TES:VI In Kinect?

Post » Tue Oct 26, 2010 6:06 am

What? ARGH? NO!

Motion-Gaming is the worst thing that happened to games, ever! It's a plague like 3D Movies, can't people realize it's just a bunch of waste of time, money, and resources?

Gimme a keyboard, a mouse and a 28'' screen and I am perfectly happy!
I wonder when this trend will end...
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Sxc-Mary
 
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Post » Tue Oct 26, 2010 11:51 am

If this hasn't yet been said (too lazy to read the whole thread):

By the time TESVI comes out, we'll be well ito the next console generatio. Kinect will not even be a factor.
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Matt Bee
 
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Post » Tue Oct 26, 2010 4:48 am

Learn to embrace experimentation.


I'm willing to embrace experimentation. When they call me to have the socket installed into the back of my neck through which to connect me to the Matrix, I'm there.

But this couch potato says, "Three guesses where they can shove motion control!" I wanna LARP, I'll LARP- not pretend to LARP while shaking my building's foundations and watching Mario vs the Daedra.
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butterfly
 
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Post » Tue Oct 26, 2010 5:16 am

What? ARGH? NO!

Motion-Gaming is the worst thing that happened to games, ever! It's a plague like 3D Movies, can't people realize it's just a bunch of waste of time, money, and resources?

Gimme a keyboard, a mouse and a 28'' screen and I am perfectly happy!
I wonder when this trend will end...



Hmmm why do you think motion-gaming is the worst thing that happened to games ever? I think it brings us closer to reality and to total immersion, and thats what games are about, interacting in a set of rules with a goal.
Well I don't like kinect, or consoles, but I think that Kinect has the opportunity to let developers make very immersive games if it gets good enough :)
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xemmybx
 
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Post » Tue Oct 26, 2010 8:33 am

Hmmm why do you think motion-gaming is the worst thing that happened to games ever? I think it brings us closer to reality and to total immersion, and thats what games are about, interacting in a set of rules with a goal.
Well I don't like kinect, or consoles, but I think that Kinect has the opportunity to let developers make very immersive games if it gets good enough :)


Funny thing is, I tried Move, Wii and Kinect, and I can say that a computer screen with a keyboard and mouse is way more immersive! If people want immersion why don't they design virtual reality machines, now that is immersive!

They are full of flaws, and those flaws are not easy and cheap to fix. Hell, the prototype Microsoft had created for Kinect before it was released costed $30.000,00 each! They dumbed it to $150. They try to bring immersion, but ends up bringing frustrastion, horrible hardware and [censored] games.

Who the hell came up with the motion-gaming idea? Fallout 1 which is an isometric, 2D, turn-based RPG is the most immersive game I've ever played. Wii Sports is the most boring crap I have ever bought! You said "interacting in a set of rules with a goal", immersion is the opposite, it gives you no goal and no rules, you are free. Motion-gaming restricts players to cheap and mediocre hardware and poor developed games with a bunch of flaws!
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Budgie
 
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Post » Tue Oct 26, 2010 6:20 pm

As a physically disabled gamer, I have to vote a resounding NO. Horrendous idea. By all means someone come up with a hack and slash or RPG type game for Kinect, but if TES goes that way I won't be the only one cut off from playing my favourite series.
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Celestine Stardust
 
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Post » Tue Oct 26, 2010 1:14 pm

The kinect is pretty cool for things that are totally unrelated to gaming, but to use it as a controller for gaming it totally fails.

It's laggy and inaccurate. It might be okay for gimmicky family games in the vain of wii-sports, but Fighters Uncaged for example is barely playable according to reviews.
If it doesn't work for a stupid fighting game that doesn't even enable the player to walk around, then it certainly wouldn't work for an RPG.

They completely missed the market where they should be aiming at imo: digital television.
It works pretty well with navigating through menu's and it has a face recognition feature that could be used to identify who's using the tv before certain "special channels" can be accessed...
Developing a browser and web-environment for the kinect that you can access on your television would be the only thing I can think about where this thing would be useful.
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Klaire
 
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Post » Tue Oct 26, 2010 1:34 pm

Well I don't like kinect, or consoles, but I think that Kinect has the opportunity to let developers make very immersive games if it gets good enough :)


Bingo. The bold part is the key, and "if" is considered by some to be the biggest word in the English language.

3D also held that same "could revolutionize movies if it got good enough" promise. It's also held that promise since 1955, and still tends to suffer the same problems it had then: goofy-looking (and painfully eye-straining/headache-inducing for some people) glasses required to view, directors/producers who insist on cramming anything aimed at 3D full of lame "watch this come straight at your face" scenes to beat you over the head with the fact that it's 3D, and so on.

