Tes V Ideas And Suggestions Thread No.161

Post » Fri May 28, 2010 4:32 am

WTF no - it is either all or nothing for the game itself. The last thing we can allow is for the game to be handicapped because of modders' limitations. In fact there needs to be a much larger focus on varied voice-acting, regardless of space issues (if you aren't expecting TESV to clock in around 20gigs anyway you're not paying attention) so these concerns pale in comparison to the fact that a fully voiced game is entirely necessary now for 90% of the game's audience since that's we're now used to. Stream-lining a system is different than handicapping it and in this case, it is a system that can only be made better by intense expansion. Also they need to hire a real voice director who knows what they're doing and treat it seriously.


I think Oblivion pretty well handicapped itself. Didn't the sound files take up almost half the game's data? And even then the conversations were horribly forced.

With less voice-acting, there's room for more lore and conversation, and they don't have to spend as much time recording all of it, which means yet more time goes into content.

Then again, there's always the option of a strong text-to-speech program. :P
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Add Meeh
 
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Post » Thu May 27, 2010 6:07 pm

I think Oblivion pretty well handicapped itself. Didn't the sound files take up almost half the game's data? And even then the conversations were horribly forced.

With less voice-acting, there's room for more lore and conversation, and they don't have to spend as much time recording all of it, which means yet more time goes into content.

Then again, there's always the option of a strong text-to-speech program. :P


You are however assuming that TES5 will have the same budget and dev cycle as 4 which I highly doubt.

Pete Hines has been quoted as saying there is still too much conversation, actual dialogue itself and they are working on paring it down, getting to the essentials, from a writing standpoint (from his interview about Shivering Isles). He's not referring to voice-acting either, but the fact that so many players click on through even the spoken dialogue. Morrowind was horribly overblown IMO with a lot of pointless information that was, yay fun lore, but ultimately far too dense and not all that well-written to be interesting. Brevity, is indeed the soul of wit. Plus, the game already has one of the best systems of lore-storage which is the myriad of books you can simply read, in-game, if you fancy that sort of thing. Add more books, and streamline the voiced dialogue. When I talk to an NPC I'd much rather be having a conversation than feeling like I'm putting coins into an info-matic, picking a category and having it spit out all this needless information at me.

Also, voice-over recording is not quite as costly or difficult as one might imagine. Sure if you have to pay SAG minimums then it can get pricey but Bethesda can NOW afford to maximize their voice-over possibilities instead of hiring three big actors and blowing their whole budget on that? Did it REALLY matter that Patrick Stewart, Sean Bean and Terrence Stamp were in Oblivion? I venture a guess that some equally talented voice actors with a much lower paycheck could have pulled it off and left room in the budget for more variety and a voice director of some real merit.

As for file-size, that is pretty much par for the course these days, sound is always the largest chunk of a game (unless there is some sort of DRM chunk like Bioshock 2 had). Most actual gamedata rarely amounts to more than 2 gigs for a modern triple-A title and the rest is usually sound. Also, sound codecs are getting very advanced and a WAV file that was 2mb when OB was released could probably be optimized down to 20kb with no noticeable quality loss today. To me, it isn't a handicap that the game takes up so much space, because on my 320gig hard drive I'd gladly delete every other game I have to make room for this svcker! As for the console players, get ready for more multi-disc games, mandatory blu-ray games or installations onto your console. :P

As for text-to-speech, I actually heard that used for a mod and it was surprisingly okay, not perfect and man it would get tiresome after a while, but whatever program the modder used was better than many I've heard before. But no, good old-fashioned proper voice-acting (Dragon Age or Mass Effect quality but on a grander scale and without costly celebrities that do NOTHING) is the only way to go for me at least. If someone can live without it that's fine but if they want to get me truly immersed in the world, they gotta step it up big-time in that department, hehehe! :obliviongate:
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Stay-C
 
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Post » Fri May 28, 2010 12:51 am

More sinks for money, more recognition from NPCs.

Be able to invite people to your house for a banquet. You can use this as a trap to kill them, a trick to start a fight between two of them, or simply a way to enhance your reputation.

Wearing fancy clothes produces respect from some people, disdain from others, perhaps make you the target of robbery. But, fancy clothes get dirty, and should "degrade" the same way armor does. If you try owning one fancy silk shirt to impress the local nobles, you'll get laughed at if it's muddy. You have to constantly update your wardrobe or have commoners wash your laundry.

