Tes V Ideas And Suggestions Thread No. 162

Post » Thu Jul 01, 2010 9:20 am

The Assasins Creed system of map markers wasn't bad as you could only see something on the map if there was a way of you knowing, for instance you are told the area then you have to search that area for what you have to find. Kind of a mix between OB and MW i guess.
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LittleMiss
 
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Post » Thu Jul 01, 2010 2:51 am

The easiest solution for getting out a dungeon is a map. I never had any problems getting out any dungeon, except in Daggerfall before i had mark and recall. :P
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butterfly
 
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Post » Thu Jul 01, 2010 11:18 am

The easiest solution for getting out a dungeon is a map. I never had any problems getting out any dungeon, except in Daggerfall before i had mark and recall. :P


I agree, no dungeon in Oblivion is complex or large enough to ever get "lost" in.

I don't think tha the ques marker shoud be a flag, but rather a target circle and only on the world map. The objective could be anywhere inside that circle.
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Samantha hulme
 
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Post » Thu Jul 01, 2010 3:25 pm

It's just that the quest arrow makes it incredibly easy to navigate a dungeon. You literally just have to follow the arrow on the compass and eventually you'll get to the location. You can just play "Follow The Pretty Arrow" instead of playing Oblivion. Though you do have a point about getting out of complex dungeons. I guess I wouldn't mind a system where the quest arrow is disabled until you have to leave the dungeon, upon which it appears so you can follow it out.


Hey antibody, i have an idea. Maybe they can bring a new difficulty system which consist of multiple options like Sandbox, Moderate, Hard, Impossible (i know i named difficulty levels so casually, never mind them). Setting difficulty via slider is not very convenient way especially if they want some functions to change with different levels of difficulty. They should set some certain difficulty levels and explain there briefly what changes that difficulty level brings. Here, i made a quick sketch: (i also used your idea of showing compass only in world map)

http://img338.imageshack.us/img338/9761/difficulty.jpg
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Sami Blackburn
 
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Post » Thu Jul 01, 2010 4:17 am

Though you do have a point about getting out of complex dungeons. I guess I wouldn't mind a system where the quest arrow is disabled until you have to leave the dungeon, upon which it appears so you can follow it out.

Would make sense because at that point your character already knows where to go. :)
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Tom Flanagan
 
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Post » Thu Jul 01, 2010 8:35 am

Hey antibody, i have an idea. Maybe they can bring a new difficulty system which consist of multiple options like Sandbox, Moderate, Hard, Impossible (i know i named difficulty levels so casually, never mind them). Setting difficulty via slider is not very convenient way especially if they want some functions to change with different levels of difficulty. They should set some certain difficulty levels and explain there briefly what changes that difficulty level brings. Here, i made a quick sketch: (i also used your idea of showing compass only in world map)

http://img338.imageshack.us/img338/9761/difficulty.jpg


Nice looking graphic there. I agree, I'd really like to see the slider go away in favor of clearly defined levels of difficulty. I never adjusted the slider in Oblivion because I didn't know just how much easier or harder I would be making the game when adjusting it. Fallout 3 had the right idea, though the way it made the game harder (by giving enemies more health) wasn't a very good way to make it harder.
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laila hassan
 
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Post » Thu Jul 01, 2010 12:46 am

I could care less about saving space when i have more than 350GB free space only on my main harddrive. Newer games (Empire TW, GTA IV) are starting to use around 20gigs of hdd space. PS3 games however have low res textures, low quality sound to squeze the game in a Blu-ray disc. But giving up so much (especially the key elements of the game) just to squeeze the game in a single DVD for the sake of 360? That's just lame. But i'm fine with that if they only remove spoken dialog of Xbox 360 version. As a PC gamer, having just 4,5GB is not my problem and i can't be forced face limitations of a 5 years old platform.



same answer as i did to schnell olfy.
TES IV will probably be for next gen ,if not the could make the core game and a voice disk separate ,the voice disk would be similar to DLC.
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Star Dunkels Macmillan
 
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Post » Thu Jul 01, 2010 11:32 am

TES IV will probably be for next gen ,if not the could make the core game and a voice disk separate ,the voice disk would be similar to DLC.


It's very, very unlikely that it will be for the next gen. But honestly they can use as many discs as they please, there really is no limit. Hell I have Lost Odyssey for the Xbox 360 and that takes up FOUR discs. If Bethesda really needs more than one disc there's nothing stopping them from using more, besides the cost of production and packaging for those extra discs of course but that's not a big deal.
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Nathan Barker
 
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Post » Thu Jul 01, 2010 1:16 pm

Hey antibody, i have an idea. Maybe they can bring a new difficulty system which consist of multiple options like Sandbox, Moderate, Hard, Impossible (i know i named difficulty levels so casually, never mind them). Setting difficulty via slider is not very convenient way especially if they want some functions to change with different levels of difficulty. They should set some certain difficulty levels and explain there briefly what changes that difficulty level brings. Here, i made a quick sketch: (i also used your idea of showing compass only in world map)

http://img338.imageshack.us/img338/9761/difficulty.jpg

well i liked the slider but maybe wend sliding it also tell you the difficulty whit th slider number.
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Elisabete Gaspar
 
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Post » Thu Jul 01, 2010 3:25 am

The problem about the crappy textures and sound for consoles is not that there isn't enough space on the disk... The consoles are very powerful but the real limitations are that they do only have around 512 mb RAM available, so having more disks won't solve that problem. The only thing we can do is to wait for the next gen :brokencomputer:
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Heather beauchamp
 
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Post » Thu Jul 01, 2010 4:19 am

everything else is passable-to-good.

