TES III: Project Outreach: The Province of Elsweyr QA

Post » Fri May 04, 2012 11:33 am

Well no because taking pictures to use as textures is idiotic, you're suppose to create them not just take pictures and turn them into a DDS which brings up another thing I heard, that someone turned said photos into a tng which isn't the right file type, now is that true?
Dude, how do you think almost all of our textures our made?....
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Ymani Hood
 
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Post » Fri May 04, 2012 7:11 am

I probably should've added that they were apparently titled, sorry I'm a bit light headed tonight xD
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Nany Smith
 
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Post » Fri May 04, 2012 8:48 am

Uh, none of our textures are made that way...Most of them are resources anyway. Who told you that? Was it pROvAK's post on the boards about how to make them? SGM already posted a reply contradicting that and setting it straight. All textures blend seamlessly. I painstakingly tested every mesh and texture that I linked to the cs in our ESM. THEN I made our BSA. Tested every mesh and texture again. There should be no worries about the quality and work put into Elsweyr.
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Blaine
 
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Post » Fri May 04, 2012 4:49 am

Well no because taking pictures to use as textures is idiotic, you're suppose to create them not just take pictures and turn them into a DDS which brings up another thing I heard, that someone turned said photos into a tng which isn't the right file type, now is that true?

I can see how questions about the texture making process would be interesting from an artistic viewpoint. What I don't see, though, is how telling people that their supposed approach is 'idiotic' is of any help to either them or the community. The question about whether or not members of this project used a particular filetype at some point seems completely irrelevant.
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Quick draw II
 
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Post » Fri May 04, 2012 4:21 pm

Either way it is false...who ever told you that is wrong. I can't think of anyone who would say that, which makes me doubt your story...This thread is off-topic now. Either there are relevant questions regarding the mod, or not. This isn't a texture discussion thread.
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ijohnnny
 
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Post » Fri May 04, 2012 9:29 am

So how is this entire landscape going to fit in with the Tamriel Rebuilt landscape, Cyrodill Landscape and Skyrim Landscape? Is it proportional? And is this mod have anything to do with the one from Oblivion? They made Elsweyr for oblivion too. Looked pretty neat. (Except fo the elephant, it turned really strange, like a Michael Jackson Moonwalk side turn minus the moving of feet)

Guess most of it is just going to be your imagination as the "wiki for Elsweyr" said the north is basically desert and south is jungle O.o Would love to see desert by ocean like this picture http://www.google.com/imgres?um=1&hl=en&sa=N&biw=1366&bih=608&tbm=isch&tbnid=Fhj6zK-4Jrxk0M:&imgrefurl=http://www.scip.be/index.php%3FPage%3DPhotosNamibia%26Lang%3DEN%26ID%3D1706%26PrintPreview%3D1&docid=u1BKbzYGiuVM3M&imgurl=http://www.scip.be/PhotosNamibia/2305%252520-%252520Namibie%252520-%252520Scenic%252520Flight.jpg&w=900&h=675&ei=nrmVT8ytK-jx6QGQsrGiBA&zoom=1&iact=rc&dur=364&sig=113990541730484093767&page=3&tbnh=132&tbnw=176&start=45&ndsp=25&ved=1t:429,r:6,s:45,i:186&tx=71&ty=63

Or see some people living in the sides of desert cliffs like they had in ancient times..building like. clay houses on the side of the cliff. yeah that would be sweet.

Edit: Im assuming when people make giant province mods, they start with the entire landscape first right? Cuz if thats the case, make sure your ocean is nice and deep like a real ocean! :P
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Amber Ably
 
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Post » Fri May 04, 2012 1:53 pm

This is going to be proportional because the heightmap was made by the same person who made the heightmap for P:C.

The Elsweyr mod for Oblivion is great and I still play it, but it lacked one thing, the Quin Rawl peninsula. This mod has nothing to do with Iliana's mod other than some of the architecture is the same, just converted. Our desert will not be the same as Iliana's either. Our sub-tropical area will also be different from it. The Tenmar Forest is going to be just that, a forest.

The desert is not going to look hardly anything like you posted. Think about running through that. How interested would you be in that? Not much. There will be dunes near Dune, but that's it.

