TES VI Location and Setting Speculation #28

Post » Tue Jan 19, 2016 8:01 am

Would Be cool if you could be a daedric prince and the goal would be to take nirn or just be a daedric prince now that would be a game ??????
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Racheal Robertson
 
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Post » Tue Jan 19, 2016 4:07 pm

Here is an example how I think the Sunbirds of Alinor could be handled: The Sunbirds are a relic of the past, a product of the brilliance of Aldmeri mages and centuries of experimentation. Originally an attempt to create artificial Dragons that could venture into Aetherius, the Sunbirds are artificial creatures, loosely resembling eagles. Constructed from light and glass and given life through ancestral magic, these creatures appear nearly as large as galleons, with scale-like glass feathers covering their bodies. Sunbirds channel magicka from Aetherius and can dispense it in devastating attacks, cloaking themselves in arcane fire or raining fiery death down upon the enemies of the Altmer. A single Sunbird could wipe out an entire fleet of ships by simply stretching its wings.

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Kim Bradley
 
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Post » Tue Jan 19, 2016 2:09 pm


No thanks

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Penny Wills
 
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Post » Tue Jan 19, 2016 10:20 am

already exists, its called Shivering Isles




other than that?





drunken put it perfectly

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Justin
 
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Post » Tue Jan 19, 2016 1:56 pm

Out of all the provinces, I think Black Marsh would probably be one of the most difficult to tackle, but also likely would have the most potential out of the lot. We have a province that is mostly marshlands, with highlands and mushroom forests to the north and vast jungles and mountains to the east. At its heart, a strange, sunken forest, where the Hist reside. Dunmeri and Nibenese cultural influences along the northern and eastern borders respectively, with the An-Xileel controlling the south and a series of tribes controlling the province's interior. Kothringi, Aylein and ancient Argonian ruins litter the province, with fallen Dunmeri strongholds located to the far north and ruined Imperial forts located all along the coastal and border regions. The north itself, encompassing the southern Valus Mountains, the disputed region of Arnesia and the remainder of the Dres District, including the port city of Tear, would be a no man's land, engulfed in a conflict between the remnants of House Dres and Argonian settlers, some the descendants of slaves, others fleeing the An-Xileel, which would mainly control Lilmoth and likely Archon and Blackrose. Gideon would be occupied by the Expeditionary Force, an Imperial endeavor to restore the old kleptocratic Royal Court. Mir Corrupt could also be included as a partially ruined border settlement. Soulrest, Argonia's trade capital, would be caught in the middle, torn between factions and plagued by Thalmor sponsored piracy.

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Nicole M
 
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Post » Tue Jan 19, 2016 6:39 pm



Something cooler like your own oblivion type world or choose a world you like.


Would be cool if they made a dynasty warriors type game using daedra ??????
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Victor Oropeza
 
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Post » Tue Jan 19, 2016 5:18 pm

ES1 (aka Arena) = All of Tamriel) (3E 389 - 3E 399)

ES2 (aka Daggerfall) = High Rock and Hammerfell (3E 405)

ES3= Morrowind (3E 427)

ES4 = Cyrodiil (3E 433)

ES5 = Skyrim (4E 201)



If we went going back to Hammerfell for ES6 (Which would be surprising Bethesda has never revisited a region/province of Tamriel in the main series as part of the main game story excluding via DLC) then I wonder if we would go to go back to High Rock as well (which was in Daggerfall and Shadowkey alongside Hammerfell. The only time Hammerfell has been on its own in an Elder Scrolls game is with the Redguard game.) and whether the Reachmen/Forsworns be a major problem in Hammerfell and High Rock with their black magic ways. Hammerfell has had the Aldmeri Dominion as their major problem though the Aldmeri Dominion just like the Reachmen/Forsworns could be trying to take over High Rock and Hammerfall as well is a realm of possibility in itself.



Maybe the hero of ES6 was kidnapped by the Reachmen/Forsworns and is about to be killed by them before being saved or escaping somehow. E.g. Maybe Namira and Peryite are the ones trying to invade Nirn with their cults.





So far the only provinces to be not to be visited in the main series since the first ES game are Black Marsh, Elsweyr, Valenwood and Alinor.



If we are going to Black Marsh for ES6 then the Veeskhleel-Tzel (Ghost-People) would most likely be the main enemy for our hero due their reputation for stealing the corpses of Argonian dead (though they might that with the dead of the other races too) and using them as fertilizer for their Hist tree and being accused of necromancy. I could also see a resurrection of the Shadowscales.




If Elsweyr was its on own for an Elder Scroll game, would we finally find out where from Elsweyr, the Liar family and his descendants are from? They wouldn't be able to have him in a small holding cell called Elsweyr (which was the name of his cell in Skyrim) if the province of Elsweyr was the setting of that Elder Scroll game unless changed the spelling of M'aiq's holding cell to something else (e.g, Elsewhere) as otherwise the name would of his holding cell would have to change.




