1054161
http://www.gamesas.com/bgsforums/index.php?showtopic=1056032
http://www.gamesas.com/bgsforums/index.php?showtopic=1057095
http://www.gamesas.com/bgsforums/index.php?showtopic=1057491
http://www.gamesas.com/bgsforums/index.php?showtopic=1058753
http://www.gamesas.com/bgsforums/index.php?showtopic=1059919
http://www.gamesas.com/bgsforums/index.php?showtopic=1060496
http://www.gamesas.com/bgsforums/index.php?showtopic=1061859
http://www.gamesas.com/bgsforums/index.php?showtopic=1062426
http://www.gamesas.com/bgsforums/index.php?showtopic=1063704
http://www.gamesas.com/bgsforums/index.php?showtopic=1064713
http://www.gamesas.com/bgsforums/index.php?showtopic=1065099
http://www.gamesas.com/bgsforums/index.php?showtopic=1066038
http://www.gamesas.com/bgsforums/index.php?showtopic=1067210
http://www.gamesas.com/bgsforums/index.php?showtopic=1068055
http://www.gamesas.com/bgsforums/index.php?showtopic=1068896
http://www.gamesas.com/bgsforums/index.php?showtopic=1070974
http://www.gamesas.com/bgsforums/index.php?showtopic=1071845
http://www.gamesas.com/bgsforums/index.php?showtopic=1073698
http://www.gamesas.com/bgsforums/index.php?showtopic=1075858
http://www.gamesas.com/bgsforums/index.php?showtopic=1077394
http://www.gamesas.com/bgsforums/index.php?showtopic=1078557
http://www.gamesas.com/index.php?/topic/1080894-tes-v-ideas-and-suggestions-thread-%23157/
http://www.gamesas.com/index.php?/topic/1082671-tes-v-ideas-and-suggestions-thread-%23158/
http://www.gamesas.com/index.php?/topic/1084035-tes-v-ideas-and-suggestions-thread-%23159/
User avatar
Lindsay Dunn
 
Posts: 3247
Joined: Sun Sep 10, 2006 9:34 am

Post » Tue Apr 27, 2010 8:15 pm

Thinking about some things today:

I would like to see a return of the cart. In Oblivion and Morrowind, I either have to make a thousand trips back to the dungeon I just cleared out, or wear a few rediculously underpowered amulet/rings of feather (Seriously, my current char has an outfit enchanted for feather, 2 rings of feather, and an anumlet of feather), just to loot the damn dungeon. A cart would aleviate this problem, no more leaving behind thousands in loot because your un-willing or un-able to return to a dungeon.

I also want to see the ability to form a party. Not just companions either; I want inter-party relations, deep conversations, quests centered around the party members, unique personalities, interesting backstories, etc. I want my party to be the most valuable asset to me, not just some idiots who tag along and get in front of me when I'm trying to kill something.

Id'e also like to see a return to the Daggerfall style fast travel, choose how you want to travel, were you sleep at night, how fast you travel, etc. It would also be cool to pick a specific path. For example, you choose to travel around the bandit camp in the middle of the road instead of through it. Also, fast travel should only be available after you have discovered a location, not just because some un-reliable source marked it on your map.

Finally, instead of climbing, id'e like to see something like Brink's "Smart button," instead of a climbing skill. Climbing in Daggerfall is often more annoying than helpful (I often found myself desperate to not touch walls in a dungeon). Instead, a certain button/key press/combination will "tell" the game you want to go somewhere. The game will then calibrate if its possible from your current location, and simply running towards the place you marked will allow the game to get you as close to that area as possible, which may or may not get you to the area with climbing (oh, and less parkour). The game could also calculate if you would be succesful getting there by checking against acrobatics, climbing, and athletics skills. It would apply a penalty to people wearing heavy armor or with a weapon in their hands.