Be able to hire guards/servants. People who will wither go with you in a dungeon or even on their own. People to buy and cook food for banquets. People to stable your horses.
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Richard Dixon
 
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Post » Fri May 28, 2010 7:33 am

I think a good thing that would help with money is the ability to have a job. Having jobs, like in Fable, would be really cool IMO. If it was done right, though. I wouldn't want Fables system, but a TES style system that would fit in the world of TES. I think being able to become a tailor or a blacksmith would be cool though.
inb4 "lolbro fble is soooo g@y but srsly we shud have s3x in ga3ms tho jus li3k in Fable dragon ag3"
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Causon-Chambers
 
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Post » Fri May 28, 2010 5:22 am

You are however assuming that TES5 will have the same budget and dev cycle as 4 which I highly doubt.


If so it should allready be out.

I want: 3d Grass
http://i115.photobucket.com/albums/n316/DaMuncha/yes2.jpg

I want: Realistic enviroments
http://i115.photobucket.com/albums/n316/DaMuncha/yes16.jpg

I want: Enviroment shadows
http://i115.photobucket.com/albums/n316/DaMuncha/yes12.jpg

I want: Real HDR lighting
http://i115.photobucket.com/albums/n316/DaMuncha/Screenshot0013.png

I want: In game map
http://i115.photobucket.com/albums/n316/DaMuncha/yes5.jpg
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Matt Gammond
 
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Post » Fri May 28, 2010 10:27 am

Oh god not the frickin' clownsuit discussion again. The return of non-gauntlet gloves, fine, but everything else can stay the hell back in 2002,

One thing I'd like to see for V is a breakaway from the whole "material=damage/armor" thing and for Bethesda to use some kind of quality system like in Dwarf Fortress instead, with materials dictating durability and weight and value and what-have-you. I am sick and frickin' tired of having to use that ugly-ass Daedric crap to be able to get the most out of my arms and armor.

2002 is a prerequisite for TESV, I say the clown armor should make a return. I do like the point about armor degradation.
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Ann Church
 
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Post » Thu May 27, 2010 9:15 pm

If so it should allready be out.

I want: 3d Grass
http://i115.photobucket.com/albums/n316/DaMuncha/yes2.jpg

I want: Realistic enviroments
http://i115.photobucket.com/albums/n316/DaMuncha/yes16.jpg

I want: Enviroment shadows
http://i115.photobucket.com/albums/n316/DaMuncha/yes12.jpg

I want: Real HDR lighting
http://i115.photobucket.com/albums/n316/DaMuncha/Screenshot0013.png

I want: In game map
http://i115.photobucket.com/albums/n316/DaMuncha/yes5.jpg


LOL Farcry 2 - Definitely was good-looking for its time, same with Crysis, and although it was sparse on content some of those interactivity things like the equipable map were really nice touches. Hopefully TESV's budget/team/cycle is much larger than Oblivion and FO3 and they get to make it the most amazing, enormous, feature-rich blows-everything-else-away RPG of all time. Rah rah Bethesda...hehe

Clownsuit topic: I'm all for more customization, although it needs to be pretty well optimized to make sense so that there aren't glaring conflicts. Some kind of new texture/model deformation system that doesn't destroy the integrity of the textures and bump maps (especially if they're planning on allowing body morphing - that or we we have a mess like MW or a serious lack of variety of OB. There's gotta be a middle ground somewhere, heh.
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Katy Hogben
 
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Post » Thu May 27, 2010 10:37 pm

I want to be killing humans in the main mission because killing monsters can get so monotonous. Don't get me wrong I like having them in the wilderness but I don't want them to be the main enemy/ threat.
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TOYA toys
 
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Post » Fri May 28, 2010 5:41 am

I'm sure this has been mentioned somewhere, but I think they should add in seasons judged on in game time. I liked how in Morrowind there were also sand storms occasionally. These may be simple ideas, but for me they added more realism to the game.

And of course, I just know this one has been mentioned, but they should go back to the style of Morrowind, or at the very least have that option. You could either have the choice of doing and figuring everything out for yourself, or, like Fallout 3 and Oblivion you could have the choice of the game "holding your hand" the whole way through.
Getting rid of the compass is the first step, getting rid of the fast travel is the second step.

