[WIP]TES III: Muffinwind Enhanced Edition

Post » Sun Sep 19, 2010 1:12 pm

It's coming!
I'm simply the humble messenger.

The Elder Scrolls III: Muffinwind
Enhanced Edition

By Cow Guru
eevilcowguru@gmail.com

First of all, suppose I should explain this bit for people who missed it the first time round, or for those who came to the party too late to see it.
Muffinwind is... well. Muffinwind is a pseudo-epic quest mod of reasonably huge proportions, taking the player on a grand new adventure, one magical and dangerous and grim and gritty and mature and next-gen. It was inspired by a thread requesting that the in-game "muffin" - really just a renamed loaf of bread, same model etc - be given its own distinctive model. Braddock/Mantodea stepped up to the plate, the rest of the thread consisted of joking about an epic quest mod about muffins. Then I took up the mantle and it suddenly stopped being a joke.

Anyway, as to the meat - or baking soda or what have you - of the post:

My wayward children. It has been a long, long time. Four long years since I brought you Muffinwind.
But it was a flawed gem, at best. Looking back now, that much is easy to see. I was about fourteen when I made it, naturally it was no masterpiece; I'm not making excuses, and I'm not saying I'm not proud of my accomplishment. Just that it could have been a lot more than it was, and I recognise it as well as anyone.

But I've had too much free time to sit about on my ass this summer, and I'd been rediscovering my love for Morrowind anyway, catching up with all the amazing things this stubborn old dog of a community's been dreaming up over my time out. And that got me thinking, about that old mod I made - about what I might make now, if I found the time (me being one of those unfortunate people who have to be constantly channeling their creativity into something or they go insane, or at least more so). C_Mireneye emailed me just as I was at the height of considering this particular project, and that was probably the clincher; next thing I know, I'm redownloading Muffinwind to take it for another spin, notepad and pen at the ready.

And here we are now, several pages of notes taken, priorities made, and tasks designed. Time, at long last, to make the Muffinwind I always wanted to make.

What will that entail? Well... a complete overhaul, really. Areas redecorated, dungeons completely remade (yes, the Oubliette was ridiculous and I cannot apologise enough, I used ModGen, please lynch me gently), bugs smoothed out, quests polished or redone, enemy stats/skills/levels etc revamped, dialogue cleaned up (ellipses to be reduced by a factor of ∞), pacing padded out... if you think it needed addressed, I've probably thought so too. I'll probably be making stylistic changes as well. I won't be completely tearing out the heart of the mod to replace it with THIS IS WHAT I WOULD MAKE IF I MADE IT NOW SO svck IT; I might be fuelled entirely by burning self-hatred, but I have a little too much respect for the kid who made Muffinwind to entirely ruin his vision (though considerably less respect now that I notice how many ellipses he used. Jesus Christ. I regularly mock people for being half as bad as that now. He didn't even follow the three-periods rule), but I don't think making the humour a little less WACKEE and a little more clever, the references a little more subtle and a little less HA HA I AM MAKING OBVIOUS POP CULTURE REFERENCE SEE WHAT I DID THERE I AM FUNNY JOKE will go amiss. Just trust uncle Cow Guru. All will be well.

So... yeah, that's the plan. So it's out to you guys; those of you played the original, what do you want to see from Muffinwind: Enhanced Edition Director's Cut 2.0? Those of you who didn't, I entreat you to avoid getting the original now; this should be, dare I say it, the definitive version.

Finally, a big thanks to Mireneye for being my liason here. Pretty sure I can't just "post through him", so let's focus on the mod and not the modder. Cow Guru is Dead, but his works live on.

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Baylea Isaacs
 
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Post » Sun Sep 19, 2010 5:02 am

I was like Yay, then wait... why is C_Mireneye posting it (Confused yay). Now after reading I am enlightened, can stick to a simple Yay and am off to find some coffee.
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laila hassan
 
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Post » Sun Sep 19, 2010 7:59 pm

Has it really been 4 years?
It still seems like it was last month that all those ridicules wip threads were made :)
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Avril Churchill
 
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Post » Sun Sep 19, 2010 8:05 pm

yay :D- I loved muffinwind any update its welcomed.

Muffinwind - Its like sleeping with Almelxia only she turns out to be sotha sil. She wasnt what you thought she was.
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Quick Draw III
 
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Post » Sun Sep 19, 2010 8:57 am

Ah, I remember this mod. Crazy thing it was. :D

Looking forward to the update.

Santa_Cruz
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Emmanuel Morales
 
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Post » Sun Sep 19, 2010 3:16 pm

It...just never goes away, does it? :banghead: :D
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Laura Ellaby
 
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Post » Sun Sep 19, 2010 9:18 am

yay :D- I loved muffinwind any update its welcomed.

Muffinwind - Its like sleeping with Almelxia only she turns out to be sotha sil. She wasnt what you thought she was.

Of course it was all schemed by Sheogorath ;)
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Sami Blackburn
 
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Post » Sun Sep 19, 2010 7:43 pm

Of course it was all schemed by Sheogorath ;)

yep, only sheogorath would perform a six change operation on a goddess during the intercourse with with a mortal. It smells like something he would do :ninja:

remind me never to get on the wrong side of him
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Hilm Music
 
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Post » Sun Sep 19, 2010 4:48 pm

yep, only sheogorath would perform a six change operation on a goddess during the intercourse with with a mortal. It smells like something he would do :ninja:

remind me never to get on the wrong side of him



How did Muffinwind bring on this discussion, is muffin some sort of euphemism?
This sounds crazy... crazy is good.
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Jah Allen
 
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Post » Sun Sep 19, 2010 12:35 pm

Where there is muffin there is crazy.