Another idea id'e like to see is specific injuries, like Fallout. Instead of having a health bar, it would be better to have a system were you get injuries to specific areas of the body, and negative effects are applied, such as a blow to the legs hurting speed/athletics/acrobatics, or a blow to the head effecting intelligence.

Finally, id'e like to see a way to play a pure merchant character, who does not go questing, but instead buys and sells gear, and actually makes a profit. There needs to be a much more realistic economy in place for this to work, with different merchants selling at different prices, and goods of varying quality.
User avatar
Milagros Osorio
 
Posts: 3426
Joined: Fri Aug 25, 2006 4:33 pm

Post » Wed Apr 28, 2010 3:54 am

snip


Also, you should only be able to fast travel to main cities and perhaps some other select locations. To get to small settlements and towns, you have to walk or take public transportation.
User avatar
Alexandra walker
 
Posts: 3441
Joined: Wed Sep 13, 2006 2:50 am

Post » Wed Apr 28, 2010 4:28 am

Also, you should only be able to fast travel to main cities and perhaps some other select locations. To get to small settlements and towns, you have to walk or take public transportation.


I kinda disagree, I don't want to walk to the same village 8 times just because it's more "immersive," I find that one time trying to find something is enough, any more, and it becomes repetitive.

Off-topic, I lol'ed at your sig.
User avatar
HARDHEAD
 
Posts: 3499
Joined: Sun Aug 19, 2007 5:49 am

Post » Tue Apr 27, 2010 5:18 pm

I hope bethesda adds more necromancy powers to elder scrolls V like bone missiles.
It would also be a good idea to add force like spells to mysticism.
User avatar
Austin Suggs
 
Posts: 3358
Joined: Sun Oct 07, 2007 5:35 pm

Post » Wed Apr 28, 2010 7:22 am

Thread #160... it seems like yesterday I was scumming through like thread #123 or something. Last summer I believe. This never ends, does it?

Anyway. Speaking of fast travel. Will people never learn? Fast travel has got no place in the Elder Scrolls series, and should never have set its foul foot on Oblivion (not physically ofc). It should have stayed the same way as Morrowind, with travel services like Silth striders and Mages Guild teleport, preferrably with player owned horses and other less "instant-travel" choices that can also get you to other places than just towns. But noooooo, Beth went too lazy to implement anything like that.
"Let's try to cope with the very laziest of players, the ones who can't even bother speaking to an npc just to get from point A to point B, or even, God forbid, take a horse-ride there ".
Instead they make this... pathetic attempt to make things flow faster, and to reach out to a wider range of players. An instant travel system that takes you anywhere in absolutely no time, and some half-assed player-owned horses that were barely (and in some cases not at all) faster than the player.

"But is is optional" Well hardly. For three main reasons:
1. The very fact that it is there. Seriously, if you got an errand in Cheydinhal, and you happen to be in Anvil, you will be pretty tempted to just fast travel there, as long as the Godforsaken system exists.

2. The only option to fast travel was getting a horse. Which svcked. Badly. It was incredibly slow, so slow in fact that with sufficient Speed you could run a lot faster than it.

3. All the friggin quests were designed to take you from one end of the map to the other, pretty much forcing you to use fast travel (over the pathetic excuse of a horse)
This is related to reason #1 of course.

Edit: Oh, how could I possibly forget the single most important reason of them all: The fact that the landscape was more boring than watching paint dry. Seriously. It was but an endless golf-course with an occasional tree here and there. Very small trees too. But I guess the reason why it was so boring was because fast travel existed, so that you wouldn't need to see the actual landscape. Or maybe it is the other way around? Who knows.

I've got no idea why I'm actually posting this, as I've realized a long time ago that fast travel is here to stay whether we want it or not. But I thought I would share my thoughts on the matter, just like everybody else.
User avatar
The Time Car
 
Posts: 3435
Joined: Sat Oct 27, 2007 7:13 pm

Post » Wed Apr 28, 2010 8:37 am

Thread #160... it seems like yesterday I was scumming through like thread #123 or something. Last summer I believe. This never ends, does it?

