Tes V Ideas And Suggestions Thread No. 162

Post » Thu Jul 01, 2010 6:39 am

I assume by air and water both will be push affects as I doubt either would do much damage.


I was thinking of air spells as something like a whirlwind/tornado that throws and enemy up or back (I suppose thats what you meant by "push effects"?). And water spells could (didn't give this as much thought) encase them in a sphere of water (Harry Potter and the Order of the Phoenix: Dumbledore/Voldemort battle), or if the enemy is already in the water, hold them under (more reason to have water breathing spells or be an Argonian).
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Christie Mitchell
 
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Post » Thu Jul 01, 2010 2:34 am

They should bring some element bending as well while they're at it :laugh:


When you say element bending is that the equivalent of combining them or something else?
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Benji
 
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Post » Thu Jul 01, 2010 9:47 am

I just thought of this as I was reading a post about lighting in TESV: I remember in Oblivion, it could be midnight and I walk into a chapel/house and sunlight is streaming through the windows. In TESV there needs to be some synchronization between the outside and inside world (more lamps lit inside at night, or if there are no lamps, make it pitch black).
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OnlyDumazzapplyhere
 
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Post » Thu Jul 01, 2010 5:22 pm

The combat system in oblivion was very plain

You should add more elements to the combat system for example;

- If you block at the right time you can counter certain strikes etc.

- Have different stances like assassin, tank, warrior each one affects how well you block, and how fast you attack.

- Attacking mid way through an enemies swing you can perform a stab attack for a critical hit

- The ability to wield two weapons

- The size of the character affecting his strength and ability to sneak and dodge.

- Using terrain to your advantage or disadvantage over enemies; climbing tress, hiding in bushes, scaling cliffs, setting traps, if you walk on terrain with twigs, gravel, leaves and broken glass people around you detect you, where as if you sneak this will counter the affect

- When using the hand-to-hand skill rather than just using fists you can kick, dodge, duck etc.

- Also while weilding a bow i find it annoying you can only shoot a few times before the enemy reaches you. You should be able to incorperate hand-to-hand while weilding a bow (being able to kick and punch etc.)


They should also have a much larger variety of weapons: Halberds, Pikes, Spears, Crossbow, Throwing knives, etc.

There should be a much better customisability in weapons and armour being able to layer certain pieces of armour/clothing. So you could wear different shoulder pads (bit like in morrowwind), layer a chainmail vest over a leather body, being able to wear vambraces on one arm while wearing a gauntlet on the other. Being able to choose what your quiver looks like when wielding arrows. Wearing different belts to hold throwing knives and daggers. Wearing cloaks over armour, also the colour of clothing should affect how visible you are, wearing green in woodland and black in shady places. Giving you a better sneak bonus

This is just an idea but you could have crafting, smihting and fletching skills. Being able to make your own armour so you can decided the shape of it, making different arrow tips and spear heads. Being able to use vegetation to make a camouflage suits (ghille still clothing etc.) and being able to fletch bows to the shape of your choosing and making arrows.

Let me kno what you think ^_^
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Ally Chimienti
 
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Post » Thu Jul 01, 2010 6:04 am

It would be very nice for night time to be night time. I don't need to use a torch or light source while in the woods at midnight and I should.

It should be pitch black apart from the 10ft around with while using your lit torch. Then a skeleton/zombie comes flying out of the darkness at you, [censored]ting you up real good. :)
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Chris Cross Cabaret Man
 
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Post » Thu Jul 01, 2010 2:51 pm

Like in Fellout!
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Joey Avelar
 
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Post » Thu Jul 01, 2010 7:52 am

OK. Here goes my next idea:

It's about bow sneak attacks.

Instead of damage boost we've seen in OB I believe it'd be fun if sneak bow attack had random chance (equal to marksmanship skill in %) to hit one of the vital organs and take down enemy with 1 arrow.