:facepalm: Have you ever heard any of the elven races in Oblivion?

I personally hope they bring back the fail chances, but raise them so you don't fail as often as MW but it can happen. I liked the concept in MW but it gets frustrating when you're a mage and your primary attack spell fails three times in a row in combat...

You cast a spell you are good at? :shrug:

I've never had a problem, but Ivcan understand some people dislike not being godlike in the begining. An option, I ask!

I'd like to be able to toggle being able to fail, and being able to have an Oblivion system. As long as none is easier than the other (Balance well), we're all happy.

Have you guys considered complex dungeons? The only way i can get out of maze-like dungeons was following the compass arrow.

You got lost in Oblivion? :rofl:

TES IV will probably be for next gen ,if not the could make the core game and a voice disk separate ,the voice disk would be similar to DLC.

They're re-releasing Oblivion? :P

But, seriously, yeah, I completely agree that the voice acting sounds should be on a seperate disc. That disk should be created after the first disk. Like most who oppose voice acting, It doesn't bother me, I'd rather have text, but I hate how it takes up so much space. That's why there's less detailed scenery and http://www.youtube.com/watch?v=zL8pyOP0VQI&playnext_from=TL&videos=SjN9Oc5JttA didn't happen.

And I doubt it'd be next gen, myself. But who knows, what with Bethesda favouriting Fallout so much, now?
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Tanya
 
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Post » Thu Jul 01, 2010 1:23 pm

:facepalm: Have you ever heard any of the elven races in Oblivion?

Why you think I've suggested throwing the female elf VA on the chopping block? Dude who did males hammed it up to hell, sure, but at least he doesn't make me wanna' choke a [censored].
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Javier Borjas
 
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Post » Thu Jul 01, 2010 3:04 am

But i'm fine with that if they only remove spoken dialog of Xbox 360 version. As a PC gamer, having just 4,5GB is not my problem and i can't be forced face limitations of a 5 years old platform.


As it's been said, there's nothing stopping Beth from making multiple disks for the 360 to fit all the voice acting in there... well, except the fact that all of the voice acting in Oblivion was terrible, and that along with facial zoom, no camera movement and silly expressions that didn't jive with the face models completely svcked me out of the game and had me laughing for all the wrong reasons... I guess that would stop them.

Unless they get some decent VA or at least make conversations more interesting, I'm all for text. Won't happen though, people would rather bad acting than welcome silence.
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Andres Lechuga
 
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Post » Thu Jul 01, 2010 3:59 am

Why you think I've suggested throwing the female elf VA on the chopping block? Dude who did males hammed it up to hell, sure, but at least he doesn't make me wanna' choke a [censored].

Males where worse. At least females sounded like standard human beings. Males sounded like complete tards.

As it's been said, there's nothing stopping Beth from making multiple disks for the 360 to fit all the voice acting in there...

The fact that the 360 doesn't work like that? :shrug:

I may be wrong there, but either way, I think the content should be available as a free DLC to consolers.
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Luna Lovegood
 
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Post » Thu Jul 01, 2010 5:17 am

The fact that the 360 doesn't work like that? :shrug:


Considering there are games for the Xbox 360 that have 3 or 4 discs, I can assure you that Bethesda could use as much space as needed and just sell the game with more than one disc. There's no reason that they couldn't.
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luis ortiz
 
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Post » Thu Jul 01, 2010 4:20 am

If it really came to it I'm sure they would reduce the technical requirements for console versions, as many multi-platform (but PC-originated) games do.
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Ross Zombie
 
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Post » Thu Jul 01, 2010 6:51 am

Did anyone felt the same that the dungeons in Oblivion lacked atmosphere?
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Batricia Alele
 
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Post » Thu Jul 01, 2010 10:15 am

Did anyone felt the same that the dungeons in Oblivion lacked atmosphere?