Also, there was something about killing a main NPC in the game that was attractive to me. Killing a certain person could end up ruining a game, or a certain quest you have to do in the future. I don't want to see someone become unconscious when I slay them with my sword. This part of Morrowind I really enjoyed, because it made you play the game much more carefully then was the case with Oblivion. It certainly made you think twice before going on a rampage, killing the silt strider driver or the NPC who took you to Solthsteim. It could either ruin the game for you, or make it a huge pain in the ass.

There should also be more factions. Morrowind had such a huge variety of factions you could join, but Oblivion offered next to none.

As to the debate about whether guns should be in TES V, NO. Stick to all the same weapons that have been present in the rest of the games, but no guns. Every game we play nowadays has guns in it, Fable III does for god's sake. It would ruin the overall world for me if guns were added, there's just something very un-classy about them, especially when placed in a fantasy world like TES. You wouldn't see guns in LOTR, so I don't want to see them in TES. That is all.

Alas, I'm sure many of these points have been brought up, but I've put in my two cents anyway. Ciao.

Edit: The loading times when you enter a city should be gone in TES V.
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Nadia Nad
 
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Post » Fri May 28, 2010 1:15 am

Edit: The loading times when you enter a city should be gone in TES V.


You can't just take away loading times, they're there for a reason. If they could get rid of them, they would. The only way they could eliminate loading times is if they made open cities, but even then there would still be loading times every time you enter a building or dungeon.
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CSar L
 
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Post » Fri May 28, 2010 9:49 am

Edit: The loading times when you enter a city should be gone in TES V.


There is an open cities mod for OB. Not sure what is does to performance but it's definately possible.
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Tammie Flint
 
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Post » Thu May 27, 2010 9:30 pm

You can't just take away loading times, they're there for a reason. If they could get rid of them, they would. The only way they could eliminate loading times is if they made open cities, but even then there would still be loading times every time you enter a building or dungeon.



Have you ever player Risen or any of the Gothic series? Thise are Open endes games like Tes, but. Thise games d? not have any loading times at All. You can walk into cities like Morrowind, and walk into houses, caves, ruins and everything other thing in the games without any loading.
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Kristina Campbell
 
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Post » Fri May 28, 2010 5:29 am

Maybe combat needs some fleshing-out

Different offensive spells, different weapons, different ways of fighting (I mean like countering, kicks etc. like Deadly Reflex adds)
Perhaps some change to Hand to Hand to make it favourable in some situations

Combat is a considerable portion of the gameplay, and it did improve from Morrowind -> Oblivion, but more can be done
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Leticia Hernandez
 
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Post » Thu May 27, 2010 11:53 pm

Yeah, something people should keep in mind is that it is always better to take the best from both games rather than focus on basing TESV off one. On this forum in particular it can often be a problem with Morrowind fanatics who refuse to believe there was anything good about Oblivion. Most people thankfully can recognize upsides to both games, and hopefully the people at Bethesda take more of a hint from them. After all, mods are often an indicator of what people want. So they might bring map vividly colored maps among other things, and perhaps make combat even more intuitive like Deadly Reflex, although I don't care for the idea of a slow-mo finishing move to decapitate or dismember enemies. Just seems too arcade-y. Although it would be nice if blows and strikes were more visceral. Not sure how better to describe it other than making you "feel" it more. Like a bigger clang and impact when you strongly hit armor or a shield, and your weapon slows as it digs into flesh. Stuff like that would feel awesome. Finally, in somewhat a regard to combat, I just wish you could select multiple equippable items as a set you could instantly equip/de-equip via hotkeys.
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LittleMiss
 
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Post » Fri May 28, 2010 5:11 am

As to the debate about whether guns should be in TES V, NO. Stick to all the same weapons that have been present in the rest of the games, but no guns. Every game we play nowadays has guns in it, Fable III does for god's sake. It would ruin the overall world for me if guns were added, there's just something very un-classy about them, especially when placed in a fantasy world like TES. You wouldn't see guns in LOTR, so I don't want to see them in TES. That is all.



I don't think you need to worry about guns for two reasons:
1. Magic. There is no reason to develop technology when you can simply get a mage to do it for you. Scientific development should always be severely stunted in any game which features magic.

