If possible, would I want them to take an extra year and polish the game up even more? Probably not. An extra-long development time doesn't always work out for the best, and you could end up with a game that might have been cutting-edge when development started looking outdated by the time it finally hits. Also, I'm fine with them adding more content later on via expansions, so long as they are *real* expansions like Shivering Isles and Bloodmoon, not Fallout 3-style DLC mini expansions.
I agree with this. It's also possible to over-polish a game and have a lot of the fun little things get polished out. I don't like having only "one way" to do "this one thing." Whether I'm on a quest or just enchanting an item, I prefer having several ways to do this one thing.
That's sort of the point I was trying to make about the difference between Oblivion and past TES games. Options and having little things to "play with" are what draws me.. keeps me coming back and calling a product great. Does the sword shoot fire bolts? Or does it do fire damage when it hits something? Or does the sword heal me when I "use" it? Can I make a spell that I'll just use once and then get rid of? Can I purposely do stupid things, like mix bad effects into my own potions and call it some kinda wiskey? Can I teleport myself out of a bad situation and not get frustrated because I jumped in over my head? Can I levitate around the capital city while the NPC guards look up at me like they're wondering what the heck I'm doing? When I wander about in dungeons are there ledges and stuff that makes me wonder "what the heck is up there?" Or is the dungeon just some basic maze kinda thing? How restricted am I in all the various little things I want to try doing? Do I want to help the king.. or, heck.. do I want to kill the king and feel like a bad mofo and then try a backdoor strategy to winning the game? Sure, I'll gape at the awesome graphics and like them, just like anybody else... but then I set out to play the game and see what it does.
I can't compare to TES 1 Arena because I haven't played it. But, I can say that the other past TES games had some or a lot of these things. As far as I can see, Oblivion has almost none of these things. I've seen people post and say that Oblivion was great but felt lacking. Others dislike it completely. I think this is one of the main reasons. Do something in Oblivion and you've done it before. 'cause there's no other way to try doing it. I don't think the people who made Oblivion had fun with it, first. Don't know if this actually happened, but it feels like someone with a Bill Gates mentality stepped in and cracked a whip.
This is what I want to avoid with TES 5. For me, it's not about time restraints. It's about bringing back common sense. Are the developers concerned with making things fun and keeping the necessary things convenient.. or are they concerned with things like NPC behavior that I'll probably never see?