TES NEEDS to be more complex

Post » Fri Dec 09, 2011 9:57 pm

(...).

You can complete a game without say, Security or Alteration to pick locks, but it's going to be overly difficult and require missing out on a lot.



You bring up an interesting point.

For future reference, the model should be any task can be completed via different methods/playstyles:

Opening a lock:

Thieve - pick lock skill
Mage - Open lock spell
Warrior - smash trhe darn thing open with brute force. :D
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Sweets Sweets
 
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Post » Fri Dec 09, 2011 5:56 pm

You bring up an interesting point.

For future reference, the model should be any task can be completed via different methods/playstyles:

Opening a lock:

Thieve - pick lock skill
Mage - Open lock spell
Warrior - smash trhe darn thing open with brute force. :D


However, if every character can do the same, what's the point behind different characters?
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helen buchan
 
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Post » Fri Dec 09, 2011 9:03 pm

Just for comparison,there are 90 type of monsters in Morrowind vs 30 type of monsters in Skyrim,which is 3 times more.
Also going from Morrowinds chest,head,greaves,left/right glove,left/right wrist,left/right pauldron,left/right boot,2 rings,1 amulet,earrings,belt to Skyrims chest,head,boots,gloves,1 amulet and 1 ring is ridicilous..
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April
 
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Post » Fri Dec 09, 2011 10:53 am

However, if every character can do the same, what's the point behind different characters?


Because the warrior may break some stuff like flasks and the mage can blow things up like magical items. :P And teh thief gets all goodies without damage.
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Olga Xx
 
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Post » Fri Dec 09, 2011 1:23 pm

Put aside everything for a moment,the game is in deep need for outfit customization.At this rate we'll only have armor "suit" and "helm" for the next game.Please bring back those slots.People who think it looks awkward to wear a chitin pauldron on right and an orcish on left,can simply not do so.But many people want it and thought it was cool to mix armors.

An believe me,when we have outfit customization,the NPC's will start to look much more unique.
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Devils Cheek
 
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Post » Fri Dec 09, 2011 10:30 pm

I just think PC single player RPG is a dying genre. Most people who want to play with the traditional "stats" and classes are playing an online alternative. Yes MW was on Xbox, but when people are talking about they are referring to the PC concepts. I think it if it weren't for Oblivion's graphics and Push a button, swing a sword, we may not be here today.

What is wrong with swinging a sword? Lol
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Ashley Campos
 
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Post » Fri Dec 09, 2011 11:15 pm

I get that the OP doesn't like simplicity, but I bet you a brazilian bucks that Bethesda does. This is already the best selling TES game if I'm not mistaken. It's a company, they're in this to make money. The masses have spoken.. You may not like like it. I may not like it, but the majority does :(

That's the way this works...
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SexyPimpAss
 
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Post » Sat Dec 10, 2011 1:22 am

Well guys, If you actually played the game, you would know you can make certain armors with and without shoulder pads.

And please stop with all this "Oh dayyum next bathasa game gona hav 1 armor slot only haha! bet it wil be an intaratcive game like Hevy Rain! haha!"
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Chloe Lou
 
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Post » Fri Dec 09, 2011 12:29 pm

I agree the loss of spell creation and variety is unfortunate. I agree that more varied equipment options would be nice (although to be fair...most of those various weapon types are just names, they're not functionally any different than "sword").

That being said, leave fast travel alone. Don't use it if you don't want to, it's that simple. I avoid fast travel frequently as I enjoy exploring the country side and the "feel" of adventure when doing it yourself. That being said, I don't have the time for games I used to. Too much real life going on. Sometimes I only have about 20-30 minutes to jump in game real quick and I'd like to spend it actually doing a quest, not walking to it. There is absolutely no reason to remove the option of fast travel from the game just because some people don't want to use it, it's not required.

If it makes your life worse to use it, but you cannot physically control yourself from doing it anyway, then you need a therapist not a change in video game mechanics.


Agreed... I loved walking to every place in Morrowind and to an extent Oblivion. But that was a long time ago when I was in school and had all the time in the world...

Fast travel definitely breaks immersion but allows people without tons of free time to enjoy the game...
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Olga Xx
 
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Post » Fri Dec 09, 2011 5:12 pm

I get that the OP doesn't like simplicity, but I bet you a brazilian bucks that Bethesda does. This is already the best selling TES game if I'm not mistaken. It's a company, they're in this to make money. The masses have spoken.. You may not like like it. I may not like it, but the majority does :(

That's the way this works...


I see your point. Yes, Beth is a company out to make money and, apparently, suceeding at it.
Yet i feel Tood really believes he's done the very best game he could have , given the circmstances.

It's not like there's a dark plot to dumb things down to lobotomized level. These choices - in Todd's mind - make for a better game.
Now, he's dam right in some instances and dead wrong in others.

So what's new?
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KIng James
 
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Post » Fri Dec 09, 2011 5:18 pm

Where are all the birds? There is occasionally a hawk flying around, but I mean BIRDS. There are tons of butterflies, moths, and lightning bugs, but no birds? Seriously. Bethesda, go play 5 minutes of Red Dead Redemption and see how to make wildlife realistic.
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Harry Leon
 
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Post » Fri Dec 09, 2011 9:23 pm

I agree about spellcrafting. It is a sad loss.


What he said...that's one of my few complaints. That, and the necessity for a more detailed quest journal...especially "Miscellaneous quests". Would like to see Pole Arms, maybe spears, but it's not anything that I lose sleep over.
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Francesca
 
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Post » Fri Dec 09, 2011 10:01 pm

I'd like to see the inclusion of spears, crossbows and pole arms. More weapon types the better. Same goes for armor, i'd rather see an increase in different types of armor rather than slots.

