I read most of it and understand what it boils down to. In my view, it's not so much "removing features" as it is "replacing features", that hopefully is implemented in a better non exploitable way. A "real" RPG has a GM in flesh and blood that can punish a player trying to take advantage of the weak spots in the system. A CRPG does not. Here the system has to be designed to be non exploitable to provide fair and playable challenges. If you want to exploit the system, use cheats or addons that provide them. Like in FONV, there are addons that make you select a perk every time you gain a level instead of every other level. I never used it. We have a console command which allows us to cheat if we want to. I've never used any of this for cheating. I've made my character smaller, which tends to put me at a disadvantage (slower running speeds).
I play on console and I would do a lot for a mod that would reduce xp gains in Fallout: New Vegas.
I just dont find the game fun anymore once my character is 'finished'.
Ideally Id remove all xp gained from quests, I think that would make levelling speed more as I desire.
It is my biggest gripe with the game, above invisible barriers, above having to be a bad guy no matter what ending.
(I dont
want to kill either the Brotherhood or House. I like em both more than the NCR or the Legion.)
But I disagree on what you call exploits. I call them choice, as unlike the levelling speed in New Vegas, things like 100% chameleon or 100 athletics in Oblivion were wholly and totally optional.
Im all for having a challenging gaming experience.
Im just not for removing options.
Sometimes I like playing an immoral untouchable murderer, my roleplay reasoning is that he is psychotic enough to ignore the (my invention) divine warnings against permanent invisibility and uses 100% chameleon regardless.
Fun things to toy around with on the 50th playthrough. Wholly optional and I would be sad to see them removed.
It would reduce the replayability of the game.
I never would have continued playing Daggerfall and Morrowind up to this date if it wasnt for the amazing amount of control they offer.
Some call that 'broken' or 'OP' or anything, I call it fun stuff that keeps me from shelving it after the first playthrough.
I never even played Dragon Age with all five backgrounds. There is no point, its too boxed in, linear, samey and boring.