Tes V Ideas And Suggestions Thread No. 162

Post » Thu Jul 01, 2010 1:59 pm

It did, yes. But not effectively enough. Like I said, I have a level 50 Altmer Mage. It doesn't really get any more hardcoe in the way of Mages than that. All major skills at 100, and I go oom within 4-5 cast. Raising your Destruction skill to 100 reduces the cost of all destro spells, but they are still extremely expensive in the terms of how much Magicka you actually have.

Hmm, then I agree this system needs to be changed. How fast is the magicka regeneration rate with 100 willpower in Oblivion?
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Lisa
 
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Post » Thu Jul 01, 2010 9:37 am

Hmm, then I agree this system needs to be changed. How fast is the magicka regeneration rate with 100 willpower in Oblivion?

Well, it's not slow per say, but it's not fast enough to catch up from 100 Magicka cost spells being flung out, which is about how much a duel purpose spell with 2+ effects cost.
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Bethany Watkin
 
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Post » Thu Jul 01, 2010 11:16 am

For one thing, mana desperately NEEDS to be based on willpower and not on intelligence. It's like they're saying that a person with high intelligence is better capable of casting huge fireballs than someone with high willpower because they have more mana? And a person with high willpower can resist magical effects very well, but can't cast huge icewalls because he doesn't have the energy?

There's a split in the reasoning. Willpower should equal mana, and intelligence should let you cast the intricate spells and rituals. If people agree on this, we should solidly determine then what needs to go into which category. I want it to be much more possible in the next game to keep intelligence and willpower separate, and let cultures lean more heavily on one or the other.


Health, Magicka, Fatigue (reserves for both)

Health is determined mainly be endurance, magicka is determined mainly by intelligence. Fatigue is the Agility, Endurance, Strength, Willpower combo, and endurance and willpower both affect fatigue Regen rates. So with all this, spells that cost more than the current magicka eat up fatigue, but with high willpower there is a decent regen rate of fatigue and magicka. So a strong willed person could effectively cast all day. But intelligence increases reserves and cuts the cost, because you can work smarter, not harder. So an intelligence/willpower mage would be the most formidable, but a willpower/endurance mage could probably chew you out just as good (while poking you with some sort of weapon).

I don't know if I explained this very well, I'll check back tomorrow.
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Robert Jackson
 
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Post » Thu Jul 01, 2010 8:06 am

the Aylieds lived in forests not in the ruins.

Wait, then why the hell do they have ruins? Ridiculous.
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KRistina Karlsson
 
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Post » Thu Jul 01, 2010 2:09 pm

Instead of buying spells you should be able to learn them, from books, masters, etc.
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Mylizards Dot com
 
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Post » Thu Jul 01, 2010 6:26 pm

I've said this before, but I feel like this needs repeating again. Bethesda, if you're going to release 5 or so medium-sized DLC for TES V like you did with Fallout 3, please make them all open-world like Point Lookout was. I enjoyed Operation Anchorage and The Pitt. They were fun and had good stories. But they were linear, and because they were linear, they had little replay value. Point Lookout was great because there was a whole new area to explore. The people who buy your games, Bethesda, buy them because you're pretty much the only developer out there making completely open-world RPGs. And it makes no sense to give those same fans linear DLC. It's obviously they want more of what they got the game for, which is exploration.

So if you have to take one line away from this, it's "Make all your DLCs open-world like Point Lookout, not linear like Operation Anchorage or The Pitt."
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Makenna Nomad
 
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Post » Thu Jul 01, 2010 6:24 pm

These things have probably been said before but just to repeat for emphasis:

1. Voice actors. Don't just spend a big portion of the budget hiring 4 superstar actors doing the voice for so many characters, who did a rather extremely stale performance for their characters for the most part. It sure is great when every freakin' person sounds the same :\ Maybe instead try finding a more larger quantity of voice actors and perhaps revamp your whole voice acting process, cause it was horrible in oblivion.

2. Oblivion was pretty bland. Perhaps try and be a little more edgy with the artwork, I know it can't be compared to morrowind as morrowind was a unique land area on the continent, but oblivion didnt need to be as dull as it was.

3. Dungeons look too much the same, and none of them end up being individually memorable in Oblivion. I wouldve thought the dungeons would improve from morrowind, but they didnt. Morrowind had tons of memorable dungeons that felt unique and memorable, although it had its fair share of cookie cutter dungeons. Oblivion felt like nothing but cookie cutter dungeons.

4. You should really look into modifying id tech 5 for TES V. I'm sure a lot of the dullness in oblivion was due to technical limitations. Perhaps John Carmacks engine could erase those and let your artists go wild and free ;)
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Shannon Lockwood
 
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Post » Thu Jul 01, 2010 7:44 pm

I want...