Time setting wise would VI be part of Fifth Era or still part of the Fourth Era? Which also raises the unanswered questions of whether The Dark Brotherhood were successful in killing Emperor Titus Mede II (or were they wiped out?), what happened to The Last Dragbornborn after they fought Miraak, whether Paarthurnax is alive or dead and whether The Blades (Esbern and Delphine) were somehow killed.

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Scott Clemmons
 
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Post » Tue Jan 19, 2016 4:57 pm

I heard some people talk of giant walking trees, larger than any trees in real life, some of which with cities built atop them... To be honest that actually sounds very fascinating to me, like Telvanni-Mushroom tower or house made of Giant-Dead-Crabs fascinating almost... Although I am afraid that may be very very very hard to implement. I'd really like a TES Valenwood setting with very heavy emphasis on climbing- that'd be a dream come true to me.


I also think that climbing is the perfect balance because I'm pretty sure it would be easier for game developers to make the game around than levitation- due to having more limitations, but would still have way more vertical exploration than Skyrim and Oblivion... To be honest, I think vertical exploration is what has been lacking in TES games recently, and it could make gameplay a lot more thrilling. I love climbing in video games, be it Zelda, Thief, Sonic Adventure as Knuckles or Rouge, or any other games with heavy emphasis on climbing. And I think that's the main thing the most recent TES games are lacking. I wouldn't even mind if climbing and acrobatics were merged into one skill, I'd just love to have more vertical exploration again.


That all said, I do agree with you, I do not want a future TES game, to basically be, the Amazon with fireballs and Daedra. I feel like if a TES game, so closely resembles a real life location, that anyone whose ever seen said place won't be very blown away by it, that it failed to meet it's maximum potential. I feel like Skyrim was already a bit too similar to real life northern forests- to the point where many people living in such areas complained of it elevating their boredom- and even people who didn't live there, sometimes still found it too familiar to be very interesting. And I don't want the same thing to happen yet again with a different type of environment still imo too similar to a real life place on Earth.
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megan gleeson
 
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Post » Tue Jan 19, 2016 6:00 pm

I really hope they run away with the 'Fantasy' side if things for Valenwood and Blackmarsh in particulaar. One of the coolest Jungle pictures I've ever seen was of Warhammer's Lustria. It featured a force of Lizard Men marching out from a temple deep in the jungles. As a measure of scale, it featured a Stegadon (basically a stegosaurus with a howda on it) emerging from the temples door, and regiments of Saurus (armoured crocodile men) marching down the stairs of an Aztec-like step-pyramid. But what struck me was the backdrop. Your normal sized palms and mangroves clung to the side if the imposing Slaan pyramid, but in the background massive trees streached up so that even the hundred foot high temple was well below the canopy of the jungle. It created a sense of scope and impenetrable forest that you cant replicate with real-world environments. These were trees that made the great sequois look like match sticks, with a canopy so dense it might as well be an entire landmass suspended a thousand feet in the air. THATS a fantasy jungle. Not what ESO gives.
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Kate Norris
 
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Post » Tue Jan 19, 2016 8:39 am

Question for everyone:



Wherever ES6 is set, there will be ENORMOUS pressure from the now immense fan base to bring back at least a 'taste' of skyrim, since so many new fans entered the ES universe first thru ES5.



A Hammerfell-based game can deal with this pressure quite easily - after all, the NE border of Hammerfell is with Skyrim, and Dragonstar is at least half Nord. It would also be quite simple to make a DLC that takes the player back to Solitude or Markarth.



The other unvisited provinces present much more of a challenge, though. How could someone get their skyrim 'appetizer' or 'snack' in Valenwood, Black Marsh, Elsweyr or Summerset?

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evelina c
 
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Post » Tue Jan 19, 2016 8:14 am

Toss a few Dragons in. Problem solved.
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Natalie Harvey
 
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Post » Tue Jan 19, 2016 7:51 am

I wouldn't mind dragons coming back again. This time, I'd like them to be much more rare, however. Maybe just a handful of them that act as bosses for certain high level dungeons.



Maybe we could see a dragon that represents each of the "elements" of the environments of Hammerfell. Maybe their presence could bring about an excessive weather condition in that area associated with that element, and upon their defeat, that weather condition could cease. I'd also like to see them look different from Skyrim's dragons, with perhaps more of a serpentine appearance (I'm assuming this would be more like what a traditional wyrm would be)?