Eg. Total marksmanship noob has skill of 5, so he kills only 1 out of 20 (5%) enemies with 1 arrow when he's sneaking (and not detected). While marksmanship master (marksmanship skill 100) kills every single enemy with sneak attacks, unless enemy knows where he is.
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Manuel rivera
 
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Post » Thu Jul 01, 2010 7:30 am

The two big things that I want to see improved in TESV are animations and physics. Plainly stated, both of these things svcked big time in Oblivion. The animations made 3rd person a very painful experience for me, and the physics system was so unrealistic (when even present) that it hurt. If Bethesda could improve their animations and implement a physics system that would allow things like somewhat destructible environments (obviously we couldn't have people destroying buildings and such, simply for gameplay reasons), realistic cloth movement (I want me some capes :P ), and other things of the sort.

It would be very nice for night time to be night time. I don't need to use a torch or light source while in the woods at midnight and I should.

It should be pitch black apart from the 10ft around with while using your lit torch. Then a skeleton/zombie comes flying out of the darkness at you, [censored]ting you up real good. :)


That's not necessarily realistic though, as you can see at night in real life as your eyes adjust and with moonlight. I'd rather there be varying degrees of brightness based upon whether you're in a forest, in a field, and even a cave. I like your idea of being ambushed in darkness in the context of being in a dark mine or cave, though, could make the game a whole lot more suspenseful in those situations :) .
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Jessica Nash
 
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Post » Thu Jul 01, 2010 11:07 am

Expanded character creation:

Body shape- Be able to increase/reduce muscle mass, fat content. Include a slider for height(But don't let a Bosmer be taller than an Altmer).
Facial hair- A few choices for facial hair would be nice like a long beard on a Nord.
Tattoos- Perhaps some daedric characters or a nordic tattoo. Face tattoos like http://img682.imageshack.us/img682/5778/altmerpsijic.jpg.
Realistic hair (not really a char creation thing but whatever)- Hair blow in the wind if it's long and should get damp if it's just left the water.
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Philip Rua
 
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Post » Thu Jul 01, 2010 7:48 am

maybe we should have the option to chose how long we want the dungeon to respawn as long that it 3 or above so people don't abuse it and grt loot after one day..
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Sweet Blighty
 
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Post » Thu Jul 01, 2010 11:37 am

The combat system in oblivion was very plain

You should add more elements to the combat system for example;

- If you block at the right time you can counter certain strikes etc.

- Have different stances like assassin, tank, warrior each one affects how well you block, and how fast you attack.

- Attacking mid way through an enemies swing you can perform a stab attack for a critical hit

- The ability to wield two weapons

- The size of the character affecting his strength and ability to sneak and dodge.

- Using terrain to your advantage or disadvantage over enemies; climbing tress, hiding in bushes, scaling cliffs, setting traps, if you walk on terrain with twigs, gravel, leaves and broken glass people around you detect you, where as if you sneak this will counter the affect

- When using the hand-to-hand skill rather than just using fists you can kick, dodge, duck etc.

- Also while weilding a bow i find it annoying you can only shoot a few times before the enemy reaches you. You should be able to incorperate hand-to-hand while weilding a bow (being able to kick and punch etc.)


They should also have a much larger variety of weapons: Halberds, Pikes, Spears, Crossbow, Throwing knives, etc.

There should be a much better customisability in weapons and armour being able to layer certain pieces of armour/clothing. So you could wear different shoulder pads (bit like in morrowwind), layer a chainmail vest over a leather body, being able to wear vambraces on one arm while wearing a gauntlet on the other. Being able to choose what your quiver looks like when wielding arrows. Wearing different belts to hold throwing knives and daggers. Wearing cloaks over armour, also the colour of clothing should affect how visible you are, wearing green in woodland and black in shady places. Giving you a better sneak bonus

This is just an idea but you could have crafting, smihting and fletching skills. Being able to make your own armour so you can decided the shape of it, making different arrow tips and spear heads. Being able to use vegetation to make a camouflage suits (ghille still clothing etc.) and being able to fletch bows to the shape of your choosing and making arrows.

