Under terms of the EULA for all gamesas construction sets, mods made with the construction sets are copyright Bethesda and must never be delivered for money in any way.
The idea is a non-starter, end of thread.
First off I don’t know if this idea has been presented before. If it has please tell me right away I would appreciate it.
Second I am not quite sure as to where I should have posted this thread. Since it has to do with the construction set I at first thought to put it in the mods section, however, the idea itself isn’t so much a mod as it is a redesign of how mods, for the next elders scrolls game, are distributed on the web. In the end I decided to post in this section.
Third the folling is a wall of text. Sorry about that but the idea is just a little complex and takes some explaining. If you choose not to read the whole thing that’s fine but I would appreciate it if you would refrain from posting in this thread unless you have, well, read the whole thing. Having said all that lets get to the actual post.
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The idea would be for the devs. to make a web site where mods are rated and then sold at a price based on that. Before you get bent out of shape and start furiously demanding my head to all and sundry please read on. I will give an example as to how this idea might work and then go into the details.
Let’s say that I have made a mod. I have put in a lot of time and effort into creating it and debugging it and to be frank I would like to get something back for all my time and effort. So I go ahead and post to this web site. A couple of reviewers go ahead and try the mod out. They play the game with the mod and also look for any bugs created by the mod. They then write up a quick review and give it a rate value from zero to ten, zero being horrible and ten being the best. Based on this rate value a price is set on my mod, usual a low one so that others will be willing to buy it. Ten percent of the all money made goes directly to the company that supports the web site and the rest goes to me the modder.
I know that this could end up being a horrible idea if it were implemented wrong. I have thought on it hard trying to come up with the best way to implement it.
When a mod is submitted, the modder must also send along some additional information for the reviewers. A summery of what the mod does, a detailed list of what exactly was done, a very quick statement as to what makes this mod so grate, and a section that tells the reviewers whether or not the mode effects the main storyline of the game or conflicts with or changes any other quest in the game.
The reviewers then play the game with the mode and see if it does what it is supposed to do. They then look for any bugs and or conflicts the mod may have on the game. Then it is decides if the mod adds value to the game. Then they rate the mod based on all of this and the amount of content the mod adds to the game.
For example lets say I create a mod that adds an all new faction to the game. I added a few cool looking buildings that serve as gathering places for my faction. Add some cool NPC members of my new faction and give them intriguing and memberable dialogue. I then created some serious, and a few not so serious, quests. Added a couple small dungeons to go along with the quests. And created a few powerful, not uber just powerful, and fun to play with items that serve as rewards. I did a good job at debugging so there are a few to no bugs. The reviews found the mod to be enjoyable and decided that overall it was a good mod so they go ahead and give it a rating of five or four.
As you can see getting a rating of six or higher will take even more work, maybe even requiring a team of modders to achieve.
Now that I have explained the rating system lets talk money. Overall pricing is going to be low. The main reason is so that more people will buy the mod. Here is the scale I am thinking of:
Rated AT Price
0 ------------ 0.00
1 ------------ 0.50
2 ------------ 1.00
3 ------------ 2.00
4 ------------ 4.00
5 ------------ 6.00
6 ------------ 9.00
7 ------------ 12.00
8 ------------ 15.00
9 ------------ 20.00
10 ---------- 30.00
Why such low prices? Well you can usually make more money if a lot of people buy your mod at a lower price compared to just a few people buying your mod at a high price. For example. Lets say you made a mod that was rated at level two. That means that it will sell at 1.00 dollar. Now lets say that 2,000 people decide they like your mod and buy it in the month after you release it. That’s 2000.00 dollars right there. Now take ten percent off for the company that is running the web site and you have a total profit of 1800.00 dollars in that month. As time goes by fewer and fewer people will by your mod but still you did make some money off the time and effort you put into the mod. These numbers are not exact because there is no way to tell in advance what mods people will buy and in what numbers but this should give you an overall feel for things.
As to the ten percent that goes to the people running the site, how else do you think the reviewers are going to get paid, any money after the reviewers goes toward keeping the sight updated, and any money left over after that goes toward profit for the company. The only issue I see with this is having reviewers giving higher ratings for mods in the hopes of making more money even if the mod doesn’t deserve it. This could wreck the whole system so this should be watched for.
Here is what I think each rating stands for in terms of the amount of content. Please note that other factors also determine the final rating. For example the mod may have enough content to be rated as a five but due to many bogs, lack of play value, and so on it may be demoted to a rating of four, three or even a two. The quick review for each mod will explain why a mod is rated as it is.
ZERO means that the mod is so poorly done that its pretty much worthless and will be treated as such getting a dollar value of zero.
ONE means that only a few things were actually added with this mod, such as an item or items like a set of armer, an NPC, a small quest, and/or something of that nature. Basically a small amount of content.
TWO is a mod with a little more substance. For example lets say you made a set of armor. Now lets say you created an intriguing, but fairly short, quest line along with associated NPCs to acquire said armor.
THREE has more of course. Lets take the previous example since it seems to work so well. For this mod to get a rating of three it’s going to have to have a much longer quest line, some fun dialog, add a few interesting dungeons, mix in a hint of a true challenge, and add just a dash of real style.
FORE would contain multiple quest lines, some interesting objects, some moderately large dungeons, give a real challenge, and have some worthwhile endings to said quest lines. This is a mod that a moderately good modder could do given enough time.
FIVE would have what four has and more. A faction might be added or some cool special effect or maybe a cut seen or two. It needs to be challenging and rewarding. And it needs to have a style of its own. In short five demand something more that separates it from a four. Something that a good, not a moderately good but a good, modder can do.
SIX demands a great mod made by a good modder. A mod that has more content then a four or a five and has a higher standard of quality then the previous two. To make a mod that will gain a rating of six is going to take a lot of thought, time, effort, and a bit more.
SEVEN is on the order of a small expansion and may need multiple modders. Again the standard of quality is high and just having an expansions worth of content isn’t enough. It has to be great content and few to no bugs or it gets a lower rating.
EIGHT is an expansion with its own land/area kind of like Mornhold in Morrowind. It has everything from new landmass/areas factions, city(s), dungeons, lots of new NPC, a ton of great dialog, hundreds of new object, awesome quests, and so on. And it’s quality can’t be lacking nor can it have many bugs or it gets demoted.
NINE goes beyond eight and is considered a truly epic expansion that everyone should buy. It so good that you just can’t play the game without it and you are left wondering how you played the game before it. I don’t expect to see more than a couple of these in the games entire lifetime.
TEN is on the order of remaking the entire game. It is either making an expansion that meets the standards of nine but is as large, or larger, than the original game or remaking the game from the ground up at the same standers as nine. Again if you make a mod with the content of ten but with lower standards and more than a few bugs than it gets demoted. I honestly don’t know if we would ever see a ten, period.
In the end I really think this would be a great move forward for the modding community, promoting more and better modding because if this were implemented modders would be paid for the time and effort put into their mods. If enough mods are made and sold then this could also become a source of income for the game company between making this game and the next one. Last with such a harsh reviewing and rating standard this can be used to find the best modders out there.