- lore
- choices and consequences.
- a world that makes sense( I don't want to bash Oblivion, but Cyrodiil made no sense)
- proper face-gen. If they can be bothered to put a facegen-mechanic in a game, would it be too much to ask that I should be able to use it to create faces that doesn't end up looking like the runner-up in the local congenital disease-contest? And while we're at it, smoother animatons.
- a rock-solid, engrossing MQ, with interesting sidequests.
- more skills and options, less cookie-cutter generalists.
- scaled loot is bad. Really stupidly bad. Please don't do it. Less random clutter-loot, more unique items(I don't want ?ber, just special..)
- a proper enemy scaling.
- tweaked, visceral combat, functional persuasion and lockpicking, natural levelling

If they can pull this off, I'll be plenty happy. I wouldn't mind if they skipped the voiceacting to do it.
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Katey Meyer
 
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Post » Thu Jul 01, 2010 7:54 pm

I want...

- lore
- choices and consequences.
- a world that makes sense( I don't want to bash Oblivion, but Cyrodiil made no sense)
- proper face-gen. If they can be bothered to put a facegen-mechanic in a game, would it be too much to ask that I should be able to use it to create faces that doesn't end up looking like the runner-up in the local congenital disease-contest? And while we're at it, smoother animatons.
- a rock-solid, engrossing MQ, with interesting sidequests.
- more skills and options, less cookie-cutter generalists.
- scaled loot is bad. Really stupidly bad. Please don't do it. Less random clutter-loot, more unique items(I don't want ?ber, just special..)
- a proper enemy scaling.
- tweaked, visceral combat, functional persuasion and lockpicking, natural levelling

If they can pull this off, I'll be plenty happy. I wouldn't mind if they skipped the voiceacting to do it.


This is must-fix for bethesda. Good points you got there :thumbsup:
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Darren Chandler
 
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Post » Thu Jul 01, 2010 7:55 am

So..what happens if TES:V isn't Game of the Year? How will we have a GOTY edition, including expansions?
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Queen Bitch
 
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Post » Thu Jul 01, 2010 2:31 pm

So..what happens if TES:V isn't Game of the Year? How will we have a GOTY edition, including expansions?


Well I don't know if that's even possible, I mean, it would have to totally bomb completely for them not to get even one GOTY award, and judging by their last 3 games, I don't think Bethesda knows how to bomb completely.

But if they, god forbid, don't get a single GOTY award, I'm sure they'll find a way to release a GOTY edition-esque bundle and call it something else. :shrug:
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pinar
 
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Post » Thu Jul 01, 2010 12:06 pm

If they get rid of the TES books in 5...I quit.
:cryvaultboy:

N'ghasta! Kvaka! Kvakis!
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Alexander Lee
 
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Post » Thu Jul 01, 2010 2:43 pm

I had an Idea on loot the other day I wanted to share.

Oblivions loot scaling mechanics were awful, there was no feeling of reward once you got deadric weapons/armor because everyone and their mother was using it too.

on the other hand hand placed loot isnt perfect either. in fallout 3 after you find all the best weapons(lincolns repeater, A231 plasma rifle etc.) you know exactly where to find them on all other play throughs.

My solution is like the fallout 3 system with a twist. Have areas where there will be random artifact (not randomly generated mind you). Perhaps only a chance that one will appear and that one character will not be able to find all artifacts. I think this add to "holy [censored], look what I found!" factor of exploring which is definitely my favorite part of beth games.

The major problem I see it having is people saving before the area and reloading until they get what they want and I dont see a way around this.
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SamanthaLove
 
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Post » Thu Jul 01, 2010 11:27 am

So..what happens if TES:V isn't Game of the Year? How will we have a GOTY edition, including expansions?

It isn't exactly an official title. There are a few dozen magazines and websites that give out their own version, but Bethesda isn't really obligated to wait and receive one before they can make a GOTY edition. If I'm not mistaken X3 released one, and I don't recall anyone referring to it as the game of the year, ever. Bioshock and Portal pretty much dominated the awards that year.
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Craig Martin
 
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Post » Thu Jul 01, 2010 4:22 pm

It isn't exactly an official title. There are a few dozen magazines and websites that give out their own version, but Bethesda isn't really obligated to wait and receive one before they can make a GOTY edition. If I'm not mistaken X3 released one, and I don't recall anyone referring to it as the game of the year, ever. Bioshock and Portal pretty much dominated the awards that year.

Oh. I thought it was an official title, because it was the game of the year, and the name implicates. :sleep:
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Manuel rivera
 
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Post » Thu Jul 01, 2010 6:30 pm

More suggestions:

More character model archtypes. Like fat, skinny muscular, hunch backed. For the non human classes I would definitely appreciate unique anatomy for them. I'd like to see claws on kajiit, and for them not to walk completely upright, but on a hinge.

I'd also love to have better facial hair options. I really want to make my water walking Jesus christ. Also, there's a really annoying issue where the head and neck area's colors dont match the rest of the body. Maybe have the color modifications affect the body equally and evenly.
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maria Dwyer
 
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Post » Thu Jul 01, 2010 3:16 pm

Oh. I thought it was an official title, because it was the game of the year, and the name implicates. :sleep:
It can also apply to the game of the year in the role playing category, not just overall.
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Darren
 
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Post » Thu Jul 01, 2010 12:24 pm

i want my cliffracers back!!!!!.....i want everything back...i want a same game but different....by the nines divines i pray to live to see another tes game released
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Eilidh Brian
 
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Post » Thu Jul 01, 2010 7:17 am

Wait, then why the hell do they have ruins? Ridiculous.

