TES:VI In Kinect?

Post » Tue Oct 26, 2010 2:21 pm

I thought at first, yes for an RPG game, then tought about it and changed my vote to No. Alot of good points were brought up. Are you going to run everywhere? Even walking would be tedious and be so tired. I guess there would go the 100's if not 1000s of hours of play time. I guess that would be the end of jumping all the time to level up LMFAO. But how would you cast magic? How would you cast a healing spell or feather spell? How would you cast a fire ball or ice ball or lighting attack? What about a custom spell you have made yourself? Without a controller you can't use specific spells. Not hot keys. Would be tedious to play.

Also I want to play a gme to relax. I don't want to play a game where I may not be dexterious enough. I don't want to play because I may be slow and unco-ordinated. It could come into a dance dance revolution type game, and if you don't get the right combo you fail. I am playing a Roll Playing Game, not a Mortal Combat game where how fast you can hit the buttons and hit the right combos. I can't dance, and I don't wan to play a game where you have to do the patteren or you fail or die.

So no, I do not want a RPG game espically a TES game to be played on the Kinect. I never played Redgaurd but maybe something like that would be ok, but not a game like Arena through Oblivon, no thank you.
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Tamara Dost
 
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Post » Tue Oct 26, 2010 4:31 pm

Doubt they would be making a new xbox anytime soon (I know this is for TES6) i VOTED NO like almost everyone here did mainly because i don't have a Kinect and as of now don't plan to buy one anytime soon
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Melissa De Thomasis
 
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Post » Tue Oct 26, 2010 6:24 am

I thought at first, yes for an RPG game, then tought about it and changed my vote to No. Alot of good points were brought up. Are you going to run everywhere? Even walking would be tedious and be so tired. I guess there would go the 100's if not 1000s of hours of play time. I guess that would be the end of jumping all the time to level up LMFAO. But how would you cast magic? How would you cast a healing spell or feather spell? How would you cast a fire ball or ice ball or lighting attack? What about a custom spell you have made yourself? Without a controller you can't use specific spells. Not hot keys. Would be tedious to play.

This. The TES games are way too complicated to be able to be controlled with body movements only.

From what I've understood with Kinect you're not using any controller at all, and there's only so many different separate gestures you can make with your body (that make sense). I don't want to have to do a backflip to open my inventory.
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Nikki Morse
 
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Post » Tue Oct 26, 2010 12:39 pm

I'm not arguing for Kinect in a future TES title. I'm not arguing against it either. I'm just saying that if it's an option, then I don't have a problem. I'll probably stick to my keyboard/mouse for 99% of my play time even if the controls work amazingly well with Kinect. Options are a wonderful thing, and so is experimentation. If it ends up svcking, no harm done. My keyboard/mouse will never be replaced.

Moar open-mindedness please! :celebration:

The problem tend to be the resource of how to implemented the feature into the game. If they added in Kinect, or any motion control crap in equivalent, I just use my keyboard and mouse, but the problems tend to be the fact that the resource that was use for Kinect could have been use for something that would fit better toward the general idea or the general fanbase of the overall game, like better story telling or debugging. Options may be a wonderful thing, but it can be outright wasteful or insulting if they use "optional" to only attract a small fan base of this kind of gimmick and/or wasting all the precious time, resource, and debugging just to put in these "small" option to attract them in the first place.

Then comes "open-mindedness". The problem is, I do not want to see random things added for the sake of adding it and make it "cool" and its "open-mindedness" for that reason. I rather that when one added feature or something into the game, it make sense and fit toward the overall marketing target of the Elder Scroll fanbase.

So the answer is no on Kinect.
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Cathrin Hummel
 
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Post » Tue Oct 26, 2010 5:36 am

I dont want to move my body.
If I want to move I go out.
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Lalla Vu
 
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Post » Tue Oct 26, 2010 1:53 pm

The problem tend to be the resource of how to implemented the feature into the game. If they added in Kinect, or any motion control crap in equivalent, I just use my keyboard and mouse, but the problems tend to be the fact that the resource that was use for Kinect could have been use for something that would fit better toward the general idea or the general fanbase of the overall game, like better story telling or debugging. Options may be a wonderful thing, but it can be outright wasteful or insulting if they use "optional" to only attract a small fan base of this kind of gimmick and/or wasting all the precious time, resource, and debugging just to put in these "small" option to attract them in the first place.

