TES VI Location and Setting Speculation #26

Post » Tue Aug 11, 2015 10:46 pm

Bethesda hasn't said anything about the future of the Elder Scrolls series, but one of the most common topics of speculation is where the next game should be set. Rather than trying to keep this in the official suggestion/discussion thread we've decided to give this an official home.

This discussion doesn't need to be tied entirely to geography, other setting details are also appropriate. However let's please keep this focused on the game world and leave other matters, like gameplay mechanics or NPCs, in the http://www.gamesas.com/topic/1530486-official-beyond-skyrim-tes-vi-62/

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Tania Bunic
 
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Post » Wed Aug 12, 2015 10:12 am

I don't think anyone has thought of this yet but; Masser and Secunda. TES VI will take place on the twin moons.

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Kerri Lee
 
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Post » Wed Aug 12, 2015 8:57 am

Perhaps part of the plot would be restoring Elsweyr to a singular province, that way the title'd be fine.


Having other races about in Elsweyr doesn't seem too far-fetched. The Khajiit have always been perhaps the most welcoming race. I doubt the Dominion would completely purge non-elf/cat citizens from the province.
They have a reputation of being shrewd merchants, I'd imagine that'd draw plenty of people of all races to the place.

I'd imagine a Thalmor resistance in Elsweyr would consist of mostly cats and long-time human settlers in the land.
Even when under the rule of the righteous Ayrenn, the alliance seemed flimsy at best,there was so much distrust between the three races. If that was the state back then, I'll bet my helmet that there are more than a few cats unhappy with the more opressive Thalmor alliance of the present day.


And a visit to the moons might be possible in a game set in this province. You can't think of Khajiit without thinking about their connection to Masser and Secunda. They're rumored to have ways of going there.

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ladyflames
 
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Post » Wed Aug 12, 2015 6:31 am

1.Highrock,i really don't know why some people don't like oblivion for it ordinary medieval atmosphere,is it a bad thing?.

2.Hammerfell,it's arabian deserts it's always awesome,nuff said.

3.Summer-set,but if you still want something extraordinary like morrowind then summer-set is perfect choise

As for DLC if it's going to be Highrock or Hammerfell(or both)Yokuda as DLC.

If Summer-set then Pyandonea as DLC.

And remember,this is just my wishlist.

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Jessica Lloyd
 
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Post » Wed Aug 12, 2015 2:27 am


There was a mod project being made for Secunda and the colonies on it, was originally suppose to be Masser. Sadly the project died and the idea turned into a writing project, that also died.


1. The problem of Oblivion wasn't that it was medieval it was that everything about it was generic fantasy crap that was just so boring
2. Hammerfell isn't arabian.
3. Summerset wouldn't make sense due to the Thalmor and recent events there.

as for DLC. One of the remnant isles of Yokuda could make sense but at the same time it's a long voyage from Tamriel, Pyandonea has never been reached by Tamrielites and only once did a Tamrielite captain manage to maneuver their ship out of the mists.
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suzan
 
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Post » Wed Aug 12, 2015 6:32 am

Agreed about Hammerfell. It doesn't feel/sound arabian except in a few cosmetic details. One gets the impression that there are............Japanese elements in the culture. At least that's my impression.

There must be a way to reach Pyandonea. After all, the Maormer can travel back and forth, so there must be some way of doing it safely. The easy way past such a problem is to have the player travel on a maormer ship - perhaps a trader returning from Kenarthi's roost or a warship/pirate galley/smuggler plying the waters south of summerset that made it ashore for a delivery or a raid.

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natalie mccormick
 
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Post » Wed Aug 12, 2015 2:53 am


It's believed that the mist of pyandonea are filled with sea serpents and jagged coastlines, Maormer use serpent magic and given that the mists are always there I'd assume there is magic behind it. Think of the Mists more of a wall, those who have been granted access can go in, those who haven't will be kept out.
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Ridhwan Hemsome
 
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Post » Wed Aug 12, 2015 5:51 am

I do imagine it would be awesome to be able to summon a giant sea serpent in water, especially if there were strong naval elements in a game.

I've posted before, but the ranking of my hopes for the next setting is:

1. Hammerfell - my first pick for practical purposes, as I see it as the most exotic location of man that has yet to be explored with modern graphics in the main line of games. I also have always really loved desert areas in videogames, for whatever reason. I see it as a place that has the potential to be very massive, exotic, yet familiar, with a lot of cool landmarks and story potential. It's actually my first pick purely because of all of the factions and story potential.