Anyway. Speaking of fast travel. Will people never learn? Fast travel has got no place in the Elder Scrolls series, and should never have set its foul foot on Oblivion (not physically ofc). It should have stayed the same way as Morrowind, with travel services like Silth striders and Mages Guild teleport, preferrably with player owned horses and other less "instant-travel" choices that can also get you to other places than just towns. But noooooo, Beth went too lazy to implement anything like that.
"Let's try to cope with the very laziest of players, the ones who can't even bother speaking to an npc just to get from point A to point B, or even, God forbid, take a horse-ride there ".
Instead they make this... pathetic attempt to make things flow faster, and to reach out to a wider range of players. An instant travel system that takes you anywhere in absolutely no time, and some half-assed player-owned horses that were barely (and in some cases not at all) faster than the player.

"But is is optional" Well hardly. For three main reasons:
1. The very fact that it is there. Seriously, if you got an errand in Cheydinhal, and you happen to be in Anvil, you will be pretty tempted to just fast travel there, as long as the Godforsaken system exists.

2. The only option to fast travel was getting a horse. Which svcked. Badly. It was incredibly slow, so slow in fact that with sufficient Speed you could run a lot faster than it.

3. All the friggin quests were designed to take you from one end of the map to the other, pretty much forcing you to use fast travel (over the pathetic excuse of a horse)
This is related to reason #1 of course.

I disagree I thought fast travel system in oblivion was great. the fast travel in morrowind was annoying and tedious.
User avatar
Trevor Bostwick
 
Posts: 3393
Joined: Tue Sep 25, 2007 10:51 am

Post » Wed Apr 28, 2010 12:43 am

I disagree.

2. The only option to fast travel was getting a horse. Which svcked. Badly. It was incredibly slow, so slow in fact that with sufficient Speed you could run a lot faster than it.

Exactly what do you want?
User avatar
MISS KEEP UR
 
Posts: 3384
Joined: Sat Aug 26, 2006 6:26 am

Post » Tue Apr 27, 2010 7:40 pm

I disagree I thought fast travel system in oblivion was great. the fast travel morrowind was annoying and tedious.

Bah, as I said it has nothing to do in these games. Begone, spawn of Darkness, I say. It is extremely imersion-breaking. At least according to me. I mean, , you're there. If they are going to do anything like that, then at least make it good.

I once saw a good idea somewhere around here. They could make it like in GTA IV, when you get a taxi. You jump into it and tell where you want to go, and then you can just sit back and enjoy the ride. Alternatively you can tell the driver to drive faster to (you guessed right) get to your destination faster (this costs more money however). And if you wanted to get there instantly you had that option too. But at least it felt like you were travelling, and not just popping out of existance from one place to another. They could do something similar in TES, with a horse wagon (is that what it's called?) instead of a taxi for example.

P.S. Pardon me for possible typos. I'm extremely tired right now. Actually, I'm not certain if I'm still awake.
User avatar
Tiffany Castillo
 
Posts: 3429
Joined: Mon Oct 22, 2007 7:09 am

Post » Tue Apr 27, 2010 9:04 pm

Exactly what do you want?

Well a horse that is faster than a human, if that isn't too much to ask for, my good Sir. I'll just leave it at that.

And sorry for double-posting. I just can't bother trying to add that quote and whatnot anfdblah, I'm so tired right now.
User avatar
BrEezy Baby
 
Posts: 3478
Joined: Sun Mar 11, 2007 4:22 am

Post » Wed Apr 28, 2010 12:17 am

Fast Travel needs to die a horrible, fiery death. But there were a few problems with Morrowind's style of transport as well. In Morrowind, the Silt Striders really only took you to cities on the west coast, iirc there was no city on the east coast that they went to. So if you wanted to go anywhere on the east coast, you pretty much just had to walk there. There was teleportation between the mages guilds, but the problem is that, again, there weren't many mages guilds on the east coast. Morrowind's style of transport was great if you never, ever went to the east coast, but if you did then your only option was to walk.

