Is TES a little too open at times?

Post » Sat Jun 05, 2010 3:34 pm

I see what you mean. But maybe just one quest where the entrance shuts close and you have no way to go through but through the dungeon itself.

Unless you had a 100 lockpicking or a 100 stength.

Oh wait....
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Emma Louise Adams
 
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Post » Sat Jun 05, 2010 7:25 pm

You mean like the fighter's guild quest "A Rat Problem" where you couldn't just walk out and kill the mountain lions but you had to linearly progress through the quest to complete it and do detective work (kind of)? Bethesda is ahead of you on this one.

*snickers a little* hes right you know OP there are some quests that have linear progression like the main quest
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Solina971
 
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Post » Sat Jun 05, 2010 5:31 pm

I guess what I'm trying to say is, games with linear levels, like Metro 2033, are capable of telling great stories. I feel like TES stories are never fully realized, and I think one way to remedy that would be to make the game level-based.


I don't get this. how would sticking TES to a linear game plan make us fully realize the stories? The main quest is already in a chain of quests, why limit the entire game when it won't allow any better story telling. The same goes for the rest of the game, I don't see how sticking you to a linear style of play gets the story over any better.
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rebecca moody
 
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Post » Sun Jun 06, 2010 2:00 am

I don't get this. how would sticking TES to a linear game plan make us fully realize the stories? The main quest is already in a chain of quests, why limit the entire game when it won't allow any better story telling. The same goes for the rest of the game, I don't see how sticking you to a linear style of play gets the story over any better.

listen to the ayleid scorch. he knows much.
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!beef
 
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Post » Sat Jun 05, 2010 7:20 pm

I don't get this. how would sticking TES to a linear game plan make us fully realize the stories? The main quest is already in a chain of quests, why limit the entire game when it won't allow any better story telling. The same goes for the rest of the game, I don't see how sticking you to a linear style of play gets the story over any better.


If you had fully read and understand my post, links and all, you probably would've realized I was messing around.
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Laura Wilson
 
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Post » Sat Jun 05, 2010 1:41 pm

All due respect, tes is all about being open: Doing whatever you want, whenever you want, however you want. 90% of the time I choose freedom over a "well put together" game.
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Emma-Jane Merrin
 
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Post » Sat Jun 05, 2010 4:53 pm

I see what you mean. But maybe just one quest where the entrance shuts close and you have no way to go through but through the dungeon itself.


Wait, maybe they could do a quest where they http://www.uesp.net/wiki/Oblivion:Whodunit%3F...oh...nevermind.
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Stephanie Valentine
 
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Post » Sun Jun 06, 2010 4:21 am

make the game level-based.

So you effectively want to kill this series?
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Ricky Rayner
 
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Post » Sat Jun 05, 2010 10:36 pm

I think it should be up to the player whether they want to take on a quest slowly to really soak it in and appreciate all the details, or if they want to rush through it, missing out on some of the depth. It's just one more factor that makes each player's experience unique and personal.
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Wayne W
 
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Post » Sat Jun 05, 2010 3:47 pm

This is [censored] disgusting.

Sorry OP. This thread is quite possibly the worst idea for the ES that I have ever heard. And Ive heard people ask for some really stupid things.

There are a lot better ways of making quests better that dont involve turning TES into dragon age and fable.
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Andrea Pratt
 
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Post » Sat Jun 05, 2010 3:42 pm

If you had fully read and understand my post, links and all, you probably would've realized I was messing around.

picked a hell of a subject to "mess around" with. oh wait you arnt the topic creator :x right? but still saying how would it be if elder scrolls is linear is like asking someone whom you have gun at there head what would happen if i pulled this trigger here. meaning linearising TES would kill it immeadiatly
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Colton Idonthavealastna
 
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Post » Sat Jun 05, 2010 9:54 pm

If the player wants it the easy way, he can do it the easy way. If he wants to do everything that you could possibly do in a quest, he can. Thats freedom and thats The Elder Scrolls.
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Mariana
 
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Post » Sun Jun 06, 2010 1:24 am

If the player wants it the easy way, he can do it the easy way. If he wants to do everything that you could possibly do in a quest, he can. Thats freedom and thats The Elder Scrolls.

well said
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N Only WhiTe girl
 
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Post » Sun Jun 06, 2010 1:44 am

If the player wants it the easy way, he can do it the easy way. If he wants to do everything that you could possibly do in a quest, he can. Thats freedom and thats The Elder Scrolls.