Then comes "open-mindedness". The problem is, I do not want to see random things added for the sake of adding it and make it "cool" and its "open-mindedness" for that reason. I rather that when one added feature or something into the game, it make sense and fit toward the overall marketing target of the Elder Scroll fanbase.

So the answer is no on Kinect.

This, plus what about the people who either can't get the kinect or are physically handicapped in some way you say it's "optional" but that to me is a rip off paying for a feature you can't even use which would just be a waste of resources.
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Wayland Neace
 
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Post » Tue Oct 26, 2010 7:48 am

Even games designed for Kinect are gimmicky. It's a terrible peripheral. I can see motion gaming being the way forward in future iterations, but for now - if Peter Molyneux is sensible enough to reject Kinect from Fable 3 for being too gimmicky I expect Bethesda to have the same standards.
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carley moss
 
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Post » Tue Oct 26, 2010 4:01 pm

This. The TES games are way too complicated to be able to be controlled with body movements only.

From what I've understood with Kinect you're not using any controller at all, and there's only so many different separate gestures you can make with your body (that make sense). I don't want to have to do a backflip to open my inventory.


You can use the controller with Kinect, I have one & you can pull up the guide or back out of a screen with the controller. No reason you couldn't have a game with primary control handled by a controller or kb/mouse and supplemented by Kinect.

Kinect or at least a version of it will come out for the PC, Bill Gates in an interview back when Kinect was still "Project Natal" went on and on about NUI (natural user interface) being integrated and adopted more and more in the future of personal computing and specifically mentioned Natal.

I kind of felt the same way about touch screens and gaming (especially mobile systems with a stylus) but apparently a lot of people love it. So who knows, maybe it will revolutionize how people play games or maybe it will end up like the Nintendo Virtual Boy.
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Dustin Brown
 
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Post » Tue Oct 26, 2010 8:50 am

No. I will not explain further about how a Kinect ES game would ruin it for every other platform, costing fans (and Bethesda) dearly.
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Nice one
 
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Post » Tue Oct 26, 2010 2:53 pm

There are not enough expletives in the English language to convey how bad an idea I think this would be. Even as an optional component of gameplay this is just bad. Remember, nothing is free in game development. Every project has a budget, and it's never high enough to get every feature that the developers like implemented. To waste valuable development time and money on supporting a feature that only a minority of people on only one of multiple platforms supported would have as an optional control scheme that they may not even use would be beyond stupid.
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marina
 
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Post » Tue Oct 26, 2010 4:29 am

the resource that was use for Kinect could have been use for something that would fit better toward the general idea or the general fanbase of the overall game, like better story telling or debugging.

Is that how you think game design works? Everyone works on programming, then they all move to story writing and dialogue, then to world-building etc? Of course not. If Kinect was to be implemented, then a dedicated team would be set up to handle it. They wouldn't say "Let's grab John from story-writing, Lisa from animation, Sam from world-building, and Jake from QA. They can divert their time to Kinect implementation."

Either way, I've given my argument for why Kinect won't necessarily be a bad thing, and why it certainly won't detract from the experience, only add to it. I can't say any more than that. Either people open up to the idea that change can be a good thing, or they stick to what they know, fearing and hating anything new. It could be great, it could be awful. The base game with controller or keyboard/mouse will always be there and always be great. We're talking about something extra here, not a replacement. Thank god game developers such as Bethesda are known for their innovation and for pushing the boundaries. If the majority of people in this thread ran Bethesda Game Studios, TES:V would look just like Arena.
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Javaun Thompson
 
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Post » Tue Oct 26, 2010 6:18 am

I voted for no for tes but maybe for some other rpg. Maybe thats what the big secret rpg they are making with that other rpg studio bethesda just bought is going to do. Kenect being a new thing and not being accepted yet i can see why the objections but it would be awesome if a rpg game actually made it work really well
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Cagla Cali
 
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Post » Tue Oct 26, 2010 7:17 am

The problem tend to be the resource of how to implemented the feature into the game. If they added in Kinect, or any motion control crap in equivalent, I just use my keyboard and mouse, but the problems tend to be the fact that the resource that was use for Kinect could have been use for something that would fit better toward the general idea or the general fanbase of the overall game, like better story telling or debugging. Options may be a wonderful thing, but it can be outright wasteful or insulting if they use "optional" to only attract a small fan base of this kind of gimmick and/or wasting all the precious time, resource, and debugging just to put in these "small" option to attract them in the first place.