2. Valenwood - would be my first pick but I'm skeptical of the technical abilities to currently pull it off to where it's as exotic and "out there" as warranted. Has the potential to easily be my favorite region in terms of design, with its beautifully exotic foliage, giant plants and trees, haunted forested parts, etc.

3. Summerset Isles - would be my third pick. I feel like it would be fun to explore the island clusters and a game in a magic-prominent region might mean more emphasis on unique and interesting spells, compared to what we got in Skyrim. I think it would be best reserved for the finale in the Thalmor arc, though.

Black marsh would probably be 4th but I'm not sure how much sense it makes to be able to access the region as a non-Argonian currently. The place sounds more exotic than even Morrowind.

As for High Rock, I'm not a fan of it purely because it seems miniscule in size (something the next TES game needs to have an increase in, IMO) and it also seems as if it could perhaps be a bit too generic, although certain parts of High Rock are certainly very arcane/alien. I'd like to see it as a major DLC for a Hammerfell game, tbh.

Aren't there supposedly daedric ruins in High Rock, also?

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noa zarfati
 
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Post » Wed Aug 12, 2015 12:44 am

Hmmm.....then if the player does not have access to transport from the Maormer, it would essentially require an Aedra or Daedra to help the PC out.

Damn. This could get REALLY interesting.

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Naazhe Perezz
 
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Post » Wed Aug 12, 2015 2:19 am

Wow! Daedric ruins in HR? That changes things. With that No Man's Land of icy mountains to the far NE and daedric ruins in province, it could be quite an exciting location.

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Victoria Bartel
 
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Post » Wed Aug 12, 2015 9:05 am


It could, I can see old Herma-Mora striking a deal with the PC on how to enter Pyandonea or maybe the PC manages to be-friend a Maormer. I'd very much like to see something based in Pyandonea or have it that Pyandonea opens up to Tamriel as the Maormer are one of my many interests in TES.
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Syaza Ramali
 
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Post » Wed Aug 12, 2015 12:59 am

Probably. Maybe not the same vein as Morrowinds were, but the landscape being twisted by Daedric worship in areas is easily something you could fathom there. High Rock is reality is a strange place.

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LuBiE LoU
 
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Post » Wed Aug 12, 2015 7:05 am

In fact:

1. The no man's land in the NE

2. Daedric areas

3. Old Orsinium

4. Mixed altmer-nedic culture

That's already plenty. Throw in some Dreugh, the adamantine tower, western Reachmen.....Yeah, buckets of weird to have fun with. :-)

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Kelsey Hall
 
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Post » Wed Aug 12, 2015 10:38 am

I still want to see either High Rock or Black Marsh as the setting for TES VI. However, I would be satisfied with any of the provinces.

My biggest hope is that metropolitan areas are scaled up. Cities never quite feel like cities in TES games.

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Mr.Broom30
 
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Post » Tue Aug 11, 2015 8:05 pm

I think we'll see either Hammerfell or High Rock in the next game.

High Rock due to the popularity of game of thrones so I can see something along those lines there.

Hammerfell mostly because it has an environment not yet explored and it is a human province.

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James Hate
 
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Post » Tue Aug 11, 2015 11:21 pm

I'm still a bit puzzled by these Daedric Ruins in Highrock. I mean, sure, there are plenty of locations that involve Daedra, but I'm not sure they would quality as Daedric ruins persay. Highrock supposedly has three main types of ruins: Direnni ruins, mostly in place of the Ayleid ruins in ESO, Nedic ruins, ranging from barrows and shrines to crumbling Breton castles, and Orcish ruins, also ranging from tombs and temples to crumbling castles, Old Orsinium being the most famous example. But as for Daedric ruins, aside from the obvious temples of Malauch and the Daedra worshiped by the Nedes and later the Reachmen, the only example I can really think of is Caecilly - a small island off the coast of Camlorn.

Indeed, Highrock is a great setting for a future TES game. With the various feuding kingdoms, along with the Horse-People and Reachmen, and the importance of the Adamantine Tower, it would certainly make sense as the next game's setting. If Skyrim was chosen for having enough lore to actually built a world around, Highrock certainly has enough, it even has a potential hero of prophecy in the form of the Ebonarm. I just hope that they keep Highrock's magical sense of strangeness, the druidic/elven culture of say Northpoint, along with the more arthurian/high fantasy of Daggerfall. And in the Western Reach, you have Nordic incursions and raiders, the barbaric Witchmen, the nomadic Horse-People, and the Orcs. Oh, and then there is the whole ordeal with Wayrest being captured by corsairs, which may or may not still be occupying the city years later.

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Tiffany Carter
 
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