I'm simply the humble messenger.
Enhanced Edition
By Cow Guru
eevilcowguru@gmail.com
First of all, suppose I should explain this bit for people who missed it the first time round, or for those who came to the party too late to see it.
Muffinwind is... well. Muffinwind is a pseudo-epic quest mod of reasonably huge proportions, taking the player on a grand new adventure, one magical and dangerous and grim and gritty and mature and next-gen. It was inspired by a thread requesting that the in-game "muffin" - really just a renamed loaf of bread, same model etc - be given its own distinctive model. Braddock/Mantodea stepped up to the plate, the rest of the thread consisted of joking about an epic quest mod about muffins. Then I took up the mantle and it suddenly stopped being a joke.
Anyway, as to the meat - or baking soda or what have you - of the post:
My wayward children. It has been a long, long time. Four long years since I brought you Muffinwind.
But it was a flawed gem, at best. Looking back now, that much is easy to see. I was about fourteen when I made it, naturally it was no masterpiece; I'm not making excuses, and I'm not saying I'm not proud of my accomplishment. Just that it could have been a lot more than it was, and I recognise it as well as anyone.
But I've had too much free time to sit about on my ass this summer, and I'd been rediscovering my love for Morrowind anyway, catching up with all the amazing things this stubborn old dog of a community's been dreaming up over my time out. And that got me thinking, about that old mod I made - about what I might make now, if I found the time (me being one of those unfortunate people who have to be constantly channeling their creativity into something or they go insane, or at least more so). C_Mireneye emailed me just as I was at the height of considering this particular project, and that was probably the clincher; next thing I know, I'm redownloading Muffinwind to take it for another spin, notepad and pen at the ready.
And here we are now, several pages of notes taken, priorities made, and tasks designed. Time, at long last, to make the Muffinwind I always wanted to make.
What will that entail? Well... a complete overhaul, really. Areas redecorated, dungeons completely remade (yes, the Oubliette was ridiculous and I cannot apologise enough, I used ModGen, please lynch me gently), bugs smoothed out, quests polished or redone, enemy stats/skills/levels etc revamped, dialogue cleaned up (ellipses to be reduced by a factor of ∞), pacing padded out... if you think it needed addressed, I've probably thought so too. I'll probably be making stylistic changes as well. I won't be completely tearing out the heart of the mod to replace it with THIS IS WHAT I WOULD MAKE IF I MADE IT NOW SO svck IT; I might be fuelled entirely by burning self-hatred, but I have a little too much respect for the kid who made Muffinwind to entirely ruin his vision (though considerably less respect now that I notice how many ellipses he used. Jesus Christ. I regularly mock people for being half as bad as that now. He didn't even follow the three-periods rule), but I don't think making the humour a little less WACKEE and a little more clever, the references a little more subtle and a little less HA HA I AM MAKING OBVIOUS POP CULTURE REFERENCE SEE WHAT I DID THERE I AM FUNNY JOKE will go amiss. Just trust uncle Cow Guru. All will be well.
So... yeah, that's the plan. So it's out to you guys; those of you played the original, what do you want to see from Muffinwind: Enhanced Edition Director's Cut 2.0? Those of you who didn't, I entreat you to avoid getting the original now; this should be, dare I say it, the definitive version.
Finally, a big thanks to Mireneye for being my liason here. Pretty sure I can't just "post through him", so let's focus on the mod and not the modder. Cow Guru is Dead, but his works live on.