They lived in cities IN the forests. the ruins were the part of the cityt what was underground as Aylieds wouldn't have liked to spand very much time away from brds and sunlight.
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Floor Punch
 
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Post » Thu Jul 01, 2010 10:20 pm

i want my cliffracers back!!!!!


Lol wut. You can't mean that.
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carrie roche
 
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Post » Thu Jul 01, 2010 9:35 pm

Lol wut. You can't mean that.

As enemies, I don't want them back. As mounts, I would love to have cliffracers back. St. Jiub drove them from Vvardenfell, so they may be in Skyrim, now.
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Charity Hughes
 
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Post » Thu Jul 01, 2010 10:48 am

of course they are in skrym now along with dwarven ruins...atleast the lore says there is ruins in the eastern mountains of skrym...hey maybe thats where they are all hiding and theres a awesome quest story line.....but hey screw the lore...lol
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Brentleah Jeffs
 
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Post » Thu Jul 01, 2010 8:41 pm

of course they are in skrym now along with dwarven ruins...atleast the lore says there is ruins in the eastern mountains of skrym...hey maybe thats where they are all hiding and theres a awesome quest story line.....but hey screw the lore...lol

The eastern and south-western border both should have small pockets of Dwemeri ruins. the remaining Ruins should be from Reman Cyrodiil's empire, Talos's empire, Ysgramor's empire (although only in the north) Daedric ruins, and Falmeri ruins.
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Alada Vaginah
 
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Post » Thu Jul 01, 2010 6:58 am

I apologize if these have been mentioned before, as I'm certain they have.

-Bring back digitigrade feet. I know it's hard and takes a little more work, but Beth has made me believe that they are capable of amazing things.

-As far as gore goes, I'm all for a certain level. Blood and dismemberment just makes sense in a world of axes and swords, so long as it's not as over the top as Fallout's world, where people can essentially be liquefied. Maybe have this as a selectable option for people who don't want to see it or for parents who purchased the game for their kids.

-Relationships are okay. I thought the Ahanassi quest-line in Morrowind was fun and entertaining. But remember: you're there to save the world, not raise a family. I think they should keep it simple.

-Polearms and crossbows and throwing weapons. Enough said.

-Even Morrowind had more than just leather, chain, and plate armor. This would be cool to work with. You could have stuff like brigandine, scale armor, jack of plate, splintmail, maybe surviving bonemolds from Morrowind, the list goes on, adding more to the world than armor simply classified by material.

-Dynamic questing. Wouldn't it be great if the game's MQ evolved to accommodate the player's playstyle?

Here's a possible scenario: You are about to storm some fortress or castle or what have you. You've played primarily as a fighter type class up to this point, so the commander approaches you with an offer to lead the charge.
-OR-
You've played a more subtle approach. Recognizing you as a sneaky sort, the commander instead sends you with a small task force to wreak havoc from within.
-OR-
Whatever they would have one of those finger wigglers do.

This could even be used to an extent for the various guilds. You have a clean record and join the Fighter's Guild. Despite your clean record, your boss does some digging and suspects you may be a little more capable of... other things. You need to clear a cave of bandits, and he suggests that maybe if the bandit captain were to "go away", his lieutenants will fight each other for the empty leadership, thus softening their structure for a raid. Instead of being directed to wade in and slaughter everything, you are given the task of guiding the captain to the afterlife.

Wobbly examples I admit, but you get the idea.

Another neat thing would be a more active role with your reputation. It's ridiculous that I can have slain hundreds of men and yet they still charge me. Bandits do visit towns, what would they do with their spoils if they kept to the wilderness their whole lives? And in towns and taverns, people tend to hear things.

Once an intrepid adventurer wracks up enough kills, word likely gets out. You would think that once in a blue moon, a bandit or otherwise no gooder would recognize you and either flee, surrender, or given your other exploits, cut you in on a possible score.

Another good example. You took down some pretty tough dudes. A rising star in the adventuring world crosses you, and thinks he can boost his own fame by challenging you to a duel. You fight and win, offering to spare his life (NPCs should be able to yield). Two things could happen here:

You both fought well and honorably, earning each other's respect. Later down the line, perhaps he would be a good source of information, or perhaps even lend hand for a risky quest.

You won, but he's not happy. He runs away through the jeering crowd and disappears. A few days pass and somebody sends an assassin to do you in. Uh oh, looks like you have a nemesis.

An addition: Advantages and Disadvantages in character creation like in Daggerfall. That was an awesome feature in my opinion and I could never figure out why I never saw it in Morrowind and Oblivion.
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Travis
 
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Post » Thu Jul 01, 2010 5:02 pm

-OR-
Whatever they would have one of those finger wigglers do.

Made me Giggle. ^_^

But yeah, I agree with pretty much everything this guy said.
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Auguste Bartholdi
 
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