Something like:



  • Alik'r Desert - Earth/sand wyrm (accelerated sand storm in the area)


  • Wrothgarian Mountains - Frost wyrm (accelerated blizzard in the area)


  • Island area, like Cespar/The Chain/Herne - Water wyrm (accelerated whirlpools and chaotic waves that surrounds the area)


  • Hnes Rax/Hew's Bane - Fire wyrm (accelerated volcanic activity and lava flow in the area)


  • Fang Lair/Dragontail Mountains - Shock wyrm (accelerated lightning storms in the area)


Each could serve as a more legendary encounter and could be designed to function differently in regards to how they interact with their particular element/environment. They could stay confined to high level dungeons, and we could hear rumors such as "whirlpools near cespar have prevented all sea travel in the area."

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Ysabelle
 
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Post » Tue Jan 19, 2016 12:22 pm



Instead of dragons how about genies? The whole elemental thing seems to fit genies better as a whole and these legedary genies could be protecting memory stones with sword singing techniques related to their corresponding element.


Fight the Sand Djinn and you get the Earth Stone which unlocks the Earth Sword-Singer Technique and so on.


Your idea in general is brilliant though.
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Prisca Lacour
 
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Post » Tue Jan 19, 2016 9:49 am

Yeah I don't want them to copy ESO either. And since ESO lore wise is from long ago, they could just justify it with "A lot of time has passed and Valenwood is very different than it was in the times of ESO" basically.

Easy, create a scroll or ring or amulet or even a potion that teleports you into a gigantic underground ice cave in Skyrim, with a one time use, you find a sword inside called Chillrend, and kill a dragon in the ice cave, when you kill the dragon it's bones leave behind a key made of pure bone, that unlocks a nearby chest which has the Ring Of Shouts, that one horned helmet from Skyrim, and also in the chest a potion or scroll that teleports you back out. When wearing the Ring Of Shouts you are given two spells, the ability to summon a dragonling once a day, and the ability to go FUS RO DAH with a 15-20 second cooldown between shouts.


They could simply do an exact copy of the models/textures/animations/etc/ of all these things so it doesn't consume lots of valuable developmental time, either just copying the shout ability over from Skyrim to just be used for this ring, or it'd just be a spell instead. And to be honest, I think such a simple sounding thing would please the vast majority of Skyrim fans. And since it's such a simplistic idea it could be done without consuming 99% of the production time and effort in TES 6. I don't think a full blown expansion or entire frozen island is necessary- just something that allows Skyrim fans to roleplay that they're similar to who they were from Skyrim. In short, I think a place far away from Skyrim could work with an extremely simple idea like what I suggested.


Personally I'd like to see more bird like dragons, or insect like dragons. Perhaps one that just looks like a bipedal fire breathing bird, or an insectoid dragon- with an insect like exo skeleton and creepy insectoid legs. I think I'd be more interesting than the whole much more conventional fire breathing lizard with wings thing- I also think a flightless dragon would also be an interesting break from flying dragons 24/7.... And this time you know... Not having them all over the place. Though I'd also like the series to mainly focus more on Numidium and stuff again.


All that said I don't want a ton of development time being spent on dragons again so... The more mundane type of dragons seen in Skyrim may be more efficient.
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lilmissparty
 
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Post » Tue Jan 19, 2016 10:05 am

Djinn could work as well. I was considering this as well, but in my head, I thought it would be a more suitable way to portray dragons rather than just Skyrim v2 or totally cutting them out.



I suppose in my head, I was thinking of Djinn as being more like creatures that only the most advanced of explorers hunt down, in hopes of attaining magical gifts that are guarded by them.



In a Hammerfell game, I'd really like for Dragons, Djinn, and Medusas (assuming the name is current) to be dreaded/intimidating encounters. Sand worms that surf the sands like whales do the ocean and try to devour enemies with their large mouths (10 foot radius, perhaps?) or dunerippers that charge through the sands at rapid speed, trampling enemies, with armored fronts that are almost invulnerable to damage (and weak behinds) would also be nice to act as dreaded but rare encounters.



I'd like for Medusas to perhaps turn you to stone or paralyze you if you just simply "look" in their eyes. This could be judged by the reticle making contact with an eye on their body.



To make it more challenging, they could perhaps release tentacled masses with eyes as well, that could disperse around, making it very challenging to deal with them without eventually looking into one of the eyes. They could slowly creep towards you, as your limbs slowly turn to stone, making your movement more difficult, and then once they get close enough, they could rapidly drain the life out of you. This could make encounters against them very tense, and I think they should be intensely hard encounters for even the highest level explorers if they're in groups.



Getting back to Djinn, I wouldn't mind them taking the function of what I mentioned above with dragons, but I could also see them working well differently. They could perhaps briefly possess random objects or creatures in the environment and cause them to attack or fly into their targets. I could see there being a variety of little tactical tricks/techniques that would make them interesting.



I also think it would be interesting to have Hungers that at high levels would cloak themselves and act as opportunists, stalking their victims across long distances. They could stay hidden/invisible until their target is at low health, then they could ambush them and do critical sneak damage which could be mediated by a Perception/Awareness attribute or associated perk.