Let me kno what you think ^_^

yes very great ideas but have u ever thought of that they wana make money so they save good ideas for other games to come i mean why throw all of these good ideas to a new game and then thats basically it there cant be many other great ideas so they take soem good ideas out it to a game then the next game they add more its like a strategy for money they care a lot about money :) maybe more then the players
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C.L.U.T.C.H
 
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Post » Thu Jul 01, 2010 11:38 am

Dismemberment, of course!
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Angelina Mayo
 
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Post » Thu Jul 01, 2010 5:13 am

when enchanting i think the item should change no matter what the item if a chest piece or weapon it should change color have a glow effect even changing the look of the sword it would be a cool way for roleplayers or just a player that wants good armor and wants to look epic while playing threw the game.
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Lizs
 
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Post » Thu Jul 01, 2010 2:48 pm

The two big things that I want to see improved in TESV are animations and physics. Plainly stated, both of these things svcked big time in Oblivion. The animations made 3rd person a very painful experience for me, and the physics system was so unrealistic (when even present) that it hurt. If Bethesda could improve their animations and implement a physics system that would allow things like somewhat destructible environments (obviously we couldn't have people destroying buildings and such, simply for gameplay reasons), realistic cloth movement (I want me some capes :P ), and other things of the sort.

well that's because 3rd person view is more like a bonus,the game is meant to be played in first person view.
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Christine
 
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Post » Thu Jul 01, 2010 4:26 am

On a related note, one thing that sure as hell needs to return is the opprotunity to pull some real epic heists. Outside of the Thieves Guild missions in Oblivion there weren't really any opprotunities for you to make a legendary score like raiding the House treasuries, though the Vaults of Cyrodil mod helped a ton. Castles should have vaults, cities and towns should have banks, and you should be able to do a smash-and-grab or go in all stealth-like, messing around with security systems and personnel.

YES! and you'd actually have to come up with a plan that requires intelligence, since these places would be heavily guarded
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saharen beauty
 
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Post » Thu Jul 01, 2010 1:10 pm

A few things that I'd like to see improved:

-More variety in spell appearance and execution. The touch, target and self system is nice, but the animations look dull. Maybe implement a "charge" sysetm where the longer you hold down the spell button, the more devastating the attack will be(also having unique animations to portray each level spell). this will also mean that you have to give each spell a damage minimum and maximum damage range to differentiate one spell from another. I also would like their to be more diverse types of spells. Instead of having every fire spell be an orange glowing sphere, have different types like the "fireball type" flmaethrower type(or continuous damage)" "melee type" etc. each with their own pros and cons. For the melee type, the obvious drawback is its range. But you can compensate that for its damage output and pushback. I think this will add mutiple layers of depth to the battle system if properly balanced.

-Real time battle effects such as an enemy's blood on your clothing and weaponry, bruising and lacerations from weapon damage, burns and scars from elemental damage and so forth. It doesn't have to be too detailed and precise in case any technical limitations are in question. It would also be nice to have dismemberment like with Fallout 3. Maybe some death animations with melee weapons or spells.

-Polearms, projectile weapons such as cross bows, throwing knives and the like, huge two-handed weapons, and the ability to forge your own weapon with raw materials and enchantments.

Can't really think of anymore right now as I haven't slept in a couple days..
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His Bella
 
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Post » Thu Jul 01, 2010 5:07 am

Beards! Dismemberment! Cats!
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Bad News Rogers
 
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Post » Thu Jul 01, 2010 7:17 pm

I hope bethesda finishes the 16 accords of madness series of books. I liked reading them in SI.
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SaVino GοΜ
 
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Post » Thu Jul 01, 2010 7:44 pm

well that's because 3rd person view is more like a bonus,the game is meant to be played in first person view.


True, a very fair point. It just pains me to spend a ton of time creating a character but not really being able to look at them in-game without wincing at the bad animations, so this might just be more personal preference than anything.
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Miranda Taylor
 
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Post » Thu Jul 01, 2010 12:12 pm

Ideas are plentiful, too bad Beth just don't get some people too explore this part of the forums :/ People with their in-depth posts about Magic and werewolves...

