» Wed Feb 16, 2011 8:27 pm
MW made extensive use of both static and levelled content, with different levels of difficulty in different regions: all three of the poll choices. The only real problem with it was that the character too quickly advanced well beyond even the most difficult things on the hardest lists. The sheer magnitude of character improvement made extreme demands on the levelling system to provide greater and greater challenges, which it eventually was unable to deliver.
I liked in MW how certain tamer regions around the towns would eventually become "safe" as you improved, since you quickly outpaced even the most powerful things on the lists. It made sense that the towns weren't regularly being assaulted by monsters on a constant basis, but that the "wilds" really were "wild". You eventually had to go looking for any "real" challenge, and keep going farther to find it, which, along with the absence of respawning dungeons, made exploration absolutely essential to the game. Unfortunately, there were relatively low limits as to how dangerous the game could get, and the player too soon found himself with an overpowered character, "all dressed up and nowhere to go".
The problem with MW's system might have been alleviated (not completely solved, but close enough) by having "limited" scaling of certain opponents (and occasionally their equipment), without resorting to the blatant and excessive "across-the-board" scaling used in OB, and by using occasional "somewhat tougher" versions of some creatures. It made sense that a Rat was a low-level adversary, and that the marginally tougher (and much underused) Cave Rats, and the Diseased and Blighted rat variations, were still "low level" creatures. The fact that the basic Rat would still occasionally appear in MW, even at high levels, kept it believable, whereas the various tougher Gore Rates, Wererats, and other nasty "mid-level" versions that totaly replaced the "common" species in OB and its overhaul mods just felt absurd. I haven't played OB in a while, and I used "overhauls" after about the first couple of weeks, so I'm not even sure anymore what was "vanilla" and what was added by the mods.
The total lack of respawning dungeons in MW, on the one hand, was nearly as bad as the automatic and constant 3 day respawns in OB, at the other extreme.
This poll really doesn't make a lot of sense, because no single system is adequate, just as asking someone whether they feel that food, water, or sleep is more vital. A proper combination of all of them, each at the proper times and places, is the only sensible choice.