I'm pretty sure everyone thinks that. The level design in Oblivion wasn't that good. Was better in Fallout 3 though.
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Lynette Wilson
 
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Post » Thu Jul 01, 2010 3:36 am

I have a good idea for a tutorial :D

After 'New game' You get the mini-trailer (like septim speaking in OB)

It goes pitch black and the sounds of waves come in...
You character opens there eyes and looks out from the front of the boat and sees land in the far of distance, and icebergs around.
You hear a pirate-y voice telling you to get some sleep; you are instructed how to look around.
The captain of the ship (the pirate fella) tells you to go catch some sleep in your cabin.
You go down to the cabin (told how to move); the boat is a full working vessel with a-plenty men.
At your cabin, you look in the mirror. the mirror turns into character creation. (You can't acses 3rd person till now)
The pirate fella comes in and fills you in on what is happening.
You sleep on the bed
You hear a crash that wakes you up.
You look out the cabin window-thingy and see an iceberg tear through the boat's hull.
You are told too run on to the main area (the deck)
Your crew of pirates are fighting with a bunch of legionnares, who have their boat opposite.
You are taken hostage after watching the battle (frozen on spot)
You are taken to mainland Skyrim, where you explain to a higher ranked soldier what('s) happening.
(CHARACTER BIRTHSIGN AND CLASS)
You are released in the northest part of skyrim; a nearby town offers you work for a room and food.
You can accept and get the bonus or decline and keep going lone wolf.
No matter what happens, you will find out about the main quest by:

A) After being accpeted by the town, a messenger comes to deliver news of watever, and your curiosity overcomes you and you go there (After first day of work)

B) If you decline, as soon as you leave the town you will meet the messenger, who asks you if you've seen the town. You can say yes, no or that depends.
Yes= You will be told the news VERY BRIEFLY
No= You will be told to get to the main city PRONTO
That depends...= You will be told the news and directed to the main city for an unknown important event.
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Laura Mclean
 
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Post » Thu Jul 01, 2010 12:57 am

I have a good idea for a tutorial :D

The only issue with that, although it's a great story, is that not everybody would want to be part of a pirate crew as a character. It'd be a little restrictive to pre-set a character's biography that way.

Nobody was running around in Cyrodiil saying "I remember you from when you were a child." or in Morrowind. You're supposed to start off with a clean slate, hanging out with a pirate crew isn't the most clean slate.
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Jodie Bardgett
 
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Post » Thu Jul 01, 2010 8:02 am

The only issue with that, although it's a great story, is that not everybody would want to be part of a pirate crew as a character. It'd be a little restrictive to pre-set a character's biography that way.

Nobody was running around in Cyrodiil saying "I remember you from when you were a child." or in Morrowind. You're supposed to start off with a clean slate, hanging out with a pirate crew isn't the most clean slate.


I get ya :/

But after while, dosn't the act you're a prisoner insist you did something wrong? After all, they don't lock up baby paladins so the emperor can meet them...

Anyway back on topic...

PLOT LINE BASIC

There was in fact a war between skyrim and morrowind over solesthiem, but the nords lose (This is before game)

The MQ is the last line of defence of Skyrim against imminent Morrowind-ese invasion...
You have to well, i dunkno... stop Skyrim from being attacked by Morrowind...
In the end Morrowind stop the invasion
If you play FOR Skyrim then you manage to hold back Morrowind, with a signed peace treaty.
If AGAINST Skyrim, you sign a treaty after you agree for a chunk of land.

EDIT: Apparently 'In-vaded' is rude :/
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Nikki Morse
 
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Post » Thu Jul 01, 2010 5:35 am

i would like that item like wood spoon have value like 1 septim or something in Oblivion there were a lot of 0 value items which svck for the merchant and thief type of characters.
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Julia Schwalbe
 
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Post » Thu Jul 01, 2010 3:59 pm

i would like that item like wood spoon have value like 1 septim or something in Oblivion there were a lot of 0 value items which svck for the merchant and thief type of characters.


Why have just one currency ^_^

In England we don't pay pounds for everything

SO

How about three currencies?

1 Gold septim; equivalent to a doller, or pound- a round currency.
1 SILVER septim; equivalent to 1/2 of a septim, so two silver are a gold.
1 bronze septim; equivalent to 1/100 of a gold septim or 1/50 of silver.


Or just Gold and Bronze?
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FABIAN RUIZ
 
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Post » Thu Jul 01, 2010 3:18 am

PLOT LINE BASIC

There was in fact a war between skyrim and morrowind over solesthiem, but the nords lose (This is before game)

The MQ is the last line of defence of Skyrim against imminent Morrowind-ese invasion...
You have to well, i dunkno... stop Skyrim from being attacked by Morrowind...
In the end Morrowind stop the invasion
If you play FOR Skyrim then you manage to hold back Morrowind, with a signed peace treaty.
If AGAINST Skyrim, you sign a treaty after you agree for a chunk of land.


I like this because I think this would be a really fun main mission, with battles to keep strategic strongholds where you are perhaps out numbered but you can funnel all of the enemies onto a bridge and have a massive battle. However, this would never happen because it is all too realistic. Afterall you didn't even mention any gods or dragons.
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claire ley
 
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Post » Thu Jul 01, 2010 6:39 am

Did anyone felt the same that the dungeons in Oblivion lacked atmosphere?
not really i loved every one of them specialty the caves and mines.
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Bonnie Clyde
 
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