Ok, my turn :)

Magix

Destruction

Novice-
Bolt, is the simplest type of spell. it is a shot of elemental magic. The bolt spell can only be a harmful element, such as lightning, fire and frost.
Push is a method to win you some time or change weapons. It utilizes all elements, but is the most effective when using air and water- it pushes the furthest.

Apprentice-
In-case is a sort of bubble like attack. It uses all elements, but...
If water- the victim cannot move AT ALL and is in water, so unless Argonain, drowns.
If fire/ice/frost- victim cannot move and takes damage based on spell.
If air- Victim cannot move.

Journeyman
Blast- A touch version of bolt and push, it does strong damage and throws the enemy backwards, can only be a single element, so only fire dmage and push, not fire and lighting/frost.

Expert
Earthquake is an attack with none of the elements; depending on your destruction level does exceedingly good damage and effects all enemies in an extremely large radius.
Tornado is an attack that uses air as an element and drags anything into the middle of a huge tornado that is a constant drain on the user's magicka so has no fixed value.

Master
Lightning strike; is a single bolt of lightning that strikes from the sky; it causes the weather to turn rainy automaticly.
Lava is a fire version of LS and causes the ground IMMEDIATLEY next to the victim to spurt with lava.
Torrent is the same move, put forces a jet of water from the sky to hit the enemy.
Freeze is a move that turns surronding landscape into snow and ice until the enemy dies. It is the only master spell that can be used in doors.


Alteration

Novice

Open is the one we all know and love. At novice it only opens basic locks... in fact it opens all locks, but you won't have enough magicka at such a low level to open Very hard.
Night eye is a infra red spell that shows living things deep red and nearby things with a small shade of blue, but only nearby things.

Apprentice

Teleknises is the same one, only carries objects.
Gills, adds, um, gills. Lets you breath under water.

Journeyman

Mark & Recall is one I don't know well, but people want it, so there it is.
Levitate is the wonderful spell from Morrowind :')

Expert

Human teleknises is the same spell, for carrying people.
Bind forces roots out of the ground to entangle the enemy so they don't move; permanent unless taken back.

Master

Expell forces the player and the user onto the clouds for a one on one match, with the death of the first person being the ticket out for the other.
Weather turn is a spell that changes the weather to the player's desire.
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Rusty Billiot
 
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Post » Thu Jul 01, 2010 10:43 am

I was thinking of air spells as something like a whirlwind/tornado that throws and enemy up or back (I suppose thats what you meant by "push effects"?). And water spells could (didn't give this as much thought) encase them in a sphere of water (Harry Potter and the Order of the Phoenix: Dumbledore/Voldemort battle), or if the enemy is already in the water, hold them under (more reason to have water breathing spells or be an Argonian).


Let's not forget what happens to water when you add heat or cold, respectively. this brings me to another suggestion:

Give the ability to make new spell effects by combining the existing ones.
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JERMAINE VIDAURRI
 
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Post » Thu Jul 01, 2010 4:25 am

There's a reason you don't see games making their nights realistically dark, because they're games, and people want to play them, not wander around with a torch not being able to see more than 10 feet in front of you.

In that case, why don't they just make torcches that actually work and give me a decent amount of light? :shrug:

Anyways, I get what you mean. I'd like to have a darkness slider, that lets me control how dark the game is. (No, not contrast or gamma settings) I want to be able to add darker shadows to the game, and have brighter lights. I don't really see a problem, it's only a cosmetic thing, that can be altered.

Spoiler
Much of Morrowind remains intact, IIRC. It's Vvardenfell that was the worst hit, since it was the origin of the disaster.
Plus you seem to be forgetting the fact that there are numerous Dunmer in other provinces, and that TESV will probably be set 200 years into the future, which is about enough time for the Dunmer to begin rebuilding their civilization.



Spoiler
But almost the whole of Morrowind was destroyed. Including the Dunmer outside Morrowind, they're still far too outnumbered. Dunmer reproduce a lot slower than men do, aswell. They live into thier thousands, and yet have the same population as the rest of the races...

