[WIP]TES III: Muffinwind Enhanced Edition

Post » Sun Sep 19, 2010 9:09 pm

Will and can test! sounds great! love this crazed muffin ideal! :drool:
User avatar
Zosia Cetnar
 
Posts: 3476
Joined: Thu Aug 03, 2006 6:35 am

Post » Sun Sep 19, 2010 6:41 pm

Ok so I Will PM a few of you. Remember that this is for finding bugs and glitches and maybe a little input. I'll forward them to the highups. I feel a bit bad for doing it all this way but I'm happy there are a bunch of willing testers =)

@Elaura: I honestly have no idea. The mod was redesigned for mostly dialouge and I think a few of the locations. Something may or may not break...

Thank you for your support!
User avatar
Angel Torres
 
Posts: 3553
Joined: Thu Oct 25, 2007 7:08 am

Post » Sun Sep 19, 2010 10:10 pm

I remember this mod for it's rather hilarious dialogue.
"There is only one man who can help us! The Goatse man!"

I nearly fell out of my chair laughing at that.
:)

I look forward to it's resurrection.
User avatar
m Gardner
 
Posts: 3510
Joined: Sun Jun 03, 2007 8:08 pm

Post » Sun Sep 19, 2010 6:34 pm

I absolutely will test this. I love Muffinwind and I would love to help the Guru in any way I can. :^)
User avatar
Elisha KIng
 
Posts: 3285
Joined: Sat Aug 18, 2007 12:18 am

Post » Sun Sep 19, 2010 7:54 pm

Um yeah . . . the best thing to do is clean your savegame completely if you already have the original muffinwind. The update? Not really compatible with it's former self.

I use MCP and did the update with Wrye, but in the very first baker's tomb, there was doubling of doors, walls missing, and all the scripts were reset. I didn't try to clean all the cells out with EE; that might work better, but I think I'd rather start over and see all the great new muffin-ness from the beginning.

I'll let you know how that goes when I'm ready to start over.
User avatar
Nicholas C
 
Posts: 3489
Joined: Tue Aug 07, 2007 8:20 am

Post » Sun Sep 19, 2010 1:06 pm

Um yeah . . . the best thing to do is clean your savegame completely if you already have the original muffinwind. The update? Not really compatible with it's former self.

I use MCP and did the update with Wrye, but in the very first baker's tomb, there was doubling of doors, walls missing, and all the scripts were reset. I didn't try to clean all the cells out with EE; that might work better, but I think I'd rather start over and see all the great new muffin-ness from the beginning.

I'll let you know how that goes when I'm ready to start over.


Wait, what update are you playing here? I don't think anyone except Mireneye has the beta of the new version.

Anyway, if you've been through cells edited by a mod with a character already, updating it is very unlikely to go smoothly; however, cells you haven't yet visited should function fine. IIRC, you visit the Baker's tomb two or three times over the course of the mod, so doubling might be hard to avoid.
User avatar
Ludivine Dupuy
 
Posts: 3418
Joined: Tue Mar 27, 2007 6:51 pm

Post » Sun Sep 19, 2010 10:12 am

Ok so I Will PM a few of you. Remember that this is for finding bugs and glitches and maybe a little input. I'll forward them to the highups. I feel a bit bad for doing it all this way but I'm happy there are a bunch of willing testers =)



Mireneye sent me the beta for testing, Doc. Yeah, I didn't expect it to go well, but I wanted to report what I got anyway.
User avatar
Becky Palmer
 
Posts: 3387
Joined: Wed Oct 04, 2006 4:43 am

Post » Sun Sep 19, 2010 2:51 pm

As Elaura pointed out. Anyone who's testing will need a new save or clean their save professionally if they had the Mod installed before.
User avatar
Sophie Payne
 
Posts: 3377
Joined: Thu Dec 07, 2006 6:49 am

Previous

Return to III - Morrowind