Most of this would be an unrealistic expectation but it's one of those things that's fun for me to think about.

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Shelby McDonald
 
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Post » Tue Jan 19, 2016 6:38 am

My only requirement for a location is having a variety of different terrains and lots of opportunities for mages.


If Trayvond the Redguard from Oblivion is to be believed, then Hammerfell is not very mage-friendly - and there's enough of that in Skyrim.


And after having been invaded and occupied by magic-using High Elves, then Redguards probably dislike magic even more now.





So, based on that bit of lore, I would say "no" to Hammerfell.


Any other place would be OK with me as long as there's lots of things for mages.


Oh, and very little snow. I'm tired of snow. :)

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alyssa ALYSSA
 
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Post » Tue Jan 19, 2016 8:38 pm

In Hammerfell, the School of Jhunal is fairly accepted, I believe. The only caveat is that the school reportedly looks down on illusion and conjuration magic. Probably some mysticism or alteration as well. They are particularly vehement against necromancy or those who hunt the undead, with them shunning the Ash'abah as social outcasts, even though the work they do is necessary in order to prevent necromancers from causing chaos in the area.



There could also be other magic factions, but more than likely, they'd be underground factions, if present. I actually wouldn't mind a mage guild that was secretive/underground and required a bit of detective work to find.

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Enie van Bied
 
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Post » Tue Jan 19, 2016 12:02 pm



Being honest, I actually hope they do make Valenwood 'Amazon'. I prefer something with more realism. After seeing the direction on aesthetics in ESO, it may actually rekindle some interest back into the series for me.
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Len swann
 
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Post » Tue Jan 19, 2016 6:11 pm



If you know your lore Hammerfell is actually steeped in magic. Some practices like necromancy are viewed as deplorable and others like the shehai shen she ru are revered. But for the most part 'foreign magics' is more likely to get a reaction like - lololol neeeerrrd!! - more than anything. Redguards aren't Nords. Redguards ain't scared of [censored]. Even magic.
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Zach Hunter
 
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Post » Tue Jan 19, 2016 8:18 am



And that's fine. A difference of tasge isn't really something to argue over, that's more the domain of evaluations and information. I recognise from our conversations in the past that this isn't an aspect we are likely to agree on... Though I am suddenly struck by the irony of the fact that you favour more realistic landscapes, but prefer a more Fantasy-Oriented vision of races, where I love balls-to-the-wall fantasy landscapes but a more realistic approach to races... We both seem go want a degree of familiarity, we''re just comming at it from different sides. You want it in the landscapes, I want it in the people.


There's just so much more that can be done, visually, functionally and mechanically, with the Fantasy mentality. Verticality, for instance, can only really be handled through landscape elevation in a realistic model. But with fantasy, you can have huge fungal spires a thousand meters high. In terms of environmental constructs, scale and even colour palette, Fantasy just allows you to do more in terms of world design, and it's a tool that few Fantasy settings seem willing to embrace.
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Avril Churchill
 
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Post » Tue Jan 19, 2016 11:34 am

Is an Amazonian terrain more appropriate for Valenwood or..............Black Marsh?

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Amber Ably
 
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Post » Tue Jan 19, 2016 1:22 pm

Based on the current descriptions... Valenwood. It has been described as endless Mangroves, which would accurately discribe the Amazon and it's close environments (though it diversifies as you go deeper into the jungle). Blackmarsh is discribed more in line with a massive overgrown bog, really...


I don't think that NO Amazon feel is the right way to go either, mind you. The southern coast would be a good area for such an environment, allowing for mostly level ground with frequent rivers and thick mangroves, which would tie in well with the more jungle southern cost of Elsweyr.


But doing the entire province in that aesthetic, or even varying it with some Congo and Cambodian, would quickly become stale. Like Oblivion, it would just end up being shades of green.
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Damian Parsons
 
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Post » Tue Jan 19, 2016 10:21 pm


Ugh god, the less I'm reminded of how poorly the Nords are portrayed in Skyrim the better and honestly, I haven't seen anyone saying they want a taste of Skyrim in the next TES game.





It is possible that Nafaalilargus might be up and about again.

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Charlotte X
 
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Post » Tue Jan 19, 2016 8:02 am


Remember, though - Skyrim was an insane success. It won a huge new set of fans. In the next game, returning fans will want a nostalgic reminder of Skyrim.



If in Hammerfell, perhaps Dragonstar will be enough. If in another province.............hmmmm. It presents more of a challenge for the devs.

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Brooke Turner
 
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Post » Tue Jan 19, 2016 3:22 pm



I like realism in aesthetics. Most important to me however is the package as a game. I would not sacrifice gameplay, mechanics or character creation over something like lore.
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Janine Rose
 
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