Then comes "open-mindedness". The problem is, I do not want to see random things added for the sake of adding it and make it "cool" and its "open-mindedness" for that reason. I rather that when one added feature or something into the game, it make sense and fit toward the overall marketing target of the Elder Scroll fanbase.

So the answer is no on Kinect.


Bethesda is on the list of developers/publishers that have pledged to support Kinect, so they will have experience using the hardware and software for it and all the QA that goes along with it anyway. Bethesda likes to bill itself as a developer that pushes the limits in game development so why not really do something different?
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Leanne Molloy
 
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Post » Tue Oct 26, 2010 2:46 am

My opinion is that, while with grit and courage a person can make a good, fun and hardcoe sword-and-sorcery adventure game for the Wii like Zelda (or sword-and-gun game like red Steel 2), kinect is too untested first, and neither of those are RPGs second. So I would rather kinect be left out of the TES equasion at least until other developers have already shown that it can be used in that capacity. I'd rather someone else fails and bethesda learns from that than spend the money on kinect and a game that might not even be good.

So no, as far as I'm concerned. Although if they want to try a new IP with kinect I'd say fine and use my cousin's kinect.
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Ian White
 
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Post » Tue Oct 26, 2010 1:11 pm

If Kinect was to be implemented, then a dedicated team would be set up to handle it.



And where would the money that pays for this dedicated team come from? That's right. From the same pool of money that pays everyone else. So while you are technically correct in that the people working on level design or quest scripting wouldn't be pulled to implement Kinect, you are dead wrong in thinking that it would not have a negative impact on the rest of the game development process. In order to keep making games, a game must be profitable. In order for a game to be profitable, a budget must be made and adhered to. In order to stay under budget, not everything we, or even the development team, might want in the game will be able to be implemented. Therefore, in order for Kinect to be implemented, something else would have to be cut.

Every aspect of a game has a cost. And with all the features that have already been cut with each successive game since Daggerfall, you have to draw a line somewhere. We have sacrificed a lot in order to get ever improving graphics and cross-platform support (not blaming either, but remember: everything has a cost). I refuse to believe that sacrificing even more features in order to implement a control scheme that very few people can use, and not even all of the people that can will use is a good idea. What else are we going to waste money on? If we support the Kinect, why not the Move? Shall we implement TrackIR support on the PC? Any other minority gaming peripherals you want to support? Sure, skills will be limited to Attack, Defend, Magic, and thievery, but at least we can rest, secure in our knowledge that some guy who owns a peripheral we aren't interested in has the option of using it to waggle his hand at the screen to cast one of the 5 spells the development team had time to implement.
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Nitol Ahmed
 
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Post » Tue Oct 26, 2010 5:02 pm

Sure, a movement based game like that would be fun!

Besides, it'd put a whole new spin on the fast travel arguments :P

The world is too big, I have to walk everywhere!!!!
Great images of thsoe who run and jump everywhere :lol:

And then there's climbing onto your horse, crouching for hours in stealth mode.

Maybe the game should actually have 2 way sensors placed on your body for control and feed back. You get hit in the arm, it zaps you! Get killed, it knocks out your nervous system to your legs and OFFF down you go! Good fun! :nod:
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Skrapp Stephens
 
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Post » Tue Oct 26, 2010 5:59 pm

No...it'd use up too many resources. It'd be gimmicky. But look at Dead Money for New Vegas...Perhaps TES VI will only come out for the Kinect...
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Ross Zombie
 
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Post » Tue Oct 26, 2010 11:21 am

What is kenect? It sounds weird.
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Doniesha World
 
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Post » Tue Oct 26, 2010 5:27 pm

Even though (Especially annoying with the Playstation3 add "It only does:") motion controls actually severely disconnect the player from the game. The reasons why a Bethesda RPG (any, really) is a terrible idea with Kinect, Wii or Move, could, and currently are, filling pages upon pages of an argumentative report.


I really don't want to go into more detail, especially because the poll is overwhelmingly stacked in the "no" favor, so I'll just underline and bold the important part of my post.

