TES:VI In Kinect?

Post » Tue Oct 26, 2010 7:53 am

With TES5 hopefully soon coming out, and me just randomly seeing some Kinect videos on youtube, I just came up with the idea of a medieval RPG game on kinect.
I think It could be so cool to have such a game because of the possibilities. Personally I don't think that Bethesda should make such a game, but another company could make one.

Arguments against:

It would costs a lot of money IF bethesda should both develop the game to Kinect and any other platform, and therefore take the focus away from the other platforms
The Quality would not be as good because Kinect is still weak(slow and performance heavy) therefore the PC version would have worse graphics and so on.

Arguments in favor:

The gameplay could be more realistic and maybe a lot funnier [Enter your input here]
At the time a possible TES6(or another RPG game) could be complete, a new Xbox could be done and therefore good quality could be implemented.



Let it be said that I am not really fond of the kinect right now, but I see possibilities in it
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Invasion's
 
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Post » Tue Oct 26, 2010 1:46 am

Move maybe if our fingers melt together and can no longer use keyboards/controllers but definitely not kinect.

You don't have anything to hold in Kinect and it isn't accurate enough to be used properly in a RPG.
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Jessie
 
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Post » Tue Oct 26, 2010 8:53 am

Move maybe but definitely not kinect.

You don't have any thing to hold in Kinect and it isn't accurate enough to be used properly in a RPG.

You biased ass, but I still say not no but hell no the day games move towards making people look like a jack ass is the day I stop being a gamer.
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Nice one
 
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Post » Mon Oct 25, 2010 11:32 pm

:thumbsdown: :thumbsdown: No... just no... The reason I moved up to the 360 and ps3 was not for the abilitys for no controler or motion senceing but because they didnt do that. I would hate it and wouldnt buy the game. And I am a 360 person but would say move probly wouldnt be AS bad, but still wouldnt want it. PLEASE no. :thumbsdown: :thumbsdown:
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Da Missz
 
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Post » Tue Oct 26, 2010 2:25 am

TESVI will be YEARS away, so there is a chance that Kinect will be in its second iteration by then, perhaps built into the Xbox '720'.

IF Kinect support is optional, and enhances controller support, rather than replaces it, and IF Kinect has improved to a more sophisticated full-body tracking device (ie finger and wrist-angle tracking) with no noticeable delay...

then sure, why not? More options for play are a good thing. Could be fun to play with motion control every now and again, especially if you can jump in and out of it. Run around with the controller, get into a fight with some bandits and think "Hey! I'm gonna get up off my ass and take these guys down with Kinect!" Provided I can simply pick my controller back up after the fight, when I'm no doubt exhausted, and continue playing without a hitch, I think this would be a benefit to the series.

The option is there for those who want it, and for those who don't... no harm done. Stick to the controller for the whole game.
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Alexander Horton
 
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Post » Tue Oct 26, 2010 4:28 am

TESVI will be YEARS away, so there is a chance that Kinect will be in its second iteration by then, perhaps built into the Xbox '720'.

IF Kinect support is optional, and enhances controller support, rather than replaces it, and IF Kinect has improved to a more sophisticated full-body tracking device (ie finger and wrist-angle tracking) with no noticeable delay...

then sure, why not? More options for play are a good thing. Could be fun to play with motion control every now and again, especially if you can jump in and out of it. Run around with the controller, get into a fight with some bandits and think "Hey! I'm gonna get up off my ass and take these guys down with Kinect!" Provided I can simply pick my controller back up after the fight, when I'm no doubt exhausted, and continue playing without a hitch, I think this would be a benefit to the series.

The option is there for those who want it, and for those who don't... no harm done. Stick to the controller for the whole game.

I was going to post and be all like "meh" but now I'm all like "yeh"

Seriously though, you do make a good point. If It's entirely optional I'm all for it. No harm, no foul.
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Cash n Class
 
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Post » Tue Oct 26, 2010 1:02 am

I think a sword and sorcery game on Kinect could have potential, but I'd rather it not be TES. But I'm not a fan of motion gaming in general, so I'm gonna go with a no.
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Sarah Unwin
 
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Post » Tue Oct 26, 2010 12:24 pm

TESVI will be YEARS away, so there is a chance that Kinect will be in its second iteration by then, perhaps built into the Xbox '720'.

IF Kinect support is optional, and enhances controller support, rather than replaces it, and IF Kinect has improved to a more sophisticated full-body tracking device (ie finger and wrist-angle tracking) with no noticeable delay...

then sure, why not? More options for play are a good thing. Could be fun to play with motion control every now and again, especially if you can jump in and out of it. Run around with the controller, get into a fight with some bandits and think "Hey! I'm gonna get up off my ass and take these guys down with Kinect!" Provided I can simply pick my controller back up after the fight, when I'm no doubt exhausted, and continue playing without a hitch, I think this would be a benefit to the series.

