Hey guys... don't get too bogged down into one discussion point (coughfasttravelcough) - this is for ideas and suggestions of all sorts.
Hahaha yeah it is a hot-button issue, that and the leveling system keep rearing their heads - hopefully someone on the upper echelons might notice, eh? hehe
@ Sryner - I think that's a fair idea, compromising the MW system with the Oblivion system, but I'd also take it a step further.
You have your 25 randomized artifacts in places, but what about also another 10 spawned as the inventory of NPCs, generally NPCs you can fight like bandit leaders or a goblin warlord hoarding a particularly shiny dagger? Or even a couple more named NPCs aside from Umbra.
I also like the randomization because it means you can't just look up where they are. I also loved the feeling in MW that magical items could be literally anywhere, and thus I was compelled to search every nook and cranny in every dungeon. In OB, after a figured out that same system wasn't in place, I felt like I could breeze through dungeons without really 'searching' which took away some of that TES unique feeling, at least for me.
EDIT:
Pirates! Piracy, pirate guilds, merchant navy guild or imperial navy in opposition, ability to own your ship that is both vehicle and house. Hire your own crew, have your own flag, etc. That would be 5000% awesome