Oblivion's fast travel was horrible. From the moment you stepped out of the sewer, you could fast travel to ANY of the major cities. That is absolutely ridiculous. Fast Travel, while convenient, also made Cyrodiil feel very, very small, because you almost never had to walk anywhere. And when you did have to walk somewhere, you could be certain that there would be a fast travel point nearby. Oblivion was a beautiful game, but because of fast travel many players simply skipped over all the best areas.

As I've proposed before, we need a hybrid system. I've suggested before, and still suggest, that we have a travel system that lets you travel between the major cities on the map for a fee, but nowhere else. If your destination was out in the wild, you would have to travel to the city nearest to it and walk the rest of the way. Or, you could possibly pay a horse and carriage to bring you there, but it would cost a good deal of money. There would be no fast travel. I feel this would be the best solution as it stops players from being able to teleport everywhere they please, and it stops players from having to walk everywhere.
User avatar
Juan Suarez
 
Posts: 3395
Joined: Sun Nov 25, 2007 4:09 am

Post » Wed Apr 28, 2010 8:55 am

As I've proposed before, we need a hybrid system. I've suggested before, and still suggest, that we have a travel system that lets you travel between the major cities on the map for a fee, but nowhere else. If your destination was out in the wild, you would have to travel to the city nearest to it and walk the rest of the way. Or, you could possibly pay a horse and carriage to bring you there, but it would cost a good deal of money. There would be no fast travel. I feel this would be the best solution as it stops players from being able to teleport everywhere they please, and it stops players from having to walk everywhere.

Now that I can agree with. As well as the "fiery death"-part.
And on top of that you even reminded me of the phrase I was looking for earlier. "Horse and carriage"... that's the thing.

A Merry Christmas to you, and to all a good night.
User avatar
Nicole Elocin
 
Posts: 3390
Joined: Sun Apr 15, 2007 9:12 am

Post » Wed Apr 28, 2010 1:39 am

Thread #160... it seems like yesterday I was scumming through like thread #123 or something. Last summer I believe. This never ends, does it?

Anyway. Speaking of fast travel. Will people never learn? Fast travel has got no place in the Elder Scrolls series, and should never have set its foul foot on Oblivion (not physically ofc). It should have stayed the same way as Morrowind, with travel services like Silth striders and Mages Guild teleport, preferrably with player owned horses and other less "instant-travel" choices that can also get you to other places than just towns. But noooooo, Beth went too lazy to implement anything like that.
"Let's try to cope with the very laziest of players, the ones who can't even bother speaking to an npc just to get from point A to point B, or even, God forbid, take a horse-ride there ".
Instead they make this... pathetic attempt to make things flow faster, and to reach out to a wider range of players. An instant travel system that takes you anywhere in absolutely no time, and some half-assed player-owned horses that were barely (and in some cases not at all) faster than the player.

"But is is optional" Well hardly. For three main reasons:
1. The very fact that it is there. Seriously, if you got an errand in Cheydinhal, and you happen to be in Anvil, you will be pretty tempted to just fast travel there, as long as the Godforsaken system exists.

2. The only option to fast travel was getting a horse. Which svcked. Badly. It was incredibly slow, so slow in fact that with sufficient Speed you could run a lot faster than it.

3. All the friggin quests were designed to take you from one end of the map to the other, pretty much forcing you to use fast travel (over the pathetic excuse of a horse)
This is related to reason #1 of course.

Edit: Oh, how could I possibly forget the single most important reason of them all: The fact that the landscape was more boring than watching paint dry. Seriously. It was but an endless golf-course with an occasional tree here and there. Very small trees too. But I guess the reason why it was so boring was because fast travel existed, so that you wouldn't need to see the actual landscape. Or maybe it is the other way around? Who knows.