In another thread over in Community Discussion, I summed up what it'll take for "motion control" to make for immersive games: Holodeck. No, seriously- how, in a game like TES, would one turn their character's view to see something that's coming up behind their character? By...turning their head away from the display? I'm not sure I see how playing "semi-blind" is "very immersive," although maybe that's just me. :shrug:
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Kortniie Dumont
 
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Post » Tue Oct 26, 2010 2:40 pm

Funny thing is, I tried Move, Wii and Kinect, and I can say that a computer screen with a keyboard and mouse is way more immersive! If people want immersion why don't they design virtual reality machines, now that is immersive!

They are full of flaws, and those flaws are not easy and cheap to fix. Hell, the prototype Microsoft had created for Kinect before it was released costed $30.000,00 each! They dumbed it to $150. They try to bring immersion, but ends up bringing frustrastion, horrible hardware and [censored] games.

Who the hell came up with the motion-gaming idea? Fallout 1 which is an isometric, 2D, turn-based RPG is the most immersive game I've ever played. Wii Sports is the most boring crap I have ever bought! You said "interacting in a set of rules with a goal", immersion is the opposite, it gives you no goal and no rules, you are free. Motion-gaming restricts players to cheap and mediocre hardware and poor developed games with a bunch of flaws!


I'm all in for the virtual reality thing, but Kinect is maybe a step in the right direction, to get the technology to make that possible. If we just cut off any progression in a new direction of gaming then we cut of new ways to game and evolve gaming.
But I just heard so many people flaming Kinect even before it was published just because it was Microsoft that was the developer or because the games, that were available at the moment, only were children's games, it is just a shame. New technology won't be perfect in the beginning; If they made a Virtual reality machine, then it wouldn't be perfect to start with, and maybe the only games that were available would be children's games because they are less machine heavy. Then a lot of guys would flame it just because of that.

BTW The definition of a video game is that it has a goal and there are certain rules, by saying rules I meant it could be whatever, doesn't have to be strict rules. You won't find a game without any rules
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Quick Draw
 
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Post » Tue Oct 26, 2010 8:08 pm

Apparently Microsoft is upping the resolution of the depth camera to be able to track more points & subtle movements (finger and wrist) - http://news.cnet.com/8301-10805_3-20026092-75.html?part=rss&subj=news&tag=2547-1_3-0-20
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Trista Jim
 
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Post » Tue Oct 26, 2010 8:39 am

All of the motion capture additions to consoles have sprouted a bunch of children oriented or exercise games because they received government subsidies for making them as part of an effort to "curb obesity in america."
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Jonathan Braz
 
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Post » Tue Oct 26, 2010 5:10 pm

I do not ever want to see an Elderscrolls game support Kinect.
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Adam Kriner
 
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Post » Tue Oct 26, 2010 7:44 am

A big nono, that would mean they'd have to focus it for the consoles and even worse a console exclusive feature, where as I think all RPG's should be focused for the PC. I don't expect fighting games and stuff to be designed for PC
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Jesus Sanchez
 
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Post » Tue Oct 26, 2010 5:16 pm

Every action game on Kinect is a "on-rails". I'd rather they not even try until Kinect is totally refined
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Elena Alina
 
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Post » Tue Oct 26, 2010 7:43 am

Every action game on Kinect is a "on-rails". I'd rather they not even try until Kinect is totally refined


Aye. Maybe somewhere around TES:XXVII. :D
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Dean Brown
 
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Post » Tue Oct 26, 2010 4:08 pm

No, because...

1. I don't have enough space to do much jumping around or swinging my arms.
2. Do you know how much running is involved in TES games?
Yeah, but maybe by the year 2050 A.D. when TESX comes out, hehe, we'll have the ability to hook chips up to the back of our heads and enter the video game via our mind and play it in 100% realistic virtual reality, kinda like the concept in the movie Lawnmower man. Boy, I can't even imagine what computer game technology will be like 40 years from now. oh crap, I might be dead by then though. I'd be in my 60s. Nah, I'll still be alive.
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roxxii lenaghan
 
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Post » Tue Oct 26, 2010 9:08 pm

In addition to what's already been said, Bethesda probably won't make TESVI next, they'll make Fallout 4. It will likely be released in 2014/2015, based on how long it has been between Fallout 3 and TESV.
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Cathrine Jack
 
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Post » Tue Oct 26, 2010 9:41 am

In 40 years there will be Grand Theft Walker for the elderly folk who want to reminisce on the good ol' days of gaming..... :P
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Lynette Wilson
 
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Post » Tue Oct 26, 2010 10:29 am

Gurk, in 40 years I'll be about 55... I'll look back at Oblivion and say, "Wow, I thought that was mainstream" when I look at TES XVII: Dragons and Guns
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Kate Murrell
 
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