Here is an example how I think the Sunbirds of Alinor could be handled: The Sunbirds are a relic of the past, a product of the brilliance of Aldmeri mages and centuries of experimentation. Originally an attempt to create artificial Dragons that could venture into Aetherius, the Sunbirds are artificial creatures, loosely resembling eagles. Constructed from light and glass and given life through ancestral magic, these creatures appear nearly as large as galleons, with scale-like glass feathers covering their bodies. Sunbirds channel magicka from Aetherius and can dispense it in devastating attacks, cloaking themselves in arcane fire or raining fiery death down upon the enemies of the Altmer. A single Sunbird could wipe out an entire fleet of ships by simply stretching its wings.
already exists, its called Shivering Isles
other than that?
drunken put it perfectly
Out of all the provinces, I think Black Marsh would probably be one of the most difficult to tackle, but also likely would have the most potential out of the lot. We have a province that is mostly marshlands, with highlands and mushroom forests to the north and vast jungles and mountains to the east. At its heart, a strange, sunken forest, where the Hist reside. Dunmeri and Nibenese cultural influences along the northern and eastern borders respectively, with the An-Xileel controlling the south and a series of tribes controlling the province's interior. Kothringi, Aylein and ancient Argonian ruins litter the province, with fallen Dunmeri strongholds located to the far north and ruined Imperial forts located all along the coastal and border regions. The north itself, encompassing the southern Valus Mountains, the disputed region of Arnesia and the remainder of the Dres District, including the port city of Tear, would be a no man's land, engulfed in a conflict between the remnants of House Dres and Argonian settlers, some the descendants of slaves, others fleeing the An-Xileel, which would mainly control Lilmoth and likely Archon and Blackrose. Gideon would be occupied by the Expeditionary Force, an Imperial endeavor to restore the old kleptocratic Royal Court. Mir Corrupt could also be included as a partially ruined border settlement. Soulrest, Argonia's trade capital, would be caught in the middle, torn between factions and plagued by Thalmor sponsored piracy.
ES1 (aka Arena) = All of Tamriel) (3E 389 - 3E 399)
ES2 (aka Daggerfall) = High Rock and Hammerfell (3E 405)
ES3= Morrowind (3E 427)
ES4 = Cyrodiil (3E 433)
ES5 = Skyrim (4E 201)
If we went going back to Hammerfell for ES6 (Which would be surprising Bethesda has never revisited a region/province of Tamriel in the main series as part of the main game story excluding via DLC) then I wonder if we would go to go back to High Rock as well (which was in Daggerfall and Shadowkey alongside Hammerfell. The only time Hammerfell has been on its own in an Elder Scrolls game is with the Redguard game.) and whether the Reachmen/Forsworns be a major problem in Hammerfell and High Rock with their black magic ways. Hammerfell has had the Aldmeri Dominion as their major problem though the Aldmeri Dominion just like the Reachmen/Forsworns could be trying to take over High Rock and Hammerfall as well is a realm of possibility in itself.
Maybe the hero of ES6 was kidnapped by the Reachmen/Forsworns and is about to be killed by them before being saved or escaping somehow. E.g. Maybe Namira and Peryite are the ones trying to invade Nirn with their cults.
So far the only provinces to be not to be visited in the main series since the first ES game are Black Marsh, Elsweyr, Valenwood and Alinor.
If we are going to Black Marsh for ES6 then the Veeskhleel-Tzel (Ghost-People) would most likely be the main enemy for our hero due their reputation for stealing the corpses of Argonian dead (though they might that with the dead of the other races too) and using them as fertilizer for their Hist tree and being accused of necromancy. I could also see a resurrection of the Shadowscales.
If Elsweyr was its on own for an Elder Scroll game, would we finally find out where from Elsweyr, the Liar family and his descendants are from? They wouldn't be able to have him in a small holding cell called Elsweyr (which was the name of his cell in Skyrim) if the province of Elsweyr was the setting of that Elder Scroll game unless changed the spelling of M'aiq's holding cell to something else (e.g, Elsewhere) as otherwise the name would of his holding cell would have to change.
Time setting wise would VI be part of Fifth Era or still part of the Fourth Era? Which also raises the unanswered questions of whether The Dark Brotherhood were successful in killing Emperor Titus Mede II (or were they wiped out?), what happened to The Last Dragbornborn after they fought Miraak, whether Paarthurnax is alive or dead and whether The Blades (Esbern and Delphine) were somehow killed.
Question for everyone:
Wherever ES6 is set, there will be ENORMOUS pressure from the now immense fan base to bring back at least a 'taste' of skyrim, since so many new fans entered the ES universe first thru ES5.