Erm, are you aluding to any research? You could always add links and let us decid for ourselves?
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sarah taylor
 
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Post » Tue Oct 26, 2010 2:56 pm

Is a kinect similar to the wii? If so that would be the [censored]tyist idea in the world.
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Miss K
 
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Post » Tue Oct 26, 2010 7:25 am

Is that how you think game design works? Everyone works on programming, then they all move to story writing and dialogue, then to world-building etc? Of course not. If Kinect was to be implemented, then a dedicated team would be set up to handle it. They wouldn't say "Let's grab John from story-writing, Lisa from animation, Sam from world-building, and Jake from QA. They can divert their time to Kinect implementation."

Either way, I've given my argument for why Kinect won't necessarily be a bad thing, and why it certainly won't detract from the experience, only add to it. I can't say any more than that. Either people open up to the idea that change can be a good thing, or they stick to what they know, fearing and hating anything new. It could be great, it could be awful. The base game with controller or keyboard/mouse will always be there and always be great. We're talking about something extra here, not a replacement. Thank god game developers such as Bethesda are known for their innovation and for pushing the boundaries. If the majority of people in this thread ran Bethesda Game Studios, TES:V would look just like Arena.

Ya don't know how a company manage their resource, don't ya? Added to Scars Unseen's comments of thing, the Dev is still dipping into their resource pit and use whatever they can to make their game. It is worth mentioning there is a thing call time. They are making this game on a deadline here. These both are finite to the Dev in order to make their game. They cannot just simply do everything and not expect to cut corners every turn.

And as for ya eye opener, consider this. Since we are talking about extras, let talk about how it can screw up. Namely bug. One of the reason why I mention debugger in the first part is because Bethesda tend to be known for their bugs and can get away from it when it comes to scoring game. Reviewers know this. Fan knows this. Even their own company knows this. I rather Bethesda would at least go into making the game as bugless as possible rather then keeping the reputation of this bugfest they are known for. I can imagine that if they do use Kinects, I can picture that in some way, there will be bug in regard to adding that feature into the game and they would have to use up MORE resource just to sort it out.

And ya know, Bethesda pulls things, but not forward all the time. Morrowind to Oblivion, people complain a whole lots of craps as to what feature has been cut. Compare to Daggerfall to Morrowind, they went backwards in some cases. Too much complain lead to many "correction" that it was noticeable when they made Fallout 3 almost as close to Morrowind, but still suffer in the writing and lore department. Adding random "feature" does not always mean forward.

As for ya Arena comment, its more of an adaptation rather than just adding an extra useless things to it. They cannot just stay with the standard of Arena forever but at the same time, they cannot just forsaken their own fanbase just to impress a small amount of community by adding something that would be consider a waste to resource for those who do not use it.

Bethesda is on the list of developers/publishers that have pledged to support Kinect, so they will have experience using the hardware and software for it and all the QA that goes along with it anyway. Bethesda likes to bill itself as a developer that pushes the limits in game development so why not really do something different?

Pledging support does not mean use. It can be a publicity thing for all we know. I can picture that Bethesda might publish other company's game that supported Kinect rather than shooting their own foot and implemented into their TES Serie. Hell, Activision Blizzard is on the list of pledged supporter of Kinect. It is unlikely they would just put these support in say, WoW, Starcraft, and/or Diablo. WoW fan would complain it to hell, like they did with when they have to put their "real" name online at one time; Starcraft fan would complain that the other two campaigns are stalling because "Blizzard" want to add in Kinect; and Diablo fans already piss off that Blizzard made their game in colors of WoW, I don't think they would be happy their game is being pull more forward on time just to add that.

And like Bethesda, I can already picture that going the route of adding Kinect is equivalent to jumping into a herd of hungry, angry dogs.
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Kari Depp
 
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Post » Tue Oct 26, 2010 6:54 am

Agreed with Qawsed. Implementing Kinect will still cost time and money not to mention how exactly would you play with Kinect given all the stuff you have to do in the game? If I want to work out I work out, if I want to play a game I play a game... so the answer is no, keep Kinect away from it.
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Victoria Bartel
 
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Post » Tue Oct 26, 2010 5:02 pm

What is a Kinect people?
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Amy Masters
 
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Post » Tue Oct 26, 2010 4:27 pm

Is using Google that hard?
http://en.wikipedia.org/wiki/Kinect
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Sunnii Bebiieh
 
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Post » Tue Oct 26, 2010 8:49 am

Ty like the pic too yes it is too hard? After the first 3 sentences I figured that it would svck so NOPE!! :)
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Nomee
 
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