2. Trend. In case you haven't noticed, the current TES trend is to reduce the number and types of weapons. By TES VI I imagine we will essentially have three skills (attack, defense, and stealth).
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Georgine Lee
 
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Post » Fri May 28, 2010 4:12 am

Yeah, something people should keep in mind is that it is always better to take the best from both games rather than focus on basing TESV off one. On this forum in particular it can often be a problem with Morrowind fanatics who refuse to believe there was anything good about Oblivion. Most people thankfully can recognize upsides to both games, and hopefully the people at Bethesda take more of a hint from them. After all, mods are often an indicator of what people want. So they might bring map vividly colored maps among other things, and perhaps make combat even more intuitive like Deadly Reflex, although I don't care for the idea of a slow-mo finishing move to decapitate or dismember enemies. Just seems too arcade-y. Although it would be nice if blows and strikes were more visceral. Not sure how better to describe it other than making you "feel" it more. Like a bigger clang and impact when you strongly hit armor or a shield, and your weapon slows as it digs into flesh. Stuff like that would feel awesome. Finally, in somewhat a regard to combat, I just wish you could select multiple equippable items as a set you could instantly equip/de-equip via hotkeys.


Couldn't agree more about multiple equippable weapons like dual blades (Assassin in Diablo II anyone?) But each of these weapons should be lighter, shorter and do less damage compared to single handed ones.
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Brian Newman
 
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Post » Fri May 28, 2010 4:45 am

Being able to sell from the inventory screen - outside of combat, of course. Zin Bu might have a willing counterpart in the Aurbis. Or, an interdimensional salesmen's guild may solicit you with a deal. Who knows? Maybe, if he can't invade Tamriel, Dagon will seek to raise inflation with fraudulent currency.
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James Smart
 
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Post » Fri May 28, 2010 6:19 am

WTF no - it is either all or nothing for the game itself. The last thing we can allow is for the game to be handicapped because of modders' limitations. In fact there needs to be a much larger focus on varied voice-acting, regardless of space issues (if you aren't expecting TESV to clock in around 20gigs anyway you're not paying attention) so these concerns pale in comparison to the fact that a fully voiced game is entirely necessary now for 90% of the game's audience since that's we're now used to. Stream-lining a system is different than handicapping it and in this case, it is a system that can only be made better by intense expansion. Also they need to hire a real voice director who knows what they're doing and treat it seriously.

WTF yes - text ISN'T a handicap. If anything, it's an advantage. I can get more information, there's plenty of random texts (e.g. I could ask about rumours and find a rare ring in Morrowind) and there's less space taken up. Sure, voice acting, if done WELL may be a more immersive option, but it should never, ever, ever take away from other aspects of the game. Voice acting took up so much of the disc in Oblivion, which is why there was a less deailed scenery, we where cheated out of our jungle, and http://www.youtube.com/watch?v=zL8pyOP0VQI&playnext_from=TL&videos=dxbadWalzq4 never happened. In the near future, I would think that voice acting could come back, and not damage other aspects of the game, but not right now.

I would also like to ask for good voice actors, too. In Oblivion, sure some where OK, but Bretons and Mer where terrible, my Breton sounded like a complete idiot (male, at least), and all the Mer races where too soft, even the Bosmer and Altmer. People say "Omg Dark Elves should speak different outside Vvardenfell), but that doesn't mean that they should sound the way they do. I mean, I was watching the newish Star Trek move yesterday, and I thought, captain Nero has a good voice. He had a good Dunmer-ey voice, but wasn't all chain smoker-ey from ash. You should hire someone with a similar voice to him. Or even get the old voice actor from Morrowind, but make him sound softer, yet not as soft as Oblivion. (Also, can someone tell me why when anyone other than a Dunmer spend thier whole lives in Vvardenfell, they still speak like normal?)
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Elea Rossi
 
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Post » Fri May 28, 2010 12:02 am

WTF yes - text ISN'T a handicap. If anything, it's an advantage. I can get more information, there's plenty of random texts (e.g. I could ask about rumours and find a rare ring in Morrowind) and there's less space taken up. Sure, voice acting, if done WELL may be a more immersive option, but it should never, ever, ever take away from other aspects of the game. Voice acting took up so much of the disc in Oblivion, which is why there was a less deailed scenery, we where cheated out of our jungle, and http://www.youtube.com/watch?v=zL8pyOP0VQI&playnext_from=TL&videos=dxbadWalzq4 never happened. In the near future, I would think that voice acting could come back, and not damage other aspects of the game, but not right now.