This.
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Tania Bunic
 
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Post » Sat Jun 05, 2010 2:04 pm

One word. No.

way to not read the op
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Rusty Billiot
 
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Post » Sat Jun 05, 2010 11:12 pm

The question is pretty similar to "add RP things to default game" as Barin said they can choose the easy/fast way rushing through game or they can go the long way mostly done by RPs like I to do everything.

So, no.
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Kayla Bee
 
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Post » Sun Jun 06, 2010 3:37 am

way to not read the op

I did. And I just reread it to be sure. Guess what?

One word. No.
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maya papps
 
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Post » Sun Jun 06, 2010 2:47 am

There are times that I think TES could benefit from being a little closed off at times. I'm not asking for the world to be made smaller or linear (heavens no) but maybe at times you'd be stuck doing on quest and have to see it through.

Remember Hackdirt? The quest was pretty neat, but I think it suffered because of how open it was. You ran into the town, climbed through a trap door, and ran away with Dar-Ma. It ended very quickly, and if you had to do some events in a more linear fashion the quest could've been longer and creepier.

That's just one example. So my question is this, should some quests be more linear? I'd still want 95% of my quests to be completely open.

I don't know, I actually agree with the OP.
I can't see a reason why not, he merely suggests different styles of quests that could actually be efficient for us, the players. The world is still open, and 99% of the quests are open as well. But it's not like it's something that takes over the game, let's face it... in most games or even in reality you're sometimes stuck doing something because you're limited in some way or another. Maybe it could add to the gameplay :) I feel like it can only be something positive.

I could be wrong, but again, it's not like it's a big part of the game.
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Mason Nevitt
 
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Post » Sun Jun 06, 2010 4:32 am

I don't know, I actually agree with the OP.
I can't see a reason why not, he merely suggests different styles of quests that could actually be efficient for us, the players. The world is still open, and 99% of the quests are open as well. But it's not like it's something that takes over the game, let's face it... in most games or even in reality you're sometimes stuck doing something because you're limited in some way or another. Maybe it could add to the gameplay :) I feel like it can only be something positive.

I could be wrong, but again, it's not like it's a big part of the game.

you sir...i dont even know where to begin but when i do i will let you know :toughninja:
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Becky Cox
 
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Post » Sat Jun 05, 2010 3:39 pm

you sir...i dont even know where to begin but when i do i will let you know :toughninja:

Why? it's my opinion :o
I mean, I love TES and it being a full - open world game, and I want it to stay that way.
But you gotta admit people around this thread give good examples, like if you're stuck in a dungeon when the world closes right behind you. Or the Hack Dirt example, etc.
I don't want lots of quests to do these kinds of things. But if I would feel limited in a way that won't effect my playing style at a certain point in the game, all I'm saying is, I won't complain.
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Dezzeh
 
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Post » Sun Jun 06, 2010 5:26 am

@ OP

Replace the world "linear" in your post with something like... "spears" or "customization," maybe "rainbows."

Then maybe people will actually give it a chance.
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Natalie Taylor
 
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Post » Sat Jun 05, 2010 7:14 pm

@ OP

Replace the world "linear" in your post with something like... "spears" or "customization," maybe "rainbows."

Then maybe people will actually give it a chance.

Or Morrowind.
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Markie Mark
 
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Post » Sun Jun 06, 2010 2:11 am

Or Morrowind.


This place needs a rep function.
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Taylah Illies
 
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Post » Sat Jun 05, 2010 4:26 pm

Why? it's my opinion :o
I mean, I love TES and it being a full - open world game, and I want it to stay that way.
But you gotta admit people around this thread give good examples, like if you're stuck in a dungeon when the world closes right behind you. Or the Hack Dirt example, etc.
I don't want lots of quests to do these kinds of things. But if I would feel limited in a way that won't effect my playing style at a certain point in the game, all I'm saying is, I won't complain.

well you have explained youself its okay snipers he's redeemed himself you can stand down. http://i.pbase.com/g1/54/648354/2/97357245.1Cw8bgX7.jpg but still im against any more linearization then there is now its fine as is
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Jade
 
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Post » Sat Jun 05, 2010 2:28 pm

No, if TES was linear, I wouldn't still be playing Oblivion to this day.
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Emmie Cate
 
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