I've got no idea why I'm actually posting this, as I've realized a long time ago that fast travel is here to stay whether we want it or not. But I thought I would share my thoughts on the matter, just like everybody else.

Amen!
User avatar
Trish
 
Posts: 3332
Joined: Fri Feb 23, 2007 9:00 am

Post » Tue Apr 27, 2010 10:46 pm

I highly disagree with the people who say fast traveling has got to die. Granted, OB fast travel system IS broken, but Bethesda was is on the right track with Fallout 3. In FO3, you could only fast travel to a place once you have been there, so it forces you to explore, while at the same time ensuring you never have to make a monotonous journey more than once. This, combined with the Daggerfall system, would be almost too perfect! In addition, the horse and carriage system could work for players who don't want to explore, and would rather just do the quest. At the same time, choosing to pay for transport in the fast travel screen could cost money, but allow you to arrive faster than if you walk.

Everyone goes away happy, people who want immersion can actually tell HOW their character got to the location, and casual players can skip the walking altogether, for a price, of course.
User avatar
Natalie J Webster
 
Posts: 3488
Joined: Tue Jul 25, 2006 1:35 pm

Post » Tue Apr 27, 2010 7:37 pm

Thread #160... it seems like yesterday I was scumming through like thread #123 or something. Last summer I believe.

I remember going through thread 32, and some before that. My my, no, I don't believe it does end.
User avatar
Mrs. Patton
 
Posts: 3418
Joined: Fri Jan 26, 2007 8:00 am

Post » Tue Apr 27, 2010 7:49 pm

If Bethesda includes fast travel in TES V and doesn't include an option to turn it off, being on the PC, I have the option to make or download a mod to fix it. But console gamers don't have that option, and that's too bad. I will be extremely disappointed in Bethesda if fast travel is in the next game and there aren't ways to turn it off or if they didn't include alternate travel methods.

The reasons not to have fast travel FAR outweigh the benefits in my honest opinion.
User avatar
Brandon Wilson
 
Posts: 3487
Joined: Sat Oct 13, 2007 1:31 am

Post » Tue Apr 27, 2010 6:41 pm

Sorry for the double post, but I was just thinking, I really, really hope we can reach the peaks of the mountains in Skyrim, and have a nice view upon reaching the top. I remember how impossible it was to climb mountains properly in Oblivion so I hope mountains get a serious overhaul.
User avatar
Lucie H
 
Posts: 3276
Joined: Tue Mar 13, 2007 11:46 pm

Post » Tue Apr 27, 2010 7:49 pm

If Bethesda includes fast travel in TES V and doesn't include an option to turn it off, being on the PC, I have the option to make or download a mod to fix it. But console gamers don't have that option, and that's too bad. I will be extremely disappointed in Bethesda if fast travel is in the next game and there aren't ways to turn it off or if they didn't include alternate travel methods.

The reasons not to have fast travel FAR outweigh the benefits in my honest opinion.

Can't you just, you know, ignore it? Why do you need to turn off something that will never get in the way if you never choose to use it. Whether you turn it off or ignore it it will have the exact same impact on the game.
User avatar
Antonio Gigliotta
 
Posts: 3439
Joined: Fri Jul 06, 2007 1:39 pm

Post » Tue Apr 27, 2010 6:36 pm

Sorry for the double post, but I was just thinking, I really, really hope we can reach the peaks of the mountains in Skyrim, and have a nice view upon reaching the top. I remember how impossible it was to climb mountains properly in Oblivion so I hope mountains get a serious overhaul.

You've never properly climbed a mountain in Oblivion? Have you been to Dive Rock?
User avatar
Charleigh Anderson
 
Posts: 3398
Joined: Fri Feb 02, 2007 5:17 am

Post » Tue Apr 27, 2010 6:39 pm

Can't you just, you know, ignore it? Why do you need to turn off something that will never get in the way if you never choose to use it. Whether you turn it off or ignore it it will have the exact same impact on the game.