There is plenty of lore on Elsweyr from books and the IL. You may see cliffs and the like. Even canyons. First up though, is Senchal. The HUGE port town.
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Hayley Bristow
 
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Post » Fri May 04, 2012 6:48 am

Oh man, it would be awesome to have dunes with absolute nothing. it makes it just that much more real. :S combined with necessities of morrowind? You better think twice before venturing into the never ending dunes!! maybe include a oasis somewhere in the middle with goodies! cmon you must reconsider.

Edit: its a good way to have these expanded lands that are just terrain, and theres secret things out in middle of no where that people can "stumble" upon. Like pyramids or what not.. you never even tell them its there.
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sexy zara
 
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Post » Fri May 04, 2012 2:07 pm

Sorry, we're going by lore, also just putting an endless desert with nothing is a bit too easy and boring. We want a challenge.

EDIT:
Oh man, it would be awesome to have dunes with absolute nothing. it makes it just that much more real. :S combined with necessities of morrowind? You better think twice before venturing into the never ending dunes!! maybe include a oasis somewhere in the middle with goodies! cmon you must reconsider.

Edit: its a good way to have these expanded lands that are just terrain, and theres secret things out in middle of no where that people can "stumble" upon. Like pyramids or what not.. you never even tell them its there.

The Egyptians built the pyramids, not the cats.
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Allison Sizemore
 
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Post » Fri May 04, 2012 12:25 pm

lol but its not endless. its only big :tongue: it eventually gets to a town or ocean, or jungle.
and im sure there would be like.. cactus and those bush things that roll around.
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Amanda Leis
 
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Post » Fri May 04, 2012 11:43 am

There is an area like this that is slightly larger that the grazelands planned. Who knows? maybe it'll be bigger? We want to go by lore and common sense. Trust me, you would see is rocks and plants with some nice goodies strewn about throughout the desert to keep it interesting. Oh, and the dunes hold a terrible secret...Be careful when you are finally able to venture that far...

Hammerfell is more of a candidate for many dunes since it is larger, and mostly desert anyway with a climate similar to the middle east/african area. I want huge empty dunes as much as you but Elsweyr doesn't contain them that much. Wait for someone to do Hammerfell! :biggrin:
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Matt Terry
 
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Post » Fri May 04, 2012 8:47 pm

The dunes? Why have I not heard of this secret? Is it a temple? A tomb? Ruins? Who knows. (Seriously though, where did you discus that. I want to find out the secret. :P)
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Darren
 
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Post » Fri May 04, 2012 2:40 pm

In the concepts thread. AND the dune thread MIGHT say something...I don't remember...
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Pete Schmitzer
 
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Post » Fri May 04, 2012 1:02 pm

Sorry, we're going by lore, also just putting an endless desert with nothing is a bit too easy and boring. We want a challenge.
oh, you poor summer child.

also, i'd be keen for dunes, if done right they'd be excellent. Although it's hard to make proper dunes with the landscape, i'd use meshes of all different sizes, make it all maze-y and oppressive.
Don't forget. Hammerfell = Middle east (just look at the armor in Skyrim)
Elsweyr = Africa (khajiit tribes?)
which is why i'm hoping you're not using the Dune resource, Lady E's/veets resource would be better, but I'd model some new architecture sets, to be honest.
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SaVino GοΜ
 
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Post » Fri May 04, 2012 6:11 pm

Well the thing is the only forests in Elsewyr is the Tenmar forest and a forest on the border between elsewyr and valenwood, the border between cyrodiil and elsewyr is grasslands but the center and biggest part of elsewyr is a desert, that is pretty much lore.
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Maeva
 
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Post » Fri May 04, 2012 6:06 pm

Skyrim lore can go kill itself. Seriously, pre-Skyrim lore states that Khajiit are skilled with Scimitars. Therefore, Wolli, that is half wrong...half right.

Cider: That was stated a LOOOONG time ago, but if P:C changes something with their border, we can only comply.

The Khajiit climate is most similar to India as far as is known. O.o
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Dean
 
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Post » Fri May 04, 2012 6:49 am

Skyrim lore can go kill itself.

SECONDED LIKE A BOSS.
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Alycia Leann grace
 
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Post » Fri May 04, 2012 12:14 pm

Skyrim lore can go kill itself. Seriously, pre-Skyrim lore states that Khajiit are skilled with Scimitars. Therefore, Wolli, that is half wrong...half right.

