TES is more about exploration than story.
Sure, but that doesn't mean the story should be lacking :shrug:
Anyways, TES is more about Lore than ecploration, what I would love to be expanded on. In even Morrowind, I thought it could have done with a bit more expansion. In Oblivion, I was appalled at the lack of it. Everything was recycled common lore, such as Daedra. I was going to say Daedra, and... but nothing came. There wasn't enough, everything was about Daedra. In Morrowind, I'm pretty sure the Tribunal was a new thing to lore. I didn't see anything new in Oblivion.. Same old Emporer and Daedra. (Don't get me wrong - Daedra are good, but there's more to the world than Daedra).
I'm not too sure about Aylieds (if they are new - they where just a pooer version of Dwemer, anyway), but either way, any destroyed civilizations' ruins should look like someone has lived there. In Dwemer ruins, there where beds, closets, cutlery, etc. I mean, who booby traps thier homes every 4 meters?
Also, if there's any Daedric Princes involved, they should show thier personality fully, not just in a humorous way. Sheogorath was all about the funny side of insanity. He had almost nothing to do with the demented side of Insanity, every time some of it was included, it was as a punch line for a joke...
I only said Fallout3 because Bethesda makes it... and it's (I think) an improved Oblivion engine? Not like I said Super Mario Galaxy or something.
It's still an entirely different game. I don't want the game to be cheapened by taking aspects from another game. Besides, perks where terrible in Fallout. They where bad enough in Oblivion, and a Fallout system would worse.
Besides, it's not hard to improve on Oblivion <_<
Ok, well how about this from Fallout3? A keyring for all of your keys you have to carry around? I hate having to scroll to the very bottom of keys and soul gems to get to, say, a repair hammer. Well, I hotkeyed the repair hammer, but still.
Sure, why not? I'm sure this will be added. It's not exactly a blatant copy of a major mechanic, so why not? I wouldn't want there to be a seperate space for keys, though. I'd much prefer there to be a keyring item that I can add keys to. Weighs a little bit, and can only hold so many keys. Keys should also have weight. Being able to have a key to every door in the game isn't a good idea, really...