And to those certain people who are getting "frustrated" at people who are defending Skyrim, those people are probably fed up with "Morrowind did this and that better" for the last 5 years. See, it works both ways :)
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Julia Schwalbe
 
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Post » Fri Dec 09, 2011 11:57 pm

You're talking about a series that let you zap rats for five hours to become "smarter" or have more "willpower". What you're suggesting might work, but only if it was more D&Dish (once you create a character, good luck upgrading stats much) but that kind of curbing freedom really isn't TES. It's why the whole classes idea never worked so well, because you could become God of Everything anyway.
I would prefer to have slightly more 'static' stats; And when the chance to upgrade one comes along ~It being rare would make for a more meaningful decision; But I agree that that's not TES. TES has always been about having a mutable PC in an open 'sandbox', and what you can do with it.

**BTW It did occur to me that zapping rats for five hours would indeed be quite a lesson in Willpower. :)
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I love YOu
 
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Post » Sat Dec 10, 2011 3:05 am

lets also not forget about the complexity of the encyclopedia NPCs in Morrowind that stood in one place all day
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Shannon Lockwood
 
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Post » Fri Dec 09, 2011 2:43 pm

Agreed with everything.
All we have to do is to wait for mods, they will save us.
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Kat Stewart
 
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Post » Fri Dec 09, 2011 8:32 pm

As it is now its tunnel vision one tier skill and dont you dare do anything else or the level scaling will [censored] you and ruin your game.

I dont see how thats any better.


it won't though
this isn't oblivion by a long shot
ofcourse if you're gonna max out a non combat skill right of the bat you're going to break the game
not their fault you don't know how to play the game
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Tai Scott
 
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Post » Sat Dec 10, 2011 2:02 am

Skyrim already has a ridiculous amount of depth.

I'm sorry you're just not seeming to be able to see nor appreciate that.
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Marquis deVille
 
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Post » Fri Dec 09, 2011 11:18 am

it won't though
this isn't oblivion by a long shot
ofcourse if you're gonna max out a non combat skill right of the bat you're going to break the game
not their fault you don't know how to play the game


"Be who you want to be, do what you want to do"

"Dont know how to play the game"

These two sentences do not go together and my guess is the problem lies not with the first one.
As this is an RPG, not halo.
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james tait
 
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Post » Sat Dec 10, 2011 1:29 am

Where are all the birds? There is occasionally a hawk flying around, but I mean BIRDS. There are tons of butterflies, moths, and lightning bugs, but no birds? Seriously. Bethesda, go play 5 minutes of Red Dead Redemption and see how to make wildlife realistic.


this is something i notice the first day i played skyrim, hope they patch some birds in but i guess they won't.
(same with no footsteps in the snow)
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barbara belmonte
 
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Post » Fri Dec 09, 2011 8:11 pm

One point that has been missed is that a role playing game is about actually role playing a characterr. It has nothing to do with "real time combat" or related elements. If actions in a game world depend on the player's abilities, you do not have a role playing experience. Role playing relies on the character's abilities, not the player's. Violating this element violates the fundamental definition of "role play."

Single player games are far from out of fashion, by the way. Again, consider the global market as games are a global medium. This type of view is like saying that movie theaters are out of fashion because of the advent of the VCR, then the DVD, then Blu-Ray. Nope, they're still with us.
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anna ley
 
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Post » Fri Dec 09, 2011 9:11 pm

One can't assume that... People here play it all the time. How can it not be as good as remembered if (in some cases) the last time one played was yesterday ?
(This applies to Fallout 1 & 2 as well.)
Yay.


On this note, would anyone else be curious to see what a modern and spiritual successor to Daggerfall would be like?
Yes. c: It'd be better than any TES game I've ever played.
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Samantha Pattison
 
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Post » Fri Dec 09, 2011 2:18 pm

Skyrim is a great game....





Although it plays and feels like a console port.
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Dawn Farrell
 
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Post » Fri Dec 09, 2011 5:16 pm

As many hours as I've lived in this game since release I dare say I don't want it any more interesting or complex. Otherwise I'd have no time for sleep and I'd have a filthy home and we would all starve. My dog is jealous of the hours put in because I've had little extra time to pet her and barely enough time to feed her. So...no please don't make it any more appealing than it already is. :)

And strangely enough, I usually find something in every game to gripe about. I'm having to really nitpick to find things wrong with this one. No, it's not a perfect game and I don't think there ever will be but goodness, this one is already too good. My days are flying by in Skyrim.
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Rachel Eloise Getoutofmyface
 
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Post » Fri Dec 09, 2011 4:38 pm

Funny; last I knew, this wasn't TES V: Morrowind II, it was TES V: Skyrim.

So, if this isn't Morrowind II, why are you expecting Morrowind mechanics and features?

It may all be The Elder Scrolls, but each game is different. Deal with it.

And if you want Morrowind? Go play it.


^this. Pretty much. Every Elder Scrolls is diffrent than the last. It gets more streamlined as the company gets more experience. Skyrim is perfect in my opinion except for the removal of spell crafting. Morrowind is apart of the Elder Scrolls yes, but it's also its own game. Skyrim is a week old OP. There are patches and DLC we have to look forward to. If your on PC you have the Mods. Once the Cunstruction Set is released, you'll beable to make Skyrim WHAT EVER you want by creating/dl'ing mods. :thumbsup:
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Nathan Hunter
 
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