What would people like to see in MuWindEE? To return to original question.
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Kate Norris
 
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Post » Sun Sep 19, 2010 10:39 am

It's been a long time since I played Muffinwind. All I seem to remember is that it's my hands-down favorite quest mod for Morrowind. I actually emailed Cow Guru some time ago to tell him so, I was just so impressed with his work. :^) I'm glad to see I'm not the only one, Mireneye's timing was perfect!

I'm overjoyed to see an update for Muffinwind being worked on, but I'm afraid it's been too long for me to really remember any specific problem or issue I had with the mod. I remember I thoroughly enjoyed the mod as a *serious* quest addition to my game, the story was excellently placed in the world and the dialog was very well written for a mod (minus some of the grammar, of course). To me, the humor was just a fun bonus that made the quest that much more enjoyable to play through. Cow Guru's plans for the mod seem perfect to me, I really have no request to add. :^)
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(G-yen)
 
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Post » Sun Sep 19, 2010 6:19 am

:) One of the first mods I ever played. I don't remember too much, except that it was awesome... truly muffin-tastic.
What to change/add??? Well, more muffin is all we need!
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El Goose
 
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Post » Sun Sep 19, 2010 7:54 pm

Posts deleted. Discussing banned members is not permitted.
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Agnieszka Bak
 
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Post » Sun Sep 19, 2010 1:26 pm

Posts deleted. Discussing banned members is not permitted.

May I ask where the line is drawn? I mean I am after all a messenger. And in a way words I say are ehum, the person I can not mention's words. As well as the original post mentions it to give credit to him?

I would just want some clear directions to follow so I may abide to them in the future.

---

That aside. This mod needs some suggestions and ideas on how to improve, the idea is to make it much more diversified and memorable, especially dungeons etc. I know people here have good sense of humor and imagination so feel free to brainstorm all you want!

The update is coming along alright; rewriting dialogue, fixing a lot of bugs, sprucing up locations and such. Next up is probably fleshing out some character(s).

Bringer of news (and mad muffins)
Mireneye
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Olga Xx
 
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Post » Sun Sep 19, 2010 7:10 am

Bump.

Anyone played the original and have any good and not to forget, super crazy ideas?
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Jack Walker
 
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Post » Sun Sep 19, 2010 1:08 pm

I think you should add martial arts and several new styles of katana. I feel it fits quite reasonably with the scope and focus of the mod.
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Adam Porter
 
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Post » Sun Sep 19, 2010 6:15 pm

Any more news for us, C_Mireneye?

You know what Muffinwind needs...... Mostly Mini Todd :D
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Solène We
 
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Post » Sun Sep 19, 2010 5:55 pm

Is Muffinwind a must-see Morrowind edition?
I've heard of it but always been much too shy to download it.
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Emily Jeffs
 
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Post » Sun Sep 19, 2010 3:42 pm

Is Muffinwind a must-see Morrowind edition?
I've heard of it but always been much too shy to download it.

TBH I will myself be a first time user once the update is done but all I hear about it is greatness =)

No updates as of right now. I keep in contact with you know who from time to time tho. Last I heard, I think the muffins were baked and was just about to go into the oven. (Whatever that means is all up to you).
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Shelby McDonald
 
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Post » Sun Sep 19, 2010 6:56 am

Just wondering what happened to the muffins?
Have you had any more progress reports from He Who Shall Not Be Named?

I was hoping to find a muffin under my Christmas Tree :hehe:
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Emmanuel Morales
 
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Post » Sun Sep 19, 2010 11:57 am

Just wondering what happened to the muffins?
Have you had any more progress reports from He Who Shall Not Be Named?

I was hoping to find a muffin under my Christmas Tree :hehe:

It is a known fact muffins avoid christmas trees like a poison. However Muffins love independence day and Scottish whiskey(or maybe that was what I'm supposed drink while playing in order for stuff to make sense), brace yourselves.

There is no conspiracy... only muffins!
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Monique Cameron
 
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Post » Sun Sep 19, 2010 9:23 am

I was going to test it and get it all shipped to ye! However I have not had the time and it kind of keeps slipping. Muffinwind EE needs some testers!
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Sammygirl500
 
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Post » Sun Sep 19, 2010 7:32 pm

How strange the world is. I just found out about Muffinwind last month, d/l the original and played it until the quest takes the pc to Mournhold. Now there's a new version . . . I realize this is not a problem you anticipated, but how well does the update process work? Do I need to clean my save and start over? (I'll bet you never guessed anyone would actually have the original installed in a functioning save, did you?)
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Amysaurusrex
 
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Post » Sun Sep 19, 2010 9:04 pm

I was going to test it and get it all shipped to ye! However I have not had the time and it kind of keeps slipping. Muffinwind EE needs some testers!

I most certainly will test this.
I have muffinwind withdrawal symptoms
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Tina Tupou
 
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Post » Sun Sep 19, 2010 5:36 pm

I can be a tester. Sounds like a fun mod. :)
I'm not sure about how much time I will have during the next days, but it will most likely not be much different from the last couple of days where I've had a lot of time for computer games.
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Leonie Connor
 
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