The option is there for those who want it, and for those who don't... no harm done. Stick to the controller for the whole game.


I think it would be awesome to have Kinect integration in a future Elder Scrolls game & don't think it's necessary to wait until Kinect 2.0 to have it. I wouldn't want to jump around and wave my arms to play but the voice control functions and maybe using hand motions in inventory management or even ducking or leaning while sitting on the couch to evade attacks could be pretty cool if done correctly.

That said, I agree it would have to be optional and work in conjunction with a controller.
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Cagla Cali
 
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Post » Tue Oct 26, 2010 12:33 am

Even though (Especially annoying with the Playstation3 add "It only does:") motion controls actually severely disconnect the player from the game. The reasons why a Bethesda RPG (any, really) is a terrible idea with Kinect, Wii or Move, could, and currently are, filling pages upon pages of an argumentative report.


I really don't want to go into more detail, especially because the poll is overwhelmingly stacked in the "no" favor, so I'll just underline and bold the important part of my post.
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Kelly Upshall
 
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Post » Tue Oct 26, 2010 2:29 am

No way in hell.
Sorry, but I don't want to dance like a [censored] moron, just to swing a sword, or cast a spell.
Waste of time, money and resources. Keep kinect to kid's games, like it was designed to do.
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Roy Harris
 
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Post » Tue Oct 26, 2010 1:30 pm

oh man I must be getting old cause I have no idea what kinect means :(

dam kids and their fancy gezmozes
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Laura-Jayne Lee
 
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Post » Tue Oct 26, 2010 3:54 am

No, because...

1. I don't have enough space to do much jumping around or swinging my arms.
2. Do you know how much running is involved in TES games?
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Adriana Lenzo
 
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Post » Tue Oct 26, 2010 2:21 am

If anything they should make it Kinect optional for certain parts... that i would be on board with it... Xbox just tweeted to look out for a Gears announcement at the VGA's... I'm thinking it will be a Gears game with Kinect support. Not Gears 3, however. That's been ruled out.
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XPidgex Jefferson
 
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Post » Tue Oct 26, 2010 12:30 pm

I would be interested in an RPG using the motion controls (except for the very much running around), but not for TES. There are already enough people complaining about how Oblivion focussed to much on the action skills of the player as opposed to the skills of the character. That and I haven't heard too many good things about kinect's fighting game. Some other title might make it fun. Don't make TES6 a gimmic game.
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Marine Arrègle
 
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Post » Tue Oct 26, 2010 12:57 pm

No.
I think everyone here knows the many reasons why.
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Maddy Paul
 
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Post » Tue Oct 26, 2010 7:24 am

I don't really know too much about Kinect's potential to vote accurately in this pole, but my personal opinion is that they can try it. If it fails, then maybe we learn a lesson from it, but I've never really seen an RPG on that type of system. It might be interesting to see how Bethesda (or any other developer for that matter) pulls it off. That being said, from my understanding of Kinect (and the Wii system) the sensory information these consoles use is still relatively primitive in their style and function in regards to other aspects of the gaming industry, so any major studio would probably be wise to avoid putting their capital into a game like that until all the specs are fine tuned and sensor run games have built up a base following.
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Ella Loapaga
 
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Post » Tue Oct 26, 2010 7:47 am

I'm pretty sure all of the PC [censored] would be up in arms about this. Not only do they despise anything having to do with consoles, they despise any type of user interface that does not involve them hunched over a keyboard with a computer screen inches from their face, mmmm... can you taste that carpal tunnel?

We also all know that no one in the ES fan base is physically fit enough to swing their arms long enough to kill a rat let alone a daedra.

(All kidding aside, I am slightly joking after all) I prefer the existing user interfaces for video games. Motion controlled devices work well for party games and multiplayer games w/ screen sharing, but I like to relax in my cozy couch and put my feet up while I recline and slay baddies on my console.
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Chris Guerin
 
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Post » Tue Oct 26, 2010 1:08 am

I have no idea what kinect means

I didn't know what they were talking about either. Had to Google it to find out.

It's apparently some kind of console thing.
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Assumptah George
 
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Post » Tue Oct 26, 2010 4:03 pm

I didn't know what they were talking about either. Had to Google it to find out.

It's apparently some kind of console thing.

It's like a camera that you jump around in front of and make yourself look like a total moron.
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neen
 
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Post » Tue Oct 26, 2010 6:12 am

Worse idea than TES mmo.
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GabiiE Liiziiouz
 
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Post » Tue Oct 26, 2010 4:53 pm

I say no.

Simply because can anyone really see any kind of mainstream game working Kinect?