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Celestine Stardust
 
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Post » Thu Jul 01, 2010 7:19 am

On a related note, one thing that sure as hell needs to return is the opprotunity to pull some real epic heists. Outside of the Thieves Guild missions in Oblivion there weren't really any opprotunities for you to make a legendary score like raiding the House treasuries, though the Vaults of Cyrodil mod helped a ton. Castles should have vaults, cities and towns should have banks, and you should be able to do a smash-and-grab or go in all stealth-like, messing around with security systems and personnel.
that would be great ,it would also be awesome to have confiscated items warehouse in every city ,both the treasury and warehouse would take a week or so for respawn.
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BlackaneseB
 
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Post » Thu Jul 01, 2010 8:30 am

I'd like to be able to disguise. I could wear a full suit of guard armour, and walk straight in/out of a prison/vault. I would be caught, though, if a guarding NPC got a close look at my face.

This could work for necromancers, bandits, guards, certain uniformed guilds etc.

I'd also like non-damaging weapons, similar to those frrm the Thief games. I'd like to be able to douse a light with my arrows, or knock an NPC unconcious with gas or a blackjack.



I'd like NPC combat to change, too.

If I steal something from an NPC, if they have enough guts, (level specific to the player's level fear factor would be nice) they would fight me. They would fight me until I have 0 hp, but I would instead be unconcious, unless they decide to finish me off. They would run for the guards, drag me to the guards, or if they are a guard, take me to prison (I can't pay off my fines in my weakened state). I would be unconcious for about 30 seconds, then have the option to make a run for it. There could also be the ability for a stealthy player, perhaps with speechcraft or personality to simulate acting? To fake being knocked out. They may be able to tell, and beat you up, but there's a chance it could help you escape.

If I'm fighting a bandit, They may decide to take me as a slave. I would find myself in a large cage and would have to go through a nice non recorded quest (If I got caught multiple times, it would clog up the journal).

If the NPC is using a weapon, there'd be a chance of dieing, depending on the NPC. A bandit would more likely kill me than a guard, for example.


This would come into play for NPC's fighting amongst themselves, too. If an NPC steals from another NPC, he would be beaten up and taken to a guard, instead. He would be in prison a while later for a few days.




Also, I'd like to be able to punch someone in the face during dialogues. If I'm casually talking to someone, it'd be easier to punch them in the face. I could knock someone out...

My strength would factor how long, if at all, the NPC is unconcious, and my agility would factor my hit chance.

My disposition would factor my hit chance, as someone who likes me wouldn't expect me to hurt them as much as someone who hates me.

The NPC would be able to dodge with a high agility or withstand it with a high endurance. NPC's could also do this to me. This could allow guards to knock me out if I resist arrest, and give me a better chance of going to jail, and giving a point to it.

It would all be factored by luck aswell, of course.



Also, guards shouldn't run after me to talk to me all the time. They shouldn't talk to me if I'm in combat, and they would only talk to me if I surrender, or they see me outside combat, and I have a bounty. I don't like being able to get a bunch of arrows in because the guards just want to talk...
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Ross
 
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Post » Thu Jul 01, 2010 5:21 am

I assume most of my suggestions have been taken into account by the next Elder Scrolls engine, but I'll share my thoughts regardless.

-Character's Feet actually 'walk' on the ground. For example, slightly turning your character's course tells them to shift their feet into that particular direction, rather than sliding or awkward diagonal strafing.
-Interactive environments in the context of Fable II of Call of Duty. I.E., tapping the jump button to climb over objects or catch one's self on a ledge after a jump.
-Improved Spell and Archery targeting. (Good god, why did Bethesda build Fallout 3 around Oblivion's weakest feature? Without VATS Fallout would have been an unbearably inaccurate mess.)
-Facial Hair (Much more in depth than Fallout 3, of course.)
-Multi-player (Even if it is only in the Arena. However, traveling the countryside with a partner would be an unparalleled experience.)
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Etta Hargrave
 
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