I would also like to ask for good voice actors, too. In Oblivion, sure some where OK, but Bretons and Mer where terrible, my Breton sounded like a complete idiot (male, at least), and all the Mer races where too soft, even the Bosmer and Altmer. People say "Omg Dark Elves should speak different outside Vvardenfell), but that doesn't mean that they should sound the way they do. I mean, I was watching the newish Star Trek move yesterday, and I thought, captain Nero has a good voice. He had a good Dunmer-ey voice, but wasn't all chain smoker-ey from ash. You should hire someone with a similar voice to him. Or even get the old voice actor from Morrowind, but make him sound softer, yet not as soft as Oblivion. (Also, can someone tell me why when anyone other than a Dunmer spend thier whole lives in Vvardenfell, they still speak like normal?)


proof? (Besides even if what you say is true (which is highly not) it doesn't matter for majority of TES gamers who are on PC anyway.)

Voice acting what makes this game that vivid in my opinion. It's like they give the characters life.

Have you played any STALKER game? Noticed how boring it is to read the conversation text?
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barbara belmonte
 
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Post » Fri May 28, 2010 2:03 am

a rangers guild
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louise tagg
 
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Post » Fri May 28, 2010 3:31 am

WTF yes - text ISN'T a handicap. If anything, it's an advantage. I can get more information, there's plenty of random texts (e.g. I could ask about rumours and find a rare ring in Morrowind) and there's less space taken up. Sure, voice acting, if done WELL may be a more immersive option, but it should never, ever, ever take away from other aspects of the game. Voice acting took up so much of the disc in Oblivion, which is why there was a less deailed scenery, we where cheated out of our jungle, and http://www.youtube.com/watch?v=zL8pyOP0VQI&playnext_from=TL&videos=dxbadWalzq4 never happened. In the near future, I would think that voice acting could come back, and not damage other aspects of the game, but not right now.


I have S.T.A.L.K.E.R. on my shelves now for over a good period of months. Text reading is nice if you like reading books and all, but text reading in a game is a different kind of thing. Oblivion had books for immersion into the game world. Morrowind had topics to discuss and sometimes it would take quite a few clicks to get the info you needed. Especially on multiple playthroughs the text can get very boring. This however was the same for Oblivion, but the speech sometimes makes it worth listening to. I agree with you on part of more topics and more information, but it shouldn't replace speech. As specified elsewhere in this thread it would be better to have 20 actors for each race(female/male) than to have a well known voice actors. This could mean however that quality drops, but if closely watched, can be prevented. A good example of it going wrong is the pitch of the voice when talked to some npc's about the attack on the chapel in the KOTN expansion.
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emily grieve
 
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Post » Fri May 28, 2010 3:54 am

If so it should allready be out.

I want: 3d Grass
http://i115.photobucket.com/albums/n316/DaMuncha/yes2.jpg

I want: Realistic enviroments
http://i115.photobucket.com/albums/n316/DaMuncha/yes16.jpg

I want: Enviroment shadows
http://i115.photobucket.com/albums/n316/DaMuncha/yes12.jpg

I want: Real HDR lighting
http://i115.photobucket.com/albums/n316/DaMuncha/Screenshot0013.png

I want: In game map
http://i115.photobucket.com/albums/n316/DaMuncha/yes5.jpg

:goodjob:
I want all those things too. What game is that, btw?
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Marcia Renton
 
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Post » Thu May 27, 2010 6:22 pm

:goodjob:
I want all those things too. What game is that, btw?

Far Cry 2.
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sarah
 
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Post » Fri May 28, 2010 7:42 am

Far Cry 2.

That's not even a "new" game is it? I can honestly bet that TES:V will look like that, or even better.
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Devils Cheek
 
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Post » Fri May 28, 2010 1:45 am

Couldn't agree more about multiple equippable weapons like dual blades (Assassin in Diablo II anyone?) But each of these weapons should be lighter, shorter and do less damage compared to single handed ones.

Huh, what? I was referring to sets of armor and stuff that you can equip with a single hotkey rather than having to keep putting pieces on individually. Not dual-wielding.
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Alisha Clarke
 
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