Oh come on, that argument is used so much for fast travel, but it doesn't make sense. No I'm not going to ignore it. Why would I ignore something that makes the game easier? It's like ignoring your car and only walking to work. Like ignoring your weapons on the battlefield and only using your hands. Fast travel makes things too easy, and it's far too tempting to resist using it. I'm certain that the people who say "Just don't use it" have never tried actually not using it. It's not as easy as you seem to think.

You've never properly climbed a mountain in Oblivion? Have you been to Dive Rock?


I was referencing the giant lumps in the ground that were passed off as mountains on the edge of the northern border. Those were awful.
User avatar
Thema
 
Posts: 3461
Joined: Thu Sep 21, 2006 2:36 am

Post » Wed Apr 28, 2010 7:57 am

Oh come on, that argument is used so much for fast travel, but it doesn't make sense. No I'm not going to ignore it. Why would I ignore something that makes the game easier? It's like ignoring your car and only walking to work. Like ignoring your weapons on the battlefield and only using your hands. Fast travel makes things too easy, and it's far too tempting to resist using it. I'm certain that the people who say "Just don't use it" have never tried actually not using it. It's not as easy as you seem to think.

Plus there are no realistic travel services like Morrowind's Silt Striders, Mages' Guild Teleports, boats, etc.
User avatar
..xX Vin Xx..
 
Posts: 3531
Joined: Sun Jun 18, 2006 6:33 pm

Post » Wed Apr 28, 2010 4:48 am

Now, I dislike the fact that fast-travel was sort-of "OP" in Oblivion as much as the next guy.

But I think people are going after it for the wrong reasons. If it's "immersion breaking" why not just run to the docks and fast-travel to Leyawiin and call that a boat ride? Or go in front of a Mages guild and fast-travel to Bruma?

I just don't understand it, honestly. I don't understand fighting in general, but this is just... a weird fight. I don't really understand how it got started.

Immersion is all about imagination, unless I'm getting the definition people are using wrong. If you want to feel like part of the game-world, sometimes you have to use a little imagination. It was 2006, and there was nothing like Silt Striders in Cyrodiil, and Boats could only logically take you to 1 town (Anvil) without crashing into the rocks below Leyawiin, or transversing the shallow waters of Lake Rumare.

Bethesda did things that they needed to do for a reason. They kept it in Fallout 3 because 90% of the people who play Fallout 3 will probably only play it one-time-through, and not stop to do many side-quests.

I'm not saying it's guaranteed that they'll get rid of it, 'cause chances are they just aren't. But if people use a little imagination it isn't so bad. It's not like the game just starts flashing colors with a message that says "You're playing a video-game! You aren't in Cyrodiil, the NPCS aren't real!". You just skipped the process of running into Rabid Wolf #4904, Bandit #239, and Highwayman #253. The roads were the only efficient way to travel, since the hills more often than not stopped you from going up.

I think Immersion-Breaking is not being able to step up a hill that's .1 Degree steeper than before, or having an NPC do http://i888.photobucket.com/albums/ac87/MartutTES/ScreenShot0-1.jpg. (Yes folks, she's alive and talking to me in that picture.)

Fast-Travel is simply bad for the fact that it makes people lazy, and it keeps us from discovering the nice details about the game.

I think, however, adding travel that you can actually watch happen (boats, carriages, sleds, etc.) would be amazing.
User avatar
Hannah Whitlock
 
Posts: 3485
Joined: Sat Oct 07, 2006 12:21 am

Post » Tue Apr 27, 2010 9:12 pm

Now, I dislike the fact that fast-travel was sort-of "OP" in Oblivion as much as the next guy.

But I think people are going after it for the wrong reasons. If it's "immersion breaking" why not just run to the docks and fast-travel to Leyawiin and call that a boat ride? Or go in front of a Mages guild and fast-travel to Bruma?