Cider: That was stated a LOOOONG time ago, but if P:C changes something with their border, we can only comply.

The Khajiit climate is most similar to India as far as is known. O.o

One: Doesn't matter if it was a long time ago, its still lore
Two: Wrong again, elsewyr was never middle eastern like, even before skyrim. The redguards always used Scimitars and the Khajiit never have besides a few mercenaries from Hammerfell.
Three: No its not, its nowhere near India's, where did you even hear that from? O.o
Four: I just remembered this but desert does not mean dunes, Elsewyr doesn't really have dunes but it does have a lot of sand, Hammerfell has dunes though.
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Nicholas
 
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Post » Fri May 04, 2012 2:24 pm

1. Some Post-Morrowind lore is being thrown out just like P:C and SHotN are doing. And you read the post wrong.

2. Want proof? Here, From the Imperial library:
Their dress is an abundant shawl, commonly of brightly patterned cloth, for defense against the harsh sun and saber-cuts. Their chief attire, the budi, or shirt, is fastened in braids down the right side, not permitting any part of the torso fur to be seen, for such is believed to be highly indecorous. Jewelry and trinkets often adorn the costume, and tattoos are very popular. In some quarters, the latter can even have religious and legal significance. A recent trend among the younger ohmes is the application of feline facial tattoos that make them resemble their more hideous and savage brethren. The obvious weapon of choice among the khajiit are their claws, naturally sharp and retractable. Others, though, have mastered the use of the saber and scimitar, the dagger and the longbow. And I never said they were middle eastern. I said Redguards were.

3. Do you even read lore and study it? Literally, India is the most similar country to the description of Elsweyr. Just check the Infernal City, and the IL.

4. We realize that. Dune has it's name for a reason and we wanted to be creative. Therefore, we'll give a bit of dunes to humor the name. Nothing more than slightly larger than the Grazelands. Just enough to blend in. The rest is going to contain desert vegetation and life. There will be no large barren plain areas except for the small dunes area. As posted before, Hammerfell is the place to have dunes.

Read our above posts. You'll see why your post was wrong in so many ways. Careful, now. I know what I am dealing with. :devil:
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Elena Alina
 
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Post » Fri May 04, 2012 4:39 am

Quoting Infernal city might be risky because a lot of the lore in it contradicts what older lore states, and the writer who did write the lore for Infernal City wasn't really a TES lore buff as any real lore buff can tell you. In fact Greg Keyes did make crap up at the top of his head.

But culture wise Khajiit are more like african especially the large amount of tribes with different cultures and customs, something not really found in India, even the description you posted portrays them as being more northern african and tribal, something not commonly found in India.
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Setal Vara
 
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Post » Fri May 04, 2012 3:07 pm

Quoting Infernal city might be risky because a lot of the lore in it contradicts what older lore states, and the writer who did write the lore for Infernal City wasn't really a TES lore buff as any real lore buff can tell you. In fact Greg Keyes did make crap up at the top of his head.
Have you ever looked at how much older lore Morrowind contradicts? Everything contradicts everything, the old tends to over write the new. But, really, I can't think of anything IFC contradicts outright. All lore starts out as crap pulled from the top of heads, and Bethesda checked everything Keyes wrote. He did fine with the lore, and Bethesda agrees.

But culture wise Khajiit are more like african especially the large amount of tribes with different cultures and customs, something not really found in India, even the description portrays them as being more northern african.
I'd say that you need to read up a bit on India. Tribes are hardly unique to Africa.

Sincerely, a lore buff
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JD FROM HELL
 
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Post » Fri May 04, 2012 9:38 am

Thank you Lady Nerevar!!!
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Aliish Sheldonn
 
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Post » Fri May 04, 2012 6:54 am

Ok ok I'll admit I'm wrong xD I've known when I've lost
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Leticia Hernandez
 
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Post » Fri May 04, 2012 8:54 pm

Alright, since that is over, and I hope those posts stay there, we can return to the original focus of the thread! QUESTIONS AND ANSWERS!!! Even though most seem to be answered...
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Craig Martin
 
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Post » Fri May 04, 2012 1:32 pm

You are doing senchal first right? Is the black market going to be like a huge "underground" group that involves you to know different codewords to get access to the illegal goods? And I assume you're making the thieves guild presence there very big, right?
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Krystina Proietti
 
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