A Hammerfell-based game can deal with this pressure quite easily - after all, the NE border of Hammerfell is with Skyrim, and Dragonstar is at least half Nord. It would also be quite simple to make a DLC that takes the player back to Solitude or Markarth.
The other unvisited provinces present much more of a challenge, though. How could someone get their skyrim 'appetizer' or 'snack' in Valenwood, Black Marsh, Elsweyr or Summerset?
I wouldn't mind dragons coming back again. This time, I'd like them to be much more rare, however. Maybe just a handful of them that act as bosses for certain high level dungeons.
Maybe we could see a dragon that represents each of the "elements" of the environments of Hammerfell. Maybe their presence could bring about an excessive weather condition in that area associated with that element, and upon their defeat, that weather condition could cease. I'd also like to see them look different from Skyrim's dragons, with perhaps more of a serpentine appearance (I'm assuming this would be more like what a traditional wyrm would be)?
Something like:
Each could serve as a more legendary encounter and could be designed to function differently in regards to how they interact with their particular element/environment. They could stay confined to high level dungeons, and we could hear rumors such as "whirlpools near cespar have prevented all sea travel in the area."
Djinn could work as well. I was considering this as well, but in my head, I thought it would be a more suitable way to portray dragons rather than just Skyrim v2 or totally cutting them out.
I suppose in my head, I was thinking of Djinn as being more like creatures that only the most advanced of explorers hunt down, in hopes of attaining magical gifts that are guarded by them.
In a Hammerfell game, I'd really like for Dragons, Djinn, and Medusas (assuming the name is current) to be dreaded/intimidating encounters. Sand worms that surf the sands like whales do the ocean and try to devour enemies with their large mouths (10 foot radius, perhaps?) or dunerippers that charge through the sands at rapid speed, trampling enemies, with armored fronts that are almost invulnerable to damage (and weak behinds) would also be nice to act as dreaded but rare encounters.
I'd like for Medusas to perhaps turn you to stone or paralyze you if you just simply "look" in their eyes. This could be judged by the reticle making contact with an eye on their body.
To make it more challenging, they could perhaps release tentacled masses with eyes as well, that could disperse around, making it very challenging to deal with them without eventually looking into one of the eyes. They could slowly creep towards you, as your limbs slowly turn to stone, making your movement more difficult, and then once they get close enough, they could rapidly drain the life out of you. This could make encounters against them very tense, and I think they should be intensely hard encounters for even the highest level explorers if they're in groups.
Getting back to Djinn, I wouldn't mind them taking the function of what I mentioned above with dragons, but I could also see them working well differently. They could perhaps briefly possess random objects or creatures in the environment and cause them to attack or fly into their targets. I could see there being a variety of little tactical tricks/techniques that would make them interesting.
I also think it would be interesting to have Hungers that at high levels would cloak themselves and act as opportunists, stalking their victims across long distances. They could stay hidden/invisible until their target is at low health, then they could ambush them and do critical sneak damage which could be mediated by a Perception/Awareness attribute or associated perk.
Most of this would be an unrealistic expectation but it's one of those things that's fun for me to think about.
My only requirement for a location is having a variety of different terrains and lots of opportunities for mages.
If Trayvond the Redguard from Oblivion is to be believed, then Hammerfell is not very mage-friendly - and there's enough of that in Skyrim.
And after having been invaded and occupied by magic-using High Elves, then Redguards probably dislike magic even more now.
So, based on that bit of lore, I would say "no" to Hammerfell.
Any other place would be OK with me as long as there's lots of things for mages.
Oh, and very little snow. I'm tired of snow.
In Hammerfell, the School of Jhunal is fairly accepted, I believe. The only caveat is that the school reportedly looks down on illusion and conjuration magic. Probably some mysticism or alteration as well. They are particularly vehement against necromancy or those who hunt the undead, with them shunning the Ash'abah as social outcasts, even though the work they do is necessary in order to prevent necromancers from causing chaos in the area.
There could also be other magic factions, but more than likely, they'd be underground factions, if present. I actually wouldn't mind a mage guild that was secretive/underground and required a bit of detective work to find.
Is an Amazonian terrain more appropriate for Valenwood or..............Black Marsh?
Ugh god, the less I'm reminded of how poorly the Nords are portrayed in Skyrim the better and honestly, I haven't seen anyone saying they want a taste of Skyrim in the next TES game.
It is possible that Nafaalilargus might be up and about again.
Remember, though - Skyrim was an insane success. It won a huge new set of fans. In the next game, returning fans will want a nostalgic reminder of Skyrim.
If in Hammerfell, perhaps Dragonstar will be enough. If in another province.............hmmmm. It presents more of a challenge for the devs.