http://www.youtube.com/watch?v=6KN7cKO8-P0 what city life? the walk around and do nothing city life? of course quests, realistic landscapes? pfft ooohhh they sleep
I never said they were perfect, but better than Morrowind, in which it was non-existent...
A reduction in skills might well reduce choice, its a valid question to which we do not have a certain answer.
Not entirely.
If they remove a weapon skill, but the weapon is still in and still usable, it is still a choice, right?
You cannot say perks will replace the function of all attributes because we honestly dont know... but isn't it worth discussing what attribute functions we do want to see in some form?
By themselves, no they won't.
Skills and attributes do the same thing, make the character different, unique. Because there were a lot of overlapping it can be changed that only one of them remain.
Criticisms leveled at non-killable NPC's are valid, wether or not I agree with them, they are legitimate concerns that have a right to be discussed.
For essential characters it is more valid, but what is the differences between disallowing and punishing the player?
Is it so much better doing something but getting punished by it instead of not being able to do it at all?
And dragonborn/nevarine whatever, is it wrong to understand what negative impacts might be of this so that they can be avoided or worked around?
All games started out with the main quest, and you always had the option just to ignore it. You could always forget about that order from the emperor or the ghost-lady in your head and do your own thing.
Don't see it how it's going to be different in Skyrim, except you can now get more unique powers, but those aren't that different than having a unique birthsign either...