I just don't understand it, honestly. I don't understand fighting in general, but this is just... a weird fight. I don't really understand how it got started.

Immersion is all about imagination, unless I'm getting the definition people are using wrong. If you want to feel like part of the game-world, sometimes you have to use a little imagination. It was 2006, and there was nothing like Silt Striders in Cyrodiil, and Boats could only logically take you to 1 town (Anvil) without crashing into the rocks below Leyawiin, or transversing the shallow waters of Lake Rumare.

Bethesda did things that they needed to do for a reason. They kept it in Fallout 3 because 90% of the people who play Fallout 3 will probably only play it one-time-through, and not stop to do many side-quests.

I'm not saying it's guaranteed that they'll get rid of it, 'cause chances are they just aren't. But if people use a little imagination it isn't so bad. It's not like the game just starts flashing colors with a message that says "You're playing a video-game! You aren't in Cyrodiil, the NPCS aren't real!". You just skipped the process of running into Rabid Wolf #4904, Bandit #239, and Highwayman #253. The roads were the only efficient way to travel, since the hills more often than not stopped you from going up.

I think Immersion-Breaking is not being able to step up a hill that's .1 Degree steeper than before, or having an NPC do http://i888.photobucket.com/albums/ac87/MartutTES/ScreenShot0-1.jpg.

Fast-Travel is simply bad for the fact that it makes people lazy, and it keeps us from discovering the nice details about the game.

I think, however, adding travel that you can actually watch happen (boats, carriages, sleds, etc.) would be amazing.


I don't care about the fact that it sacrifices immersion, I care about... well, just read my previous posts in the last page or two of this thread. I couldn't care less about how realistic it is, I simply think it makes the game too easy and makes the game world feel smaller than it really is because you just teleport over all of it.
User avatar
Madison Poo
 
Posts: 3414
Joined: Wed Oct 24, 2007 9:09 pm

Post » Wed Apr 28, 2010 5:26 am

I don't care about the fact that it sacrifices immersion, I care about... well, just read my previous posts in the last page or two of this thread. I couldn't care less about how realistic it is, I simply think it makes the game too easy and makes the game world feel smaller than it really is because you just teleport over all of it.

I agree. I just was thinking that the whole immersion thing was a little... baseless?

The way I figure it, this whole debate would probably never be settled if people keep having the "immersion" vs. "practicality" debates.

Not that I expect anybody to listen to me anyway. :shrug:
User avatar
KiiSsez jdgaf Benzler
 
Posts: 3546
Joined: Fri Mar 16, 2007 7:10 am

Post » Wed Apr 28, 2010 8:11 am

Plus there are no realistic travel services like Morrowind's Silt Striders, Mages' Guild Teleports, boats, etc.

If I may point out something, fast-travel is no more realistic in Morrowind than it is in Oblivion. In Oblivion, you skip the travelling part. In Morrowind, you skip the travelling part. Both games have you skip the travelling part and skip any possible encounters along the way. Why shouldn't one come across enemies on the back of a silt strider? In both games, the travelling part is just skipped. Neither method of fast-travel is really any more realistic than the other. Both methods just allow the player to skip repetitive travelling. Mages' Guild teleportation is fine when teleporting and it doesn't skip anything, but silt strider and boat services still allow you to skip repetitive travelling. Skipping a silt strider ride is no more realistic than skipping a jog or a walk, as is the case in Oblivion. Both just allow the player to skip travelling. Morrowind's style of fast-travel isn't more realistic than Oblivion's. In Morrowind, I don't see the boat ride or the silt strider ride just as in Oblivion, I don't see the horse ride or the jog my character took. With that said, I don't favor either method of fast-travel over the other, but this whole issue isn't(or shouldn't be) about realism.
User avatar
Noraima Vega
 
Posts: 3467
Joined: Wed Jun 06, 2007 7:28 am

Next

Return to The Elder Scrolls Series Discussion