With a game like Oblivion as an example, you need to be able to move around (walking and running), jump, activate stuff, swing your weapon, cast spells, access inventory and various character sheets. etc.

Are you really going to be able to do all that without a controller?

And what about a fast paced game like Halo or COD? You're likely to knacker yourself out within the first few minutes.
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Tikarma Vodicka-McPherson
 
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Post » Tue Oct 26, 2010 1:44 am

A bit off topic, but i saw a review of some Kinect games on television. Looks like a step up on Wii, not a clone.

But for TES? NO!!!!
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Dan Scott
 
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Post » Tue Oct 26, 2010 6:07 am

We also all know that no one in the ES fan base is physically fit enough to swing their arms long enough to kill a rat let alone a daedra.

I think the issue is more like the thousands of miles of running your character has to do during the game. :P Even Usain Bolt might have difficulties with that. Swinging your arms is really no biggie, especially since you're not actually holding the sword/whatever you're pretending to swing...

Anyway, I voted no. I don't play TES on XBox and most likely never will, and this would just tip me further against it. It might be cool to try out once or twice, but I don't think the technology is advanced enough for this. The amount of different functions and the precision of functions you'd require is just way above anything that Kinect is able to detect, and probably won't be able to detect for a long time. Voice recognition is way cool though, and that'd be a cool thing to incorporate in the games. You could actually have conversations with NPCs...
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Cartoon
 
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Post » Tue Oct 26, 2010 4:58 pm

There are two reasons why I really don't want this to happen.

The first reason has to do with gameplay. Even if the technology worked perfectly, think of how awkward it would be to try to swing an imaginary sword at an imaginary object.

The second reason is completely selfish. I don't have an Xbox, and I don't plan to get one. Even if I did have one, there's no way I would get Kinect. Therefore, I don't want Bethesda to waste time and money developing for technology I will never use, and probably making other versions worse in the process.
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SexyPimpAss
 
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Post » Tue Oct 26, 2010 12:57 pm

The reasons why a Bethesda RPG (any, really) is a terrible idea with Kinect, Wii or Move, could, and currently are, filling pages upon pages of an argumentative report.

I don't want to dance like a [censored] moron, just to swing a sword, or cast a spell.
Keep kinect to kid's games, like it was designed to do.

Do you know how much running is involved in TES games?

That and I haven't heard too many good things about kinect's fighting game.

No.
I think everyone here knows the many reasons why.

It's like a camera that you jump around in front of and make yourself look like a total moron.

can anyone really see any kind of mainstream game working Kinect?

think of how awkward it would be to try to swing an imaginary sword at an imaginary object.


Wow. Okay. I can absolutely understand the reasons for this negative view on motion controlled gaming, since every member here loves The Elder Scrolls and would hate to see the game tarnished. However, I can't help feeling you're looking at this from the wrong angle.

First of all, motion controls will never dominate a core game. They will never replace them. They will simply be another addition. Much like loading up a popular PC game such as Assassin's Creed, or Hot Pursuit, and being given the option of either sticking to the perfectly capable keyboard/mouse set-up, OR using a controller such as the wireless 360 pad. Kinect would simply be another option, and certainly not a replacement. So immediately, anyone who still says 'no' to Kinect support for this game has some other reason for disliking it. It won't ever replace keyboard/mouse, so don't fret. If you still don't like the idea, you've got some deep-rooted hatred for change, and that won't ever help the industry progress. Learn to embrace experimentation.

Secondly, and linked to experimentation, Kinect is a brand new device. You cannot expect the very first games released to hit on the perfect implementation of controls for this new technology. Looking at previous games released on the device as a method of predicting the quality of future titles is a very nonsensical idea. "X and Y did badly in the past with this control scheme, therefor Z will also svck in the future"... doesn't make sense. I'm sure it won't be long before a game is released that sets a standard for controls with this device, and is copied by countless other titles in the future. Much like Z Targeting in the Ocarina of Time revolutionized gaming with a controller, someone will no doubt hit on an awesome idea for controls with Kinect. Maybe the game to pull that off will be TES:VI? Maybe it will try to implement Kinect and svck even harder than Sonic Freeriders. But by prohibiting the use of a new control scheme, simply because it didn't work perfectly from the very start... well if we took that approach, the game's industry certainly wouldn't have got this far.

I'm not arguing for Kinect in a future TES title. I'm not arguing against it either. I'm just saying that if it's an option, then I don't have a problem. I'll probably stick to my keyboard/mouse for 99% of my play time even if the controls work amazingly well with Kinect. Options are a wonderful thing, and so is experimentation. If it ends up svcking, no harm done. My keyboard/mouse will never be replaced.

Moar open-mindedness please! :celebration:
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Lewis Morel
 
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