The reasons why a Bethesda RPG (any, really) is a terrible idea with Kinect, Wii or Move, could, and currently are, filling pages upon pages of an argumentative report.
I don't want to dance like a [censored] moron, just to swing a sword, or cast a spell.
Keep kinect to kid's games, like it was designed to do.
Do you know how much running is involved in TES games?
That and I haven't heard too many good things about kinect's fighting game.
No.
I think everyone here knows the many reasons why.
It's like a camera that you jump around in front of and make yourself look like a total moron.
can anyone really see any kind of mainstream game working Kinect?
think of how awkward it would be to try to swing an imaginary sword at an imaginary object.
Wow. Okay. I can absolutely understand the reasons for this negative view on motion controlled gaming, since every member here loves The Elder Scrolls and would hate to see the game tarnished. However, I can't help feeling you're looking at this from the wrong angle.
First of all, motion controls will never dominate a core game. They will never replace them. They will simply be another addition. Much like loading up a popular PC game such as Assassin's Creed, or Hot Pursuit, and being given the option of either sticking to the perfectly capable keyboard/mouse set-up,
OR using a controller such as the wireless 360 pad. Kinect would simply be another option, and certainly not a replacement. So immediately, anyone who still says 'no' to Kinect support for this game has some other reason for disliking it. It won't ever replace keyboard/mouse, so don't fret. If you still don't like the idea, you've got some deep-rooted hatred for change, and that won't ever help the industry progress. Learn to embrace experimentation.
Secondly, and linked to experimentation, Kinect is a brand new device. You cannot expect the very first games released to hit on the perfect implementation of controls for this new technology. Looking at previous games released on the device as a method of predicting the quality of future titles is a very nonsensical idea. "
X and Y did badly in the past with this control scheme, therefor Z will also svck in the future"... doesn't make sense. I'm sure it won't be long before a game is released that sets a standard for controls with this device, and is copied by countless other titles in the future. Much like Z Targeting in the Ocarina of Time revolutionized gaming with a controller, someone will no doubt hit on an awesome idea for controls with Kinect. Maybe the game to pull that off will be TES:VI? Maybe it will try to implement Kinect and svck even harder than Sonic Freeriders. But by prohibiting the use of a new control scheme, simply because it didn't work perfectly from the very start... well if we took that approach, the game's industry certainly wouldn't have got this far.
I'm not arguing for Kinect in a future TES title. I'm not arguing against it either. I'm just saying that if it's an option, then I don't have a problem. I'll probably stick to my keyboard/mouse for 99% of my play time even if the controls work amazingly well with Kinect. Options are a wonderful thing, and so is experimentation. If it ends up svcking, no harm done. My keyboard/mouse will never be replaced.
Moar open-mindedness please! :celebration: