But I was going to post a different thread and I wanted to rephrase and retitle it into this.
Like, for instance, how much is chosen to be left up to modders? I mean, is it ridiculous to go up to the development team with ideas that they probably wouldn't have worked on otherwise? Or maybe Bethesda would be more understanding than other development companies.
Let's put it like this. I was thinking of asking about whether it was time or not to think up some revolutionary ideas that may not coincide. Things I might feel guilty for mentioning. Like for instance, I wouldn't mind going up to Bethesda and having them implement things that might not be absolutely the most dynamic part of the game, but when bunched up enough might contribute to the overall depth perception that the player has when going through the game and thinking about the world.
I mean it's one thing to just start up a new RPG and play another typical hero campaign. And maybe things like using a toilet would be tedious to play and develop, but Morrowind has some small mods that I think would be great if pushed a bit together into the official development scene. Mods like Balmora Clothier for Morrowind come to mind, as I feel it would be nice to have actual jobs considering a single player rp game like these we play do not suffer from age and deprivation that many multiplayer games do, so being able to build houses and/or open up shops would be cool.
I guess you might call it "TES Sims". Mods like the Archeology Guild are already setup for development well enough. Mages could be encouraged to open up mage type shops such as tailoring and eventually opening your own shop as the game progresses. Things you would do in real life.
I mean ... nobody looks at life like, "Eat, Sleep, Poop", so why should a good RPG suffer from being labeled like that? I think if we package enough of those little things into development at least enough where a template system could be used by other modders to expand it later on into something more universal, free form and encompassing the world and it's history and development. Feeling like you are part of the world could go a long way towards getting your game seen by the gamer sheep as something beyond more than just another story.
I dunno, I'm just saying that I've always felt like modern RPGs like Oblivion have always been close but all lacking that quality depth that really makes you forget that it's just a game. When I install all my favorite mods for Morrowind, it's simple because they're just mods, and the mods that stand out are generally the only ones of their type (such as Balmora Clothier, there are more but I'm not looking at a list right now, so that's why I'm not naming out a bunch of mods, and this opening post is already long enough as it is) but when I play it all up on a character from start to end, it feels all encompassing. To do more than just grind up your skills, save up your loot and "Slay The Dragon".
I'm not saying that Morrowind or oblivion fall into that category currently... not giving negative criticism. I just feel like if there was 1 company that could do it, it would probably be Bethesda. Hopefully with TES V or VI.
What say you? I'm just bored and looking for something cool to talk about.